I've started formulating my first stall team, and this is what I have come up with.
Hippowdon @ Leftovers
Ability: Sandstream
EVs: 252 HP / 168 Def / 88 SpD
Nature: Impish
- Stealth Rock
- Roar
- Earthquake
- Slack Off
My idea with hippowdon is to get stealth rock out as soon as possible, and then start to deal some damage/roar the enemy. I have noticed that I find roaring through a whole team is a lot of fun, and so I have tried to make a lot of phazerish pokemon for my team.
Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Nature: Impish
- Brave Bird
- Roost
- Spikes
- Whirlwind
A pretty standard Skarmory, but the spikes/whirlwind are important to my team.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Calm
- Hidden Power Electric
- Surf
- Rapid Spin
- Toxic Spikes
My rapid spinner to get rid of those pesky SRs and other things. Toxic Spikes is a no brainer. The HPE is to counter gyarados and other water types that I would otherwise have issues with.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
- Rest
- Sleep Talk
- Thunderbolt
- Will-O-Wisp
Rotom is my way to stop people from using rapid spin and also a counter for gyarados (I'm so afraid of that dang gyarados). Rotom seemed like a good choice to tank a couple of hits.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 128 Spe
Nature: Calm
- Baton Pass
- Acid Armor
- Aqua Ring
- Roar
Once again, roar to cause some frustration on my opponent's team. Baton Pass + Acid Armor + Aqua Right should help me increase another pokemon's tanking, like Skarmory or Hippowdon.
Brongzong @ Macho Brace
Ability: Levitate
EVs: 252 / 84 Atk / 80 Def / 92 SpD (0 speed in IVs)
Nature: Sassy
- Trick Room
- Stealth Rock/Hypnosis (I already have a stealth rock, but it might be useful to have 2 in case hippo gets KOed and my stealth rocks get rapid spinned away)
- Gyro Ball
- Explosion
Trick Room should make it so that if I get really low on HP I can quickly use explosion, at least taking one of them with me. It also lets me use Gyro Ball easily for a lot of damage. I already talked about SR/Hypnosis.
Any help is appreciated, and don't hold back. I'm new, so I understand if this build sucks.
Hippowdon @ Leftovers
Ability: Sandstream
EVs: 252 HP / 168 Def / 88 SpD
Nature: Impish
- Stealth Rock
- Roar
- Earthquake
- Slack Off
My idea with hippowdon is to get stealth rock out as soon as possible, and then start to deal some damage/roar the enemy. I have noticed that I find roaring through a whole team is a lot of fun, and so I have tried to make a lot of phazerish pokemon for my team.
Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Nature: Impish
- Brave Bird
- Roost
- Spikes
- Whirlwind
A pretty standard Skarmory, but the spikes/whirlwind are important to my team.
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SpD
Nature: Calm
- Hidden Power Electric
- Surf
- Rapid Spin
- Toxic Spikes
My rapid spinner to get rid of those pesky SRs and other things. Toxic Spikes is a no brainer. The HPE is to counter gyarados and other water types that I would otherwise have issues with.
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold
- Rest
- Sleep Talk
- Thunderbolt
- Will-O-Wisp
Rotom is my way to stop people from using rapid spin and also a counter for gyarados (I'm so afraid of that dang gyarados). Rotom seemed like a good choice to tank a couple of hits.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 128 Spe
Nature: Calm
- Baton Pass
- Acid Armor
- Aqua Ring
- Roar
Once again, roar to cause some frustration on my opponent's team. Baton Pass + Acid Armor + Aqua Right should help me increase another pokemon's tanking, like Skarmory or Hippowdon.
Brongzong @ Macho Brace
Ability: Levitate
EVs: 252 / 84 Atk / 80 Def / 92 SpD (0 speed in IVs)
Nature: Sassy
- Trick Room
- Stealth Rock/Hypnosis (I already have a stealth rock, but it might be useful to have 2 in case hippo gets KOed and my stealth rocks get rapid spinned away)
- Gyro Ball
- Explosion
Trick Room should make it so that if I get really low on HP I can quickly use explosion, at least taking one of them with me. It also lets me use Gyro Ball easily for a lot of damage. I already talked about SR/Hypnosis.
Any help is appreciated, and don't hold back. I'm new, so I understand if this build sucks.





