This is my first RMT (and Smogon post), UU is my favourite tier and I'd like to think I can make an ok team. Here it is:
*CHANGES IN BOLD*
Ambipom (Adamant) @ Life Orb
Ability : Technician
EVs : 252 Atk 252 Speed 4 HP
- Fake Out
- Taunt
- U-Turn
- Low Kick
Ambipom makes a good lead. He has the right movepool and good stats to use the moves.
I wanted Low Kick and Legend1 suggested it instead of Return. Fake Out deals good damage
with Technician, STAB and Life Orb, and Low Kick is there for Steel types I couldn't hit otherwise.
U-Turn is good for scouting and Taunt prevents other leads from setting up entry hazards.
Toxicroak (Jolly) @ Life Orb
Ability : Dry Skin
EVs : 252 Atk 252 Speed 4 HP
- Swords Dance
- Cross Chop
- Sucker Punch
- Rock Slide
Toxicroak is a hard hitting physical sweeper does it well. He can switch in on a water type,
absorb the hit, set up a SD and, hopefully, sweep. Cross Chop is there for obvious STAB and
Sucker Punch is for faster pokes. Rock Slide is used over Stone Edge for better accuracy and
a chance of a flinch.
Ludicolo (Modest) @ Choice Scarf
Ability : Rain Dish
EVs : 252 Sp.Atk 252 Speed 4 Sp.Def
- Hydro Pump
- Energy Ball
- Ice Beam
- HP Ground
Ludicolo is the wild card on my team. People don't really know what kind of Ludicolo this
is until it's too late. Ludicolo's average speed and good movepool make it a great Choice
Scarf user. Hydro Pump and Energy Ball give good STAB coverage and Ice Beam hit Grass
types. I originally had Focus Blast but DarthChocoboz suggested HP Ground and I realised
that was the better choice.
Moltres (Timid) @ Leftovers
Ability : Pressure
EVs : 252 Spd 200 Sp.Atk 56 Sp.Def
- Fire Blast
- Air Slash
- Substitute
- Roost
SubRoost Moltres is a good poke. Fire Blast and Air Slash give good STAB and quite
good coverage. Substitute prevents me from status and gives me a safety net whilst
Roost is for recovery when I get low on HP. Max Speed so I get up my Sub quickly and
some Sp.Atk EVs for added power, the rest dumped into Sp.Def for added survivability.
Claydol (Bold) @ Leftovers
Ability : Levitate
EVs : 252 HP 200 Def 56 Sp.Def
- Rapid Spin
- Stealth Rock
- Earth Power
- Psychic/Shadow Ball
I originally had Blastoise here but he wasn't working out. Legend1 suggested
Claydol and he fitted in well. Being more bulky than Blastoise and giving me
another Ground immunity he was just what I needed. Rapid Spin helps Moltres
out and Stealth Rock is there to rack up entry hazard damage. Earth Power and
Psychic can be used for STAB but Shadow Ball is there to hit Spin Blockers like Mismagius.
Registeel (Careful) @ Leftovers
Abililty : Clear Body
EVs : 252 HP 252 Sp.Def 4 Def
- Rest
- Sleep Talk
- Iron Head
- Earthquake
Registeel is my Special Wall and does his job well. He walls the hit and takes the status.
I didn't have a good enough Venusaur counter and EonADS suggested having a RestTalk set.
Iron Head is there for STAB and Earthquake hits Steel types etc. If there are any other suggestions
about moves for him I will try them out.
*CHANGES IN BOLD*

Ambipom (Adamant) @ Life Orb
Ability : Technician
EVs : 252 Atk 252 Speed 4 HP
- Fake Out
- Taunt
- U-Turn
- Low Kick
Ambipom makes a good lead. He has the right movepool and good stats to use the moves.
I wanted Low Kick and Legend1 suggested it instead of Return. Fake Out deals good damage
with Technician, STAB and Life Orb, and Low Kick is there for Steel types I couldn't hit otherwise.
U-Turn is good for scouting and Taunt prevents other leads from setting up entry hazards.

Toxicroak (Jolly) @ Life Orb
Ability : Dry Skin
EVs : 252 Atk 252 Speed 4 HP
- Swords Dance
- Cross Chop
- Sucker Punch
- Rock Slide
Toxicroak is a hard hitting physical sweeper does it well. He can switch in on a water type,
absorb the hit, set up a SD and, hopefully, sweep. Cross Chop is there for obvious STAB and
Sucker Punch is for faster pokes. Rock Slide is used over Stone Edge for better accuracy and
a chance of a flinch.

Ludicolo (Modest) @ Choice Scarf
Ability : Rain Dish
EVs : 252 Sp.Atk 252 Speed 4 Sp.Def
- Hydro Pump
- Energy Ball
- Ice Beam
- HP Ground
Ludicolo is the wild card on my team. People don't really know what kind of Ludicolo this
is until it's too late. Ludicolo's average speed and good movepool make it a great Choice
Scarf user. Hydro Pump and Energy Ball give good STAB coverage and Ice Beam hit Grass
types. I originally had Focus Blast but DarthChocoboz suggested HP Ground and I realised
that was the better choice.

Moltres (Timid) @ Leftovers
Ability : Pressure
EVs : 252 Spd 200 Sp.Atk 56 Sp.Def
- Fire Blast
- Air Slash
- Substitute
- Roost
SubRoost Moltres is a good poke. Fire Blast and Air Slash give good STAB and quite
good coverage. Substitute prevents me from status and gives me a safety net whilst
Roost is for recovery when I get low on HP. Max Speed so I get up my Sub quickly and
some Sp.Atk EVs for added power, the rest dumped into Sp.Def for added survivability.

Claydol (Bold) @ Leftovers
Ability : Levitate
EVs : 252 HP 200 Def 56 Sp.Def
- Rapid Spin
- Stealth Rock
- Earth Power
- Psychic/Shadow Ball
I originally had Blastoise here but he wasn't working out. Legend1 suggested
Claydol and he fitted in well. Being more bulky than Blastoise and giving me
another Ground immunity he was just what I needed. Rapid Spin helps Moltres
out and Stealth Rock is there to rack up entry hazard damage. Earth Power and
Psychic can be used for STAB but Shadow Ball is there to hit Spin Blockers like Mismagius.

Registeel (Careful) @ Leftovers
Abililty : Clear Body
EVs : 252 HP 252 Sp.Def 4 Def
- Rest
- Sleep Talk
- Iron Head
- Earthquake
Registeel is my Special Wall and does his job well. He walls the hit and takes the status.
I didn't have a good enough Venusaur counter and EonADS suggested having a RestTalk set.
Iron Head is there for STAB and Earthquake hits Steel types etc. If there are any other suggestions
about moves for him I will try them out.