My BFD(Big Fucking Dragon)

Hey everyone! My favorite thing about 5th gen is that no matter what set Dragonite uses, it will always have an advantage that the other pseudolegend dragons don't have, which is Multiscale. Anyways, I'm going to start by showing you the process that I used to build this team, but if you don't care about that, feel free to skip down to the actual team! Edits in Red

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The first thing I knew is that I wanted Dragonite on my team, as he is my favorite(and probably many other people's favorite) pokemon. I've tried a variety of sets this gen, and while the ParaShuffler is effective, I felt that I wanted more of an offensive set. I then decided that a CB set would work best, as I don't seem to have the skill to pull off a sweep with any sort of DD set.

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I then felt that I needed a good way to prevent Stealth Rocks from crippling Dragonite by deactivating Multiscale, so I decided to find a pokemon to spin rocks away and a pokemon that would eliminate some of the biggest entry hazard pokemon. I had used Magnezone on a previous team and I loved how easy it was to set up on Skarmory, Forretress, and Ferrothorn with it. I also knew I would need a good special sweeper, so all signs pointed to adding Magnezone onto my team. I then knew that if I used Skarm, Forry, or Ferrothorn to set up on and kill, I would have to allow some entry hazards to be set. This meant I needed a spinner. I really wanted a good defensive spinner, but none of those have a good recovery method, which I really wanted in case I needed some late game spins. Starmie and Cryoganol are the only spinners with reliable recovery methods, and of the two, Starmie is easily the better.

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I then knew that in order to keep Dragonite at its most effective, it would need a way to stay at full health. Because I'm using a CB set, it had no leftovers or Roost. Therefore, Wish support would be my best option. I would hate myself if I used Blissey, so I decided to go with Vaporeon as this gen's new Wish mechanics make it perfect for passing onto Dragonite, or really any of my other pokemon.

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In order to get a really effective sweep by either Magnezone or Dragonite, I knew that I would need help in the form of Stealth Rocks. Ferrothorn came to mind as one of the best to do the job, as I wanted something to take on bulky waters and provide added support to my team with leech seed. Plus, having something that can stand up to Garchomp is always a positive.

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The last piece of my team was difficult to decide on, but eventually I figured that something that resisted fire and fight would help immensely as two key members of my team are weak to it. Additionally, having something that could hit hard on the special side without need for set up would help a lot. Victini fits my needs perfectly.

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After a lot of testing, I found that Jupiter Djinn's Infernape suggestion has been extremely successful in the place of Victini. It will be easier to make on my actual White version and it seems to be able to do just a few more things than Victini.

Now for the actual team!


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Dragonite@Choice Band
Multiscale
4 HP/252 Attk/252 Speed
Adamant
-Outrage
-Extremespeed
-Fire Punch
-Brick Break

As I stated before, I decided to go with an offensive set on Dragonite and I'm not really able to sweep with any sort of a DD set. This Choice Band set has worked out incredibly for me. Outrage OHKO's almost everything it hits, and if it doesn't, it almost always survives the first hit that it takes so it can KO on the next turn. My biggest issue here is whether or not I should run Jolly, as I'm not really sure where to find a speed tier chart. I find that with this Dragonite, I'm out sped more often than I'd like, and it usually leads to my undoing. I find that in most battles, Outrage+E speed are all I really need to KO half of the opponents team, but of course Fire Punch is essential and really takes care of those pesky steel types. Finally, I needed a move to take care of Tyrannitar. Originally I had Waterfall, and I found I almost never used it. However, Brick Break is infinitely better for my needs than Waterfall, thanks DarkCry! Out of the ridiculous amounts of Tyrannitars that I've seen, only one has actually switched out against Dnite. I can almost always eliminate Ttar on the very first turn of the game now!

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Infernape @ Life Orb
Ability: Blaze
252 Atk/ 252 Spe/ 4 SAtk
Nature: Naive
-Close Combat
-U-Turn
-Mach Punch
-Overheat

I'm going to forgo the red text in this paragraph, as it might be a bit annoying. Future edits here will be in red, but just keep in mind that the whole section about Infernape is an edit
While it was a close race, I've found that Infernape has fared a bit better than Victini. When I used Victini, if my Dragonite went down and the opposing team had a strong special wall, I was completely screwed. The rest of my team was composed of special attackers(Ferrothorn doesn't count) and I would usually have to try and win a stall war. Now with Infernape, I can take out most of the special walls with ease and I've been able to save a lot of games with him. Additionally, Infernape has gone an extremely long way in taking care of Excadrill with Mach Punch, and he counters a lot more threats. While most of what Infernape brings to the table is good, there are still a few things that Victini did that Infernape can't. The biggest thing is that Victini took out Poison types like Weezing with ease. Fortunately, there aren't too many of those, so Infernape stays. Finally, one of the biggest factors in my choosing of Infernape was that he will be much easier to build on my actual White version, which is where I want this team to end up.

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Magnezone@Leftovers
Magnet Pull
40 HP/248 Sp.Attk/ 220 Speed
Timid
-Thunderbolt
-Charge Beam
-HP Fire
-Substitute

Magnezone is the bane of some of the most annoying pokemon in this generation. Forretress, Ferrothorn, and Scizors that lack Super Power are all easy to set up on with Charge Beam. Skarmory is also dealt with easily. Magnezones ability to take out just these few pokemon make it vital to my team. The way I usually use Magnezone is I switch it in on one of the aforementioned pokemon, and then I start Charge Beaming while they set up entry hazards. I then make sure I have a Sub up and then I proceed to sweep through at least 2, sometimes 3 of the enemy's pokemon. Once Magnezone goes down, I get Starmie in to spin away the efforts of the pokemon that Magnezone set up on. It's a plan that has worked pretty well for me, and it makes Magnezone vital to my team's success.

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Starmie@Life Orb
Natural Cure
4 HP/ 252 Sp.Attk/ 252 Speed
Timid
-Surf
-Ice Beam
-Recover
-Rapid Spin

After looking over all of the possibilities, it seems that Starmie is the best possible rapid spinner for my team. I've used Hitmontop in the past, but I just feel like he accomplishes very little besides actually spinning. Starmie, on the other hand, takes out non-scarfed pokemon that are 4x weak to Ice. It also forces a lot of Heatran to switch out, and it's one of my only ways to take on Sand teams. Starmie offers great resistances that fit extremely well onto my team, as it works extremely well in conjunction with Magnezone.

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Vaporeon@Leftovers
Water Absorb
248 HP/ 252 Def/ 8 Sp.Def
Bold
-Scald
-Wish
-Protect
-Toxic

Vaporeon is definitely one of the best Wish passers in the game. It's main role is to give Dragonite a little more longetivity, and it does a great job of accomplishing that. However, I've found that it is invaluable when taking out Garchomp and other pokemon that I can't counter very effectively. Toxic+Protect allows me to prevent most situations in which one pokemon sweeps my entire team. Having a bulky water is always helpful and Vaporeon's support keeps me in most of my battles.

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Ferrothorn@Leftovers
Iron Barbs
252 HP/ 48 Def/ 208 Sp.Def
Relaxed
-Power Whip
-Gyro Ball
-Leech Seed
-Stealth Rock

And finally, Ferrothorn. I apologize if my commentary has gotten worse and worse as this RMT has gone on, but....ya I have no excuses. Anyways, Ferrothorn gives my sweepers a decent chance to pull off an effective sweep as Stealth Rocks is essential in taking off that tiny bit of health that would otherwise prevent me from winning. It also makes most opponents think twice before they switch. Anyways, Ferrothorn is my go-to guy when I need something to soak up an Outrage or a Choiced Draco Meteor. Leech Seed allows it to force switches and give the rest of my team a little extra support. Furthermore, the Seeds give Dragonite an additional recovery method, and the more ways to keep Dragonite at 100% health the better. Ferrothorn's extraordinary bulk and great typing make it a perfect fit on this team.

Well there it is, my team. Love it, hate it, remain impartial to it, either way, I want your input. I want your suggestions and constructive criticism more than anything, and most anything would help. I'm also going to provide a short list of pokemon that I have difficulty dealing with. Some people make their RMTs to show off excellence. I am not one of those people. I want input and help, so that I can be in a place where I can make an RMT to show off my excellence. Anyways, here's the list, and thanks for reading!

Main Threats
-Tyrannitar: Used to dominate me but now has been more than taken care of
-Toxicroak: Toxicroak in the rain is a real bitch to my team. If it gets up a Bulk Up and a Sub up, I'm basically finished. Victini gives me the best shot of KO'ing it, but Sucker Punch usually takes me out first.Removing Victini has made this guy even more threatening, heavily heavily considering Gliscor on my team
-Azelf: I don't see many Azelfs, but the one that I did was able to outspeed and KO half my team
-Garchomp: Starmie can usually take Garchomp out, but if I'm up against a Garchomp with a Yache Berry or Scarf, I'm usually in trouble.
-Sand teams in general: In general, sand teams can hurt my team pretty bad if Starmie fails to KO a good portion of the opposing team.
-Excadrill: Vaporeon and Ferrothorn are really my only ways of taking Excadrill on, and it's usually slow going
-Reuniclus: This thing pisses me off... a lot. Dragonite is usually the only one that can take it out, but only with Multi-Scale if it has used Calm Mind. Infernape helps, but is still risky

Those are just some pokemon that rip through my team with a lot more ease than I'd like. It's strongly possible that it's just my terrible predicting that allows these pokemon to beat me, but still, any suggestion that would help rid me of these problems is welcome. Additionally, if you see a possibility of anything else ripping through my team easily, please tell me. Finally, I'm open to ANY suggestions, and I'll replace any of my pokemon except for Dragonite. That is all, and once again, thanks for reading!
 
If you're looking to replace Victini, a physical attacker could be useful to round out your team. Here's an Infernape from the analysis:

Infernape @ Life Orb
Ability: Blaze
252 Atk/ 252 Spe/ 4 SAtk
Nature: Naive
-Close Combat
-U-Turn/Grass Knot
-Stone Edge/Mach Punch
-Overheat

Infernape is capable of dealing with threats in a similar manner as Victini, but does it faster. Pick your poison when choosing what moves you want to use. U-Turn is good for scouting and Grass Knot hits certain bulky Water/Ground types pretty hard. Stone Edge tags many Flying types for super-effective and Mach Punch adds an extra slot of priority to your team (one that is SE versus Excadrill). There is a special mix Infernape as well that runs HP Ice in the third slot and Fire Blast inf the fourth slot if that is more your style. What I hope this does for your team is open up Stamie's slot to Gliscor to help counter/check sand threats. From the analysis:

Gliscor @ Toxic Orb
Ability: Poison Heal
252 HP/ 184 Def/ 72 Spe
Nature: Impish
-Swords Dance
-Earthquake
-Ice Fang
-Taunt/Protect

The Speed EVs are for running (or gliding) faster than max+ Tyranitar. Swords Dance helps defeat what this set looks to counter/check by bludgeoning it to death with EQ/Ice Fang. The last slot is your preference.
 
Thanks! That Infernape is great, but I'm still torn as to which I like better, as I'm getting pretty equal results with both. I'll probably end up going with Infernape because it's much easier to make on the actual DS version of the game. However, my problem with the Gliscor is that I lose my spinner if I replace Starmie. Without a spinner, I'm much more reluctant to allow the pokemon I trap with Magnezone to set up their entry hazards as I set up using Charge Beam, as I'll have no way to spin them away
 
A recommendation of mine is to Replace Victini with Choice Band Terrakion dude to his sheer power and the ability to check both Tyranitar and Toxicroak.

The set I would reccomend is
Terrakion @ Choice Band

4 HP 252 Atk 252 Speed Jolly(+Spe -Spa)

Close Combat Earthquake Stone Edge X-Scissor

Earthquake Always OHKO's Bulky Toxicroak with Earthquake and always KO's Tyranitar with Close Combat. I didn't know people used Azelf offensively, but X-Scissor will also OHKO it as well.

Good luck with your team it looks nice

Edit: I realized you would have to switch moves to take down the different pokes you have trouble with so maybe you could swap out Choice Band For Leftovers or a Balloon to take Earthquakes from Tyranitar

Edit: I meant Life Orb and not leftovers, my bad
 
If you have waterfall on D-nite to take Tyranitar, brick break is better, x4 damage always 1HKOs, and you could use politoed to counter weather teams, and to get starmie thunder if you'd prefer it offensive.
 
Hi, this is my first team rating so im no expert but i'll try my best!

Overall i like the look and concept of the team, it seems to cover most threats and has synergy.

Though for your dragonite, i use the choice band set as my lead and i use earthquake instead of waterfall, it deals with tyranitar as its a 1KO and also adds coverage.

I also agree with what jupitar said above of using gliscor, it will help you check excadrill and toxicroak.

On starmie i prefer expert belt instead of life orb, you can get the boost in damage without recoil meaning you can drop recover for thunderbolt or psychic for coverage - its up to you as this is just a suggestion. If you manage to pass a wish to dragonite to full health he can survive an outrage from garchomp due to multi-scale and OK back with outrage.

im not sure about azelf though, i rarely see people using azelf but thats just my preference.

Overall good team and best of luck with it! :)
 
Just put in the edits, thanks for all the help! I've found that I've been winning just as often with Infernape and Terrakion as I do with Victini, so the jury is still out on that party slot. However, since Infernape does Victini's job more similarly than Terrakion, and because Infernape will be much easier to put together on the actual White version, I feel I'll probably lean towards him.... but we'll see. Any more advice is still appreciated!
 
Gliscor @ Toxic Orb
Ability: Poison Heal
252 HP/ 184 Def/ 72 Spe
Nature: Impish
-Swords Dance
-Earthquake
-Ice Fang
-Taunt/Protect

The Speed EVs are for running (or gliding) faster than max+ Tyranitar. Swords Dance helps defeat what this set looks to counter/check by bludgeoning it to death with EQ/Ice Fang. The last slot is your preference.
Gliscor also provides a great counter to the rain toxicroak, the bane of all life.
 
A very solid team, but i'd put EQ over brick break on dnite, the extra power is amazing and very useful. Secondly, if you're looking for a decent spinner, look for a more bulky starmie spread as the one you have atk is more for all out offense.
Either a nice 252 hp, 252 spe and 4 def or while maintaining its offense role, still being able to spin with this spread:

Starmie @ leftovers
Trait: Natural cure
Nature: Timid
252 Spe, 136 hp, 120 Sp.Atk
Surf, rapid spin, recover and ice beam.

Also, loving the name!

Good luck!
 
Thanks guys! I just made another edit in which I replaced Victini with Infernape. Now this checks a lot of threats but it opens me up to Toxicroak even more, so I'm heavily considering Gliscor, but I feel that replacing Starmie with Gliscor would be a mistake. Terrakion was also considered in place of Infernape, but I just couldn't seem to use him right. Also I've just started testing out that Starmie Awmgnoob, I'll see how it goes!
 
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