Hello, Smogon, this is GatoDelFuego here. I've been lurking around the site for quite a while, posted for a bit back in suspect round 4 (or 5?), but never really did anything else. This is a team I made in the twilight days of DPP, and after that switched over to BW. I wanted to know what you guys think of the team, keep in mind that it is a bit old. It was the best I ever did in Generation 4, and I hope that you guys have as much fun reading about it as I did using it. Enjoy!
TEAM BUILDING PROCESS
The very first thing I wanted to use was an Anti-Lead Gallade. It has the needed tools to beat Azelf, Machamp, Aerodactyl, Dragonite...basically anything. When I found this set on smogon, I felt like I discovered a pot of gold. The thing works so well, it deserves more usage.
Next, I needed hazards. I wanted to make my team offensively based, but my style of playing is to always have a defensive poke on my team to sponge hits. I came to the conclusion that Bronzong would be the best for the job, able to beat Scarfed Flygon as well as common set-uppers like Metagross and Jirachi
Then I added my offense. This is a fantastic trio of Pokemon, suggested to me by my friend Moo. I love to use Magnezone, and Gengar has always been my favorite spinblocker. None of that Rotom-A crap in this team! To beat the special walls and just about everything else, CB Tyranitar comes into play. If you can make the correct prediction, Tyranitar can demolish just about any physical wall as well, and all while maintaining fantastic bulk.
My final Pokemon to be added was Jolteon. I wanted a fast, semi-powerful revenge killer, and Jolteon seemed to work just fine.
After a few matches, it was clear that Jolteon would not work. It was outsped by far too many things, and I kept having a huge weakness to scarfed pokes. I decided to use a very unorthodox Starmie set, the choice scarf. It, surprisingly, worked perfectly.
FINAL TEAM
IN DEPTH-LOOK
CB Tyranitar is a monster of a Pokemon. Many times it can come in on a resisted attack, take it like a boss, and Pursuit as the Poke tries to flee in vain. If Pursuit is not the desired move, almost nothing will enjoy taking a STAB Crunch or Stone Edge off 604 Attack. It's bulky, too. With a Sp. Def boost from sandstorm, Heatran is easily managed, as well as other Magnezones and Vaporeon. Once, I saw it take a +1 Waterfall from an offensive Gyarados. A GYARADOS.
Gengar @ Life Orb
Timid:
252sp.atk/252spd/4sp.def:
Substitute
Pain Split
Shadow Ball
Focus Blast
For a long time, Gengar has always been my favorite spinblocker. It's not as expected to be used to block the spinning, as most players see it as an offensive Pokemon. This is absolutely true, however. Gengar has the speed and Special Attack to punch great holes through the opposing team, and then able to fill up its HP for free when a Blissey comes in unawares. Sandstorm helps contribute to the HP lost every turn, as well as Life Orb.
Magnezone @ Leftovers
Timid:
40hp/252sp.atk/220spd:
Substitute
Thunderbolt
Hidden Power Fire
Thunder Wave
I do love to use Magnezone on any team. I can just imagine the look on player's faces when they revenge kill my Gallade with a Scizor's Bullet Punch, then only to have their sweeper removed by Magnezone's Hidden Power Fire. Skarmory and Forretress are also removed, often before they can set up too many hazards. Substitute is a huge blessing to Magnezone, because often it can set up for free on a steel, then allowed to get a free hit off on an opponent as they break the Substitute. Thunder Wave also allows other Pokemon to sweep very easily. Some players nowadays haven't seen the full effect of Magnezone due to team preview, and so lack the Holy-Shit-A-Magnezone-My-Steel-Type-Is-Dead feeling.
Speaking of hazards, I enjoy to make my team so that it is largely unaffected by Toxic Spikes. In this case, Tyranitar is the only thing that is affected at all, which often does not bother it, seeing as it can usually take out 1-2 pokes anyway.
Revenge Killer: Patrick
Starmie @ Choice Scarf
Timid:
252sp. atk/252spd/4hp:
Hydro Pump
Thunderbolt
Ice Beam
Trick
A very, very unseen set, but a very, very, VERY effective one. The opponents will never see this coming. Scarf + base 115 speed allows Starmie to revenge almost all other scarfers, as well as +1 Dragonite and +1 Gyarados. If a wall switches in that cannot be beaten by the other pokes, I can trick it instead, crippling it for good.
Well, that concludes my team, if you have any suggestions that could make it better, that would be cool, but I've mainly made this thread as a testament to 4th Gen's success and great fun. Farewell, DPP, it was a great saga.
That's it guys, I hope you enjoyed reading!
-GatoDelFuego
Minor Threat List:
Breloom: I swear, does every team have trouble with this thing? Usually, I have to put Bronzong to sleep and stall it out with Gengar, but if Gengar is gone...it's pretty much GG.

The very first thing I wanted to use was an Anti-Lead Gallade. It has the needed tools to beat Azelf, Machamp, Aerodactyl, Dragonite...basically anything. When I found this set on smogon, I felt like I discovered a pot of gold. The thing works so well, it deserves more usage.


Next, I needed hazards. I wanted to make my team offensively based, but my style of playing is to always have a defensive poke on my team to sponge hits. I came to the conclusion that Bronzong would be the best for the job, able to beat Scarfed Flygon as well as common set-uppers like Metagross and Jirachi





Then I added my offense. This is a fantastic trio of Pokemon, suggested to me by my friend Moo. I love to use Magnezone, and Gengar has always been my favorite spinblocker. None of that Rotom-A crap in this team! To beat the special walls and just about everything else, CB Tyranitar comes into play. If you can make the correct prediction, Tyranitar can demolish just about any physical wall as well, and all while maintaining fantastic bulk.






My final Pokemon to be added was Jolteon. I wanted a fast, semi-powerful revenge killer, and Jolteon seemed to work just fine.






After a few matches, it was clear that Jolteon would not work. It was outsped by far too many things, and I kept having a huge weakness to scarfed pokes. I decided to use a very unorthodox Starmie set, the choice scarf. It, surprisingly, worked perfectly.
FINAL TEAM






IN DEPTH-LOOK
Lead: 300
Gallade @ Life Orb
Jolly:
252atk/252spd/4hp:
Close Combat
Zen Headbutt
Shadow Sneak
Ice Punch
As said before, this Gallade is very strange, but works absolutely perfectly. It is capable of beating most every common lead. It generally goes down very quickly, but this is often not a problem for the team. In the event that it is still around, I can use its massive Attack stat with STAB Close Combat to rip through opposing Pokemon.
Wall-ish: Riot Shield
Bronzong @ Leftovers
Sassy:
252hp/84atk/80def/92sp.def:
Gyro Ball
Stealth Rock
Hidden Power Ice
Earthquake
Bronzong is most used in my team as a defensive pivot. I can come in on an earthquake directed at Magnezone or Tyranitar and easily set up Stealth Rock. The EV's provide enough power to take out Dragonite in one or two hits of HP Ice, and Gyro Ball often manages to do a fair amount of damage to anything frail or that doesn't resist it.
The Main Attraction: Reptar, Danny and AU 313

Gallade @ Life Orb
Jolly:
252atk/252spd/4hp:
Close Combat
Zen Headbutt
Shadow Sneak
Ice Punch
As said before, this Gallade is very strange, but works absolutely perfectly. It is capable of beating most every common lead. It generally goes down very quickly, but this is often not a problem for the team. In the event that it is still around, I can use its massive Attack stat with STAB Close Combat to rip through opposing Pokemon.
Wall-ish: Riot Shield

Bronzong @ Leftovers
Sassy:
252hp/84atk/80def/92sp.def:
Gyro Ball
Stealth Rock
Hidden Power Ice
Earthquake
Bronzong is most used in my team as a defensive pivot. I can come in on an earthquake directed at Magnezone or Tyranitar and easily set up Stealth Rock. The EV's provide enough power to take out Dragonite in one or two hits of HP Ice, and Gyro Ball often manages to do a fair amount of damage to anything frail or that doesn't resist it.
The Main Attraction: Reptar, Danny and AU 313

This is such an effective core. Almost nothing is completely safe from the 3 attackers, and that what isn't KO'd is left bleeding and broken
Tyranitar @ Choice Band
Adamant:
160hp/252atk/96spd:
Pursuit
Crunch
Stone Edge
Aqua Tail
Tyranitar @ Choice Band
Adamant:
160hp/252atk/96spd:
Pursuit
Crunch
Stone Edge
Aqua Tail
CB Tyranitar is a monster of a Pokemon. Many times it can come in on a resisted attack, take it like a boss, and Pursuit as the Poke tries to flee in vain. If Pursuit is not the desired move, almost nothing will enjoy taking a STAB Crunch or Stone Edge off 604 Attack. It's bulky, too. With a Sp. Def boost from sandstorm, Heatran is easily managed, as well as other Magnezones and Vaporeon. Once, I saw it take a +1 Waterfall from an offensive Gyarados. A GYARADOS.
Gengar @ Life Orb
Timid:
252sp.atk/252spd/4sp.def:
Substitute
Pain Split
Shadow Ball
Focus Blast
For a long time, Gengar has always been my favorite spinblocker. It's not as expected to be used to block the spinning, as most players see it as an offensive Pokemon. This is absolutely true, however. Gengar has the speed and Special Attack to punch great holes through the opposing team, and then able to fill up its HP for free when a Blissey comes in unawares. Sandstorm helps contribute to the HP lost every turn, as well as Life Orb.
Magnezone @ Leftovers
Timid:
40hp/252sp.atk/220spd:
Substitute
Thunderbolt
Hidden Power Fire
Thunder Wave
I do love to use Magnezone on any team. I can just imagine the look on player's faces when they revenge kill my Gallade with a Scizor's Bullet Punch, then only to have their sweeper removed by Magnezone's Hidden Power Fire. Skarmory and Forretress are also removed, often before they can set up too many hazards. Substitute is a huge blessing to Magnezone, because often it can set up for free on a steel, then allowed to get a free hit off on an opponent as they break the Substitute. Thunder Wave also allows other Pokemon to sweep very easily. Some players nowadays haven't seen the full effect of Magnezone due to team preview, and so lack the Holy-Shit-A-Magnezone-My-Steel-Type-Is-Dead feeling.
Speaking of hazards, I enjoy to make my team so that it is largely unaffected by Toxic Spikes. In this case, Tyranitar is the only thing that is affected at all, which often does not bother it, seeing as it can usually take out 1-2 pokes anyway.
Revenge Killer: Patrick

Starmie @ Choice Scarf
Timid:
252sp. atk/252spd/4hp:
Hydro Pump
Thunderbolt
Ice Beam
Trick
A very, very unseen set, but a very, very, VERY effective one. The opponents will never see this coming. Scarf + base 115 speed allows Starmie to revenge almost all other scarfers, as well as +1 Dragonite and +1 Gyarados. If a wall switches in that cannot be beaten by the other pokes, I can trick it instead, crippling it for good.
Well, that concludes my team, if you have any suggestions that could make it better, that would be cool, but I've mainly made this thread as a testament to 4th Gen's success and great fun. Farewell, DPP, it was a great saga.
That's it guys, I hope you enjoyed reading!
-GatoDelFuego
Minor Threat List:


Hippowdon: An unusual threat. While Starmie can take it out with a Hydro Pump, I often cannot switch in. The same goes for Gengar and Tyranitar. While they can heavily damage Hippowdon, they can't switch in and I will usually have to sack something until I can get a switch for free. But then they can just switch out again and it starts all over...Bronzong can take all of its moves, but lacks recovery to match it and will just end up dying - or if they're dumb, they'll roar it out and do my job for me.

Suicune: Kind of the same status as Hippowdon, but my only hope is to either trick it a scarf or use Stone Edge from Tyranitar to take it out. However, if they predict my TTar switch they can hit it with surf for great damage...Often times it's manageable, but doesn't do my team any good.
Importable: If anyone STILL plays DPP OU, and REALLY loves the team...heck, I'm fine with that. I'd be glad if the team saw some usage by anybody.
If people really want it, I might post a complete threat list sometime in the future.
300 (Gallade) (M) @ Life Orb Trait: Steadfast
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Zen Headbutt
- Shadow Sneak
- Ice Punch
Riot Shield (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
AU 313 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
Reptar (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Aqua Tail
Danny (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Verteces (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Zen Headbutt
- Shadow Sneak
- Ice Punch
Riot Shield (Bronzong) @ Leftovers
Trait: Levitate
EVs: 252 HP / 84 Atk / 80 Def / 92 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Hidden Power [Ice]
- Earthquake
AU 313 (Magnezone) @ Leftovers
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
Reptar (Tyranitar) (M) @ Choice Band
Trait: Sand Stream
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Aqua Tail
Danny (Gengar) (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Verteces (Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Trick