Alright, we have a Pokemon Online newbie here, so look out. If something looks horribly idiotic, that's probably inexperience talking.
I threw this team together trying to avoid the "major" OU Pokemon, and I was trying to explore a few strange options to see how it flowed. So here goes.
Blaze (Mienshao) (M) @ Life Orb Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Hardy Nature
- Fake Out
- Hidden Power [Fire]
- Hi Jump Kick
- U-turn
Blaze here tends to be my lead, with Fake Out and U-turn for scouting. I gave him Hi Jump Kick for heavy power, because one of my big fears so far has been special walls. HP Fire is there to round him out and let him surprise foes like Ferrothorn and Scizor.
Tripline (Dugtrio) (M) @ Focus Sash (Life Orb)
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant (Jolly) Nature (+Atk, -SAtk) (+Spd, -SAtk)
- Earthquake
- Hone Claws (Sucker Punch)
- Memento
- Stone Edge
Tripline is one of the members of the team most in danger of being replaced, but so far he's proven entertaining enough for novelty factor that he has held on so far. His primary use is for Memento; he can revenge, to a point, by going in, dropping an Earthquake, surviving return fire via Focus Sash, then unloading Memento to set up for Zoroark or Infernape.
Hone Claws, I think, is up for replacement, but I haven't considered alternatives yet. He's too frail in practice to really use it.
EDIT: Changes in bold.
Foxxy (Zoroark) (M) @ Leftovers
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Hidden Power [Ice]
- Flamethrower
This guy tends to come out following Dugtrio, and he tends to play shell games with Infernape; my team is typically ordered so that the Zoroark will mirror him.
Quitter (Archeops) (M) @ Flight Gem
Trait: Defeatist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Taunt
- Acrobatics
- Stone Edge
Another fast offensive U-Turner. Archeops and Mienshao both serve an important purpose: to use their high speed and heavy STAB moves to break down threats to Infernape and Zoroark.
Laun-Dro-Mat (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Hardy Nature
- Volt Switch
- Hydro Pump
- Trick
- Thunderbolt
It's a Rotom-W with Specs. Pretty straightforward, I think.
Ba-Boon (Infernape) (M) @ Fire Gem
Trait: Blaze
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Heat Wave
- Grass Knot
- Vacuum Wave
This was the oddest one, and strangely the most effective at messing with people. The Nasty Plot lets him "pretend" to be a disguised Zoroark, and all three of his moves hit hard and fast.
Be harsh if you like. It's my first RMT and first PO team. To be perfectly honest, I'm not terribly interested in winning, if it means I otherwise have fun with "gimmick" teams like this; there's not much fun in going in with a carbon-copy OU allstar team and winning that way, for me.
I threw this team together trying to avoid the "major" OU Pokemon, and I was trying to explore a few strange options to see how it flowed. So here goes.
Blaze (Mienshao) (M) @ Life Orb Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Hardy Nature
- Fake Out
- Hidden Power [Fire]
- Hi Jump Kick
- U-turn
Blaze here tends to be my lead, with Fake Out and U-turn for scouting. I gave him Hi Jump Kick for heavy power, because one of my big fears so far has been special walls. HP Fire is there to round him out and let him surprise foes like Ferrothorn and Scizor.
Tripline (Dugtrio) (M) @ Focus Sash (Life Orb)
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant (Jolly) Nature (+Atk, -SAtk) (+Spd, -SAtk)
- Earthquake
- Hone Claws (Sucker Punch)
- Memento
- Stone Edge
Tripline is one of the members of the team most in danger of being replaced, but so far he's proven entertaining enough for novelty factor that he has held on so far. His primary use is for Memento; he can revenge, to a point, by going in, dropping an Earthquake, surviving return fire via Focus Sash, then unloading Memento to set up for Zoroark or Infernape.
Hone Claws, I think, is up for replacement, but I haven't considered alternatives yet. He's too frail in practice to really use it.
EDIT: Changes in bold.
Foxxy (Zoroark) (M) @ Leftovers
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Dark Pulse
- Hidden Power [Ice]
- Flamethrower
This guy tends to come out following Dugtrio, and he tends to play shell games with Infernape; my team is typically ordered so that the Zoroark will mirror him.
Quitter (Archeops) (M) @ Flight Gem
Trait: Defeatist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- U-turn
- Taunt
- Acrobatics
- Stone Edge
Another fast offensive U-Turner. Archeops and Mienshao both serve an important purpose: to use their high speed and heavy STAB moves to break down threats to Infernape and Zoroark.
Laun-Dro-Mat (Rotom-W) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Hardy Nature
- Volt Switch
- Hydro Pump
- Trick
- Thunderbolt
It's a Rotom-W with Specs. Pretty straightforward, I think.
Ba-Boon (Infernape) (M) @ Fire Gem
Trait: Blaze
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Heat Wave
- Grass Knot
- Vacuum Wave
This was the oddest one, and strangely the most effective at messing with people. The Nasty Plot lets him "pretend" to be a disguised Zoroark, and all three of his moves hit hard and fast.
Be harsh if you like. It's my first RMT and first PO team. To be perfectly honest, I'm not terribly interested in winning, if it means I otherwise have fun with "gimmick" teams like this; there's not much fun in going in with a carbon-copy OU allstar team and winning that way, for me.