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My AG Team (A WIP)

I like trying to build cheesey AG teams and have been working on this one today. Most of the individual 'mon builds are things I've encountered and wanted to work into my own team builds, they're not Pokemon I generally came up with on my own. It's gone through a few revisions and currently looks like this:

Lopunny @ Assault Vest
Ability: Klutz
EVs: 252 HP / 4 Atk / 252 Speed
Nature: Jolly
- Switcheroo
- Entrainment
- Thunder Wave
- Ice Punch
Lopunny leads to mess with the opposing lead. Switcheroo'd Assault Vest prevents lengthy setups or multiple layers of hazards, and in some cases steals items essential to the opponent Pokemon's strat (particularly when things like White Herb/Power Herb get swapped). Entrainment is instead used when an ability would be more concerning than non-damaging moves as it both negates the held item and negates their ability. Thunder Wave for a status/slowing down and Ice Punch for damage.

Ditto @ Choice Scarf
Ability: Imposter
- Transform
Ditto often works to punish setup strats by copying big stat build ups and then outspeeding the opponent due to the scarf. It doesn't always pay off, but I've had a lot of matches where Ditto end up sweeping more than one opponent. The biggest check to this tends to be Marshadow or simply having a well-balanced team, since Ditto gets locked into one move, but it tends to work well against a setup sweeper.

Lvl 1 Magnemite @ Berry Juice
Ability: Sturdy
- Toxic
- Recycle
- Protect
- Magic Coat
Easily the cheesiest member of the squad, Magnemite can do shockingly well if the opponent has no solid counters to FEAR-type Pokemon, and Magic Coat helps to prevent things like Leech Seed from breaking it. Magnemite can last a long time stalling using a cycle of Toxic, Protect, and Recycle if it goes unchecked.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Nature: Calm
- Stored Power
- Cosmic Power
- Moonblast / Protect
- Soft-boiled
Clefable is the sweeper of the team, but needs to be setup to do so. Usually this is done with a Baton Pass Dubwool to add defense and speed before rounding off Sp. Defense with Cosmic Power. I've been experimenting with Moonblast VS Protect and find that Moonblast is helpful for dark-type coverage (as this sweep will immediately be blocked by one).

Dubwool @ Leftovers
Ability: Fluffy
EVs: 252 HP / 4 SpD / 252 Speed
Nature: Timid
- Cotton Guard
- Agility / Swords Dance
- Baton Pass
- Body Press
Dubwool mainly exists to setup Clefable but can deal a ton of damage on its own if it isn't safe to switch if fully boosted by Cotton Guard. When boosted with it, it can tank most things decently unless the opponent is well boosted too.

Salazzle @ Focus Sash
Ability: Corrosion
EVs: 252 Atk / 4 SpD / 252 Speed
Nature: Jolly
- Fire Lash
- Toxic
- Fake Out
- Dragon Tail
Salazzle is the most recent addition after replacing a few different teammates that weren't working. I'm still not sure about her but added her in for steel coverage since that's the biggest issue for both Magnemite and Clefable.

Any tips/tweaks?
 
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