My first RMT "Dual Screen Boost" (Weatherless OU)

Hey there,
although I have been on this forum for a very long time, I haven't posted anything yet so I thought since I made a OU team all by myself for the first time this would be a good opportunity.
So here it goes:



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Dual Screen Boost
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Volcarona (M) @Leftovers Trait: Flame Body
EVs: 240 HP / 216 Def / 52Spe
Bold Nature (+Def, -Ang)
- Quiver Dance
- Roost
- Fiery Dance
- Bug Buzz


So Volcarona is my first booster on this team. After a tipp from Jimbon I changed her to bulky sweeper Volcarona. The loss in power isn't as strong because after 1-2 quiver dances she hits everything that doesn't resist her STABs very hard nevertheless. Leftovers and Roost increase her life span greatly.

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Dragonite (M) @ Lum Berry Trait: Multiscale
EVs: 4 Def / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Firepunch
- Outrage
- ExtremeSpeed


So here is my second booster Dragonite. With Marvelscale and Dual Screens up for the most time Its not really hard to get at least one Dragon Dance up and even with only one Dance he can hit really hard. Outrage kills nearly everything bar some defensive walls and steels after one boost. If I predict a Steel-type Firepunch hurts them a lot Extremespeed is for cleaning up Pokemon like Shell Smash Cloyster who has been weakened before. Lum Berry normally is for healing confusion but also really helps against things like burns from Will-o-Wisps or Scald and from Sleep from Spore. Like I said before If I see someone using a BP team I normally start with Dragonite and start with Firepunch or Extremespeed to break their sashes. Against Farbeagle Lum Berry heals my status and on the next turn I can easily use Extremespeed to kill them off.




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Cresselia (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 148 Def / 40 SDef / 68 Spd
Calm Nature (+SDef, -Atk)
- Light Screen
- Lunar Dance
- Reflect
- Psychic


So with two Boosters I needed something to let my Pokemon boost. Because of this I came up with Dual Screen Cresselia because she's a really fine mixed wall who can set up Screens without a Problem and even can do it for a second time. Lunar Dance is for healing one of my damaged sweepers so he/she can sweep a second time and is even cured from all status he/she had. Psychic is mostly a filler and I'm open for suggestions on this slot. Light Clay as an Item should be self explanatory.




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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spe
Careful Nature (+SDef, -SAtk)
- Wish
- U-Turn
- Body Slam
- Stealth Rock


This Jirachi used to be a Ferrothorn but Ferrothorn, besides laying Stealth Rock didn't really help me at all and gave the oppenent sweeper a chance to boost. Jirachi on the other side can also lay SR but also can cripple foes with the 60% paralysis rate from Bodyslam, as well as passing 202 HP wishes and keeping up the momentum with U-Turn. Jirachi is also a really big help against some Rain-Team threats especially Tornadus-T who can easily kill almost all my other teammates with ease. Thanks to Jimbon for this.




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Starmie @ Lifeorb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Thunder
- Surf
- Rapid Spin


Since both of my boosting sweepers are weak to Stealth Rock what I really needed was a spinner. Starmie got my vote since he is really fast and a got pokemon overall against rain teams which could be really troublesome for me. With Ice Beam/Thunder he has a great coverage and I chose Surf over Hydropump because of reliabilty. Life Orb shorts its Life Span but can really help to K.O. some threats. I use Thunder over Thunderbolt because with Rain-Teams nearly everywhere the lack of accuracy is not as big. What's more is that Thunder can give me some K.O Thunderbolt can't give me and it has a nice 30% paralysis chance.


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Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Speed, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Rock Slide


For my last Pokemon I searched for a revenge killer and since I did not have any Fighting- or Rock type attacks on my team Terrakion seemed a solid choice. Close Combat and Stone Edge should be self explanatory X-Scissor is there for Pokemon who resist both his STABs and Psychic types and Rock Slide is used if I'm sure It will K.O. but Stone Edge is to unreliable. It also has a nice flinch chance.




So that's my team for now.
I know its far away from perfect and might have some great weaknesses but so far I had some good experience with it in Simulator battles.
Hopefully you can give me some good tipps to make it even better.
 
Hai. cool team. I like Cress, but i do see some things that i would like to see changed. The first would be to Ferrothorn. You are running Rocky Helmet and not leech seed. Ferrothorn is a tank for sure, but you have absolutely NO form of recovery on it whatsover. Do not overestimate how many hits Ferro can tank for you. I would actually like to see both leftovers and leech seed over spikes. your longevity is greatly increased and it lets you take quite a few more hits after cress is down. Similarly, i would suggest leftovers on Starmie over LO. LO is just shortening your lifespan and drastically and giving you less opportunities to spin, which you desperately need for your primary sweepers. the only thing that LO really helps with is Jellicent, which can be handled by both dragonite and (eventually) Volcarona. Next, I noticed you have no ground moves on your team at all. You could easily give EQ to dragonite over fire punch. you can't hit some steel types as hard like skarm or ferro, but you have volc and starmie for the former and volc and terrakion for the latter. If you're hell bent on keeping fire punch i would recommend putting it on Terrakion over either Stone Edge or Rock slide. Still on Dragonite, take out the 4 hp EVs and put them in Defense. As it stands now with 4 EVs in HP, your HP stat is divisible by 4 which means you can only switch into stealth rock 3 times and the fourth one will kill you. with 4 in defense, you can switch in 4 times and still be alive. With Terrakion, you should definitely make it Jolly so that you speed tie with other scarf Terrakions and dont get outspeed by things like scarf hydreigon or even more random things like stoutland in the sand. For Cresselia, a change isn't required quite as much as i feel the others are, but you could always run moonlight over psychic. it may seem counter-intuitive to have a pokemon that both heals and kills itself, but you can use it set up screens for more than just a single time as well as use it as a pivot switch if ferro is dead or you are expecting a fighting move. if this doesn't appeal to you, your next best options are ice beam for dragons (although you already have ferro, Starmie, priority on Dnite and terrakion) or toxic to rack up more residual damage on opposing walls.

That seems like a lot of changes I know, but im sure they will help atleast a bit. Let me know what you think and how it all turns out :]
 
Hey thanks for the tipps.The EV on Dragonite is definetely something I will change and I will try Earthquake over Firepunch as I really missed a ground attack on this team so far. Leech Seed and Leftovers seem good changes as well and so does the changes on Terrakion and Starmie. The only thing I'm not to sure about is Cresselia because I had Moonlight on there at first but due to the OU meta being very rain heavy I didn't feel like it was really worth it. And as you said I should have enough options for dragons so for now I will stick with psychic but as I said this is the move I'm the most unsure about.
 
I will bump this now as I feel there are still a lot of changes this team needs as I have still a lot of problems against Volt-Turn- and Rain-Teams.
 
Hey, this looks like a pretty neat Dual Screen team.

First off I suggest changing Starmie's item back to Life Orb as with a spread like that, Life Orb is a superior item. It also gives it as much power as possible to storm through threats under dual screen and spin with ease. I also suggest using Fire Punch on Dragonite over Earthquake due to the prevalence of Forretress, Ferrothorn, Scizor, and Skarmory. For a team like this I really am just going to nitpick as it has one real goal.

Good luck!
 
Hi there,

Pretty cool team, with a nice use of Dual Screens to make setting up easier for Volcarona and Dragonite. On teams like this, you really have to keep the momentum in your favor. At a glance, Ferrothorn really does seem like the weak link of this team. It provides many switch ins for strong and heavy hitters who resist both of Ferrothorn's STAB hits, such as Volcarona, Thundurus-T and Scizor. Given that this is an offensive team, you really cannot afford to switch out to anything else, in fear of being 2HKO'd on the switch in. This may mean that you will leave Ferrothorn in to die, and then send out Terrakion to revenge something or Dragonite to set up. Ferrothorn does seem a little counter productive to what your team is trying to achieve, sacrificing momentum rather than providing you with it. I also noticed a pretty big weakness to common offensive Rain Teams, esepcially those with Tornadus-T. Tornadus-T hits everything on your team hard with a Hurricane, while you really have nothing to switch into it safely without fearing the 2HKO on the switch. While you may have Terrakion to revenge it and Dragonite with priority, that will often mean needing a free switch to do so, which often involves letting team members die. This is really not a reliable way to deal with Tornadus-T, as all it has to do is switch out to something that can handle Terrakion / Dragonite, therefore preserving Tornadus-T allowing it to cause more problems for your team. It also doesn't help that Tornadus-T doesn't care about Stealth Rock due to Regenerator. While it may seem like a pretty generic suggestion, I really do think a Specially Defensive Jirachi would be a much better fit over your current Ferrothorn. Jirachi allows you to effectively counter Tornadus-T, resisting its main STAB in Hurricane and taking very little from Tornadus's additional coverage moves. The combination of Cresselia and Jirachi aids you greatly against Rain Offense Teams using Therians and Keldeo, as Cresselia can check Keldeo to an extent with Light Screen up. Jirachi also provides you with that much appreciated momentum in the form of U-Turn which is great for offensive teams such as this. U-Turn allows you to escape from Magnezone while also getting free switches into Terrakion / Dragonite / Volcarona, as your opponent switches into something to deal with Jirachi. The main perk of using Jirachi over Ferrothorn is the sem reliable recovery in the form of Wish. Being able to pass big Wishes to the rest of your team mates who do not have access to recovery is great, as Terrakion and Starmie are very quickly worn down by weather, Life Orb and hazards. Jirachi, just like Ferrothorn also provides your team with Stealth Rock, a must on teams with such an offensive playstyle as this, putting many things like Dragonite and Tornadus into KO range for Terrakion.

Also looking over your team, I noticed your Volcarona set. With a frail spinner with no recovery, you may find it hard to continuously Spin against more defensively inclined teams. Even then, if you lose your spinner, you are relying solely on Rest + Chesto Berry to keep Volcarona alive, which is kind of redundant if your opponent switches into something that beats Volcarona, and you just wasted your Chesto Berry, have to switch out and take another 50% upon switching in due to Stealth Rock. This can make it very hard for you to set up safely, especially when Chesto Berry is just a one time use. To help with this, I'd recommend you change your current Volcarona set to a more bulky set. A spread of 240 HP / 216 Def / 52 Spe with a Bold Nature would be optimal. If you go with this change I'd also recommend you try out Roost > Rest and Leftovers > Chesto Berry. A bulkier Volcarona set allows you to set up on a lot more Pokemon such as Scizor and Virizion. The loss of offensive power really isn't notable, as after a Quiver Dance you hit just as hard. With the extra bulk you can take hits a lot better, while also being able to Roost up safely. Roost is a lot better in this scenario because Volcarona's dual STAB has a couple very common resists, which aren't hurt even after a Quiver Dance or two. The instant reliable recovery compensates as you can continuously switch in time and time again even with Stealth Rock up.

Good luck!

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spe
Careful Nature (+SDef, -SAtk)
- Wish
- U-Turn
- Body Sam
- Stealth Rock
 
Hey chris2002, nice team!

First of all, Hazards are a huge problem for this team, obviously this is why you have a spinner. But a spin blocker such as Jellicent combined with hazards is a huge threat to your team. Starmie's Thunderbolt currently only does (41.19% - 48.64%) to Standard Utility Counter Jellicent, meaning it can switch in on Thunderbolt with ease and then recover any lost health and you won't be able to get rid of those Hazards, which plague your team. I recommend you try out Thunder over Thunderbolt on Starmie. Thunder does (52.11% - 61.54%) to Jellicent, giveing you a 96.38% to 2HKO. Thunder really messes up rain, which is good considering with the change from Ferrothorn to Jellicent (which I highly recommend you do) Starmie will be your go-to water resist and rain check. The accuracy loss is unfortunate, but in today's metagame, rain is just so popular, I doubt you'll notice the accuracy loss too often. Another added bonus of Thunder is it's 30% chance to paralyze, that combined with Jirachi's Body Slam will allow you to spread Paralysis around, making this team an annoying one to face.

You may also want to try Waterfall over Earthquake on Dragonite. Waterfall gives you an added flinch chance, giving you a nice paraflinch combo with Thunder and Body Slam and it's still able to hit most of the notable things Earthquake does, most notably Heatran, who can be taken out even when it's on it's balloon.

My suggestions have hax elements added to them and although relying on hax is never a good idea, it's always nice to have an increased chance of winning when you're in a losing position. Anyway, I hope this rate helped, and GL with the team :)
 
Hey thanks for all your tipps I really appreciate them.

@PDC: Thanks for your tipps. I think your right with both of them as without Firepunch I miss out on a lot of K.O.s and Starmie is one of my only good counters against rain so he needs the power of Lifeorb.

@Jimbon: Thanks. As you can see I changed Ferrothorn to Jirachi already as what you said really is true and Jirachi really give me much more than Ferrothorn did. If I had known before Roost was legal on Volcarona I probably would have used it already, so thanks for that.

@The Mighty Doom: Thanks for your tipps as well. I will try the change from Thunderbolt to Thunder as it really could help me with K.O.ing some threats but I think I will stay with Firepunch over Waterfall to not be walled by some steel types. Although if I keep losing to Rain-Teams I might be thinking about that because of the Powerchanges of Water-type and Fire-type moves in rain.

What I thought about for some time now was putting heal bell on something but sadly none of my pokemon can learn it. The reason why I would really like to use it is that Toxic or W-o-W seems to be on nearly every Team nowadays and both of this shorten the sweeping power of my boosters extremly. Any ideas for that?
 
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