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My first RMT!

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb

Charizard @ Charizardite-X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Fire Punch
- Outrage
- Earthquake

Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Defog

Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 244 Atk / 252 SAtk / 12 Spd
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield


This is my first RMT, so please let me know what I can do to improve this. I've tested it out quite a bit on Showdown with mostly positive results.

The defensive core of this team is Hippowdon and Vaporeon. When threatened by an impending ground / rock attack, Hippowdon comes in and tanks the hit. Though it depends on the team, Hippowdon is typically used to lay down Stealth Rock, then Whirlwind as often as possible to weaken Talonflame, Charizard, Zapdos, Gyarados and other threats that could derail my team otherwise. If faced with a Water pokemon, Vaporeon comes in with Water Absorb. Depending on the threat, Vaporeon spreads statuses (Scald for physical threats, Toxic + Wish + Protect for other tanks) and weakens bulky pokemon that need to be out of the way for a late-game sweep. Vaporeon can also shrug off Sandstorm hits, so the fact that the rest of my team doesn't leverage Sandstorm isn't an issue.

Though these two have some synergies as a core, the glaring weakness is Grass. This is a chance for Charizard X to get in and set up. Of course, many grass builds carry a rock move for the switch-in. If that's likely the case, keep stalling until Vaporeon or Hippowdon are almost done, then take the KO to switch in Charizard X without taking a hit. Rock attacks can be tanked when Mega Evolving. Along with DD, sweeping is very possible.

If Spore is suspected, Breloom can switch in instead of Charizard, though it likely can't to much to another Grass type. Breloom also enables revenge kills on Dark types, which is a type my team would otherwise have a big problem with. Focus Sash means a guaranteed Spore, and Bullet Seed keeps Substitute users from walling me. Breloom takes care of two big OU threats: Talonflame and Rotom-W. Talonflame won't come in on Hippowdon or Vaporeon, but once Breloom is in and the opponent is mismatched, Rock Tomb is used on the switch in. If it's nor predicted correctly and Talonflame gets in unscathed, Focus Sash guarantees a Spore, which gives a free turn for Rock Tomb (can miss, that's why spore first). For Rotom-W, even with Will-O-Wisp, Bullet Seed takes it down in two turns more of the time.

So there are the four I came up with first. For Breloom to be effective with Focus Sash, entry hazards and weather can't be up. Charizard cannot switch-in pre-mega with Stealth Rock on the field, so Defog is necessary. With Breloom and Charizard as Physical attackers, I needed a Special Nuke. Add those needs up and you get Latios / Latias.

I was still missing a good lead. Mixed Aegislash is one of my favorites. Unless their lead has Earthquake (in which case I switch to Hippowdon), Aegislash can take on almost anything. Shadow Ball hits stupid-hard and King's Shield is great for mind games. User switches to Blissey? Sacred Sword is a OHKO. Shadow Sneak is great to unsuspecting 2HKO after Shadow Ball and tanking a hit likely in Shield form. My team was also missing something immune to Toxic (which Vaporeon hates) as well as a Spin Blocker to keep Stealth Rock up. Ground pokemon are still a bit of a problem, so I considered Air Balloon to let Aegislash hit Diggersby and Excadrill with Shadow Ball with a one-time ground immunity, but the balloon always ends up popping before then since Aegislash is the lead. I suppose Glisor is a common lead, so Air Balloon would really help there. Might switch that back.

TL:DR

Aegislash leads and punches holes into the team right from the start. Hippowdon and Vaporeon tag team to get hazards up, spread statuses and tank hits thoughout the game. The end goal is to bring Charizard in and set up DD - everything else is a means to that end. If played right, Latios doesn't come in until right before Charizard if there are hazards, using Defog, Draco Meteor, getting KO'ed and bringing in Charizard without damage.

Let me know what you think and where I can improve! Thanks!
 
I dont know about focus sash breloom as you have a Sand Streamer which will sometimes result in an useless focus sash, so that you cant check talonflame right away. And i dont know how well your team can deal with M-Pinsir.
Maybe you could use Thundurus as a check to both, because it does pretty well against both of them.I would suggest a Standard Thundurus Set with T-Wave/Taunt.


Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave/Taunt
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

But the problem would be that your team would be heavily special offensive oriented, so maybe you can find other alternatives :)
 
Thanks, good suggestion. I've been really liking Breloom for two reasons: immunity to leech seed, allowing for safe predicted switchins to grass types, and more importantly, insurance against a sweeper that has already set up. Come in full health, use Spore + Focus Sash, then regroup. Having a priority move in there is icing on the cake. Maybe Hippowdon has to go. It only ever really gets Stealth Rock up - the Whirlwind trick is difficult since it takes a hit every time and despite its bulk, just can't survive more than a couple turns. I do need something bulky though so I have something to complement Vaporeon as a tank. SR would be great too. Considering Support set Tyranitar with Pursuit, Earthquake, Rockslide and SR with an Assault Vest. Considered Mega Aggron as well, but then I need a replacement for Charizard X.

Again, this is my first attempt and I really want to fix this team. Rip it apart!
 
I think without Hippowdon, Breloom can definitely stay as the sandstorm damage cant kill it anymore.So u can maybe take Hippowdon out for Landorus-T as it can setup SR , does pretty well against physical attackers (including mega pinsir) because of intimidate and stone miss(stone edge) and would your team help out a lot as it would run U-Turn, which can give you some nice momentum.

Here is a set:


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 164 Def / 96 Spd
Impish Nature
- Stone Edge
- Earthquake
- Stealth Rock
- U-turn

164 def to take on any physical threat even if it is boosted. 96 Speed to outspeed important things that could otherwise hurt you,and moveset is selfexplanatory , i think.
 
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