This is the first team that I have made that I've actually stuck with. Made a few changes along the way but I feel like I ended up with a really solid team so far. Since I run a ditto, I don't really have a solid game plan going into a match. My main goal is to weaken the opponent's team and then sweep with either Mega Scizor or by using one of their sweepers against them with ditto.
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion destroys a lot of pokes in the current metagame if it can come in safely. Steam Eruption is there as my go to move since it deals lots of damage to most things that don't resist it and comes with the added bonus of possibly burning the opponent. Flamethrower is there for steel and grass types and is a great move to spam if the opponent doesn't have Heatran. Earth Power is there mostly for Toxapex and for other Volcanions. Sludge Wave is a great move to use against the Tapus and fairy types in general. I gave Volcanion an assault vest to give it more durability against special attacks and 96 speed evs to outrun max speed Adamant Mega Mawile
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 30 HP / 30 SpA / 30 SpD
- Transform
Ditto is here to revenge kill most sweepers and is there to keep my opponent from boosting for free. I still have to worry about pokemon who use boosting moves that raise defense as well, though. Depending on the pokemon I transform into and the boosts I get, I can sometimes sweep the remainder of the opponent's team with this guy. The IVs given are for HP Ground to hit Magnezone harder but I can always change it.
Scizor @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Superpower
My set up sweeper. This guy works well with Tapu Koko since he is free to set up and sweep as long as Heatran and Psychic Surge are gone. I like to use U turn early on to keep my opponent guessing as to what set I'm running. Bullet punch is there to take out weakened pokes and to sweep later after a boost or two from Swords dance. Superpower is there to heavily damage or even KO common switch-ins such as Heatran and Magnezone. 56 evs are put into speed to outrun adamant max speed Mega Mawile.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 120 HP / 244 Atk / 144 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Knock Off
- Defog
My stealth rocker and defoger. I know it's a bad idea to run these two moves together but I can't really fit one of these moves into another poke's set so I have to run both on this guy. Adamant nature and close to max Attack means that this guy's Earthquakes hit hard. Knock off is there to get rid of hold items and getting rid of leftovers or an assault vest is always great. 144 speed evs are there to outrun max speed neutral speed nature heatran and leftovers to help it survive just a little longer. Might give it white herb later on if I feel like Taunt might become a problem
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Nature's Madness
- Toxic
- U-turn
This guy is insane! Z-Wild Charge hits insanely hard and you are most likely kissing something goodbye if you don't have an electric resist or immunity. Natures madness is there to deal damage to common switch ins and deals more damage than hp Ice to opponents who aren't Ice weak. Toxic is there to poison walls and calm mind sweepers like Latias. After poisoning or weakening your checks/counters, you can U-turn into a poke that's better suited for the job.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
My wish passer and second way of dealing with set up sweepers. The set is petty self explanatory. One of those copy/paste sets but it gets the job done. It can check some of the things that give me trouble such as Zygarde and Kyurem (after Subzero Slammer).
This poke allows me to make a few mistakes without it costing me the match such as getting poisoned and burned.
So there it is. So far, I've gotten to the 1800s with a team I never thought would make it there. If you guys feel I should make any changes to my team, feel free to post them
Volcanion @ Assault Vest
Ability: Water Absorb
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Sludge Wave
Volcanion destroys a lot of pokes in the current metagame if it can come in safely. Steam Eruption is there as my go to move since it deals lots of damage to most things that don't resist it and comes with the added bonus of possibly burning the opponent. Flamethrower is there for steel and grass types and is a great move to spam if the opponent doesn't have Heatran. Earth Power is there mostly for Toxapex and for other Volcanions. Sludge Wave is a great move to use against the Tapus and fairy types in general. I gave Volcanion an assault vest to give it more durability against special attacks and 96 speed evs to outrun max speed Adamant Mega Mawile
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 30 HP / 30 SpA / 30 SpD
- Transform
Ditto is here to revenge kill most sweepers and is there to keep my opponent from boosting for free. I still have to worry about pokemon who use boosting moves that raise defense as well, though. Depending on the pokemon I transform into and the boosts I get, I can sometimes sweep the remainder of the opponent's team with this guy. The IVs given are for HP Ground to hit Magnezone harder but I can always change it.
Scizor @ Scizorite
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Superpower
My set up sweeper. This guy works well with Tapu Koko since he is free to set up and sweep as long as Heatran and Psychic Surge are gone. I like to use U turn early on to keep my opponent guessing as to what set I'm running. Bullet punch is there to take out weakened pokes and to sweep later after a boost or two from Swords dance. Superpower is there to heavily damage or even KO common switch-ins such as Heatran and Magnezone. 56 evs are put into speed to outrun adamant max speed Mega Mawile.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 120 HP / 244 Atk / 144 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Knock Off
- Defog
My stealth rocker and defoger. I know it's a bad idea to run these two moves together but I can't really fit one of these moves into another poke's set so I have to run both on this guy. Adamant nature and close to max Attack means that this guy's Earthquakes hit hard. Knock off is there to get rid of hold items and getting rid of leftovers or an assault vest is always great. 144 speed evs are there to outrun max speed neutral speed nature heatran and leftovers to help it survive just a little longer. Might give it white herb later on if I feel like Taunt might become a problem
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Wild Charge
- Nature's Madness
- Toxic
- U-turn
This guy is insane! Z-Wild Charge hits insanely hard and you are most likely kissing something goodbye if you don't have an electric resist or immunity. Natures madness is there to deal damage to common switch ins and deals more damage than hp Ice to opponents who aren't Ice weak. Toxic is there to poison walls and calm mind sweepers like Latias. After poisoning or weakening your checks/counters, you can U-turn into a poke that's better suited for the job.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell
My wish passer and second way of dealing with set up sweepers. The set is petty self explanatory. One of those copy/paste sets but it gets the job done. It can check some of the things that give me trouble such as Zygarde and Kyurem (after Subzero Slammer).
This poke allows me to make a few mistakes without it costing me the match such as getting poisoned and burned.
So there it is. So far, I've gotten to the 1800s with a team I never thought would make it there. If you guys feel I should make any changes to my team, feel free to post them
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