Introduction:
Hiya everyone! Sword and Shield has been released for three months now, I decided I'm going to start making teams. I'm starting with Monotype and here is my first team! I'm going to start with my favourite type - Fire. I'm trying to make this team an offense team, while some of the Pokémon in this team has higher defense and HP. Anyways, please leave your opinion on the team and how I can improve it in the replies! Here is my team:
The Team:
Cinderace @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pyro Ball
- Court Change
- High Jump Kick
- U-turn
First, I started with Cinderace because it's my favourite starter and it has solid Attack and Speed and can make a really good physical attacker. I gave it 252 EVs in Attack and Speed so that it can hit even harder with its physical attack and outspeed most Pokémon. Holding the Life Orb adds even more to the damage. It's main STAB is Pyro Ball that can deal a lot of damage with a 120 base power, and Court Change is for swapping the Stealth Rock to the other side of the field because entry hazards are a big problem for my Fire-type team. High Jump Kick is for dealing with Rock-types and U-turn is useful for getting out of a sticky situation.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Will-O-Wisp
- Hex
Next up, I added Rotom-Heat so I can get more coverage. Its ability Levitate is very useful for the Ground-type immunity since Electric and Fire are both weak to Ground. Thunderbolt is a STAB move with decent power and Overheat is another really strong STAB move but maybe I should change Overheat for something else because it drops my Special Attack for 2 stages. Will-O-Wisp can lower the opponent's Attack and get chip damage on their Pokémon. For the last move, I chose Hex because it does double damage on a burned opponent. I gave it max EVs in Special Attack and Speed to get some extra damage on the Special moves and outspeed even more Pokémon.
Salazzle @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Nasty Plot
- Dragon Pulse
My third Pokémon is a special attacker Salazzle. I made it hold the Focus Sash because it is really weak to Ground and an Earthquake would definitely OHKO it, and I need to survive at least one turn to get a Nasty Plot off and start sweeping with the high Special Attack and the 252 Speed EVs and the Timid Nature Speed boost. Flamethrower and Sludge Wave are the STAB moves for Salazzle, and Dragon Pulse is for coverage on Dragon-type Pokémon. I'm not that sure about Dragon Pulse though, but there aren't any other good Special moves.
Torkoal @ Eject Pack
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Earth Power
- Solar Beam
Fourth on my team is the sun-setter Torkoal. Drought summons Sunny Day every time Torkoal switches in, and using Eject Pack + Overheat makes it a lot easier. Eject Pack switches Torkoal out every time I get a stat drop, and Overheat does exactly that - lowering its Special Attack by 2 stages and is also a really powerful move with 130 base power. Earth Power just for more coverage and the 10% Special Defense drop. Solar Beam doesn't need charging in sunlight, and is super effective to all Fire-type's weaknesses (Water, Ground, and Rock), so it's a really useful move in this Drought set.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
My next Pokémon on the team is Arcanine. Choice Band + 252 Attack EVs boosts Arcanine's Attack to sky high. Flare Blitz is the STAB move with amazing 120 base power, and can deal with some Pokémon with high defenses. Extreme Speed is for priority, when something outspeeds (which isn't that likely). Wild Charge is for coverage on Water-type Pokémon and some Flying-types, and Crunch is just for more coverage and the chance of lowering the target's Defense, so Arcanine can hit even harder. Its Ability Intimidate is for lowering the opposing Pokémon's Attack, so Arcanine can survive longer with the recoil damage of Flare Blitz.
Charizard @ Leftovers
Ability: Solar Power
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Solar Beam
- Sunny Day
Last but not least, we have the original Fire-type - Charizard. I chose Charizard because it has a decent Special Attack and Speed. This is a Special set, so we have Flamethrower and Air Slash as the two STAB moves that have decent power. Also, I'm running Sunny Day for this Charizard (maybe I should change that to something else and use the Drought by Torkoal) to run Solar Beam without charging. At I stated above, Solar Beam is super effective to all three Fire-type's weaknesses - Water, Ground, and Rock. Its ability Solar Power increases Charizard's Special Attack in the sun, so it can hit really hard with its Special Attacks.
Replays:
I don't have a lot right now (because I always forget to save ), but I'll play more rounds in the future and add more here!
https://replay.pokemonshowdown.com/gen8monotype-1070561662
https://replay.pokemonshowdown.com/gen8monotype-1070571415
Please leave your suggestions in the comments below! :D
Hiya everyone! Sword and Shield has been released for three months now, I decided I'm going to start making teams. I'm starting with Monotype and here is my first team! I'm going to start with my favourite type - Fire. I'm trying to make this team an offense team, while some of the Pokémon in this team has higher defense and HP. Anyways, please leave your opinion on the team and how I can improve it in the replies! Here is my team:
The Team:
Cinderace @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pyro Ball
- Court Change
- High Jump Kick
- U-turn
First, I started with Cinderace because it's my favourite starter and it has solid Attack and Speed and can make a really good physical attacker. I gave it 252 EVs in Attack and Speed so that it can hit even harder with its physical attack and outspeed most Pokémon. Holding the Life Orb adds even more to the damage. It's main STAB is Pyro Ball that can deal a lot of damage with a 120 base power, and Court Change is for swapping the Stealth Rock to the other side of the field because entry hazards are a big problem for my Fire-type team. High Jump Kick is for dealing with Rock-types and U-turn is useful for getting out of a sticky situation.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Will-O-Wisp
- Hex
Next up, I added Rotom-Heat so I can get more coverage. Its ability Levitate is very useful for the Ground-type immunity since Electric and Fire are both weak to Ground. Thunderbolt is a STAB move with decent power and Overheat is another really strong STAB move but maybe I should change Overheat for something else because it drops my Special Attack for 2 stages. Will-O-Wisp can lower the opponent's Attack and get chip damage on their Pokémon. For the last move, I chose Hex because it does double damage on a burned opponent. I gave it max EVs in Special Attack and Speed to get some extra damage on the Special moves and outspeed even more Pokémon.
Salazzle @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Nasty Plot
- Dragon Pulse
My third Pokémon is a special attacker Salazzle. I made it hold the Focus Sash because it is really weak to Ground and an Earthquake would definitely OHKO it, and I need to survive at least one turn to get a Nasty Plot off and start sweeping with the high Special Attack and the 252 Speed EVs and the Timid Nature Speed boost. Flamethrower and Sludge Wave are the STAB moves for Salazzle, and Dragon Pulse is for coverage on Dragon-type Pokémon. I'm not that sure about Dragon Pulse though, but there aren't any other good Special moves.
Torkoal @ Eject Pack
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Earth Power
- Solar Beam
Fourth on my team is the sun-setter Torkoal. Drought summons Sunny Day every time Torkoal switches in, and using Eject Pack + Overheat makes it a lot easier. Eject Pack switches Torkoal out every time I get a stat drop, and Overheat does exactly that - lowering its Special Attack by 2 stages and is also a really powerful move with 130 base power. Earth Power just for more coverage and the 10% Special Defense drop. Solar Beam doesn't need charging in sunlight, and is super effective to all Fire-type's weaknesses (Water, Ground, and Rock), so it's a really useful move in this Drought set.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
My next Pokémon on the team is Arcanine. Choice Band + 252 Attack EVs boosts Arcanine's Attack to sky high. Flare Blitz is the STAB move with amazing 120 base power, and can deal with some Pokémon with high defenses. Extreme Speed is for priority, when something outspeeds (which isn't that likely). Wild Charge is for coverage on Water-type Pokémon and some Flying-types, and Crunch is just for more coverage and the chance of lowering the target's Defense, so Arcanine can hit even harder. Its Ability Intimidate is for lowering the opposing Pokémon's Attack, so Arcanine can survive longer with the recoil damage of Flare Blitz.
Charizard @ Leftovers
Ability: Solar Power
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Solar Beam
- Sunny Day
Last but not least, we have the original Fire-type - Charizard. I chose Charizard because it has a decent Special Attack and Speed. This is a Special set, so we have Flamethrower and Air Slash as the two STAB moves that have decent power. Also, I'm running Sunny Day for this Charizard (maybe I should change that to something else and use the Drought by Torkoal) to run Solar Beam without charging. At I stated above, Solar Beam is super effective to all three Fire-type's weaknesses - Water, Ground, and Rock. Its ability Solar Power increases Charizard's Special Attack in the sun, so it can hit really hard with its Special Attacks.
Cinderace @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pyro Ball
- Court Change
- High Jump Kick
- U-turn
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Will-O-Wisp
- Hex
Salazzle @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Nasty Plot
- Dragon Pulse
Torkoal @ Eject Pack
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Earth Power
- Solar Beam
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
Charizard @ Leftovers
Ability: Solar Power
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Solar Beam
- Sunny Day
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pyro Ball
- Court Change
- High Jump Kick
- U-turn
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Overheat
- Will-O-Wisp
- Hex
Salazzle @ Focus Sash
Ability: Oblivious
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Wave
- Nasty Plot
- Dragon Pulse
Torkoal @ Eject Pack
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Overheat
- Will-O-Wisp
- Earth Power
- Solar Beam
Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
Charizard @ Leftovers
Ability: Solar Power
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Solar Beam
- Sunny Day
Replays:
I don't have a lot right now (because I always forget to save ), but I'll play more rounds in the future and add more here!
https://replay.pokemonshowdown.com/gen8monotype-1070561662
https://replay.pokemonshowdown.com/gen8monotype-1070571415
Please leave your suggestions in the comments below! :D
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