Ok so this is my third RMT, and my first stall team. Playing offence a lot is an advantage I have when I play stall, since I know how to counter them precisely. I had some fair success with this team but since I have been only playing this team for two days it is hard to know what weaknesses it has. Also, I haven't played any rain teams on the ladder but I think I have a good way to counter them.
The team:
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Ice Punch
- Superpower
In Standard OU (wifi), you can change the order of your pokemon in anyway you want, and I just put this in the lead spot just so I can fake people out making them think it's the standard leadtar with SR. Anyways, when talking about stall there are obvious counters; Espeon (actually, has magic miror been released yet?), Rankurusu, Xatu (I really need a list of released DW pokemon), Latios, and Shinbora. It is such a blessing that all those pokemons are Tyranitar weak. Usually, I switch Tyranitar on all the aforementioned pokemon, scout out its moves with crunch, and pursuit when I predict a switch. Although not a threat without shadow tag, it can pursuit Shandera all the time. Ice punch is to hit Garchomp and other ice 4x weak pokemon, but thinking of ice beam too; just don't know what evs to use. Superpower is mostly filler, but it helps against other tyranitar and steels.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
This guy is the guy that blocks rain abusers from sweeping. Having useful resistances to dragon, water, grass, steel, it also prevents Garchomp and other dragons without fire moves from sweeping. It sets up rocks efficiently too. I (theoretically) send it against rain sweepers I am confident I can tank to set up some hazards and tank the opponent. Power Whip and gyro ball, combined with mininum speed and a base 94 attack, make a powerful move combination. Watch iron barbs+sandstorm+life orb damage stack on outraging salamence.
Burungeru (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Taunt
- Toxic
I made burun a physical wall, just cause I wanted too. It becomes a great partner to Nattorei, covering most of its weaknesses well. Anyways, this is the spin blocker and it also prevents other rain sweepers as well as blaziken from sweeping. It is very useful because water absorb makes water moves useless and can spread status to anyone with boil over and toxic. Taunt is to prevent Nattorei from setting up on it while preventing recovery, and kills wobafett, while recover is obvious.
Latias @ Leftovers
Levitate
EVs: 252 HP / 4 SpAtk / 252 Spe
Timid nature (+Spe,-Atk)
- Dragon Pulse
- Roar
- Calm Mind
- Recover
Suggested by Heist, I put Latias in to cover my electric and Voltos weakness while also making it tank Rankurusu. It's playstyle is similar to crocune, but instead of rest talk, Heist suggested recover roar to take advantage of spikes and scout for tyranitar switch-ins.It also outspeeds nonscarfed Garchomp and does a lot of damage to it, in which I depend on spikes to succesfully outspeed and kill it.
Tentacruel (M) @ Black Sludge
Trait: Rain dish
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Sludge Bomb
Against a rain team, once I set up 1 or maybe two layers of toxic spikes, everyone except Manaphy, Zapdos, and Nattorei dies. Also it tanks and kills Ludicolo, and sets up toxic spikes to end garchomp's, and other non immune sweeper's sweeps rather quickly.Rain dish helps against rain teams, as it gives it good healing. I still would have trouble against teams with a toxic spike absorber, as they always block them, even when I have a spinblocker. Keeping rocks off my team is standard to every stall team, so I have rapid spin. I wasn't too retarded to get hail, though, as it wastes a useful moveslot.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt/substitute
Remember when I said that the lead tyranitar was a lie? Well, this guy leads most of my games. Scouting first and activating toxic orb with protect and taunting those that would set up rocks. This guy also has another role; an important role: a status blocker. Since I didn't have any clerics and didn't have the guts to put bliss/chans in the team, I had to go with someone that blocks status; by getting more status!(irony) I might go with sub instead of taunt to mimick the infamous stallerin style sub protect in the sand! Anyways, I didn't want fling&acrobat because I preffered earthquake more, and I have ice fang to hit other gliscor and 4x ice weak pokemon. This guy comfortably stalls out fighting types like luc, who think can outspeed me, but don't, Dory, Landlos, Kojondo, and maybe terakion, as long as it doesn't get too many SDs.
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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
With a ground immunity and very high defence, this guy stops sandstorm sweepers hard. Aside from flinch hax from rock slide and rare fire blasts that can't KO skarm, this guy tanks and phases every sandstorm sweeper, including Doryuuzu /exclamation! The move set is standard, and when I need too, I can brave bird on Ludicolos after taking a hit thanks to sturdy. This guy also sets up spikes, which I usually do on some overrated metagrosses and physical attackers.
That's my team! I might add a threat list soon, and I also need some help on the ev spreads, as they may be too simple.
Please rate and suggest changes.
Now with the changes to my team, I don't know how to deal with Nattorei, since it threatens Burun, Cruel, and Latias with the respective attack.(Base 150 damage + STAB and Latias is painful you know)
The team:
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Ice Punch
- Superpower
In Standard OU (wifi), you can change the order of your pokemon in anyway you want, and I just put this in the lead spot just so I can fake people out making them think it's the standard leadtar with SR. Anyways, when talking about stall there are obvious counters; Espeon (actually, has magic miror been released yet?), Rankurusu, Xatu (I really need a list of released DW pokemon), Latios, and Shinbora. It is such a blessing that all those pokemons are Tyranitar weak. Usually, I switch Tyranitar on all the aforementioned pokemon, scout out its moves with crunch, and pursuit when I predict a switch. Although not a threat without shadow tag, it can pursuit Shandera all the time. Ice punch is to hit Garchomp and other ice 4x weak pokemon, but thinking of ice beam too; just don't know what evs to use. Superpower is mostly filler, but it helps against other tyranitar and steels.
Nattorei (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 8 Def / 248 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Stealth Rock
- Power Whip
- Gyro Ball
This guy is the guy that blocks rain abusers from sweeping. Having useful resistances to dragon, water, grass, steel, it also prevents Garchomp and other dragons without fire moves from sweeping. It sets up rocks efficiently too. I (theoretically) send it against rain sweepers I am confident I can tank to set up some hazards and tank the opponent. Power Whip and gyro ball, combined with mininum speed and a base 94 attack, make a powerful move combination. Watch iron barbs+sandstorm+life orb damage stack on outraging salamence.
Burungeru (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Boil Over
- Recover
- Taunt
- Toxic
I made burun a physical wall, just cause I wanted too. It becomes a great partner to Nattorei, covering most of its weaknesses well. Anyways, this is the spin blocker and it also prevents other rain sweepers as well as blaziken from sweeping. It is very useful because water absorb makes water moves useless and can spread status to anyone with boil over and toxic. Taunt is to prevent Nattorei from setting up on it while preventing recovery, and kills wobafett, while recover is obvious.
Latias @ Leftovers
Levitate
EVs: 252 HP / 4 SpAtk / 252 Spe
Timid nature (+Spe,-Atk)
- Dragon Pulse
- Roar
- Calm Mind
- Recover
Suggested by Heist, I put Latias in to cover my electric and Voltos weakness while also making it tank Rankurusu. It's playstyle is similar to crocune, but instead of rest talk, Heist suggested recover roar to take advantage of spikes and scout for tyranitar switch-ins.It also outspeeds nonscarfed Garchomp and does a lot of damage to it, in which I depend on spikes to succesfully outspeed and kill it.
Tentacruel (M) @ Black Sludge
Trait: Rain dish
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Toxic Spikes
- Surf
- Sludge Bomb
Against a rain team, once I set up 1 or maybe two layers of toxic spikes, everyone except Manaphy, Zapdos, and Nattorei dies. Also it tanks and kills Ludicolo, and sets up toxic spikes to end garchomp's, and other non immune sweeper's sweeps rather quickly.Rain dish helps against rain teams, as it gives it good healing. I still would have trouble against teams with a toxic spike absorber, as they always block them, even when I have a spinblocker. Keeping rocks off my team is standard to every stall team, so I have rapid spin. I wasn't too retarded to get hail, though, as it wastes a useful moveslot.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Taunt/substitute
Remember when I said that the lead tyranitar was a lie? Well, this guy leads most of my games. Scouting first and activating toxic orb with protect and taunting those that would set up rocks. This guy also has another role; an important role: a status blocker. Since I didn't have any clerics and didn't have the guts to put bliss/chans in the team, I had to go with someone that blocks status; by getting more status!(irony) I might go with sub instead of taunt to mimick the infamous stallerin style sub protect in the sand! Anyways, I didn't want fling&acrobat because I preffered earthquake more, and I have ice fang to hit other gliscor and 4x ice weak pokemon. This guy comfortably stalls out fighting types like luc, who think can outspeed me, but don't, Dory, Landlos, Kojondo, and maybe terakion, as long as it doesn't get too many SDs.
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Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
With a ground immunity and very high defence, this guy stops sandstorm sweepers hard. Aside from flinch hax from rock slide and rare fire blasts that can't KO skarm, this guy tanks and phases every sandstorm sweeper, including Doryuuzu /exclamation! The move set is standard, and when I need too, I can brave bird on Ludicolos after taking a hit thanks to sturdy. This guy also sets up spikes, which I usually do on some overrated metagrosses and physical attackers.
That's my team! I might add a threat list soon, and I also need some help on the ev spreads, as they may be too simple.
Please rate and suggest changes.
Now with the changes to my team, I don't know how to deal with Nattorei, since it threatens Burun, Cruel, and Latias with the respective attack.(Base 150 damage + STAB and Latias is painful you know)