This is my first NU team. I came to NU because there are lots of my favorite pokemon down here that are useless in OU and some even in UU. Quite a few of these are my favs, but I am willing to replace pokemon to make this team better. I'm not very familiar with NU and picked pokemon mostly for a combo of speed and power (excluding Marowak). I always prefer faster pokemon, but am willing to sarifice some speed for power. Don't hold back on comments, I'll take everything. Thanks!
Charizard (M) @ Life Orb
Ability: Blaze
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Focus Blast
- Hidden Power [Grass]
Charizard has always been one of my favorite Fire types, and I simply can't use him in OU. I use him as a lead to avoid Stealth Rock damage. I run max Speed to outrun most leads. I use him as an Anti-Lead. Fire Blast is STAB, Dragon Pulse is purely for type coverage because there are no Dragon types in NU, Focus Blast is for Rock who give me trouble, and HP Grass is for Water types. Is there a better HP I can use? So far, he's been pretty good for me.
Manectric (M) @ Life Orb
Ability: Static
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Flamethrower
- Hidden Power [Grass]
He isn't one of my favorite, but he's my only pokemon with an Electric attack, which I view as a necessity. THunderbolt is STAB, Signal Beam and Flamethrower are for type coverage, and HP Grass takes out Ground and Rock types for me. Is there anyone better to use? They will need an electric attack, or somebody else will need one because I refuse to have a team without an Electric attack.
Floatzel (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Waterfall
- Ice Punch
- Crunch
- Brick Break/Bulk Up
One of my favorite Water types. He is fast, and powerful. He is a sweet revenge killer, even though he isn't my main one (Zangoose is). He is also nice if my opponent runs a Rain Dance Team, it's just a bonus for him. Waterfall is STAB, Ice Punch combined with Waterfall gives near perfect type coverage neutrally, Crunch and Brick Break are fillers but give me more super effective hits. Bulk Up is nice for raising attack and I like it so far. I'm still testing to see if I like it more than Brick Break, which lets me take down Steels if Camerupt goes down.
Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Shadow Ball/Trick?
- Hidden Power [Fire]
My favorite Psychic type. Nothing in NU wants to get hit by a Specs Psychic attack. Expeon is fast enough to run a Specs without much fear of being outsped with the exception of Scarfs. Psychic is STAB, Signal Beam is for Dark types, Shadow Ball is for Ghosts, and HP Fire is a filler. I don't really want to run Batton Pass because it's only for scouting, and I'd rather just switch out and not waste a move slot, unless there is something I'm missing with Batton Pass. I'm testing Trick over Shadow Ball to see if I like it.
Camerupt @ Life Orb
Mild / Solid Rock
8 Attack / 252 Sp. Attack / 248 Speed
-Rock Polish
-Fire Blast
-Earth Power
-Explosion
I'm loving Camerupt so far. The only questionable thing is taking a turn to set up the Rock Polish, but Solid Rock really helps me out by not takign so much damage. Because I use Charizard as a suicide lead, this gives me a later game Fire move, while retaining a ground move. Fire Blast and Earth Power are STAB, and Explosion is for taking out walls.
Zangoose (M) @ Choice Scarf
Ability: Immunity
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Return
- Close Combat
- Shadow Claw
- Fire Punch
Zangoose is my revenge killer. He's fast, and powerful, and works well with a Scarf. I love Zangoose cause he's just plain cool and fits my fighting style. Return is STAB, Close Combat is for Slaking, Shadow Claw and Fire Punch are for type coverage.
So far Scarf Slaking has given me trouble and I'm not sure how to fix it. I mistly fight in UU cause it's not always easy to find NU battles. As I already said, I'm willing to change pokemon on this team. The two I want to keep most are Espeon and Floatzel, because they have been my MVPs, but I am still open to suggestions. Thanks so much for rating the team!
Charizard (M) @ Life Orb
Ability: Blaze
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- Focus Blast
- Hidden Power [Grass]
Charizard has always been one of my favorite Fire types, and I simply can't use him in OU. I use him as a lead to avoid Stealth Rock damage. I run max Speed to outrun most leads. I use him as an Anti-Lead. Fire Blast is STAB, Dragon Pulse is purely for type coverage because there are no Dragon types in NU, Focus Blast is for Rock who give me trouble, and HP Grass is for Water types. Is there a better HP I can use? So far, he's been pretty good for me.
Manectric (M) @ Life Orb
Ability: Static
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Flamethrower
- Hidden Power [Grass]
He isn't one of my favorite, but he's my only pokemon with an Electric attack, which I view as a necessity. THunderbolt is STAB, Signal Beam and Flamethrower are for type coverage, and HP Grass takes out Ground and Rock types for me. Is there anyone better to use? They will need an electric attack, or somebody else will need one because I refuse to have a team without an Electric attack.
Floatzel (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Waterfall
- Ice Punch
- Crunch
- Brick Break/Bulk Up
One of my favorite Water types. He is fast, and powerful. He is a sweet revenge killer, even though he isn't my main one (Zangoose is). He is also nice if my opponent runs a Rain Dance Team, it's just a bonus for him. Waterfall is STAB, Ice Punch combined with Waterfall gives near perfect type coverage neutrally, Crunch and Brick Break are fillers but give me more super effective hits. Bulk Up is nice for raising attack and I like it so far. I'm still testing to see if I like it more than Brick Break, which lets me take down Steels if Camerupt goes down.
Espeon (M) @ Choice Specs
Ability: Synchronize
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Signal Beam
- Shadow Ball/Trick?
- Hidden Power [Fire]
My favorite Psychic type. Nothing in NU wants to get hit by a Specs Psychic attack. Expeon is fast enough to run a Specs without much fear of being outsped with the exception of Scarfs. Psychic is STAB, Signal Beam is for Dark types, Shadow Ball is for Ghosts, and HP Fire is a filler. I don't really want to run Batton Pass because it's only for scouting, and I'd rather just switch out and not waste a move slot, unless there is something I'm missing with Batton Pass. I'm testing Trick over Shadow Ball to see if I like it.
Camerupt @ Life Orb
Mild / Solid Rock
8 Attack / 252 Sp. Attack / 248 Speed
-Rock Polish
-Fire Blast
-Earth Power
-Explosion
I'm loving Camerupt so far. The only questionable thing is taking a turn to set up the Rock Polish, but Solid Rock really helps me out by not takign so much damage. Because I use Charizard as a suicide lead, this gives me a later game Fire move, while retaining a ground move. Fire Blast and Earth Power are STAB, and Explosion is for taking out walls.
Zangoose (M) @ Choice Scarf
Ability: Immunity
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Return
- Close Combat
- Shadow Claw
- Fire Punch
Zangoose is my revenge killer. He's fast, and powerful, and works well with a Scarf. I love Zangoose cause he's just plain cool and fits my fighting style. Return is STAB, Close Combat is for Slaking, Shadow Claw and Fire Punch are for type coverage.
So far Scarf Slaking has given me trouble and I'm not sure how to fix it. I mistly fight in UU cause it's not always easy to find NU battles. As I already said, I'm willing to change pokemon on this team. The two I want to keep most are Espeon and Floatzel, because they have been my MVPs, but I am still open to suggestions. Thanks so much for rating the team!