Hi I've made this new stall team and so far it has performed not bad but there is room for improvement.
Venusaur (M) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Sludge Bomb
- Giga Drain
- Synthesis
Venusaur, my mega of choice for this team, its typing provides really good defensive coverage plus access to thick fat lets it endure fire and ice type moves as well. Well the set is standard defensive Venusaur set. Leech seed to sap health and act as a status move provide a semi recovery like leftovers for itself and others. Giga drain and Sludge bomb are standard stab moves that are necessary and Synthesis to heal itself. At first I considered a mega Sableye but Venusaur brought protection from more offensive mons.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 44 Def / 212 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Rotom-w, a very useful and popular pokemon it has good synergy with Venusaur. I'm using a specially defensive set to better handle special Landorus. But i also gave it 44 def instead of speed for extra bulk. So far the slight loss of speed hasn't bothered me too much. The moves are otherwise standard Hydro miss pump to hit hard and get KOs, will-o-wisp to cripple and pain split to get health back.
Skarmory (M) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Defog
- Roost
- Toxic
- Brave Bird
Skarmory is my defoger and an all around good wall. Roost is to heal and due to its low speed it doesn't get eqd when it lands on the ground. Toxic might be unusual but it helps punish a lot of pokemon that it otherwise can't damage. Bravve bird is the standard StAB of choice and can kill if it gets a favourable match up.
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Now comes my unaware wall core with Quagsire that stops all Dancers from clean sweeping me. Scald is for the burn chance and not power. Toxic is for annoy, it is used mostly when i predict a switch. Recover is to get my HP back. The set is standard and self explanatory to be honest, not much to say.
Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
This is the second Unaware wall to stop special set up sweepers. Moonblast is a powerful stap that does surprisingly high damage even without evs. Moonlight is for recovery, that is necessary for stall. Heal Bell is to make it a cleric and to prevent others from bringing my team down with status. I chose thunderwave to cripple stuff and slow them down since my team is slow this proves to be very useful but I am considering Calm Mind instead.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic
Lastly, Chansey the God wall. I made the evs such that it can handle psyshock better. It walls Mega Alakazam and Mega Gardevoir, that is why I put toxic on, it to bring them down. It is my Stealth rock setter and a reliable one at that. Softboiled to heal itself and well the rest you know.
Sorry I got no pictures uploading has become very slow because of a network problem :(
Venusaur (M) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Sludge Bomb
- Giga Drain
- Synthesis
Venusaur, my mega of choice for this team, its typing provides really good defensive coverage plus access to thick fat lets it endure fire and ice type moves as well. Well the set is standard defensive Venusaur set. Leech seed to sap health and act as a status move provide a semi recovery like leftovers for itself and others. Giga drain and Sludge bomb are standard stab moves that are necessary and Synthesis to heal itself. At first I considered a mega Sableye but Venusaur brought protection from more offensive mons.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 44 Def / 212 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Rotom-w, a very useful and popular pokemon it has good synergy with Venusaur. I'm using a specially defensive set to better handle special Landorus. But i also gave it 44 def instead of speed for extra bulk. So far the slight loss of speed hasn't bothered me too much. The moves are otherwise standard Hydro miss pump to hit hard and get KOs, will-o-wisp to cripple and pain split to get health back.
Skarmory (M) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Defog
- Roost
- Toxic
- Brave Bird
Skarmory is my defoger and an all around good wall. Roost is to heal and due to its low speed it doesn't get eqd when it lands on the ground. Toxic might be unusual but it helps punish a lot of pokemon that it otherwise can't damage. Bravve bird is the standard StAB of choice and can kill if it gets a favourable match up.
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Now comes my unaware wall core with Quagsire that stops all Dancers from clean sweeping me. Scald is for the burn chance and not power. Toxic is for annoy, it is used mostly when i predict a switch. Recover is to get my HP back. The set is standard and self explanatory to be honest, not much to say.
Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
This is the second Unaware wall to stop special set up sweepers. Moonblast is a powerful stap that does surprisingly high damage even without evs. Moonlight is for recovery, that is necessary for stall. Heal Bell is to make it a cleric and to prevent others from bringing my team down with status. I chose thunderwave to cripple stuff and slow them down since my team is slow this proves to be very useful but I am considering Calm Mind instead.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic
Lastly, Chansey the God wall. I made the evs such that it can handle psyshock better. It walls Mega Alakazam and Mega Gardevoir, that is why I put toxic on, it to bring them down. It is my Stealth rock setter and a reliable one at that. Softboiled to heal itself and well the rest you know.
Sorry I got no pictures uploading has become very slow because of a network problem :(
Venusaur (M) @ Venusaurite
Trait: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Sludge Bomb
- Giga Drain
- Synthesis
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 44 Def / 212 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Skarmory (M) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Defog
- Roost
- Toxic
- Brave Bird
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic
[\Hide]
Trait: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Leech Seed
- Sludge Bomb
- Giga Drain
- Synthesis
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 44 Def / 212 SDef
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Skarmory (M) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Defog
- Roost
- Toxic
- Brave Bird
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Scald
- Earthquake
- Toxic
- Recover
Clefable (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Moonblast
- Moonlight
- Thunder Wave
- Heal Bell
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Soft-Boiled
- Stealth Rock
- Toxic
[\Hide]