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My first RMT

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Hello all! this is my first RMT so i want to know what you think of the
team and how i can make this thread(How to do RMT teams properly)better.


I love all the critisizm you have!

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@ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Heat Wave
- Protect
- Roar
- Stealth Rock


Heatran sets up rocks and then roars the opponents out. very useful for dragons that always DD on the first turn.
He also works great in pair with celebi for the not as used Celetran core. He is also great for scouting with protect.
Unprepared teams can be dented pretty hard from this guy alone.
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@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Heal Bell
- Perish Song


Celebi is just plain great. This little guy forms the second part of the Celetran, and adds on grass to an overall fire water grass core.
Heal bell i also find very useful to get my teams status gone. thunder wave was there to slow things dow for machamp and reuniclus.
This thing is an overal great wall too.


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@ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang


Gyrados. do i really have to explain him? he finishes my core with his water typing and
is an amazing attacker. He draws in many electric attacks for electrivire to take, so with electriver forms a
third core.


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@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

Reason in Replies.
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@ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Hardy Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Stone Edge

Reason in Replies.


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@ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Focus Blast
- Recover
- Psyshock
- Calm Mind

With all my physical attackers i needed a special one, and he fits the job perfectley.
He is insane at taking hits and can dominate others with calm mind recover combo.
He does a great job of wrapping up my team.

Threats:

The threats. There is certianly a lot.
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Conkeldurr-
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Hydreigon-
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Volcarona-
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Terrakion-
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Landorus-
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Chandelure-
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Haxorus-
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Virizion-
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Thundurus-
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Scrafty-
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Reuniclus-
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Victini-
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Mienshao-
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Darmanitan-
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Keldeo-
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Genesect-
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Tornadus-
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Latias-
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Garchomp-
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Salamence-
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Cloyster-
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Politoed-
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Venusaur-
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Ninetails-
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Toxicroak-
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Breloom-
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Ditto-
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Scizor-
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Ludicolo-
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Metagross-
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Infernape-
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Heatran-
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Dragonite-
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Whimsicott-
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Jirachi-
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Rotom-W-
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Gyarados-
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Suicune-
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Kabutops-
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Tyranitar-
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Gliscor-
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Blissey-
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Bronzong-
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Chansey-
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Deoxys-S-
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Espeon-
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Ferrothorn-
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Forretress-
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Gorebyss-
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Hippowdon-
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Jellicent-
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Mew-
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Porygon2-
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Skarmory-
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Tentacruel-
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Vaporeon-
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Whimsicott-
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Sableye-
 
Hello nice team
First off your threat list is really outdated. Secondly the lack of priority moves on your team makes it a lot easier for a Dragon Dance sweeper to romp your team. Bullet Punch> Earthquake on Machamp remidies this problem somewhat. However a Bulk Up Conkelldurr set could do Machamps job a heck of a lot better.
Conkelldurr @ Leftovers
Nature: Adamant (+Atk -SpAtk)
Trait: Guts
EV'S: 200HP/56Atk/252SpDef
-Bulk Up
-Drain Punch
-Mach Punch
-Payback/Stone Edge
When paired with Reuniclus, Bulk Up Conkelldurr can be an absolute menace to the opponent. Bulk up raises his attack to 495 with the given EV's. Further adding to his offensive prowess his is ability to heal himself with drain punch. If the opponent has toxic spikes up its basically game set match with guts activating to make his attacks uber level strong. Mach punch for priority and the choice between payback and Stone Edge is yous. I prefer payback as it is 100% accurate and and is dark and fighting is only resisted by Toxicroak in OU. Stone edge offers a way to hit the flying types harder however. The given EV's let you survive 4 Seismic tosses and have large special bulk as well.
 
can i just ask, how is it that your MACHAMP gains extreme sweeping prowess after being hit by a T-Wave?
if machamp had guts, that would make sense, but it doesnt.
or maybe im interrpreting it wrong?

anyway, onto threats...
-no need to worry about excadrill. hes banned in OU =)

-terrakion can be a massive problem for your team. easily. your 2 of your pokes are weak to bug type attacks. that may not seem to significant, but considering celbi is you defence and support core, thats a problem.

-politoed/rain: where do i begin? the offensive variants of politoed can do 1 of 2 things to your team 1: make your scource of rocks (heatran) faint due to hi powered water attacks, making matches a fairly difficult time.
and 2: use psychic on an already weakened machamp.
that may seem a bit situation, but machamp appears to be your offenive core. losing him would mean you would need multiple crits from your other pokes to just win.
thats not good.

the defensive variant could be even worse. perish song + common switch in's dugtrio/ wubofett(?) + your team= gone.
this is due to many noteable reasons listed in my mathematic equation. but many unlisted threats f4om the frog still loom against your team. toxic puts a number on 3 of your pokes (celebi can just switch out, so...), which could mean the end for you. coupled with a team of offensive threats to boot like starmie, cloyster, and even defensive threats like ferrothorn, and you have no chance. NO chance. but a good preventitive is this. GUTS BOOST CONKELL DURR. i'll get into him later.

-haxorous: he rapes your teams cores. plain and simple.
mold breaker ensures a move like EQ will hit even if the opponents pokemon has levitate or an air balloon if im correct. this ALONE renders your ENTIRE team useless (bar gyarados).
it hits like a fucking truck. a truck attached to a meteor coming straight down on your pokes. and it only gets bigger due to DDance. he also learns X-scissor. that takes out 2 more of your pokes. that 4 down, 2 to go.

your best bet is to input a defensive poke like ferrothorn or skarmory to prevent this bastard from getting to you. and even thats not guarenteed to work.

sorry if i sound rude, ive just had a shitty day, so please just dont flame me bout it.

now, i saw asek's post and his entry was very valid. thats the conkeldurr set you should use. it can be a great counter to a choice locked terrakion, which after a nifty defense drop by CC, you can 2HKO him with mach punch.

also, a quick change to your team. give heatran flamethrower, or fireblast, INSTEAD OF HEATWAVE. reason being, higher power, but lower accuracy from heat wave. it can be reliable at times, but it can cost you a match because of the accuracy.

flamethrowet has slightly less power, but perfect accuracy. and heatwave has the highest power, but lowest accuracy. it also has the highest chance for a burn.
batton pass teams are very troublesom to everyone. for this, you need a taunter. i sont care who you give taunt to, but this will help your team.
 
@above he obviously meant that since Machamp is kinda slow he benefits from having slower opponents.


Anyway, I feel Celebi is kinda outdated in terms of what it can do defensively, but its main crux is Heal Bell and I'm glad you're using it to its advantages, but I would say Ferrothorn makes a better grass wall these days. Just imo.
 
I think that Electrivire isn't really doing your team any favors. I recommend trying out a Choice Scarf Rotom-W because it's a solid revenge killer, and even offers a complete Fire Water Grass Core, while checking Tornadus and most Rain Teams.
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

With Rotom-W on your side, it makes it much easier to have Conkeldurr sweep, as it appreciates physical walls like Gliscor, Skarmory, and the rare Hippowdon.

I also second the Conkeldurr replacement, but you might want some extra attack so you can hit hard right off the bat.

Conkeldurr (M) @ Leftovers
Trait: Guts
EVs: 120 HP / 252 Atk / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback

Conkeldurr can hit harder with this spread, while also threatening Tyranitar and Scizor(Scizor is really only threatened at +1)

Third, is kinda just a nitpick, but I think Perish Song on Celebi can help break Baton Pass Chains, and form as a stall breaker which might allow you to get in a sweeper safely. Thunder Wave isn't really needed, as nothing really benefits from it, as Conkeldurr can muscle his way through offensive teams with Mach Punch.
 
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