Alright heres the backstory, In the days of 4th gen when Latias was still OU, I made a very successful team (by my standards) about 2 days before Latias became Uber. It worked out that as i was climbing (my rating was 1420 and on the rise) the star of my show, a Sub-Salac Latias, was no longer usable. I tried to rebuild the team with a different star, but it just wasn't the same. I lost interest in Pokemon and did other things. Now with the advent of the new generation I feel that the time is right for me to try again. However being out of the metagame for a while, I no longer no what's effective. I have tried to get onto Shoddy but it no longer works for me (have they changed the Smogon server, or is their another place to test out a 5th gen team?). My style with my previous team was get a lot of potent offensive threats with only one or two counters, eliminate the counters and then destroy the remaining team. This is also the mindset I tried to use behind this team. Without further ado, the team.
Also on a side not, sorry for how bland the EV spreads are, the team idea is to break special walls with sheer force then run through teams, so max special attack and speed are the go to.
The Lead
Agiruuda
Nature: Modest
Ability: Sticky Hold
Item: Life Orb
EV's: 4 HP / 252 Sp. Atk / 252 Spd.
Moves:
- Bug Buzz
- Energy Ball
- U-Turn
- Spikes
Not exactly a typical lead, but it seamed interesting to me. Against any suicide lead, I will U-turn to break sash and go to Espeon to negate any entry hazards that could potentially criple Ulgamoth. He can come back in later to put up spikes but he can also hit hard with the STAB Bug Buzz. Energy Ball is for Swampert leads. Modest over timid because I don't think that anything will be outrunning him, if their is something please let me know.
Espeon
Nature: Timid
Ability: Magic Mirror
Item: Light Clay
EV's: 4 HP / 252 Sp. Atk / 252 Spd.
Moves
- Psychic
- Relfect
- Light Screen
- Baton Pass
When I looked at dreamword ability's, this thing stuck out as really cool. I can potentially get hazard up and not have to worry about them being put down without waisting a move to do it, a huge plus. She fits into the tem with her high stats and sweeping ability. She has HP Fighting for Tyranitar, it's always a 2HKO. Protect to see if I should stay or flee (is it using pursuit or crunch). Reflect is for Scizor who is never scarfed so I can Protect to scout, and if it is pursuiting I use reflect and then 2-3HKO it with HP Fighting. Espeons main purpose is to prevent stealth rock, if it does this and gets attacks or a screen up, I'm happy.
Suicune
Nature: Bold
Ability: Water Absorb
Item: Leftover
EV's: 252 HP / 252 Df. / 4 Sp. Atk
Moves
- Rest
- Sleep Talk
- Roar
- Surf
I needed at least 1 pokemon with decent bulk to provide a check to the physical pokemon my team may not like. Max defense is to be as bulky as possible on the physical side, most of my pokemon are actually quite bulky in special defense. He can Roar out anything with a boost, and he deals with those nasty pusuiters no problem. Surf is a good STAB move that will still do solid damage to those that don't resist.
Sanzadora
Nature: Lonely
Item: Life Orb
EV's: 200 Atk. / 52 Sp. Atk. / 252 Spd.
Moves
- Draco Meteor
- Taunt
- Dragon Claw
- Crunch
This is my wall / Blissey breaker. Since he is most often special, Blissey comes in if I Draco something, takes 35%-ish damge, the procedes to get KO'd (with hazards up) with either physical move. This is the only poke I'm lost on, I came up with the movset to fit my needs so I'm pretty sure it's not perfect. If anyone else has a better way to effectively kill Blissey but still fits on a special attacking team, please chime in.
Ulgamoth
Nature: Timid
Ability: Swarm
Item: Life Orb
EV's: 252 Sp. Atk. / 252 Spd./ 4 Hp.
Moves
-Butterfly Dance
-HP Ice
-Flame Wing/ Flamethrower
-Bug Buzz
When I first saw this guy I really wanted to use him. He has a great setup move and this moveset offers great coverage and massive power. Without rocks on the field he should be able to get a Butterfly Dance in and continue to power up with Flame Wing along the way. The only reason I'm not sold on Flame Wing is the its power is lower then flamethrower, even though this is negated after the first time I use it. Bug Buzz is for STAB and HP Ice gets dragons and grounds for super effective hits.
Latios
Nature: Timid
Ability: Levitate
Item: Salac Berry
EV's: 252 Sp. Atk. / 252 Spd./ 4 Hp.
Moves
- Substitute
- Calm Mind
- Surf
- Dragon Pulse
Damn what a monster. On a switch out to a counter, sub up. From then either CM or Sub, try to stay behind a sub until you get the Salac Boost. Once the Salac activates you should have at least 1 CM under your belt and boosted speed. STAB Dragon Pulses hit incredibly hard and Surf provides awesome coverage. I came up with this set for Latias and I have no reason to believe it won't work on her brother. I will bring him out midgame once I know there is no Blissey to deal with. With her out of the way it is very hard to stop his rampage.
Well thats my team. Please give constructive criticism on how it can be improved, Thanks!
Also on a side not, sorry for how bland the EV spreads are, the team idea is to break special walls with sheer force then run through teams, so max special attack and speed are the go to.
The Lead
Agiruuda

Nature: Modest
Ability: Sticky Hold
Item: Life Orb
EV's: 4 HP / 252 Sp. Atk / 252 Spd.
Moves:
- Bug Buzz
- Energy Ball
- U-Turn
- Spikes
Not exactly a typical lead, but it seamed interesting to me. Against any suicide lead, I will U-turn to break sash and go to Espeon to negate any entry hazards that could potentially criple Ulgamoth. He can come back in later to put up spikes but he can also hit hard with the STAB Bug Buzz. Energy Ball is for Swampert leads. Modest over timid because I don't think that anything will be outrunning him, if their is something please let me know.
Espeon

Nature: Timid
Ability: Magic Mirror
Item: Light Clay
EV's: 4 HP / 252 Sp. Atk / 252 Spd.
Moves
- Psychic
- Relfect
- Light Screen
- Baton Pass
When I looked at dreamword ability's, this thing stuck out as really cool. I can potentially get hazard up and not have to worry about them being put down without waisting a move to do it, a huge plus. She fits into the tem with her high stats and sweeping ability. She has HP Fighting for Tyranitar, it's always a 2HKO. Protect to see if I should stay or flee (is it using pursuit or crunch). Reflect is for Scizor who is never scarfed so I can Protect to scout, and if it is pursuiting I use reflect and then 2-3HKO it with HP Fighting. Espeons main purpose is to prevent stealth rock, if it does this and gets attacks or a screen up, I'm happy.
Suicune

Nature: Bold
Ability: Water Absorb
Item: Leftover
EV's: 252 HP / 252 Df. / 4 Sp. Atk
Moves
- Rest
- Sleep Talk
- Roar
- Surf
I needed at least 1 pokemon with decent bulk to provide a check to the physical pokemon my team may not like. Max defense is to be as bulky as possible on the physical side, most of my pokemon are actually quite bulky in special defense. He can Roar out anything with a boost, and he deals with those nasty pusuiters no problem. Surf is a good STAB move that will still do solid damage to those that don't resist.
Sanzadora

Nature: Lonely
Item: Life Orb
EV's: 200 Atk. / 52 Sp. Atk. / 252 Spd.
Moves
- Draco Meteor
- Taunt
- Dragon Claw
- Crunch
This is my wall / Blissey breaker. Since he is most often special, Blissey comes in if I Draco something, takes 35%-ish damge, the procedes to get KO'd (with hazards up) with either physical move. This is the only poke I'm lost on, I came up with the movset to fit my needs so I'm pretty sure it's not perfect. If anyone else has a better way to effectively kill Blissey but still fits on a special attacking team, please chime in.
Ulgamoth

Nature: Timid
Ability: Swarm
Item: Life Orb
EV's: 252 Sp. Atk. / 252 Spd./ 4 Hp.
Moves
-Butterfly Dance
-HP Ice
-Flame Wing/ Flamethrower
-Bug Buzz
When I first saw this guy I really wanted to use him. He has a great setup move and this moveset offers great coverage and massive power. Without rocks on the field he should be able to get a Butterfly Dance in and continue to power up with Flame Wing along the way. The only reason I'm not sold on Flame Wing is the its power is lower then flamethrower, even though this is negated after the first time I use it. Bug Buzz is for STAB and HP Ice gets dragons and grounds for super effective hits.
Latios

Nature: Timid
Ability: Levitate
Item: Salac Berry
EV's: 252 Sp. Atk. / 252 Spd./ 4 Hp.
Moves
- Substitute
- Calm Mind
- Surf
- Dragon Pulse
Damn what a monster. On a switch out to a counter, sub up. From then either CM or Sub, try to stay behind a sub until you get the Salac Boost. Once the Salac activates you should have at least 1 CM under your belt and boosted speed. STAB Dragon Pulses hit incredibly hard and Surf provides awesome coverage. I came up with this set for Latias and I have no reason to believe it won't work on her brother. I will bring him out midgame once I know there is no Blissey to deal with. With her out of the way it is very hard to stop his rampage.
Well thats my team. Please give constructive criticism on how it can be improved, Thanks!