This is my first NU team, used for past month in NU. I mostly started playing Pokémon to know what the hell others were talking about, as I completely lost track of the little Pocket Monsters after the 3rd generation and in the games and chats I'm around many talked just too often about Pokémon. And besides, the game is pretty fun.
Teambuilding Process:
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 216 Atk / 40 Def
Impish Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Punch
- Stone Edge
- Drain Punch
Hazard setter and physical wall. Checks annoying fast things like Cinccino and other fast physical sweepers, and is the only Poké with a Rock type attack in my team. But that’s all it does, and he tends to do his job nicely. It’s even bulky enough to set up Stealth Rock for a second time if necessary. Stone Edge is stab, Drain Punch is there for healing and Earthquake is there for coverage considering the lack of Ground attacks on my team, except for the only recently added Hidden Power [Ground] on Gardevoir.
Gardevoir (F) @ Expert Belt
Trait: Trace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Thunderbolt
- Signal Beam
- Hidden Power [Ground]
General combatant. Great coverage, and she’s doing pretty well on my team, probably one of the strongest.
She’s quite useful and breaks down stuff, but she isn’t that fast which can be pretty annoying. She also revenges most non-scarfed weather sweepers with her Trace ability, and I use her to switch in on Flash Fire/Volt Absorb/Water Aborb/Regenerator/whatever pokes as well. Her lack of speed is a downside, but I like to switch moves while not having to switch (as I don’t have a spinner!) which is why I don’t have a Scarf. Expert Belt is used because Life orb recoil hurts a lot and Gardevoir doesn't have reliable recovery, and she can hit 11 types for SE damage anyway.
Gurdurr (M) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Ice Punch
An awesome physical sweeper I chose rather blindly as I didn’t even know what a Gurdurr actually was for quite a while, even while using it. But the builder proved his worth, which is what counts.
He completely rips down most walls and other stuff and it’s incredibly useful. I don’t know what to write about him, as he doesn’t need much explanation otherwise. Mach Punch is the only priority on my team, Drain Punch is his recovery, Ice Punch is the only Ice move my team has access to, which is very useful to kill dragons and stuff. Bulk Up is there to boost against non-threatening things. Guts is there to absorb burns and stuff. I thought about Iron Fist, but switching in a predicted Thunder Wave or Will-O-Wisp is always a good ability to have.
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Pain Split
- Taunt
- Shadow Ball
- Power Gem
Spin Blocker, bulky, whatever. Shadow Ball as STAB, Power Gem to hit anything that needs to get hit, like Charizard, Torkoal and Articuno. I considered Thunderbolt (to hit Wartortle as well as still KO'ing Charizard after Rocks) and Hidden Power Fighting (for unresisted coverage) in this slot, but the existance of Articuno and the temporary presence of Hail teams, which takes both with ease, did not permit it. Pain Split for a form of recovery, which is quite necessary, and Taunt to deal with those annoying Musharna's as well as other set-up sweepers.
I'm not so sure about the EV's here though, I buffed both defences and especially SDef because of Eviolite and Musharna, and dumped the remainder in SAtk.
Leavanny (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- X-Scissor
- Magic Coat
- Knock Off
Used for support and checking several dangerous threats, either by damaging them to the point Gurdurr can kill them with priority, either by killing them herself. Taking a random Ground- or Grass move with her ×4 resists, bouncing back status moves (and hazards to a lesser extent) with Magic Coat, knocking off Eviolite and other items, and being capable of OHKO'ing or very heavily damaging Golurk and a variety of other threats roaming in the tier.
With Hail in the tier, I thought about Overcoat over Chlorophyll, but since Snover is pushed to RU, I'll keep Chlorophyll for anti-sun team purposes to check an additional batch of threats. Swarm won't be that useful since Leavanny is rarely below 33% HP. Either she walls because of resisted moves, taking barely any damage, or she gets outright KO'd by a SE-move.
Regice @ Leftovers
Trait: Clear Body
EVs: 248 HP / 252 SAtk / 8 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk
Former members
Braviary (F) @ Leftovers
Trait: Defiant
EVs: 252 HP / 192 SDef / 64 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Bulk Up
- Roost
- Substitute
SubBU set. She replaced Noctowl, and I'm satisfied with Braviary's performance outside of being uncapable of taking a Spore. But with Amoongus gone, this is less of an issue.
Braviary can set up on many threats around and packs a lot of power. She is also very bulky, being easily capable of tanking hits left and right, even many super-effective hits won't take her down, which is always good.
On the other hand, sometimes I overestimate the bulk of this bird, which leads to a fainted Braviary at times.
Threats:
Several fast sweepers, like Charizard or Sawsbuck, can bust through my team with relative ease unless they switched in on the wrong moves or don't run maximum speed. Rain teams can also pose a problem especially as Gardevoir can't OHKO Ludicolo if it did not take significant prior damage. On the other hand, Ludicolo can only safely come in on Misdreavus and Regirock (though it doesn't really like to take a Stone Edge) because others can hit it for a lot of damage.
Anyway, considering the win rate of about 50-65% I achieve with this team, it isn't that good, so I'm pretty sure there are things I can improve.
EDIT: Fixes in post, and finally updated Regirock's moveset since I swapped Thunder Wave for Ice Punch a week ago.
Teambuilding Process:
Well, what does a team need? It was the first question I asked myself, and then I went quickly with this pair of Pokémon. I had read some Warstories and a large brunt of the NU analysis considering my experience with Pokémon games (zero), and went with this pair.
Regirock sets up hazards, is a physical tank with that monstrous defence and Rocky Helmet. It could support my team with Stealth Rock and with a decent attack still deal a lot of damage against other leads, and with huge bulk, return later in the game to wall something. However, it's lack of recovery outside of Drain Punch could be a problem, but Rocky Helmet usually deals more damage than Leftovers can recover. Still, I'm considering Leftovers again since Cinccino went to RU.
Gardevoir was a moderately fast, powerful attacker with many options and possibilities. I just decided to run three attacks and support my team with another move, though it later became four attacks.
Now, I initially added Noctowl. It could take those annoying Spores from Amoongus and whatnot with impunity, aside from having a huge special bulk and a grass resist - pretty useful if you are playing on Pokémon online where Contrary Serperior appeared to run rampant. It could also Toxic the opposing team well enough.
Then, after a bit of messing around and playing a few games with semi-random additions, like trying to Baton Pass Flame Charges with Flareon to my relatively slow team, I added Gurdurr to become a permanent addition. A secondary physical tank, and creating a win condition by setting up a few Bulk Up's.
Misdreavus was a bulky spinblocker, which could act as a cleric and it did so for a very long time, until Musharna annoyed me too much, and then I replaced Will-O-Wisp and Heal Bell with Taunt and Pain Split.
Then, I looked at this team, messed around with a variety of Pokémon. I realized that I really needed a powerful Grass attack on this team, preferably physical. I needed something which needed to fill the countless small gaps in my team (and a few bigger ones) and be capable of carrying Magic Coat because of Prankster abusers like Liepard which could annoy this team to death. All this combined, led to Leavanny taking in the last spot. STAB Leaf Blade, STAB X-Scissor hit many threats for SE damage and allow it to rape Sun Teams as well as OHKO'ing Ludicolo. Magic Coat would help me dealing with other annoying threats, like Spike users (though all Spike users not named Cacturn can hit Leavanny for SE damage), and the ever-annoying Prankster, and Knock Off has its own merits, especially knocking off Eviolite which is always useful, and it hits switch-ins which it could normally not harm normally, like Torkoal, Swellow and Braviary, by removing their items, which is something they all don't like. Screwing over walls like Alomomola, Bastiodon and Probopass with the combination of Magic Coat and Knock Off before closing in for the kill, is also pretty helpful at times.
Then, I joined Pokémon Showdown. Here, it became clear that Noctowl wasn't cutting it in NU, even moreso with Contrary Serperior being appearantly unreleased and therefore not used at all, and I replaced it with SubBU Braviary, which also created a second win condition for my team.


Regirock sets up hazards, is a physical tank with that monstrous defence and Rocky Helmet. It could support my team with Stealth Rock and with a decent attack still deal a lot of damage against other leads, and with huge bulk, return later in the game to wall something. However, it's lack of recovery outside of Drain Punch could be a problem, but Rocky Helmet usually deals more damage than Leftovers can recover. Still, I'm considering Leftovers again since Cinccino went to RU.
Gardevoir was a moderately fast, powerful attacker with many options and possibilities. I just decided to run three attacks and support my team with another move, though it later became four attacks.



Now, I initially added Noctowl. It could take those annoying Spores from Amoongus and whatnot with impunity, aside from having a huge special bulk and a grass resist - pretty useful if you are playing on Pokémon online where Contrary Serperior appeared to run rampant. It could also Toxic the opposing team well enough.




Then, after a bit of messing around and playing a few games with semi-random additions, like trying to Baton Pass Flame Charges with Flareon to my relatively slow team, I added Gurdurr to become a permanent addition. A secondary physical tank, and creating a win condition by setting up a few Bulk Up's.





Misdreavus was a bulky spinblocker, which could act as a cleric and it did so for a very long time, until Musharna annoyed me too much, and then I replaced Will-O-Wisp and Heal Bell with Taunt and Pain Split.






Then, I looked at this team, messed around with a variety of Pokémon. I realized that I really needed a powerful Grass attack on this team, preferably physical. I needed something which needed to fill the countless small gaps in my team (and a few bigger ones) and be capable of carrying Magic Coat because of Prankster abusers like Liepard which could annoy this team to death. All this combined, led to Leavanny taking in the last spot. STAB Leaf Blade, STAB X-Scissor hit many threats for SE damage and allow it to rape Sun Teams as well as OHKO'ing Ludicolo. Magic Coat would help me dealing with other annoying threats, like Spike users (though all Spike users not named Cacturn can hit Leavanny for SE damage), and the ever-annoying Prankster, and Knock Off has its own merits, especially knocking off Eviolite which is always useful, and it hits switch-ins which it could normally not harm normally, like Torkoal, Swellow and Braviary, by removing their items, which is something they all don't like. Screwing over walls like Alomomola, Bastiodon and Probopass with the combination of Magic Coat and Knock Off before closing in for the kill, is also pretty helpful at times.






Then, I joined Pokémon Showdown. Here, it became clear that Noctowl wasn't cutting it in NU, even moreso with Contrary Serperior being appearantly unreleased and therefore not used at all, and I replaced it with SubBU Braviary, which also created a second win condition for my team.

Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 216 Atk / 40 Def
Impish Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Punch
- Stone Edge
- Drain Punch
Hazard setter and physical wall. Checks annoying fast things like Cinccino and other fast physical sweepers, and is the only Poké with a Rock type attack in my team. But that’s all it does, and he tends to do his job nicely. It’s even bulky enough to set up Stealth Rock for a second time if necessary. Stone Edge is stab, Drain Punch is there for healing and Earthquake is there for coverage considering the lack of Ground attacks on my team, except for the only recently added Hidden Power [Ground] on Gardevoir.

Gardevoir (F) @ Expert Belt
Trait: Trace
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Thunderbolt
- Signal Beam
- Hidden Power [Ground]
General combatant. Great coverage, and she’s doing pretty well on my team, probably one of the strongest.
She’s quite useful and breaks down stuff, but she isn’t that fast which can be pretty annoying. She also revenges most non-scarfed weather sweepers with her Trace ability, and I use her to switch in on Flash Fire/Volt Absorb/Water Aborb/Regenerator/whatever pokes as well. Her lack of speed is a downside, but I like to switch moves while not having to switch (as I don’t have a spinner!) which is why I don’t have a Scarf. Expert Belt is used because Life orb recoil hurts a lot and Gardevoir doesn't have reliable recovery, and she can hit 11 types for SE damage anyway.

Gurdurr (M) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Mach Punch
- Drain Punch
- Ice Punch
An awesome physical sweeper I chose rather blindly as I didn’t even know what a Gurdurr actually was for quite a while, even while using it. But the builder proved his worth, which is what counts.
He completely rips down most walls and other stuff and it’s incredibly useful. I don’t know what to write about him, as he doesn’t need much explanation otherwise. Mach Punch is the only priority on my team, Drain Punch is his recovery, Ice Punch is the only Ice move my team has access to, which is very useful to kill dragons and stuff. Bulk Up is there to boost against non-threatening things. Guts is there to absorb burns and stuff. I thought about Iron Fist, but switching in a predicted Thunder Wave or Will-O-Wisp is always a good ability to have.

Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Pain Split
- Taunt
- Shadow Ball
- Power Gem
Spin Blocker, bulky, whatever. Shadow Ball as STAB, Power Gem to hit anything that needs to get hit, like Charizard, Torkoal and Articuno. I considered Thunderbolt (to hit Wartortle as well as still KO'ing Charizard after Rocks) and Hidden Power Fighting (for unresisted coverage) in this slot, but the existance of Articuno and the temporary presence of Hail teams, which takes both with ease, did not permit it. Pain Split for a form of recovery, which is quite necessary, and Taunt to deal with those annoying Musharna's as well as other set-up sweepers.
I'm not so sure about the EV's here though, I buffed both defences and especially SDef because of Eviolite and Musharna, and dumped the remainder in SAtk.

Leavanny (F) @ Leftovers
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- X-Scissor
- Magic Coat
- Knock Off
Used for support and checking several dangerous threats, either by damaging them to the point Gurdurr can kill them with priority, either by killing them herself. Taking a random Ground- or Grass move with her ×4 resists, bouncing back status moves (and hazards to a lesser extent) with Magic Coat, knocking off Eviolite and other items, and being capable of OHKO'ing or very heavily damaging Golurk and a variety of other threats roaming in the tier.
With Hail in the tier, I thought about Overcoat over Chlorophyll, but since Snover is pushed to RU, I'll keep Chlorophyll for anti-sun team purposes to check an additional batch of threats. Swarm won't be that useful since Leavanny is rarely below 33% HP. Either she walls because of resisted moves, taking barely any damage, or she gets outright KO'd by a SE-move.

Regice @ Leftovers
Trait: Clear Body
EVs: 248 HP / 252 SAtk / 8 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Rest
- Sleep Talk
Former members

Braviary (F) @ Leftovers
Trait: Defiant
EVs: 252 HP / 192 SDef / 64 Spd
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Bulk Up
- Roost
- Substitute
SubBU set. She replaced Noctowl, and I'm satisfied with Braviary's performance outside of being uncapable of taking a Spore. But with Amoongus gone, this is less of an issue.
Braviary can set up on many threats around and packs a lot of power. She is also very bulky, being easily capable of tanking hits left and right, even many super-effective hits won't take her down, which is always good.
On the other hand, sometimes I overestimate the bulk of this bird, which leads to a fainted Braviary at times.
Several fast sweepers, like Charizard or Sawsbuck, can bust through my team with relative ease unless they switched in on the wrong moves or don't run maximum speed. Rain teams can also pose a problem especially as Gardevoir can't OHKO Ludicolo if it did not take significant prior damage. On the other hand, Ludicolo can only safely come in on Misdreavus and Regirock (though it doesn't really like to take a Stone Edge) because others can hit it for a lot of damage.
Anyway, considering the win rate of about 50-65% I achieve with this team, it isn't that good, so I'm pretty sure there are things I can improve.
EDIT: Fixes in post, and finally updated Regirock's moveset since I swapped Thunder Wave for Ice Punch a week ago.