As the title states, I peaked at 1334 points (forget the ranking), just outside of 1337 :(
I got there really fast after the team was fully formed, but then after a few extremely unlucky games I just started ragequitting, making crazy overpredictions, and falling pretty far.
Anyways, team at a glance:
Team synergy:
The team started with me getting tired of being run over by weather teams once they set up. Although I had trouble with several of these weather teams, I was especially having trouble getting by Venusaur in the sun and Tornadus + Toxicroak in the rain (don't really know why these in particular). For this reason, I finally decided to take the plunge and use weather myself. Enter Tyranitar.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 32 Atk / 56 SAtk / 168 SDef
Sassy Nature (+SDef, -Spd)
- Pursuit
- Flamethrower
- Superpower
- Stealth Rock
My counter to weather. I don't really take advantage of the sand, (only 1 poke likes it other than TTar), but I've found it really helps a lot when other teams, especially rain, rely on their weather staying up. Counters Latios/Latias pretty much perfectly, can usually do significant damage to Heatran (barring burn), handles Ferro and Skarm. And he sets up my rocks to boot. Basically as long as I keep him away from anything with a fighting move and Jirachi/Scizor, he's great.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Scald
- Taunt
I guess I should've moved Jelli to the bottom because this was the last member of the team added. Originally Heatran, but I switched it after about 3 battles because I had an excruciatingly obvious weakness to fighting. This guy is a lifesaver, and provides an excellent check to Terrakion (on a safe switch), Scizor, Infernape, and many other common pokes.
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Focus Blast
- Psychic
- Hidden Power [Ice]
Love Alakazam - use him on pretty much any OU team I make. HPice is the best part of this set, as it instantly slays Gliscor, Salamence, and Dragonite with broken Multiscale. It 2HKO's pretty much anything with Modest (yes, I've tried Timid, Modest has just worked better for me). When I get this guy in on a safe switch, barring a focus blast miss, which I guess does happen fairly often, at least one poke is going to faint. Usually I can knock 1 off and deal significant damage to 2 more with 'zam.
Landorus (M) @ Wide Lens
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Fly
- Earthquake
- Stone Edge
This is a big reason for posting the RMT. I honestly have no idea why this Landorus works better than other pokes that I've tried in the role of set-up sweeper (I've tried DDnite, SD Lucario, SDnape, and others). I'm certainly open to suggestions on this, as I'm sure there are better threats to put in here. Fly has actually worked decently, especially against Breloom and Celebi, and I use Wide Lens because Stone Edge misses too much for me, so it seems more useful than Expert Belt. I love being able to bluff Choice with this guy, and he obviously does significant damage in Sandstorms, but I can't help but feel there's a better option here. I've never gotten a clean sweep with this guy.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 176 HP / 124 SAtk / 208 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
When timed correctly, trick will virtually destroy any wall in the game. Alternately, If I see any threats that I think would be better served by keeping my scarf, I'm more than willing to go the whole game with it. EV's are a little weird here. I like being able to take a hit with this guy, especially ones coming from Starmie. It also confuses a lot of people when they see it has slightly more bulk than a choice user (they start thinking bulky attacker). It also runs enough speed to get by pretty anything (I think) that doesn't also have a scarf. This also means that I can consistently identify which of the opposing player's pokes are scarfed. The rest of the EVs go into SpA for obvious reasons.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 208 HP / 48 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Yes, I'm a Breloom abuser. And I'm shameless about it. The second Breloom is matched up against something slower than it, Sub/Spore/FocusPunch. Just gotta watch out for Espeon and Xatu, along with unconventional scarfers. I run Jolly because outspeeding Adamant Dragonite and a few other threats is really nice.
Threats (I'm sure other people will provide a few):
- Baton Pass! I have no phazer, and am consistently rocked by a well-constructed baton passing chain.
- Terrakion: Once Jellicent is down, I have nothing to take a close combat. Stone Edge is also a huge threat, especially with rock gem.
- Draco Meteor not coming from Latios/Latias
- As per the team synergy table, anything with a hard-hitting grass move is hard to stop for me.
Moderate threat:
- Celebi: Not sure why, but despite how my team looks, I've never had too much trouble with Celebi, although it is one of the harder pokes to play against.
EDIT: although I use the PO server a lot, I'm new to the forums. I read the RMT rules, but let me know if there is something I missed or something else you guys want me to include.
I got there really fast after the team was fully formed, but then after a few extremely unlucky games I just started ragequitting, making crazy overpredictions, and falling pretty far.
Anyways, team at a glance:






Team synergy:

The team started with me getting tired of being run over by weather teams once they set up. Although I had trouble with several of these weather teams, I was especially having trouble getting by Venusaur in the sun and Tornadus + Toxicroak in the rain (don't really know why these in particular). For this reason, I finally decided to take the plunge and use weather myself. Enter Tyranitar.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 32 Atk / 56 SAtk / 168 SDef
Sassy Nature (+SDef, -Spd)
- Pursuit
- Flamethrower
- Superpower
- Stealth Rock
My counter to weather. I don't really take advantage of the sand, (only 1 poke likes it other than TTar), but I've found it really helps a lot when other teams, especially rain, rely on their weather staying up. Counters Latios/Latias pretty much perfectly, can usually do significant damage to Heatran (barring burn), handles Ferro and Skarm. And he sets up my rocks to boot. Basically as long as I keep him away from anything with a fighting move and Jirachi/Scizor, he's great.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 SDef
Bold Nature (+Def, -Atk)
- Recover
- Will-O-Wisp
- Scald
- Taunt
I guess I should've moved Jelli to the bottom because this was the last member of the team added. Originally Heatran, but I switched it after about 3 battles because I had an excruciatingly obvious weakness to fighting. This guy is a lifesaver, and provides an excellent check to Terrakion (on a safe switch), Scizor, Infernape, and many other common pokes.

Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Focus Blast
- Psychic
- Hidden Power [Ice]
Love Alakazam - use him on pretty much any OU team I make. HPice is the best part of this set, as it instantly slays Gliscor, Salamence, and Dragonite with broken Multiscale. It 2HKO's pretty much anything with Modest (yes, I've tried Timid, Modest has just worked better for me). When I get this guy in on a safe switch, barring a focus blast miss, which I guess does happen fairly often, at least one poke is going to faint. Usually I can knock 1 off and deal significant damage to 2 more with 'zam.

Landorus (M) @ Wide Lens
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Fly
- Earthquake
- Stone Edge
This is a big reason for posting the RMT. I honestly have no idea why this Landorus works better than other pokes that I've tried in the role of set-up sweeper (I've tried DDnite, SD Lucario, SDnape, and others). I'm certainly open to suggestions on this, as I'm sure there are better threats to put in here. Fly has actually worked decently, especially against Breloom and Celebi, and I use Wide Lens because Stone Edge misses too much for me, so it seems more useful than Expert Belt. I love being able to bluff Choice with this guy, and he obviously does significant damage in Sandstorms, but I can't help but feel there's a better option here. I've never gotten a clean sweep with this guy.

Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 176 HP / 124 SAtk / 208 Spd
Timid Nature (+Spd, -Atk)
- Trick
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
When timed correctly, trick will virtually destroy any wall in the game. Alternately, If I see any threats that I think would be better served by keeping my scarf, I'm more than willing to go the whole game with it. EV's are a little weird here. I like being able to take a hit with this guy, especially ones coming from Starmie. It also confuses a lot of people when they see it has slightly more bulk than a choice user (they start thinking bulky attacker). It also runs enough speed to get by pretty anything (I think) that doesn't also have a scarf. This also means that I can consistently identify which of the opposing player's pokes are scarfed. The rest of the EVs go into SpA for obvious reasons.

Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 208 HP / 48 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Yes, I'm a Breloom abuser. And I'm shameless about it. The second Breloom is matched up against something slower than it, Sub/Spore/FocusPunch. Just gotta watch out for Espeon and Xatu, along with unconventional scarfers. I run Jolly because outspeeding Adamant Dragonite and a few other threats is really nice.
Threats (I'm sure other people will provide a few):
- Baton Pass! I have no phazer, and am consistently rocked by a well-constructed baton passing chain.
- Terrakion: Once Jellicent is down, I have nothing to take a close combat. Stone Edge is also a huge threat, especially with rock gem.
- Draco Meteor not coming from Latios/Latias
- As per the team synergy table, anything with a hard-hitting grass move is hard to stop for me.
Moderate threat:
- Celebi: Not sure why, but despite how my team looks, I've never had too much trouble with Celebi, although it is one of the harder pokes to play against.
EDIT: although I use the PO server a lot, I'm new to the forums. I read the RMT rules, but let me know if there is something I missed or something else you guys want me to include.