I'm still pretty n00bish but This is my newest team idea
Porygon-Z
Ability:Download
Item:Choice Scarf
Nature: Timid
EVs: 6HP | 252Sp.Atk | 252Spd
- Tri-Attack
- Thunderbolt
- Ice Beam
- Dark Pulse/Hidden Power[Fight]
Genaral Sweeper, Download Has the chance of giving me a Sp.Atk stat of 553 and my speed is already at 459 with Scarf.
Standard Attack give quite nice coverage, HP[Fight] is for Magnezone who resists all of these attacks but you rarely see him as a lead so Dark Pulse can be used there. Dark pulse over Shadow ball, They will just switch in a normal type and flinch rate with high speed can be useful.
Scizor
Ability: Technician
Item: Choice Band
Nature: Adamant
EVs: 140HP | 252Atk | 118Sp.Def
- Bullet Punch
- Pursuit
- X-Scissor
- SuperPower
Switch In and kill pokémon, Bullet Punch for Priority and STAB Pursuit to stop Celebi and other things form running.
SuperPower is just for killing Mamoswine,Blissey(if it stays in),Almost anything that has a weakness to it.
And X-Scissor is reliable Bug STAB.
Huge Attack stat increased by Choice Band and Then a Priority move that gets STAB and technician.
Weavile
Item:Focus Sash/Life Orb
Nature:Jolly
EVs: 6HP | 252Atk | 252Spd
- Swords Dance
- Night Slash
- Brick Break
- Ice Shard
Focus Sash won't be as useful if Stealth rock/spikes or a sandstorm is going but it could be useful, Life orb just gives a huge boost in power.
Ice shard is better since DDSlamence may become very popular since it has just been given Outrage.
Other than that it is a standard Weavile.
Suicune
Item: Leftovers/Sitrus Berry
Nature: Bold
EVs: 252HP | 252Def | 6Sp.Def
- Calm Mind
- Surf
- Ice Beam
- Toxic
I couldn't get HP[Electric] so I just put Toxic there which will help take any Walls or bulky pokemon Suicune can't take unless its empoleon which resists everything it has.
Standard Max Def Max HP and calm mind suicune.
Salamence
Item: Yache Berry/Life Orb/Persim Berry (the one that snaps out of confusion)
Nature: Adamant
EVs: 6HP | 252Atk | 252Spd
- Dragon Dance
- Outrage
- Earthquake
- Rock Slide
After a Dragon Dance his speed is 448 and his attack is 607
This is a lethal sweeper.
After that Dragon Dance Ourage kills almost anything in 2Hits or less.
Earthquake is for coverage and Rock Slide hits Skarm Neutral as well as killing double rock weakness flyers quickly.
Blissey
Ability: Natural Cure
Item: Leftovers/Chople Berry
Nature: Bold
EVs: 252HP | 252Def | 6Sp.Def
- SoftBoiled
- Counter
- Flamethrower/Ice Beam/Seismic Toss
- Toxic/Stealth Rock
Wall. Counter can be a suprise to alot of people. I didn't want a predictble Blissey so Counter Helps me do that.
A Jolly weaviles Brick Break will only do around half damage to blissey even if it is life orbed. Swamperts Earthquake will on Cursepert sets 4HK0 Blissey with out getting a curse in.
Blissey can be oddly defensive on the Physicl side purely becasue oft he huge HP.
Flamethrower if toxic is chosen, Stell types Can't be poisoned.
Ice Beam for General use, Seismic Toss just Takes 100HP of them but dosen't hit ghosts and Counter dosen't either.
Stealth Rock is an option because it is genrally useful to have on our team.
Toxic Can help take down other walls in Stall wars but Suicune has that so Stealth Rock Seems supperior there.
I hope my Team is good I spent ages putting thought in to it.

Ability:Download
Item:Choice Scarf
Nature: Timid
EVs: 6HP | 252Sp.Atk | 252Spd
- Tri-Attack
- Thunderbolt
- Ice Beam
- Dark Pulse/Hidden Power[Fight]
Genaral Sweeper, Download Has the chance of giving me a Sp.Atk stat of 553 and my speed is already at 459 with Scarf.
Standard Attack give quite nice coverage, HP[Fight] is for Magnezone who resists all of these attacks but you rarely see him as a lead so Dark Pulse can be used there. Dark pulse over Shadow ball, They will just switch in a normal type and flinch rate with high speed can be useful.

Ability: Technician
Item: Choice Band
Nature: Adamant
EVs: 140HP | 252Atk | 118Sp.Def
- Bullet Punch
- Pursuit
- X-Scissor
- SuperPower
Switch In and kill pokémon, Bullet Punch for Priority and STAB Pursuit to stop Celebi and other things form running.
SuperPower is just for killing Mamoswine,Blissey(if it stays in),Almost anything that has a weakness to it.
And X-Scissor is reliable Bug STAB.
Huge Attack stat increased by Choice Band and Then a Priority move that gets STAB and technician.

Item:Focus Sash/Life Orb
Nature:Jolly
EVs: 6HP | 252Atk | 252Spd
- Swords Dance
- Night Slash
- Brick Break
- Ice Shard
Focus Sash won't be as useful if Stealth rock/spikes or a sandstorm is going but it could be useful, Life orb just gives a huge boost in power.
Ice shard is better since DDSlamence may become very popular since it has just been given Outrage.
Other than that it is a standard Weavile.

Item: Leftovers/Sitrus Berry
Nature: Bold
EVs: 252HP | 252Def | 6Sp.Def
- Calm Mind
- Surf
- Ice Beam
- Toxic
I couldn't get HP[Electric] so I just put Toxic there which will help take any Walls or bulky pokemon Suicune can't take unless its empoleon which resists everything it has.
Standard Max Def Max HP and calm mind suicune.

Item: Yache Berry/Life Orb/Persim Berry (the one that snaps out of confusion)
Nature: Adamant
EVs: 6HP | 252Atk | 252Spd
- Dragon Dance
- Outrage
- Earthquake
- Rock Slide
After a Dragon Dance his speed is 448 and his attack is 607
This is a lethal sweeper.
After that Dragon Dance Ourage kills almost anything in 2Hits or less.
Earthquake is for coverage and Rock Slide hits Skarm Neutral as well as killing double rock weakness flyers quickly.

Ability: Natural Cure
Item: Leftovers/Chople Berry
Nature: Bold
EVs: 252HP | 252Def | 6Sp.Def
- SoftBoiled
- Counter
- Flamethrower/Ice Beam/Seismic Toss
- Toxic/Stealth Rock
Wall. Counter can be a suprise to alot of people. I didn't want a predictble Blissey so Counter Helps me do that.
A Jolly weaviles Brick Break will only do around half damage to blissey even if it is life orbed. Swamperts Earthquake will on Cursepert sets 4HK0 Blissey with out getting a curse in.
Blissey can be oddly defensive on the Physicl side purely becasue oft he huge HP.
Flamethrower if toxic is chosen, Stell types Can't be poisoned.
Ice Beam for General use, Seismic Toss just Takes 100HP of them but dosen't hit ghosts and Counter dosen't either.
Stealth Rock is an option because it is genrally useful to have on our team.
Toxic Can help take down other walls in Stall wars but Suicune has that so Stealth Rock Seems supperior there.
I hope my Team is good I spent ages putting thought in to it.