My 3rd and Last RTM bu WhiteZekrom786

IF YOU WANT TO SEE MY RTM, SCROLL DOWN UNTIL YOU SEE POKEMON. HERE IS JUST THE 2 REASONS WHY I'M POSTING THIS IN WHICH THE SECOND ONE IS REALLY LONG. THANK YOU IF YOU UNDERSTAND.

Hey Guys! Another RMT for you, my 3rd one yet (I know Smogon said "Try to limit the amount of Threads you post, but I am Posting this for 2 reasons) One reason is downright ok and the other is crucually important that I had seen no other thread to talk about so I decide to say it here along with my new, amazing Pokemon team.​

Also, yes you have seen the same thing on a closed thread due to my mistake putting this in the Overused Section thinking it was the RMT section. My forgiveness to Smogon.​

Reason 1. This team is such a boss. I have the walls to block almost anything and revenge killers that will revenge kill.​

Reason 2. This is the crucial and significant reason: Currently I've had a lot of battles where in the middle of the battle or nearly 5 turns from the begining it just disconnects (I had to say this here because I can't find a thread where I could explain my reasoning of why it keeps on disconnecting. Because I honestly mean this and I SWARE TO ANYTHING YOU NAME AND GOD that the disconnecting was not my fault. More to fact, why would I? Sure people are losing and they want to/actually are turning off thier game so they don't accept thier loss and have a record of having more wins than loses, but this is either the begining or when everything's fairly equal. For god's sake, I am not the person who quits like that and acts like a Pussy. It just keeps on disconnecting I don't know how it does that.​

However, I might have some observations that could lead to this unfortunate disconnecting:​

My Poke'mon: I'm not sure If legal hacks can be a cause of disconnection, but I think so. I remember this one time back in DPPt that I was using Zapdos and Ryperior for some sort of Earthquake/Discharge Combo in Double battles, and when I sent them out, a communication error happened. That was like years ago but that's why I think Hacks, even legal, could cause this.​

DNS codes: You know, when you're using your DNS for the new Pokemon Generator or to find out your Secret ID. I have a grave feeling that could've disturbed the communication between me and the person who i'm connecting with. This is just something that goes to your internet settings and just does other stuff. Maybe that's it.​

Other people may just be wierd jerks: I don't know, maybe the person I'm connecting with is just wierd and just wants to savatage my Smogon Reputation. Maybe it's thier fault about the disconnection.​

I don't know, you decide: There could be other reasons that I haven't listed. Maybe you know them. I ask you "What causes something to disconnect?" So I've said this once and I'll say it again: The disconnecting between me and the other person IS NOT my cause! Smogon, please don't force me to take this off, I really want you just to believe that I'm telling the truth here.​

Alright, so without further going through the reasons, I give you my Poke'mon team! Here they are:​


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All 6 of my Pokemon in person. Now to go over thier stats, roles, etc.​

Pokemon #1. Ferrothorn (Shiny!) @ Leftovers​

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Nature: Relaxed (+Def, -Spd)
Ability: Iron Barbs
EVs: 252 HP, 88 Def, 170 Sp.Def
Moves:
Spikes
Leech Seed
Thunder Wave
Protect​

My lead pokemon. However, it usually doesn't get out Spikes because my opponent's lead is usually something that can kill Ferrothorn in most likely 2 shots, but still can be a great switch-in. Spikes will set up more entry Hazards. Leech Seed will gain some Health back for Ferrothorn, since this thing doesn't have rest and the only recovery that's not leech seed is Leftovers. Thunder Wave will cripple the opposing pokemon's speed and then revenge kill them later, and finally, Protect, to ensure Ferrothorn gets more Health back from leftovers and it's sometimes a great move to shield with. So basically, Ferrothorn is my Good'ol Wall that everyone knows is a great pokemon.​

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Pokemon #2. Latios (Shiny!) @ Choice Scarf​

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Nature: Timid (+Spd, -Atk)
Ability: Levitate
EVs: 252 Spd, 252 Sp. Atk, 6 Def
Moves:
Draco Meteor
Surf
Hidden Power Fire
Psyshock​

My revenge killer to anyone who doesn't use that strong of a priority. When a pokemon faints, I'm usually sending out Latios saying "Alright, who's next to die?" because Latios I think is a good revenge killer. Draco Meteor is, obviosuly, Latios' "king" move with it's powerful 140 power and STAB able to even kill Steel-Types that don't have much Sp.Def. Surf is used not only to kill Heatran, but can kill Steel-Types since Water-Type Moves can pierce through Steels if having enough power to do so. Hidden Power Fire, which is sadly not working, is used to kill Steel-Types. Unfortunatley, Hidden Power Fire hasn't been doing much power to Bronzong and I don't want to over-predict when I use Hidden Power Fire on a steel-type and they switch into Politoed or something. Finally, Psyshock to pierce thorough specail walls like Blissey.​

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Pokemon #3. Suicune (Shiny!) @ Leftovers​

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Nature: Bold (+Def, -Atk)
Ability: Pressure
EVs: 252 HP, 252 Def, 6 Sp. Def
Moves:
Scald
Roar
Rest
Sleep Talk​

Suicune is the term that everyone thinks is funny: LIKE A BOSS!!!! With the power of being Physically defensive, Suicune can take a few hits from STAB Outrage, Swords Dance-powered Bullet Punch, and much more! Even on the Specail side he can be defensive if not something super-effective. Scald is Suicune's STAB attacking move with a neat 30% chance burn. Roar makes this thing also a pesudo-hazer, fazing out things like Dragon Dance-powered Dragonite, Swords Dance Zoroark, and more. Roar is like my favorite move this generation. Rest to heal off Suicune's damage, which is usually at red health when I do it, and Sleep Talk so I have a chance at doing something while asleep from Rest. Do not underestimate Suicune, cause he is a good pokemon.​

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Pokemon #4. Heatran @ Leftovers​

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Nature: Calm (+Sp. Def, -Atk)
Ability: Flash Fire
EVs: 252 HP, 242 Sp. Def, 16 Spd
Moves:
Lava Plume
Stealth Rock
Protect
Roar​

The pokemon taking the heat, literaly. The 16 Spd EVs are for outspeeding other Heatran if needed to. Flash Fire, of course, will take the Fire moves put into Ferrothorn and make Heatran laugh at the fire that "damaged" him. Lava Plume is Heatran's normal attacking STAB move along with another 30% chance of burn. Stealth Rock always means more entry hazards. Protect is also one of those annoying shielding moves that help me know the pokemon and it's moves and is a nice break to heal from Leftovers. Roar makes this thing another Pesudo-hazer that roars not only to beat Stat-boosters, but damage them with Stealth Rock and Spikes as well.​

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Pokemon #5. Gengar @ Leftovers​

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Nature: Timid (+Spd, -Atk)
Ability: Levitate
EVs: 252 Spd, 252 Sp. Atk, 6 HP
Moves:
Substitute
Disable
Shadow Ball
Focus Blast​

This thing can be loveable and hated. Loveable because it once killed all 6 of my brother's pokemon once and it can be a nice pokemon, and hated because of it's "paper-thin" defenses according to Smogon. Gengar can still be one heck of a pokemon if played right. It can also play the role of a Rapid Spin-Blocker. And now to explain Gengar's moves: Substitute is one of Gengar's main moves for hax protection and sometimes, defense if ever needed. Plus, is a fine combo with Disable because once you Substitute, your opponent uses a move and now it's disabled my Disable. Shadow Ball and Focus Blast are Gengar's attacking moves which already do massive damage. Shadow Ball is, obviously, Gengar's STAB move and Focus Blast beats Steel-Types and Normal-Types. Do not underestimate the power of Gengar. He may only be a legend from DPPt, but he is strong here too.​

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Pokemon #6. Dragonite @ Leftovers​

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Nature: Jolly (+Spd, -Sp. Atk)
Ability: Multiscale
EVs: 252 Spd, 252 Atk, 6 HP
Moves:
Dragon Dance
Outrage
Fire Punch
Earthquake​

Dragonite. Dragonite, Dragonite, Dragonite. It's the pokemon you should always consider on a team, unless he doesn't have the ability that brought him back: Multiscale. He's back from my last team except I changed a few moves. No longer is he the Bulky Dragon Dance Set, because now, he is the set that makes him have more coverage, and I like it. Dragon Dance will power up Dragonite into a decent sweeper, making him have moves for coverage like Fire Punch, to beat Steel-Types like Scizor and Forretress, and Earthquake to show up opposing Heatran. Outrage will be Dragonite's STAB move of gold, hitting hard with the power equal to Choice Band and Dragon Dance. Face it, without entry hazards, you'll usually get in this bad boy late game if no stealth rock is out and get one Dragon Dance, or if you know your Dragonite can make it, 2 Dragon Dances and start sweeping to end the game.​

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So they're ya go! A full description of my Poke'mon stating a huge description for every one of them and all thier statistics besides IVs which is not usually posted in RMTs so no need to worry about that. I also hope you read my reasons of posting this and understand that I am telling the truth here about the disconnecting problems I had eariler. If you can help me about that, I will do Smogon a favor and erase the Second reason, which I just learned has actually nothing to do with this, but hopefully I won't get banned for posting that along with my RMT. Smogon can't be that strict, right? But if it's that big of a problem, I can erase it.​

So as said before, this is my 3rd time I was posting an RMT, so I promise to stop posting RMT's for a long time, since this is already a good team.​

I hope this whole thing works out, I hoped you liked my team, I hoped you like the hard effort I put into this one post, since I typed for a long time now, and I hope everything's A-Ok with all this.​

I HOPE YOU HAVE A WONDERFUL DAY!!!!!!!!!

I hope I do too.​
 
Some your pokemon are 2 EV's over the limit

Actually, no, none of them are. 510 is the number of EVs a pokemon can have.
Anyway, I like the team, but I feel like Ferrothorn is not being used to its full potential. I'd put Power Whip over Protect or Thunderwave so it isn't complete taunt/set up bate. Also consider trick over HP Fire on latios, which will cripple opposing pokemon. Adamant is probably better over Jolly on Dragonite since it doesn't outspeed much more with a +speed nature than with a neutral one.
Very good team though, well done :)
 
Actually, no, none of them are. 510 is the number of EVs a pokemon can have.
Anyway, I like the team, but I feel like Ferrothorn is not being used to its full potential. I'd put Power Whip over Protect or Thunderwave so it isn't complete taunt/set up bate. Also consider trick over HP Fire on latios, which will cripple opposing pokemon. Adamant is probably better over Jolly on Dragonite since it doesn't outspeed much more with a +speed nature than with a neutral one.
Very good team though, well done :)
You can only use 508 EV's. Hidden Power Fire hits Ferrothorn, Scizor, Forretress and other steels harder than the other moves so I suggest not using trick over HP Fire. Trick can be swapped for Psyshock to Cripple Pink Blobs.
 
Actually, no, none of them are. 510 is the number of EVs a pokemon can have.
Anyway, I like the team, but I feel like Ferrothorn is not being used to its full potential. I'd put Power Whip over Protect or Thunderwave so it isn't complete taunt/set up bate. Also consider trick over HP Fire on latios, which will cripple opposing pokemon. Adamant is probably better over Jolly on Dragonite since it doesn't outspeed much more with a +speed nature than with a neutral one.
Very good team though, well done :)
Thank you for the advice Frog, or at least that's what your signature said to call you frog. I'll change it if more people have the same opinion as you.
 
Technically, Mylo Xyloto, you can use 510 EVs. However, the last two can't be utilized, so they are left out of analyses. These last two EVs are often still used on Pokemon on WiFi teams so that one can tell when they have maxed their EVs.
 
Hey, WhiteZekrom786! Nice team.

I find that entry hazards are a definite problem for your team. Stealth Rock damages Dragonite each time it wants to switch in, and prevents it from abusing Multiscale, which gives it a harder time to set up. I definitely think Rapid Spin support would be beneficial for your team, allowing Dragonite to become a better sweeper. I would replace your Suicune for a Standard Starmie (see set below). While you state that Suicune helps tanking Outrages, it's a job two of your other teammates (Ferrothorn and Heatran) can do with ease, so Suicune's lack of presence won't be having too big of an impact on your defensive core. Starmie gets the field rid from hazards, and it serves as a check to Dragons like Haxorus. Hydro Pump is its most powerful STAB, letting you check Terrakion and Heatran. Ice Beam hits Dragons, while Thunderbolt hits bulky waters and Pokemon like Gyarados. Finally, a last change I'd recommend would be an Adamant Nature on Dragonite instead of a Jolly Nature. Adamant lets you hit harder, and Jolly Nature doesn't let you outspeed notable threats. Adamant lets you hit harder with Extremespeed as well. Cool team and good luck!

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Starmie @ Leftovers | Natural Cure
Timid Nature | 252 SpA / 4 SpD / 252 Spe
Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin


Summary of Changes:

Suicune ---> Standard Starmie
Jolly Nature for Dragonite ---> Adamant Nature
 
Hey, WhiteZekrom786! Nice team.

I find that entry hazards are a definite problem for your team. Stealth Rock damages Dragonite each time it wants to switch in, and prevents it from abusing Multiscale, which gives it a harder time to set up. I definitely think Rapid Spin support would be beneficial for your team, allowing Dragonite to become a better sweeper. I would replace your Suicune for a Standard Starmie (see set below). While you state that Suicune helps tanking Outrages, it's a job two of your other teammates (Ferrothorn and Heatran) can do with ease, so Suicune's lack of presence won't be having too big of an impact on your defensive core. Starmie gets the field rid from hazards, and it serves as a check to Dragons like Haxorus. Hydro Pump is its most powerful STAB, letting you check Terrakion and Heatran. Ice Beam hits Dragons, while Thunderbolt hits bulky waters and Pokemon like Gyarados. Finally, a last change I'd recommend would be an Adamant Nature on Dragonite instead of a Jolly Nature. Adamant lets you hit harder, and Jolly Nature doesn't let you outspeed notable threats. Adamant lets you hit harder with Extremespeed as well. Cool team and good luck!

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Starmie @ Leftovers | Natural Cure
Timid Nature | 252 SpA / 4 SpD / 252 Spe
Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin

Summary of Changes:

Suicune ---> Standard Starmie
Jolly Nature for Dragonite ---> Adamant Nature
Wow. I'd didn't think I'd get anymore comments on this RMT. So thanks for the advice! I appreciate more comments, so thanks! :D
 
Will edit this comment with a rate later just 1 thing now you might be disconnecting if yoy have a older version if p.o causing the battle to crash each time your opponent brings in a therian? if this isnt it i have no idea sorry! Also i am on my phone right now and it is late so i will edit this comment tommorow.

ok so here is your rate your team looks pretty solid although I would put calm mind>roar on Suicune this gives you a nice sweeper to your team and the lack of phazing seems ok sseing as your Heatran has roar anyway calm mind makes Suicune exceptionally Bulky making him a great tank to both speciall and physical moves once a few boosts are accumilated.

I can also see stall teams giving you some trouble because without a rapid spinner Dragonites Multiscale is broken which you said yourself Multiscale is the reason you should always consider Dragonite on your team. Also spikes can destroy Suicune, therefore I suggest changing Foretress>Ferrothorn as this still gives you a poke that can set up spikes but with a reliable rapid spinner aswell.

I hope i was some use to you and good luck with the team!

Sets

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Foretress @ Item Leftovers | Sturdy
Relaxed | 252 Hp / 176 Def / 80 Sp Def

Spikes/ Rapid Spin/ Gyro Ball/ Volt Switch
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Suicune @ Item leftovers | Pressure
Bold | 252 Hp / 4 SpA / 252 Def
Scald / Calm Mind/ Rest/ Sleep Talk


~Superpowerdude
 
Will edit this comment with a rate later just 1 thing now you might be disconnecting if yoy have a older version if p.o causing the battle to crash each time your opponent brings in a therian? if this isnt it i have no idea sorry! Also i am on my phone right now and it is late so i will edit this comment tommorow.
Well I don't know what p.o is but thanks for the opinion. And even more thanks to saying i'm not a disconnector! :D
 
Will edit this comment with a rate later just 1 thing now you might be disconnecting if yoy have a older version if p.o causing the battle to crash each time your opponent brings in a therian? if this isnt it i have no idea sorry! Also i am on my phone right now and it is late so i will edit this comment tommorow.

ok so here is your rate your team looks pretty solid although I would put calm mind>roar on Suicune this gives you a nice sweeper to your team and the lack of phazing seems ok sseing as your Heatran has roar anyway calm mind makes Suicune exceptionally Bulky making him a great tank to both speciall and physical moves once a few boosts are accumilated.

I can also see stall teams giving you some trouble because without a rapid spinner Dragonites Multiscale is broken which you said yourself Multiscale is the reason you should always consider Dragonite on your team. Also spikes can destroy Suicune, therefore I suggest changing Foretress>Ferrothorn as this still gives you a poke that can set up spikes but with a reliable rapid spinner aswell.

I hope i was some use to you and good luck with the team!

Sets
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Foretress @ Item Leftovers | Sturdy
Relaxed | 252 Hp / 176 Def / 80 Sp Def
Spikes/ Rapid Spin/ Gyro Ball/ Volt Switch
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Suicune @ Item leftovers | Pressure
Bold | 252 Hp / 4 SpA / 252 Def
Scald / Calm Mind/ Rest/ Sleep Talk

~Superpowerdude

Perhaps I should have told everyone eariler this: I already changed The Suicune's roar to Calm mind, but still, coming from you it seems better for suicune since Heatran already has roar. Sorry for not telling someone else about this eariler.


IDK about Forrettress, the last time I tried it, it got beaten by water and fire attacks. That and I've seen a source where Ferrothorn is better than Forretress. So yeah.

Anyway, thanks for the help, I appreciate it! :D
 
Ferrothorns got better mixed defenses and acces to recovery in leech seed. The reason for using foretress in this case is to spin away hazards while still being able to set up spikes if ferrothorn could rapid spin i wouldnt suggest foretress. But yeah your right for just hazard setting ferrothorns better
 
Ferrothorns got better mixed defenses and acces to recovery in leech seed. The reason for using foretress in this case is to spin away hazards while still being able to set up spikes if ferrothorn could rapid spin i wouldnt suggest foretress. But yeah your right for just hazard setting ferrothorns better
Well I could replace Suicune for Starmie just like one of those guys said and stick with Ferrothorn, but all of this is giving me advice to run Rapid Spin on my team. To be honest, I haven't been using this team at all, but I might want to try it again with the changes perfetcly said.
 
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