Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 Atk / 192 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Stone Edge
- Pursuit
- Stealth Rock
I lead with tyrantiar to setup early stealth rocks
and get up sandstorm other than that not really much to
say about him
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Lava Plume
- Earth Power
- Hidden Power [Grass]
- Dragon Pulse
I play heatran to counter certain problems like ferrotthorn
and magnezone. He is also great to switch in on suspected
toxics and will o wisps not counters ice pokemon great making
him and gliscor a great team.
Scizor (F) @ Life Orb
Trait: Technician
EVs: 252 HP / 216 Atk / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Bug Bite
- Roost
- Swords Dance
Scizor makes an awsome pysical sweeper. He counter terrakion
threatening to ohko with bullet punch also after 1 or 2 swords
dances he can ohko almost anything that doesnt resist it and roost
help keep him alive with after taking life orb damage
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Stone Edge
- X-Scissor
Terrakion is the revenge killer of the team. He is the best thing
to switch to after either a ko or volt switch and can kill blissey
or ferrothorn in one hit with ease. Also scarfed terrakion makes a
great counter for a banded one or for heatran or tyrantiar.
Rotom-W)@ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
I chose rotom to play a bulky roll on the team to help counter water types
and psychical fighting types with will o wisp. The fact that he gets hurt by
sandstorm is almost an advantage considering I run pain split and hydro pump
can also be very deadly if the opponent is using a drizzle politoad.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Protect
- Earthquake
- Roost
Finally I play gliscor as a physical wall that makes a great counter to
machamp or heatran (as long as the dont have HP ice). With toxic, protect,
and roost gliscor can make a great wallbreaker as well as quickly wear
down physical sweepers.
Overall this team has proven quite well in testing its obvious weaknesses
are bulky waters like jellicent and vaporean. Any tips would be appreciated
Thank You! =)