Hey Everybody!
This is my first OU / Mixed team of all different teirs. I am here to ask you all for your opinions and suggestions on how I can make my team better!
Name: Klefki
Nature: Bold
Ability: Prankster
Item: None (Don't have one set)
IV's: Special Defense
EV's: Special Defense, Defense, & HP
Moves:
• Thunder Wave
• Toxic
• Swagger
• Foul Play
Description:
I chose Klefki to be more of a defensive wall both specially and physically. I chose Thunder Wave as a way to slow down and stall out the game a bit more. Toxic to get a bit of damage off consistently. I also chose swagger to confuse to add a bit more reinforcement with a chance of them dealing more damage to themselves. I chose Foul Play because I saw that Klefki's one true weakness became Taunt. Which would make Klefki useless unless I had some sort of move that would deal damage. This is more for a team supporter rather then being an attacker.
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Name: Slowbro
Nature: Bold
Ability: Regenerator
Item: Leftovers
IV's: HP, Defense, Special Defense, Special Attack, & Speed
EV's: Defense, HP, & Special Attack
Moves:
• Slack Off
• Psyshock
• Calm Mind
• Scald
Description:
Slowbro is more of a bulky physical wall for those physical hitters that may pose a threat to pokemon such as Crawdaunt, Mamoswine, and Klefki. It has Regenerator & Leftovers for the HP recovery as well as Slack Off to just stall out any status effects such as toxic that they may have taken from Klefki. I run Calm Mind to set up the Special Defense as well as Special Attack. Scald for some damage but also for the chance of burning anybody who hasn't taken any sort of status effect from Klefki. Psyshock is just there for extra STAB damage.
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Name: Mamoswine
Nature: Adamant
Ability: Thick Fat
Item: Life Orb
IV's: Special Defense & Defense
EV's: Attack, Defense, & HP
Moves:
• Stealth Rocks
• Ice Shard
• Icicle Crash
• Earthquake
Description:
Mamoswine is used for more of a bulky hitter that helps by setting up Stealth Rocks to deal damage on anybody who comes in, especially flying types. Ice Shard is used for priority against pokemon that are low on health and this could take them out, also to cover Dragon types. I also run Icicle Crash for the extra damage on Dragon types. Earthquake is also for just the STAB hits on electric and all other types that this will deal a good bit of damage. I also gave the Life Orb on Mamoswine to give that just a bit extra punch to its opponents.
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Name: Rotom-Wash
Nature: Modest
Ability: Levitate
Item: None (Don't have one set)
IV's: Special Attack
EV's: Special Attack, Speed, & HP
Moves:
• Shadow Ball
• Will-O-Wisp
• Volt Switch
• Hydro Pump
Description:
Rotom-Wash is by far one of the most OU and one of the most powerful pokemon in competitive gameplay. For the reason that it is Electric, Water and has Levitate to resist Ground entirely. This makes it very hard to deal any sort of damage to it. It only takes 2x damage from grass and that is about it. Shadow Ball is used to cover the psychic types and Ghost types. Will-O-Wisp is another status effect move that can help deal damage that maybe Klefki or Slowbro's Scald didn't cover. Volt Switch is used to deal damage little or large and switch out into something to keep Rotom-Wash from being put down and Hydro Pump is to cover any Water, Rock, or Ground types that may come up.
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Name: Arcanine
Nature: Adamant
Ability: Intimidate
Item: Rocky Helmet
IV's: Speed
EV's: Attack, Speed, & Defense
Moves:
• Extreme Speed
• Flare Blitz
• Wild Charge
• Will-O-Wisp
Description:
Arcanine was chosen to be one of my more, all out attackers but I also set Will-O-Wisp on there to add some more status effect moves to my team. This is also for when it may be needed but not something I plan to rely on all the time. Extreme Speed is for the +2 priority to be able to hit the weaker and other pokemon that I just want to get a bit more damage on when I don't have a safe switch in and don't have a use for arcanine any longer. Wild Charge is to cover the Water weakness that Arcanine has and Flare Blitz is for STAB bonus on other pokemon types such as Steel & Grass that it will do a good chunk of damage, if not OHKO them.
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Name: Crawdaunt
Nature: Adamant
Ability: Adaptability
Item: Focus Sash
IV's: Attack
EV's: Speed, Attack, & HP
Moves:
• Knock Off
• Swords Dance
• CrabHammer
• Aqua Jet
Description:
Crawdaunt is here to basically set up for sweeps and take care of weaker pokemon. It holds the Focus Sash due to its weakness to grass, fighting, and electric types. So this will help ensure that I can get at least 1 Swords Dance set up to boost by attack by 2. Knock Off is to help get rid of annoying items such as Choice Scarf, Leftovers, Black Sludge, or berries that may help them in the end. This is to also slow down their win process if I am in a tight situation. CrabHammer is for the STAB + Adaptability + High Crit Ratio to hopefully get some OHKO's when I am truly in need. Finally, Aqua Jet is for the priority Stab + Adaptability to do some serious damage to my opponents who may in turn leave a mark on me if I don't do something about it.
Regards,
Jadster
This is my first OU / Mixed team of all different teirs. I am here to ask you all for your opinions and suggestions on how I can make my team better!
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Team Preview:
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Team Analysis:Team Preview:
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Name: Klefki
Nature: Bold
Ability: Prankster
Item: None (Don't have one set)
IV's: Special Defense
EV's: Special Defense, Defense, & HP
Moves:
• Thunder Wave
• Toxic
• Swagger
• Foul Play
Description:
I chose Klefki to be more of a defensive wall both specially and physically. I chose Thunder Wave as a way to slow down and stall out the game a bit more. Toxic to get a bit of damage off consistently. I also chose swagger to confuse to add a bit more reinforcement with a chance of them dealing more damage to themselves. I chose Foul Play because I saw that Klefki's one true weakness became Taunt. Which would make Klefki useless unless I had some sort of move that would deal damage. This is more for a team supporter rather then being an attacker.
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Name: Slowbro
Nature: Bold
Ability: Regenerator
Item: Leftovers
IV's: HP, Defense, Special Defense, Special Attack, & Speed
EV's: Defense, HP, & Special Attack
Moves:
• Slack Off
• Psyshock
• Calm Mind
• Scald
Description:
Slowbro is more of a bulky physical wall for those physical hitters that may pose a threat to pokemon such as Crawdaunt, Mamoswine, and Klefki. It has Regenerator & Leftovers for the HP recovery as well as Slack Off to just stall out any status effects such as toxic that they may have taken from Klefki. I run Calm Mind to set up the Special Defense as well as Special Attack. Scald for some damage but also for the chance of burning anybody who hasn't taken any sort of status effect from Klefki. Psyshock is just there for extra STAB damage.
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Name: Mamoswine
Nature: Adamant
Ability: Thick Fat
Item: Life Orb
IV's: Special Defense & Defense
EV's: Attack, Defense, & HP
Moves:
• Stealth Rocks
• Ice Shard
• Icicle Crash
• Earthquake
Description:
Mamoswine is used for more of a bulky hitter that helps by setting up Stealth Rocks to deal damage on anybody who comes in, especially flying types. Ice Shard is used for priority against pokemon that are low on health and this could take them out, also to cover Dragon types. I also run Icicle Crash for the extra damage on Dragon types. Earthquake is also for just the STAB hits on electric and all other types that this will deal a good bit of damage. I also gave the Life Orb on Mamoswine to give that just a bit extra punch to its opponents.
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Name: Rotom-Wash
Nature: Modest
Ability: Levitate
Item: None (Don't have one set)
IV's: Special Attack
EV's: Special Attack, Speed, & HP
Moves:
• Shadow Ball
• Will-O-Wisp
• Volt Switch
• Hydro Pump
Description:
Rotom-Wash is by far one of the most OU and one of the most powerful pokemon in competitive gameplay. For the reason that it is Electric, Water and has Levitate to resist Ground entirely. This makes it very hard to deal any sort of damage to it. It only takes 2x damage from grass and that is about it. Shadow Ball is used to cover the psychic types and Ghost types. Will-O-Wisp is another status effect move that can help deal damage that maybe Klefki or Slowbro's Scald didn't cover. Volt Switch is used to deal damage little or large and switch out into something to keep Rotom-Wash from being put down and Hydro Pump is to cover any Water, Rock, or Ground types that may come up.
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Name: Arcanine
Nature: Adamant
Ability: Intimidate
Item: Rocky Helmet
IV's: Speed
EV's: Attack, Speed, & Defense
Moves:
• Extreme Speed
• Flare Blitz
• Wild Charge
• Will-O-Wisp
Description:
Arcanine was chosen to be one of my more, all out attackers but I also set Will-O-Wisp on there to add some more status effect moves to my team. This is also for when it may be needed but not something I plan to rely on all the time. Extreme Speed is for the +2 priority to be able to hit the weaker and other pokemon that I just want to get a bit more damage on when I don't have a safe switch in and don't have a use for arcanine any longer. Wild Charge is to cover the Water weakness that Arcanine has and Flare Blitz is for STAB bonus on other pokemon types such as Steel & Grass that it will do a good chunk of damage, if not OHKO them.
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Name: Crawdaunt
Nature: Adamant
Ability: Adaptability
Item: Focus Sash
IV's: Attack
EV's: Speed, Attack, & HP
Moves:
• Knock Off
• Swords Dance
• CrabHammer
• Aqua Jet
Description:
Crawdaunt is here to basically set up for sweeps and take care of weaker pokemon. It holds the Focus Sash due to its weakness to grass, fighting, and electric types. So this will help ensure that I can get at least 1 Swords Dance set up to boost by attack by 2. Knock Off is to help get rid of annoying items such as Choice Scarf, Leftovers, Black Sludge, or berries that may help them in the end. This is to also slow down their win process if I am in a tight situation. CrabHammer is for the STAB + Adaptability + High Crit Ratio to hopefully get some OHKO's when I am truly in need. Finally, Aqua Jet is for the priority Stab + Adaptability to do some serious damage to my opponents who may in turn leave a mark on me if I don't do something about it.
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Thank you for looking at my team and I would be very grateful if you would go through and give me some suggestions on moves, items, and anything else that you see or feel I could use to make my team stronger and more efficient. Again, this is my first true team I am getting rated so feel free to rate it as you please!
Regards,
Jadster