Hey Guys, so I'm fairly new to the RMT forum but not to the competitve scene. So heres a quick introduction of what my team is mapped out to do! As you can see from the title, the team is focussing on the beast Technician that is Mega Scizor!
Scizor-Mega @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Pursuit
- Bullet Punch
- Knock Off
So I focussed on Scizor being my Mega for the plain and simple reason of how overpowered Technician can be once you get going. Scizor is effective in this team for revenge killing with the utilisation of Bullet Punch, but I mainly chose it to do a job of being a bulky physical sweeper, which I'm sure you'll all agree, it does a fantastic job of it! I went with my chosen EV Spread to make sure it can take a hit and stand up to do damage afterwards. The set I'm running on it is fairly bog standard. Swords Dance is particularly effective when switching scizor into opponents such as weavile, mamoswine etc giving you a free atk boost under the assumption the opponent fears decimation from bullet punch. Pursuit is again helpful, particularly when leading with scizor, for countering one of the most common leads in tyranitar with even more damage being dealt with technician. STAB Bullet Punch is fairly self explanatory; Priority is key, especially when coming up against the recently more common clefables and such. Again technician gives it a healthy damage increase. Knock off again takes advantage of Technician and is useful for getting rid of some pesky items, most notably life orb Latias/Latios, which it actually destroys in one hit.
Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Next up in my team is my trusty chansey. I chose Chansey to provide support to scizor incase of the obvious burn, as well as walling a lot of scizors threats...most notably heatran and victini. Chansey has helped me in more situations than I can count due to its pure bulk and ability to stall for days. Toxic is useful not only for damage, but it disrupts the opponents momentum as i found them switching a lot to prevent increased damage. Soft boiled is fairly self explanatory to recover health while toxic puts in some work. Seismic toss prevents taunt forcing me to switch and provides decent damage to defence boosted mons. Aromatherapy not only cures chansey of its status problems, but the main use of it is to help if my scizor gets burned to bring his attacks back to full strength. Eviolite just bulks chansey up a bit more, so i chose it over lefties.
Keldeo @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Next to the podium is Keldeo. I chose Keldeo to bring a bit of balance to my team as a special sweeper incase scizor gets walled by things like heatran. Whilst providing a lot of speed keldeo is one of my late game players who can hold his own if required. STAB Scald comes in handy against other scizors and metagross as the burn takes effect more often than not. It also helps with getting rid of heatran and lando, whom are both nightmares for scizor. Secret sword is again useful against heatran and is also useful against a defence based chansey. I've also found it to take care of weavile a few times as the x4 weakness should assume. I went for HP bug here instead of electric as a common scenario seems to be my opponents switching into alakazams, uxies etc. Icy wind is to just lower speed of switchers and has also got rid of a few lando's and gliscors in the time of being using this team. Life orb was chosen to add a little more spice to his hits! The EV Spread is also fairly self explanatory to help maximise his Special Attack and make sure that not many can outspeed him!
Espeon @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Wish
- Psychic
Coming up next is my espeon. This thing is an absolute saint! Espeon's ability magic bounce allows me to deflect sticky web's, rocks, spikes and sometimes even roars! I chose espeon to provide screen support as well as healing support to my scizor. Light screen and Reflect help scizor take hits majorly and make it safer for me to switch into scizor and not worry about him losing a significant amount of HP. Wish is again useful to allow scizor to regain health upon switch in so he is ready to go again with the damage. I chose psychic as a standard STAB attack for espeon to again prevent being taunt locked. It also chips in with things like conkeldurr and opposition keldeo's. I chose to max out Espeons speed as its vital for me, that the screens are able to be set up. The Light clay is useful to prevent me having to keep switching in and out espeon to reapply screens.
Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn
Talonflame has been amazing for me in this team as both a physical sweeper and a revenge killer. I chose him for the gale wings priority allowing me to sniff any boosted brelooms out as well as fast keldeos and help get rid of any annoying ferrothorns which scizor may have trouble with if he's not pulled off a SD or two. He also provides good STAB with brave bird and flare blitz. He can also be a fairly useful late game sweeper for me. I opted for a jolly TFlame to outspeed other Adamant ones. Brave bird is so overpowered, and even more so when I attach a sharp beak to Tflame giving him 1.2x more damage guaranteed a 1HKO on Breloom and some keldeos. Flare blitz again benefits from STAB and takes care of excadrills and ferrothorns which scizor has problems with. I went for tailwind in this set. I tend to use it as a last call from talon flame as he bows out, or sometimes when predicting a switch from the opponent. It gives scizor time to switch in and use knock off first on things like latios and even trick pokemon such as scarf rotoms. U-turn is used predominantly the turn i switch flame in to scout any potential threats to it. (i once came across a rock slide dragnonite which was very strange!). It is also useful after a tailwind is put up so i can turn into scizor if the coast is clear! The spread on Tflame is very easy to understand why its been used. Atk to give STAB attacks more power, Speed- to outspeed other flames. The only thing that others would do differently is put 4EV's on Def i guess.
Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Moonblast
- Moonlight
- Thunder Wave
Last but not least is Clefable. Cleanable is my lead more times than not. She helps slow down fast poke's to make it safe for scizor to battle and even get off a free SD depending on Paralysis. She is unaware to stop it being OHKO's by contrary Serperiors and the like. Calm mind is useful for boosting moonblasts power, which is in turn useful for getting rid of rocky helmet gar chomps which take chunks out of scizor's health each time. Moonblast helps get rid of garchomps, band dragonites etc. Outrage band dragonite has been seen a few times by myself and makes clefable a dead cert to switch into allowing even a free calm mind. Thunder wave is to help slow down things like lati's, brelooms etc so scizor has the upper hand on them. I went for the above spread to allow clefable to do damage while at the same time be able to take a hit or two!
I hope you guys enjoy my team!!! Feel free to comment and use the team :)

Scizor-Mega @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Pursuit
- Bullet Punch
- Knock Off
So I focussed on Scizor being my Mega for the plain and simple reason of how overpowered Technician can be once you get going. Scizor is effective in this team for revenge killing with the utilisation of Bullet Punch, but I mainly chose it to do a job of being a bulky physical sweeper, which I'm sure you'll all agree, it does a fantastic job of it! I went with my chosen EV Spread to make sure it can take a hit and stand up to do damage afterwards. The set I'm running on it is fairly bog standard. Swords Dance is particularly effective when switching scizor into opponents such as weavile, mamoswine etc giving you a free atk boost under the assumption the opponent fears decimation from bullet punch. Pursuit is again helpful, particularly when leading with scizor, for countering one of the most common leads in tyranitar with even more damage being dealt with technician. STAB Bullet Punch is fairly self explanatory; Priority is key, especially when coming up against the recently more common clefables and such. Again technician gives it a healthy damage increase. Knock off again takes advantage of Technician and is useful for getting rid of some pesky items, most notably life orb Latias/Latios, which it actually destroys in one hit.

Chansey @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Seismic Toss
- Aromatherapy
Next up in my team is my trusty chansey. I chose Chansey to provide support to scizor incase of the obvious burn, as well as walling a lot of scizors threats...most notably heatran and victini. Chansey has helped me in more situations than I can count due to its pure bulk and ability to stall for days. Toxic is useful not only for damage, but it disrupts the opponents momentum as i found them switching a lot to prevent increased damage. Soft boiled is fairly self explanatory to recover health while toxic puts in some work. Seismic toss prevents taunt forcing me to switch and provides decent damage to defence boosted mons. Aromatherapy not only cures chansey of its status problems, but the main use of it is to help if my scizor gets burned to bring his attacks back to full strength. Eviolite just bulks chansey up a bit more, so i chose it over lefties.

Keldeo @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Next to the podium is Keldeo. I chose Keldeo to bring a bit of balance to my team as a special sweeper incase scizor gets walled by things like heatran. Whilst providing a lot of speed keldeo is one of my late game players who can hold his own if required. STAB Scald comes in handy against other scizors and metagross as the burn takes effect more often than not. It also helps with getting rid of heatran and lando, whom are both nightmares for scizor. Secret sword is again useful against heatran and is also useful against a defence based chansey. I've also found it to take care of weavile a few times as the x4 weakness should assume. I went for HP bug here instead of electric as a common scenario seems to be my opponents switching into alakazams, uxies etc. Icy wind is to just lower speed of switchers and has also got rid of a few lando's and gliscors in the time of being using this team. Life orb was chosen to add a little more spice to his hits! The EV Spread is also fairly self explanatory to help maximise his Special Attack and make sure that not many can outspeed him!

Espeon @ Light Clay
Ability: Magic Bounce
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- Wish
- Psychic
Coming up next is my espeon. This thing is an absolute saint! Espeon's ability magic bounce allows me to deflect sticky web's, rocks, spikes and sometimes even roars! I chose espeon to provide screen support as well as healing support to my scizor. Light screen and Reflect help scizor take hits majorly and make it safer for me to switch into scizor and not worry about him losing a significant amount of HP. Wish is again useful to allow scizor to regain health upon switch in so he is ready to go again with the damage. I chose psychic as a standard STAB attack for espeon to again prevent being taunt locked. It also chips in with things like conkeldurr and opposition keldeo's. I chose to max out Espeons speed as its vital for me, that the screens are able to be set up. The Light clay is useful to prevent me having to keep switching in and out espeon to reapply screens.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn
Talonflame has been amazing for me in this team as both a physical sweeper and a revenge killer. I chose him for the gale wings priority allowing me to sniff any boosted brelooms out as well as fast keldeos and help get rid of any annoying ferrothorns which scizor may have trouble with if he's not pulled off a SD or two. He also provides good STAB with brave bird and flare blitz. He can also be a fairly useful late game sweeper for me. I opted for a jolly TFlame to outspeed other Adamant ones. Brave bird is so overpowered, and even more so when I attach a sharp beak to Tflame giving him 1.2x more damage guaranteed a 1HKO on Breloom and some keldeos. Flare blitz again benefits from STAB and takes care of excadrills and ferrothorns which scizor has problems with. I went for tailwind in this set. I tend to use it as a last call from talon flame as he bows out, or sometimes when predicting a switch from the opponent. It gives scizor time to switch in and use knock off first on things like latios and even trick pokemon such as scarf rotoms. U-turn is used predominantly the turn i switch flame in to scout any potential threats to it. (i once came across a rock slide dragnonite which was very strange!). It is also useful after a tailwind is put up so i can turn into scizor if the coast is clear! The spread on Tflame is very easy to understand why its been used. Atk to give STAB attacks more power, Speed- to outspeed other flames. The only thing that others would do differently is put 4EV's on Def i guess.

Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Moonblast
- Moonlight
- Thunder Wave
Last but not least is Clefable. Cleanable is my lead more times than not. She helps slow down fast poke's to make it safe for scizor to battle and even get off a free SD depending on Paralysis. She is unaware to stop it being OHKO's by contrary Serperiors and the like. Calm mind is useful for boosting moonblasts power, which is in turn useful for getting rid of rocky helmet gar chomps which take chunks out of scizor's health each time. Moonblast helps get rid of garchomps, band dragonites etc. Outrage band dragonite has been seen a few times by myself and makes clefable a dead cert to switch into allowing even a free calm mind. Thunder wave is to help slow down things like lati's, brelooms etc so scizor has the upper hand on them. I went for the above spread to allow clefable to do damage while at the same time be able to take a hit or two!
I hope you guys enjoy my team!!! Feel free to comment and use the team :)