ORAS OU My First RMT: FGS+DSF+Volt-Turn

This is my first RMT and also my first post on Smogon, so I was hoping you guys can help me out. I thought to build a team with a core that combines both the FGW and DSF type cores. I played a couple games with it and it's doing well but I've just laddered only up to 1300s. So here's the team.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

I was looking for Pokes that fit the types I wanted and I saw Ferro fit that bill with its Grass-Steel typing. Ferro acts as a wall and with its EVs it can switch into most attacks comfortably. It also sets up hazards in the form of Spikes to weaken down opponents. Leech Seed and Lefties gives Ferro decent recovery. Power Whip and Gyro Ball are STAB attacks and with 0 Spe IVs, Gyro can do the most damage.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

After the Grass and Steel typings are taken with Ferro, I looked for more Mons that could fill up the other types. Azu is a Mon that I haven't used and I took this as an opportunity to use it. Azu gives me a very strong physical attacker and it poses a threat to a lot of the metagame. A Choice Band with max Atk Evs and Huge Power makes Azu attack stat very high. Waterfall and Play Rough are the main STAB moves and hits very hard. Superpower hits Steel types such as Ferrothorn and Aqua Jet gives it priority.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Roost
- Dragon Claw

With the previous 2 Pokemon taking up 4 types, Fire and Dragon are the only types left. So naturally the only remaining choice is Zard X. Having to Mega Evolve to get the Dragon typing is a bit annoying at times but when it does, this and the 2 Mons before forms a nice little core that supports each other's weaknesses. Zard X is a good setup sweeper that can clean up late game. DD boosts Zard's attack and speed allowing it to outspeed most things and kill them. Flare Blitz and Dragon Claw are STAB moves that hits very hard with Tough Claws boost. Roost is to recover HP after recoil or switching in on Rocks.

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

After the typing core is complete, I wanted to add more bulk to the team. Raikou isn't the most bulky Mon, but when it has an AV, it can can sponge some special hits that Ferro doesn't want to take. Raikou can also switch in to things that would want to Thunder Wave. TBolt is the main STAB attack, Volt Switch is also STAB but it also gives me switch initiative. HP Ice is for any Ground types that would want to switch in or stay in against Raikou, and Shadow Ball is coverage for things like Latios.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

I wanted to form a Volt Turn core with Raikou so I chose Lando-T. Lando gets access to Rocks which is helpful for chip damage and it also can tank physical hits well due to its Intimidate, and it also can punish physical attackers with Rocky Helmet. EQ is the STAB attack, U-Turn is for momentum and completes the Volt Turn core with Raikou, and Knock Off is also useful to get rid of items.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

The last member is Latias. I wanted hazard removal and and Latias can do that while also hitting hard. Its natural bulk is also helpful if I wanted to take hits from things like Keldeo. Draco Meteor and Psyshock are STAB moves that can hit hard with the Life Orb. Defog is to get rid of hazards and Healing Wish can be used to heal Mons like Zard X and gives it another chance to sweep.

Yeah so that's my team. I would love it if you guys could help make this team better. Feel free to make any changes although I would like to keep the first 3 Pokemon. Thanks!
 
Ehy :)
The Team is solid but i think that there are things to change. Stealth Rock+Spikes+Defog is useless, i think that Scarf Landorus>Defensive and Stealth Rock>Spikes is a really good option for your team. Scarf Landorus give you a good revegekiller for the team, and help you vs Hoopa and Charizard X.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Change the spread on
charizard-mega-x.png
in 104 HP / 220 Atk / 184 Spe that give you a good opportunity for setup and while still outspeeding Choice Scarf Landorus-T after a boost and OHKOing uninvested Landorus-T after Stealth Rock damage.

Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Ferrothorn and Scizor are really annoyng for this team, specially Scizor that setup more ez in this team. i think that Hidden Power Fire
latios.png
>
latias.png
is a good option and help you vs this problem.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
Summary of the changes:
  • Scarf
    landorus-therian.png
    > Defensive
  • Stealth Rock>Spikes on
    ferrothorn.png
  • Change the spread on
    charizard-mega-x.png
Team Complete:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Hope help you and gl with the team :)
 
this is just a small optimization to the rate above, which if you run, you could try this out as well. think i still like your current zard-x spread more though. Rocky Helmet on Ferrothorn is very useful for this team as rocky helmet + stealth rock + iron barb will put azu in range of a +1 flare blitz. it's a solid team, reminds me of an old XY build.

That said, in my opinion, I would keep the Rocky Helmet defensive Landorus-T, and drop Ferrothorn and Latias. Ferrothorn is not entirely necessary when you are running RH Defensive Lando-T, as it already checks most physical attackers bar Azumarill, and also sets Stealth Rock for your team. It also forms a better volt-turn core with Raikou for Charizard-X, so I feel that it doesn't lose momentum as hard. Instead, I would try Choice Scarf Excadrill, which provides a revenge killer for your team, as well as get rid of entry hazards for your team, while allowing you to maintain hazard pressure.

With this change, I would try Choice Specs Raikou. Assault Vest is too weak for this team, as it often has to break through things like +1 Mega Slowbro. Alternatively, a CM variant could work, but I think your team benefits more from immediate pressure, but feel free to try both.

Lastly, since I said to drop both Ferrothorn and Latias, I would try Choice Band Hoopa-U. This lets you break through basically all stall teams, as well as lure in and heavily weaken physical checks such as Hippowdon. It also doubles as a soft switch-in to Lati, as your steel type is now Excadrill, which is admittedly not the greatest switch in ever, but can still take a Draco Meteor (252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Excadrill: 196-231 (54.2 - 63.9%) -- guaranteed 2HKO).

You will have to play more aggressively with these changes but I think they would fit your team well. It is admittedly much weaker to Azumarill but you have a Raikou for non-BD variants, and you just have to play aggressively to not let it Belly Drum. It also takes a fair amount of recoil from Rocky Helmet from Landorus-T.

Mild EV spread changes include 28 SpD on Landorus-T to always live a LO Latios Draco Meteor from full.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Roost
- Dragon Claw

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 220 Def / 28 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt
 
Last edited:
Ehy :)
The Team is solid but i think that there are things to change. Stealth Rock+Spikes+Defog is useless, i think that Scarf Landorus>Defensive and Stealth Rock>Spikes is a really good option for your team. Scarf Landorus give you a good revegekiller for the team, and help you vs Hoopa and Charizard X.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Change the spread on
charizard-mega-x.png
in 104 HP / 220 Atk / 184 Spe that give you a good opportunity for setup and while still outspeeding Choice Scarf Landorus-T after a boost and OHKOing uninvested Landorus-T after Stealth Rock damage.

Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Ferrothorn and Scizor are really annoyng for this team, specially Scizor that setup more ez in this team. i think that Hidden Power Fire
latios.png
>
latias.png
is a good option and help you vs this problem.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog
Summary of the changes:
  • Scarf
    landorus-therian.png
    > Defensive
  • Stealth Rock>Spikes on
    ferrothorn.png
  • Change the spread on
    charizard-mega-x.png
Team Complete:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Charizard @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power Fire
- Defog

Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Hope help you and gl with the team :)

Thanks for the suggestions! I'll definitely try out your suggestions along with my own ideas and see how they'll work out.

this is just a small optimization to the rate above, which if you run, you could try this out as well. think i still like your current zard-x spread more though. Rocky Helmet on Ferrothorn is very useful for this team as rocky helmet + stealth rock + iron barb will put azu in range of a +1 flare blitz. it's a solid team, reminds me of an old XY build.

That said, in my opinion, I would keep the Rocky Helmet defensive Landorus-T, and drop Ferrothorn and Latias. Ferrothorn is not entirely necessary when you are running RH Defensive Lando-T, as it already checks most physical attackers bar Azumarill, and also sets Stealth Rock for your team. It also forms a better volt-turn core with Raikou for Charizard-X, so I feel that it doesn't lose momentum as hard. Instead, I would try Choice Scarf Excadrill, which provides a revenge killer for your team, as well as get rid of entry hazards for your team, while allowing you to maintain hazard pressure.

With this change, I would try Choice Specs Raikou. Assault Vest is too weak for this team, as it often has to break through things like +1 Mega Slowbro. Alternatively, a CM variant could work, but I think your team benefits more from immediate pressure, but feel free to try both.

Lastly, since I said to drop both Ferrothorn and Latias, I would try Choice Band Hoopa-U. This lets you break through basically all stall teams, as well as lure in and heavily weaken physical checks such as Hippowdon. It also doubles as a soft switch-in to Lati, as your steel type is now Excadrill, which is admittedly not the greatest switch in ever, but can still take a Draco Meteor (252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Excadrill: 196-231 (54.2 - 63.9%) -- guaranteed 2HKO).

You will have to play more aggressively with these changes but I think they would fit your team well. It is admittedly much weaker to Azumarill but you have a Raikou for non-BD variants, and you just have to play aggressively to not let it Belly Drum. It also takes a fair amount of recoil from Rocky Helmet from Landorus-T.

Mild EV spread changes include 28 SpD on Landorus-T to always live a LO Latios Draco Meteor from full.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Play Rough
- Superpower
- Aqua Jet

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Roost
- Dragon Claw

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 220 Def / 28 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Zen Headbutt

Thanks for the help also! Although I do want to keep Ferrothorn since it fits with the theme of the team. But I will try out your other suggestions. :)
 
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