Alcremie-Gmax @ Choice Scarf
Ability: Aroma Veil
Happiness: 160
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Decorate
- Giga Drain
- Dazzling Gleam
- Psychic
Alcremie is meant to buff up teammates with decorate, mainly Polteageist and Corviknight, since those two would use Stored Power and Power Trip respectively. It's other moves are just in case it is one of the last mons on the team, or to be used with dynamax, G-max Finale would be used mostly to heal other team members that are on low health or to finish off some opposing mons.
Polteageist @ White Herb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Shell Smash
- Shadow Ball
- Protect
Polteageist, as mentioned above would be buffed by Alcremie's decorate, along with using shell smash to power up Stored Power. Shadow ball would be used to lower opponent's special defense, as well as just in case there's opponents that resist stored power or that are simply weak to it. Protect is mostly just there to help Alcremie set it up, not really much else.
Corviknight @ Aguav Berry
Ability: Mirror Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Trip
- Bulk Up
- Iron Head
- Tailwind
Just like Polteageist, Corviknight would be buffed by Alcremie, along with using bulk up to increase power trip's power. Iron head is mainly there as fairy coverage as well as just being STAB, basically being used just like Polteageist's shadow ball. It would set up tailwind for fish to sweep with it's fishious rend, as well as just generally increasing the team's speed.
Whimsicott @ Focus Sash
Ability: Prankster
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Beat Up
- Energy Ball
- Moonblast
- Tailwind
Whimsicott is mainly there to support Lucario, it would use Beat Up on Lucario to max out it's attack stat, and set up tailwind to give it a speed boost, helping it become a great sweeper. Energy ball and Moonblast are there to lower the opponen's stats as well as just generally being attack moves with STAB. Prankster and it's sash are there to make sure it sets up Tailwind, which appart from the mentioned support to Lucario, could also help out fish.
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Ice Fang
It's fish... Though I suppose I DO have to elaborate on it. All it's moves are boosted by it's ability, Fishious Rend obviously being the main one, with the other moves being there just for a wider type coverage. As mentioned before, it's meant to be boosted by tailwind to power up it's Fishious Rend, and can also be buffed by Alcremie's Decorate to increase it's attack further. Overall, just your average fish set.
Lucario @ Shuca Berry
Ability: Justified
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Protect
- Close Combat
- Meteor Mash
Lucario is there as a general sweeper, as well as an answer to fairy types. As stated before, it's mainly meant to be used as a combo with Whimsicott, having it use beat up to max out Lucario's attack. Close combat, as you may expect, would be used to just take down opponents quickly. Bullet punch would be really only used in case Lucario doesn't outspeed, as well as a general finishing move. Meteor mash is mostly a replacement for it's other attacks, as well as just in case it's attack stat isn't maxed out.
This is my first time posting here so I hope everything is OK. As stated in the title, this is my first ever doubles team (though with some slight changes done to it before making this post), as I mostly just play singles. I have tried it in a few battles, and it's been winning most matches, iirc.
Ability: Aroma Veil
Happiness: 160
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Decorate
- Giga Drain
- Dazzling Gleam
- Psychic
Alcremie is meant to buff up teammates with decorate, mainly Polteageist and Corviknight, since those two would use Stored Power and Power Trip respectively. It's other moves are just in case it is one of the last mons on the team, or to be used with dynamax, G-max Finale would be used mostly to heal other team members that are on low health or to finish off some opposing mons.
Polteageist @ White Herb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Shell Smash
- Shadow Ball
- Protect
Polteageist, as mentioned above would be buffed by Alcremie's decorate, along with using shell smash to power up Stored Power. Shadow ball would be used to lower opponent's special defense, as well as just in case there's opponents that resist stored power or that are simply weak to it. Protect is mostly just there to help Alcremie set it up, not really much else.
Corviknight @ Aguav Berry
Ability: Mirror Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Trip
- Bulk Up
- Iron Head
- Tailwind
Just like Polteageist, Corviknight would be buffed by Alcremie, along with using bulk up to increase power trip's power. Iron head is mainly there as fairy coverage as well as just being STAB, basically being used just like Polteageist's shadow ball. It would set up tailwind for fish to sweep with it's fishious rend, as well as just generally increasing the team's speed.
Whimsicott @ Focus Sash
Ability: Prankster
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Beat Up
- Energy Ball
- Moonblast
- Tailwind
Whimsicott is mainly there to support Lucario, it would use Beat Up on Lucario to max out it's attack stat, and set up tailwind to give it a speed boost, helping it become a great sweeper. Energy ball and Moonblast are there to lower the opponen's stats as well as just generally being attack moves with STAB. Prankster and it's sash are there to make sure it sets up Tailwind, which appart from the mentioned support to Lucario, could also help out fish.
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Ice Fang
It's fish... Though I suppose I DO have to elaborate on it. All it's moves are boosted by it's ability, Fishious Rend obviously being the main one, with the other moves being there just for a wider type coverage. As mentioned before, it's meant to be boosted by tailwind to power up it's Fishious Rend, and can also be buffed by Alcremie's Decorate to increase it's attack further. Overall, just your average fish set.
Lucario @ Shuca Berry
Ability: Justified
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Protect
- Close Combat
- Meteor Mash
Lucario is there as a general sweeper, as well as an answer to fairy types. As stated before, it's mainly meant to be used as a combo with Whimsicott, having it use beat up to max out Lucario's attack. Close combat, as you may expect, would be used to just take down opponents quickly. Bullet punch would be really only used in case Lucario doesn't outspeed, as well as a general finishing move. Meteor mash is mostly a replacement for it's other attacks, as well as just in case it's attack stat isn't maxed out.
This is my first time posting here so I hope everything is OK. As stated in the title, this is my first ever doubles team (though with some slight changes done to it before making this post), as I mostly just play singles. I have tried it in a few battles, and it's been winning most matches, iirc.