The team is generally based around a Darmanitan sweep, making use of Sun, his amazing ability Sheer Force, and an STAB Flare Blitz.
Ninetales @ Leftovers
Ability: Drought
EVs: 6 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Flamethrower
- Sunny Day
- Solarbeam
- Will-O-Wisp
Quite obviously Ninetales is used to summon sun. It can also go on the offense with Flamethrower and Solarbeam boosted by sunlight. Sunny Day is used when an opponent weather inducer like Politoed is switched in on Ninetales. It not only weakens Water type moves, but also opens up Solarbeam. Will-O-Wisp is just there as a filler move and to burn physical threats.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold (+Def, -Atk)
- Healing Wish
- Seismic Toss
- Wish
- Stealth Rock
My SpD wall. She also sets up Stealth Rock and does decent damage with Seismic Toss. Her main purpose is to act as a healer, especially for Darmanitan. Since Flare Blitz is a really strong attack, Darmanitan can only suffer a few hits of recoil before risking being KO-ed. Blissey's Wishes are extremely huge, but I also added in Healing Wish for a free switch in late game, and also for me to switch Darmanitan in when Stealth Rocks are threatening my team and Darmanitan has low HP (less than 25%). Def EVs and a defensive nature was used to help Blissey deal with physical attackers, as Blissey doesn't need SpD EVs to be a great special wall.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-Turn
- Rock Slide
Darmanitan is the main sweeper of my team. Sheer Force + Sun + STAB + Flare Blitz is something not many opposing pokemon can handle. Earthquake and Rock Slide are coverage moves, whilst U-Turn is for scouting. The reason Darmanitan is Scarf-ed is because it's not very fast and defensively quite frail. The Scarf allows me to KO opposing pokemon before they even have a chance to attack Darmanitan.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spe, -SpA)
- Reversal
- Earthquake
- Sucker Punch
- Stone Edge
Dugtrio was included in this team mainly to trap annoying opposing pokemon, mainly pokemon immune to Flare Blitz (e.g. Heatran) and opposing weather inducers. Reversal is good when Dugtrio has 1 HP from Focus Sash, and Sucker Punch is a good priority move.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spd
Nature: Timid (+Spe, -Atk)
- Flamethrower
- Shadow Ball
- Trick
- Hidden Power Ice
Chandelure is my team's second sweeper. It not only acts as a backup for Darmanitan, but it's also a special sweeper, meaning that it can take out physical walls that can tank Darmanitan's Flare Blitz. Flamethrower was chosen over Fire Blast because Chandelure already has monstrous base SpA and the extra accuracy helps a lot. Trick is for crippling walls like Blissey, while HP Ice helps a lot in dealing with Dragons and pokemon like Gliscor and Landorus. Finally, Chandelure acts as a good fire absorber with Flash Fire and is also a good spin-blocker.
Cloyster @ Life Orb
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Def
Nature: Jolly (+Spe, -SpA)
- Shell Smash
- Icicle Spear
- Rock Blast
- Rapid Spin
I decided against running a Spikes set on Cloyster, and instead went for something more offensive. Cloyster's Rapid Spin is extremely useful to prevent entry hazard damage on my Pokemon, as Stealth Rocks are super effective against my Fire-types and also waste Dugtrio's Focus Sash. Icicle Spear and Rock Blast do well against Pokemon hiding behind Substitutes. I opted against giving Cloyster Speed EVs because Shell Smash provides +2 Speed, making Cloyster reasonably fast.
Ninetales @ Leftovers
Ability: Drought
EVs: 6 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
- Flamethrower
- Sunny Day
- Solarbeam
- Will-O-Wisp
Quite obviously Ninetales is used to summon sun. It can also go on the offense with Flamethrower and Solarbeam boosted by sunlight. Sunny Day is used when an opponent weather inducer like Politoed is switched in on Ninetales. It not only weakens Water type moves, but also opens up Solarbeam. Will-O-Wisp is just there as a filler move and to burn physical threats.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold (+Def, -Atk)
- Healing Wish
- Seismic Toss
- Wish
- Stealth Rock
My SpD wall. She also sets up Stealth Rock and does decent damage with Seismic Toss. Her main purpose is to act as a healer, especially for Darmanitan. Since Flare Blitz is a really strong attack, Darmanitan can only suffer a few hits of recoil before risking being KO-ed. Blissey's Wishes are extremely huge, but I also added in Healing Wish for a free switch in late game, and also for me to switch Darmanitan in when Stealth Rocks are threatening my team and Darmanitan has low HP (less than 25%). Def EVs and a defensive nature was used to help Blissey deal with physical attackers, as Blissey doesn't need SpD EVs to be a great special wall.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Flare Blitz
- Earthquake
- U-Turn
- Rock Slide
Darmanitan is the main sweeper of my team. Sheer Force + Sun + STAB + Flare Blitz is something not many opposing pokemon can handle. Earthquake and Rock Slide are coverage moves, whilst U-Turn is for scouting. The reason Darmanitan is Scarf-ed is because it's not very fast and defensively quite frail. The Scarf allows me to KO opposing pokemon before they even have a chance to attack Darmanitan.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spe, -SpA)
- Reversal
- Earthquake
- Sucker Punch
- Stone Edge
Dugtrio was included in this team mainly to trap annoying opposing pokemon, mainly pokemon immune to Flare Blitz (e.g. Heatran) and opposing weather inducers. Reversal is good when Dugtrio has 1 HP from Focus Sash, and Sucker Punch is a good priority move.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spd
Nature: Timid (+Spe, -Atk)
- Flamethrower
- Shadow Ball
- Trick
- Hidden Power Ice
Chandelure is my team's second sweeper. It not only acts as a backup for Darmanitan, but it's also a special sweeper, meaning that it can take out physical walls that can tank Darmanitan's Flare Blitz. Flamethrower was chosen over Fire Blast because Chandelure already has monstrous base SpA and the extra accuracy helps a lot. Trick is for crippling walls like Blissey, while HP Ice helps a lot in dealing with Dragons and pokemon like Gliscor and Landorus. Finally, Chandelure acts as a good fire absorber with Flash Fire and is also a good spin-blocker.
Cloyster @ Life Orb
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Def
Nature: Jolly (+Spe, -SpA)
- Shell Smash
- Icicle Spear
- Rock Blast
- Rapid Spin
I decided against running a Spikes set on Cloyster, and instead went for something more offensive. Cloyster's Rapid Spin is extremely useful to prevent entry hazard damage on my Pokemon, as Stealth Rocks are super effective against my Fire-types and also waste Dugtrio's Focus Sash. Icicle Spear and Rock Blast do well against Pokemon hiding behind Substitutes. I opted against giving Cloyster Speed EVs because Shell Smash provides +2 Speed, making Cloyster reasonably fast.