Hey ladies and gents! This here is my first time getting into competitive pokemon battling. I'm trying to either go hyper offensive or balanced. Any type of advice, teaching, or criticism is appreciated. I need to learn the ins and outs of this game. Without further stalling, here is my SnSH team.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- High Jump Kick
- U-turn
This mon is a great offensive utility.
HJK is just a powerhouse of a move for all kinds of situations. Great coverages Ex. Tyranitars, switch ins, hydriegon.
Pyroball is STAB.
U-turn is for pivots and chip shots
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
A blistering special sweeper and one of my favorite galar additions. Its typing makes it have great resistances. I chose choice specs for the additional power even though I do get locked in. I was thinking of using expert belt instead so that way I'm not locked into a move against switch ins.
The move pool is chosen for different reasons.
Fire blast is used to get through ferothorns, excadrill,corviknight, Rotom-M, etc.
Thunderbolt can be used for switch ins. Toxapex,corcaknight, mandibuzz, hawlucha, gyrados.
Shadow ball is STAB
Draco Meteor is Last Rrsort STAB and dragon coverage. To take out major threats fast.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill's ability to compress the roles of a wallbreaker with Swords Dance, a late-game sweeper, and an amazing defensive typing in Ground / Steel paired with Rapid Spin support make it a top-tier threat. I chose mold breaker to destroy excadrill checks through the rotoms and ohko mimkyu disguise.
Rapid spin is to help with hazards setups.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Spirit Break
- Reflect
- Light Screen
- Taunt
I've noticed that with dual screens setup, my teammates can survive hits that normally would destroy them. I like using grimmsanrl for setting up and for a fairy coverage with spirit break. Funny thing about spirit break is that it lowers special attackers by 1 stage as well. Very nice against special sweepers. I use light clay to extend my screens and taunt on defensive pokemon that think they can stall or setup hazards.
Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Close Combat
- Substitute
I love hawlucha's typing of flying and fighting. Its hidden ability unburden is used to great extent with close combat and white herb. Allowing this thing to fly through teams. If you come across a wall, just substitute and use Swords dance to get through them. Brave bird is a big offensive weapon used to sweep unfavorable match ups as well if close combat doesnt do the trick.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 44 SpA / 216 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Thunder Wave
Choice Scarf Rotom-W can act as a pivot as well as a revenge killer to huge threats such as Gyarados, Sand Rush Excadrill, and Barraskewda, allowing it to fit on many teams. It's great at gaining momentum with Volt Switch because most Ground-types are 2HKOed by Hydro Pump, deterring them from switching in. Trick allows Rotom-W to cripple defensive Pokemon such as Galarian Corsola, Seismitoad, and Ferrothorn. Thunder Wave cripples most offensive threats, including common switch-ins such as Dragapult and Hydreigon. Thunderbolt can be used over Volt Switch for more consistency against Substitute Gyarados. The given EV spread is used to allow Rotom-W to outspeed and OHKO +1 Gyarados with Volt Switch.
So overall I want to say thanks for reading, and hope this is a decent enough start to my competitive experience for gen 8.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- High Jump Kick
- U-turn
This mon is a great offensive utility.
HJK is just a powerhouse of a move for all kinds of situations. Great coverages Ex. Tyranitars, switch ins, hydriegon.
Pyroball is STAB.
U-turn is for pivots and chip shots
Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt
A blistering special sweeper and one of my favorite galar additions. Its typing makes it have great resistances. I chose choice specs for the additional power even though I do get locked in. I was thinking of using expert belt instead so that way I'm not locked into a move against switch ins.
The move pool is chosen for different reasons.
Fire blast is used to get through ferothorns, excadrill,corviknight, Rotom-M, etc.
Thunderbolt can be used for switch ins. Toxapex,corcaknight, mandibuzz, hawlucha, gyrados.
Shadow ball is STAB
Draco Meteor is Last Rrsort STAB and dragon coverage. To take out major threats fast.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Excadrill's ability to compress the roles of a wallbreaker with Swords Dance, a late-game sweeper, and an amazing defensive typing in Ground / Steel paired with Rapid Spin support make it a top-tier threat. I chose mold breaker to destroy excadrill checks through the rotoms and ohko mimkyu disguise.
Rapid spin is to help with hazards setups.
Grimmsnarl @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Spirit Break
- Reflect
- Light Screen
- Taunt
I've noticed that with dual screens setup, my teammates can survive hits that normally would destroy them. I like using grimmsanrl for setting up and for a fairy coverage with spirit break. Funny thing about spirit break is that it lowers special attackers by 1 stage as well. Very nice against special sweepers. I use light clay to extend my screens and taunt on defensive pokemon that think they can stall or setup hazards.
Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Close Combat
- Substitute
I love hawlucha's typing of flying and fighting. Its hidden ability unburden is used to great extent with close combat and white herb. Allowing this thing to fly through teams. If you come across a wall, just substitute and use Swords dance to get through them. Brave bird is a big offensive weapon used to sweep unfavorable match ups as well if close combat doesnt do the trick.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 44 SpA / 216 Spe
Timid Nature
- Volt Switch
- Hydro Pump
- Trick
- Thunder Wave
Choice Scarf Rotom-W can act as a pivot as well as a revenge killer to huge threats such as Gyarados, Sand Rush Excadrill, and Barraskewda, allowing it to fit on many teams. It's great at gaining momentum with Volt Switch because most Ground-types are 2HKOed by Hydro Pump, deterring them from switching in. Trick allows Rotom-W to cripple defensive Pokemon such as Galarian Corsola, Seismitoad, and Ferrothorn. Thunder Wave cripples most offensive threats, including common switch-ins such as Dragapult and Hydreigon. Thunderbolt can be used over Volt Switch for more consistency against Substitute Gyarados. The given EV spread is used to allow Rotom-W to outspeed and OHKO +1 Gyarados with Volt Switch.
So overall I want to say thanks for reading, and hope this is a decent enough start to my competitive experience for gen 8.