This is my second RMT. On my first one I got some good advice but as I got higher up the ladder my team started to be less effective so I decided to make a new one. And so far it has been GREAT. I'm not actually sure what type of a team this is (would it be an offensive stall? Idk) Here it is -
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 32 Atk / 188 SDef / 40 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost
I just love tank zard-x. Whenever I try out a different mega I find myself coming back to him. He has the ability to cripple and wall many top tier out Pokemon like azumarill, mega mawile, thundurus, bisharp, and rotom wash to name a few. With the event spread I have earthquake is a gaurenteed OHKO on heatran and he can outspeed bisharp, and a few other relevant threats. Dragon claw is a great reliable STAB boosted by tough claws and it hits hard even with the little investment I have in attack. Roost is very important in allowing me to last longer and to stall out burned pokemon who can't touch me.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog
Zapdos functions as my physical wall/hazard remover. He can take pretty much any physical attack (I haven't been ohko'd yet) and he walls a few top tier threats like talonflane and mega pinsir. He can take a +6 aqua jet from azumarill with no problem and KO with tbolt. Heat wave adds great coverage gets me KO's on quite a few important threats. Roost let's me increase its longevity and deog let's me get rid of those pesky hazards.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Oh skarmory. Skarmory is my go-to physical wall. He can easily find multiple opportunities to set up rocks due to how little physical attacks actually do to him. Rocky helmet is useful for punishing physical attackers without knock off. I love switching into a predicted brave bird and watching talonflame take double the recoil damage. Whirlwind is very useful for shuffling my opponents Pokemon and for functioning as a panic button if an opponent gets set up and I can't deal with them otherwise.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 4 HP / 252 SDef
Bold Nature
- Aromatherapy
- Soft-Boiled
- Toxic
- Seismic Toss
Chansey has always been great on any team I have used it on, taking all special and many physical hits without a problem and stalling out and whittling down my opponents with soft-boiled, toxic, and seismic toss. Aromatherapy really helps out my team and prevents me from being toxic stalled or crippled by burn/para.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
Aegislash is S -ranked for a reason! STAB shadow ball and flash cannon hit many things hard. I am running flash cannon over iron head/sacred sword because it let's me surprise mandibuzz's and let's me hit physically invested fairies harder than iron head. Shadow sneak is great for finishing off opponents who barely live one of my attacks. In shield form aegislash has the bulk to live almost any super effective hit which is why I am running weakness policy. I love when a ttar/terrakion tries to earthquake me only to be easily killed by a +2 flash cannon. Not much can live the combination of +2 flash cannon/shadow ball and then a +2 shadow sneak.
Greninja @ Expert Belt
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- Grass Knot
Greninja is such a strong and versatile Pokemon and a great help to my team. With STAB on everything he can sweep like crazy. I have expert belt over life orb because I hate recoil damage. Surf/hydro pump/scald is pretty much mandatory on greninja and I chose surf due to its power+reliability. Ice beam can OHKO dragonite through multiscale and hits a lot of things hard. Extrasensory is for the mega venusaurs, conkeldurrs, and keldeos that are so common and could wall me otherwise. Grass knot is a great coverage move that allows me to ohko many bulky ground and water types I could have trouble with otherwise. He also adds some speed that my team is somewhat lacking.
Well, there's my team. I will appreciate any and all feedback on how I can improve on this team and make it even better:)
Replays -
http://replay.pokemonshowdown.com/ou-105447135 (I won this one with luck but I like it lol)
http://replay.pokemonshowdown.com/ou-105575805
http://replay.pokemonshowdown.com/ou-105840993

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 32 Atk / 188 SDef / 40 Spd
Adamant Nature
- Dragon Claw
- Earthquake
- Will-O-Wisp
- Roost
I just love tank zard-x. Whenever I try out a different mega I find myself coming back to him. He has the ability to cripple and wall many top tier out Pokemon like azumarill, mega mawile, thundurus, bisharp, and rotom wash to name a few. With the event spread I have earthquake is a gaurenteed OHKO on heatran and he can outspeed bisharp, and a few other relevant threats. Dragon claw is a great reliable STAB boosted by tough claws and it hits hard even with the little investment I have in attack. Roost is very important in allowing me to last longer and to stall out burned pokemon who can't touch me.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spd
Bold Nature
- Thunderbolt
- Heat Wave
- Roost
- Defog
Zapdos functions as my physical wall/hazard remover. He can take pretty much any physical attack (I haven't been ohko'd yet) and he walls a few top tier threats like talonflane and mega pinsir. He can take a +6 aqua jet from azumarill with no problem and KO with tbolt. Heat wave adds great coverage gets me KO's on quite a few important threats. Roost let's me increase its longevity and deog let's me get rid of those pesky hazards.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Brave Bird
- Stealth Rock
- Whirlwind
- Roost
Oh skarmory. Skarmory is my go-to physical wall. He can easily find multiple opportunities to set up rocks due to how little physical attacks actually do to him. Rocky helmet is useful for punishing physical attackers without knock off. I love switching into a predicted brave bird and watching talonflame take double the recoil damage. Whirlwind is very useful for shuffling my opponents Pokemon and for functioning as a panic button if an opponent gets set up and I can't deal with them otherwise.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 4 HP / 252 SDef
Bold Nature
- Aromatherapy
- Soft-Boiled
- Toxic
- Seismic Toss
Chansey has always been great on any team I have used it on, taking all special and many physical hits without a problem and stalling out and whittling down my opponents with soft-boiled, toxic, and seismic toss. Aromatherapy really helps out my team and prevents me from being toxic stalled or crippled by burn/para.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 SAtk / 252 HP / 4 Atk
Quiet Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Flash Cannon
Aegislash is S -ranked for a reason! STAB shadow ball and flash cannon hit many things hard. I am running flash cannon over iron head/sacred sword because it let's me surprise mandibuzz's and let's me hit physically invested fairies harder than iron head. Shadow sneak is great for finishing off opponents who barely live one of my attacks. In shield form aegislash has the bulk to live almost any super effective hit which is why I am running weakness policy. I love when a ttar/terrakion tries to earthquake me only to be easily killed by a +2 flash cannon. Not much can live the combination of +2 flash cannon/shadow ball and then a +2 shadow sneak.

Greninja @ Expert Belt
Ability: Protean
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- Grass Knot
Greninja is such a strong and versatile Pokemon and a great help to my team. With STAB on everything he can sweep like crazy. I have expert belt over life orb because I hate recoil damage. Surf/hydro pump/scald is pretty much mandatory on greninja and I chose surf due to its power+reliability. Ice beam can OHKO dragonite through multiscale and hits a lot of things hard. Extrasensory is for the mega venusaurs, conkeldurrs, and keldeos that are so common and could wall me otherwise. Grass knot is a great coverage move that allows me to ohko many bulky ground and water types I could have trouble with otherwise. He also adds some speed that my team is somewhat lacking.
Well, there's my team. I will appreciate any and all feedback on how I can improve on this team and make it even better:)
Replays -
http://replay.pokemonshowdown.com/ou-105447135 (I won this one with luck but I like it lol)
http://replay.pokemonshowdown.com/ou-105575805
http://replay.pokemonshowdown.com/ou-105840993
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