Im new to competitive pokemon, been lurking for a bit and came up with this team. Looking to maybe get some direction on how it can be improved.
Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Drizzle to combat other weather types as well as up the power of water moves for toed and other team members, speed EVs to get in a STAB hydro pump right off the bat specially offensive often takes by surprise and can knock a hole in a team right away. Ice beam to deal with dragon and bulky grasses. Focus blast for ferrothorn. Hidden Power Grass to cover Water Absorb Jellicent, Rotom-W
Toxicroak (M) @ Leftovers
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch
S-Dance up on an advantageous switch in, dry skin & leftovers recovery in rain to keep him alive. puts a dent in almost anything with sucker punch or STAB cross chop. Ice punch can take out gliscor after a dance. Coming in on a good prediction and getting 2 dances set up it can power through most walls.
Gyarados (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
d-dance with life orb it can hit hard with waterfall and outspeed many. Moxie complements its attack set when it is set up to sweep. Stone Edge to hit flying types such as salamence, dragonite, zapdos, and opposing gyarados. bounce to hit bulky grass types.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
T-Bolt primary STAB to deal with skarm and trapping other steel types with magnet pull. air balloon to come in on earthquakes. substitute and charge beam to raise SPatk safely. HP ice to deal with flying and dragon threats.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roar
Bulky D-dancer. Fire punch to deal with steel Roar to interrupt opposing sweepers setting up. outruns Modest Choice Scarf Politoed after one Dragon Dance, and Choice Scarf Landorus after two. Fire punch to hit bulky grass and steel harder.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Spikes support and draws out those which sweepers can set up on. thunder wave to slow down opponents making it easier for sweepers to set up on and leech seed for more hp support and residual damage making it easier to take out bulkier opponents.
thats what ive got so far. I went along the lines of using the pokes you like and doing best to cover their weaknesses. Trying to go for an offensive style while using pokes i like.

Politoed (M) @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hidden Power [Grass]
Drizzle to combat other weather types as well as up the power of water moves for toed and other team members, speed EVs to get in a STAB hydro pump right off the bat specially offensive often takes by surprise and can knock a hole in a team right away. Ice beam to deal with dragon and bulky grasses. Focus blast for ferrothorn. Hidden Power Grass to cover Water Absorb Jellicent, Rotom-W

Toxicroak (M) @ Leftovers
Trait: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Ice Punch
S-Dance up on an advantageous switch in, dry skin & leftovers recovery in rain to keep him alive. puts a dent in almost anything with sucker punch or STAB cross chop. Ice punch can take out gliscor after a dance. Coming in on a good prediction and getting 2 dances set up it can power through most walls.

Gyarados (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Bounce
d-dance with life orb it can hit hard with waterfall and outspeed many. Moxie complements its attack set when it is set up to sweep. Stone Edge to hit flying types such as salamence, dragonite, zapdos, and opposing gyarados. bounce to hit bulky grass types.

Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Hidden Power [Ice]
- Charge Beam
T-Bolt primary STAB to deal with skarm and trapping other steel types with magnet pull. air balloon to come in on earthquakes. substitute and charge beam to raise SPatk safely. HP ice to deal with flying and dragon threats.

Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roar
Bulky D-dancer. Fire punch to deal with steel Roar to interrupt opposing sweepers setting up. outruns Modest Choice Scarf Politoed after one Dragon Dance, and Choice Scarf Landorus after two. Fire punch to hit bulky grass and steel harder.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Spikes support and draws out those which sweepers can set up on. thunder wave to slow down opponents making it easier for sweepers to set up on and leech seed for more hp support and residual damage making it easier to take out bulkier opponents.
thats what ive got so far. I went along the lines of using the pokes you like and doing best to cover their weaknesses. Trying to go for an offensive style while using pokes i like.