My First Team Ever!

Let me just say this is my first team ever and had no experience before making this. Feel free to criticize the team if it really is bad. If this team fails, I will be more keen to what moves should and should not be used on certain pokemon/types. Thank you for reading this post and I hope you like it :) PS: This is Unova only and im using pokemon who can get fully evolved and these moves under level 50 or at level 50 for a tournament I've entered on another forum.
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Gigalith @ Cutsap Berry
Ability: Sturdy
EVs: 252 Sp. Def, 252 HP, 4 Atk
Nature: Sassy
- Earthquake
- Stealth Rocks
- Stone Edge
- Explosion

This will be the first pokemon I send out. My plan is to use stealth rocks. if he hits me with a super effective and almost kills me, the sturdy will keep me alive and I'll explode the next turn after eating the cutsap to go first. If I don't die, Stone Edge and Earthquake will be used to attack.

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Sigilyph @ Life Orb
Ability: Magic Mirror
EVs: 252 Sp. Atk, 252 Speed, 4 Def
Nature: Timid
- Air Slash
- Psychic
- Shadow Ball
- Energy Ball

This is my favorite Sp. Atk Sweeper. Sigilyph with Life Orb is a great combo because of Magic Gaurd, which allows you to get all the benefits of the orb without losing the HP. Aerial Ace and Psychic are STAB Attacks, while Shadow Ball is used to defend against ghosts, and energy ball is used to defend against rocks.

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Galvantula @ Choice Specs
Ability: Compoundeyes
EVs: 252 Sp.A, 252 Speed, 4 HP
Nature: Timid
- Bug Buzz
- Thunder
- Energy Ball
- HP Ice

Needed a flying/fire weakness type, but wanted to keep my bug type, so this guy seemed perfect. With Compoundeyes, Thunder has a much higher change of hitting, which is why I use that over thunderbolt. HP Ice can be used against dragon types and also flying types, and energy ball for rocks.


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Conkeldurr @ Flame orb
Ability: Guts
EVs: 252 Atk, 136 Sp. Def, 120 HP
Nature: Adamant
- Bulk Up
- Payback
- Drain Punch
- Mach Punch


I took the advice of Shinyweavile and Kemmi and decided to change bisharp to conkeldurr. This is a friend of mines(logitech on this forum) build which I thought worked well. He said bulk up for a couple of turns while taking damage, and then Drain Punch to gain it back. Payback is super affective against ghost types and mach punch is priority.


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Chandelure @ Wide Lens
Ability: Flash Fire
EVs: 252 Sp.A, 252 Speed, 4 HP
Nature: Timid
- Calm Mind
- Shadow Ball
- Fire Blast
- Energy Ball

My Main Sp. Atk Sweeper. He works a lot like Conkeldurr. I use calm mind a couple of times to get my Sp Atk and Defense up, then It's time for some sweeping. Shadow Ball is to be used against Ghost types, and energy ball for water types. I gave him a Zoom Lens for Fire Blast, which adds to the accuracy and makes it hit most times, like galvantula with thunder.

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Haxorus @ Shell Bell
Ability: Mold Breaker
EVs:252 Attack, 252 Speed, 4 Def
Nature: Adamant
- Dragon Dance
- Earthquake
- Dragon Claw
- Brick Break


My Main Phys. Sweeper. Mold Breaker can get rid of certain abilities such as levitate, so enemies with those abilities will be out of luck. Use Dragon Dance a few times to increase attack and speed, then Dragon Claw is my STAB. Brick break is to be used against Ice types, while earthquake is there in case I need it.


Threat List: Coming Soon
 
Let me just say this is my first team ever and had no experience before making this. Feel free to criticize the team if it really is bad. If this team fails, I will be more keen to what moves should and should not be used on certain pokemon/types. Thank you for reading this post and I hope you like it :) PS: This is Unova only and im using pokemon who can get fully evolved and these moves under level 50 or at level 50 for a tournament I've entered on another forum.
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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 255 Defense, 152 Attack, 104 SpD
Nature: Impish / Relaxed
- Spikes
- Stealth Rocks
- Seed Bomb / Metal Claw
- Swords Dance / Aerial Ace / Explosion?

This will be the pokemon I start with. My plan is to use stealth rocks to start with, then set up some spikes(3 if possible) for more damage when he switches pokemon. Seed Bomb/Metal Claw will be used for the STAB attack. As for the fourth attack, I wasn't all that sure. I thought mabye SD for increase in my STAB, Aerial Ace to fight off any Fighting Types, or an Explosion for a last resort. I realize he has one very major flaw - Fire type. I know it has 400x effect on him, but I couldn't find any attacks to use against Fire. Mabye i could use Hidden Power?

Ferrothorn lead? Well.... it's not unheard of. Change the 255 defense to 252 defense because it just won't work. I also suggest you use power whip and explosion in the last slot.

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Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk, 252 SpD, 4 Def
Nature: Adamant
- Dragon Dance
- Dragon Claw / Dragon Pulse
- Brick Break
- Earthquake


Next I would throw in my Haxorus, my Physical Sweeper. After I did what I had to do with my Ferrothorn, I would switch into Haxorus and use 1 or 2 Dragon Dances to prepare for ultimate domination! Brick Break can be used to counter against the Ice attacks, and use the Dragon Claw / Dragon Pulse for a dragon type. With Mold Breaker, I can hit enemies with Levitate using Earthquake(Such as Cryogonal), and it also negates other abilities, such as Soundproof, Water Absorb, Shell Armor, Thick Fat, and others.

I have a question.... WHY would you want to hit crygonal with EQ when you can guarantee the KO with a super effective brick break? Also, DO NOT use dragon pulse on haxorus. He is obviously meant to be used as a physical attacker, hence the rayquaza attack stat.


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Accelgor @ Choice Specs
Ability: Sticky Hold
EVs: 252 SpA, 252 SpD, 4 HP
Nature: Timid
- Bug Buzz
- Giga Drain
- HP Ice
- Focus Blast


To be honest, this is not my build. Credits go to zdrup15. Only difference is the item.
Hmmmmm, not bad. I see nothing wrong here.

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP, 220 Def, 36 SpD
Nature: Jolly
- Toxic / Thunder Wave
- Mean Look
- Iron Head / Night Slash
- Rock Tomb


This is my Trapper. I would switch into him when I find a great opportunity against a pokemon that i know I could easily overpower. I would use mean look and have either Toxic or Thunder wave to paralyze / poison. Iron Head or Night Slash would be his STAB attack, but while iron head has more power, night slash has a higher critical hit ratio, so they are both equally as good. Rock tomb can be used against Fire, but sadly, I have nothing I can use against Fighting, which has a 400x effect boost on Bisharp.

Another fighting/fire weakness.... hmmm.... Maybe you should switch him out for conkeldurr. If you don't switch him, atleast give him sucker punch.

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Carracosta @ Wide Lens
Ability: Sturdy
EVs: 252 Def, 252 HP, 4 Atk
Nature: Impish
- Iron Defense
- Rock Polish
- Rollout
- Explosion


Carracosta is a pokemon I would use if i really need to defend against something or even as a last resort type thing where i explode myself. Iron Defense would raise my defense even higher, which would make it even more of a hassle. Rock polish will increase my agility making it so i have high defense and making it so i dodge more often. With the mix or rollout and wide lens, i can use rollout which gets stronger and stronger each hit with %100 accuracy. I would use explosion only as a last resort.

Another fighting weakness? I can imagine your team being 1-shotted by a conkeldurr who took advantage of your ferrothorn to use bulk up. I also see absolutely no reason to run iron defense there when he can easily be 2HKOd. And that's only because of sturdy, too.

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Cryogonal @ Expert Belt
Ability: Levitate
EVs: 252 SpD, 152 HP, 104 SpA
Nature: Calm
- Ice Beam
- Recover
- Reflect
- HP Water?


Cryogonal would work well on psychic/ghost types, or any type that mains in the special attack category. Ice beam is the STAB attack, and I use recover when my health gets too low. I could use Reflect to reduce the damage of physical attacks so I stand a better chance against fighting types and rock, etc. The fourth move I am not so sure about, I needed something to fight Fire types, but i had nothing unless i switched, but if I couldnt then idk what i could do. So I was thinking mabye HP Water. What are your thoughts on that?

Try HP electric, and I think you may have too many fighting and fire weaknesses... 4 fighting and 4 fire?!


Threat List: Coming Later


Again feel free to criticize my team and my skills, but please do not go far enough as to insult me. How is it for a first team?
 
i wasnt saying i would want to hit cryogonal, it effects pokemon with the same ability, i was just pointing out that it would make cryogonal attackable
 
But still, anything decent with a fighting move will tear through your team like a pedophile rapist's pocketknife through a schoolgirl's panties. Have you even tested this team?
 
But still, anything decent with a fighting move will tear through your team like a pedophile rapist's pocketknife through a schoolgirl's panties. Have you even tested this team?

just did, did NOT work out

Fixed my team and added the threat list for my updated pokemon
 
so what are your guys opinions? i need to get a really good team before may 28th, but i want to make it myself and stuff, cause i like to make things, lol. help is appreciated, though

PS. sry for double post...
 
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Ferrothorn @ Focus Sash
Ability: Iron Barbs
EVs: 252 Def, 152 Atk, 104 HP
Nature: Impish / Relaxed
- Toxic
- Stealth Rocks
- Power Whip
- Explosion

Lead Pokemon. This is my spiker. My plan is to use stealth rocks. if he hits me with a super effective and almost kills me, the focus sash will keep me alive and I'll explode the next turn. If I don't die, Power Whip will be used for the STAB attack.

Any lead with fighting or fire attacks (which are fairly common) will easily destroy Ferrothorn. (and explosion with focus sash on this extremely slow thing will do nothing, as the opponent will go before you) Forretress is a better choice for a lead, with rapid spin (helps if someone switches in magic bounce anything, and spikes/stealth rock/toxic spikes come back on you) and less weaknesses. Also, with Forry's new mechanics with Sturdy, it's like a built in Focus sash, so no worries about the 4X fire weakness. (So long as at least Stealth Rock is set-up).

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Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk, 252 Speed, 4 Def
Nature: Adamant
- Dragon Dance
- Dragon Claw
- Brick Break
- Earthquake


Next I would throw in my Haxorus, my Physical Sweeper. After I did what I had to do with my Ferrothorn, I would switch into Haxorus and use 1 or 2 Dragon Dances to prepare for ultimate domination! Brick Break can be used to counter against the Ice attacks, and use the Dragon Claw / Dragon Pulse for a dragon type. With Mold Breaker, I can hit enemies with Levitate using Earthquake(Such as Solrock/Lunatone, Elektross, and more), and it also negates other abilities, such as Soundproof, Water Absorb, Shell Armor, Thick Fat, and others.

Not much of an open mind for frail sweepers, but this set is good.

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Galvantula @ Leftovers
Ability: Compoundeyes
EVs: 252 Sp.A, 252 Speed, 4 HP
Nature: Timid
- Bug Buzz
- Thunder
- Energy Ball
- HP Water Ice would be better for dragons, and doesn't reduce Sp.A and Speed.

Needed a flying/fire weakness type, but wanted to keep my bug type, so this guy seemed perfect. Thunderbolt for flying types and HP Water for fire, then I kept bug buzz and took energy ball for rock types.

What happened to Compoundeyes? It is a definitely a superior choice over unnerve, and with Thunder instead of Thunderbolt, it's a 100% accuracy move (beating out Choice Specs Jolteon Thunderbolt!). Other than that, this is a solid electric, though if you want more power, Life Orb could be used.

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Conkeldurr @ Leftovers
Ability: Guts
EVs:120 HP, 252 Attack, 136 S.Def
IVs: 0 Speed
Nature: Brave
- Bulk Up
- Payback
- Drain Punch
- Mach Punch


I took the advice of Shinyweavile and decided to change bisharp to conkeldurr. This is a friend of mines(logitech on this forum) build which I thought worked well. He said bulk up for a couple of turns while taking damage, and then Drain Punch to gain it back. Payback is super affective against ghost types and mach punch is priority.

No speed! At all! Trying to outspeed anything with this guy is pointless, and he is purely for power anyways- also, payback won't do anything if you're outspeeding stuff. Mach Punch is there for priority, so it makes up for lack of speed. Also, it's better to let the opponent status you (ie. if you know something is going to go for a status move like Will-o-Wisp, switch this guy in), so leftovers helps for recovery alongside with Drain Punch. The S.Defense makes up for his not-so-good Special Defense.


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Chandelure @ Leftovers/Life Orb
Ability: Flash Fire
EVs: 252 Sp.A, 252 Sp.D, 4 HP
Nature: Modest
- Psychic Calm Mind provides both Sp.D and Sp.A
- Shadow Ball
- Flamethrower Fire Blast, unless accuracy is an issue, then Overheat would also be a great choice
- Fire Spin Energy Ball

Good to use against Fire types because of flash fire. Shadow Ball and flame thrower for STAB, and psychic for knocking out fighting types fast. Fire spin to trap in pokemon that I know i can kill easily such as fighting types.

Obviously a good pokemon, but you're using it way wrong. Defenses should not be a priority, so the 252 evs in Sp.D should be switched to speed. Wise glasses also provide a fail boost- it would be better to have either leftovers (survivability) or Life Orb for increased power. Anything to absorb ghost, ground, dark and water attacks would be a good partner, and Forretress for drawing in fire types is a good teammate.


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Samurott @ Expert Belt
Ability: Torrent
EVs: 204 Sp.A, 48 Atk, 252 Speed
Nature: Naive
- Scald
- Dig
- Aqua Jet
- Ice Beam

Scald for STAB attack. Aqua Jet is priority. Dig for use against fire types and Ice beam for grass types.

Many pokemon can do Samurott's job a million times better. For power: Empoleon, Azumarill, Gyarados. If you want a bulky water, Vaporeon, Jellicent, Slowbro, and many others. Just look for a better water type (also, never use Dig, as anything with Earthquake will KO you easily).
 
Any lead with fighting or fire attacks (which are fairly common) will easily destroy Ferrothorn. (and explosion with focus sash on this extremely slow thing will do nothing, as the opponent will go before you) Forretress is a better choice for a lead, with rapid spin (helps if someone switches in magic bounce anything, and spikes/stealth rock/toxic spikes come back on you) and less weaknesses. Also, with Forry's new mechanics with Sturdy, it's like a built in Focus sash, so no worries about the 4X fire weakness. (So long as at least Stealth Rock is set-up).
Im limited to GEN 5 pokemon for a small tourney im in. This is a thread i made cause i want to make a good team for the tourney


What happened to Compoundeyes? It is a definitely a superior choice over unnerve, and with Thunder instead of Thunderbolt, it's a 100% accuracy move (beating out Choice Specs Jolteon Thunderbolt!). Other than that, this is a solid electric, though if you want more power, Life Orb could be used.


Somebody im pokemon online informed me of this, I updated on the sim, but forgot to change on website.


No speed! At all! Trying to outspeed anything with this guy is pointless, and he is purely for power anyways- also, payback won't do anything if you're outspeeding stuff. Mach Punch is there for priority, so it makes up for lack of speed. Also, it's better to let the opponent status you (ie. if you know something is going to go for a status move like Will-o-Wisp, switch this guy in), so leftovers helps for recovery alongside with Drain Punch. The S.Defense makes up for his not-so-good Special Defense.


I put speed? Darn my fast typing >.< it was originally Sp.D, as for the Orb, i was trying that out, changed it to leftovers on the sim xD. Ill try your EV build and see how it works for me, but the old one was working well enough as it was.


Obviously a good pokemon, but you're using it way wrong. Defenses should not be a priority, so the 252 evs in Sp.D should be switched to speed. Wise glasses also provide a fail boost- it would be better to have either leftovers (survivability) or Life Orb for increased power. Anything to absorb ghost, ground, dark and water attacks would be a good partner, and Forretress for drawing in fire types is a good teammate.


I KNEW I was using him wrong >.<. He was always dying too fast and wasn't much use to me, I'll use this build and hope for the best. I cant use forretress to draw in fire types, but I could still use Ferrothorn if I can find a better lead. I was thinking mabye lead with a Gigalith.


Many pokemon can do Samurott's job a million times better. For power: Empoleon, Azumarill, Gyarados. If you want a bulky water, Vaporeon, Jellicent, Slowbro, and many others. Just look for a better water type (also, never use Dig, as anything with Earthquake will KO you easily).


I can't use most of those, but Jellicent sounds like a good idea. Ill see what I can do with him/her and get an input. Also someone told me Carracosta would be good with a shell smash build. Ill make sure not to use dig.


i actually replace a few pokemon and it works out MUCH better than my others. what do you guys think?





 
If it is just a gen 5 team then I would not use Excadrill. IMO it is only good when sand is up, when it is not other things outclass it. I would use Hydreigon instead.

Hydreigon @ Choice Specs
64 HP / 252 SpA / 192 Spe
Nature: Modest
-Draco Meteor
-Surf
-Flamethrower / Fire Blast
-Dark Pulse / U-turn

252 speed is not needed on Hydreigon as the only thing notable that outspeeds it with 192 Speed is haxorus. Flamethrower over Fire Blast if you want accuraccy. Dark Pulse is mostly for reuniclus, but U-turn can be used too. I like Dark Pulse over U-turn. I know this thing evolves over 50 but I would think they would do a flat battle.

Carracosta could work in this spot, too.

But beware- if your sigilyph goes down than this team WILL have a very hard time against fighting types.
 
If it is just a gen 5 team then I would not use Excadrill. IMO it is only good when sand is up, when it is not other things outclass it. I would use Hydreigon instead.

Hydreigon @ Choice Specs
64 HP / 252 SpA / 192 Spe
Nature: Modest
-Draco Meteor
-Surf
-Flamethrower / Fire Blast
-Dark Pulse / U-turn

252 speed is not needed on Hydreigon as the only thing notable that outspeeds it with 192 Speed is haxorus. Flamethrower over Fire Blast if you want accuraccy. Dark Pulse is mostly for reuniclus, but U-turn can be used too. I like Dark Pulse over U-turn. I know this thing evolves over 50 but I would think they would do a flat battle.

Carracosta could work in this spot, too.

But beware- if your sigilyph goes down than this team WILL have a very hard time against fighting types.

ill use carracosta. i cant get hydreigon before lvl 50 in the real game. what would be a good build for him, i got a suggestion from one guy
for shell smash, aqua jet, waterfall, and rock slide. EVs in attack and speed. how is that o-o
 
Adding carracosta is another fighting and ground weakness. Any of the other water types would be a superior choice- Jellicent especially, but there's also Seismitoad, and Swanna.
 
im going to use jellicent as a bulky water type o-o

i use calm mind on chandelure because it works o-o
he rarely gets ohko for me, lol
 
Let me just say this is my first team ever and had no experience before making this. Feel free to criticize the team if it really is bad. If this team fails, I will be more keen to what moves should and should not be used on certain pokemon/types. Thank you for reading this post and I hope you like it :) PS: This is Unova only and im using pokemon who can get fully evolved and these moves under level 50 or at level 50 for a tournament I've entered on another forum.
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Gigalith @ Cutsap Berry
Ability: Sturdy
EVs: 252 Sp. Def, 252 HP, 4 Atk
Nature: Sassy
- Earthquake
- Stealth Rocks
- Stone Edge
- Explosion

This will be the first pokemon I send out. My plan is to use stealth rocks. if he hits me with a super effective and almost kills me, the sturdy will keep me alive and I'll explode the next turn after eating the cutsap to go first. If I don't die, Stone Edge and Earthquake will be used to attack.

NIIICEE. Way better than ferrothorn. Considering it's a suicide lead, weaknesses don't matter.


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Sigilyph @ Life Orb
Ability: Magic Mirror
EVs: 252 Sp. Atk, 252 Speed, 4 Def
Nature: Timid
- Air Slash
- Psychic
- Shadow Ball
- Energy Ball

This is my favorite Sp. Atk Sweeper. Sigilyph with Life Orb is a great combo because of Magic Gaurd, which allows you to get all the benefits of the orb without losing the HP. Aerial Ace and Psychic are STAB Attacks, while Shadow Ball is used to defend against ghosts, and energy ball is used to defend against rocks.

Aerial Ace??? That's a physical attack..... I hope to god that you meant air slash..... OH, and bisharp literally destroys this set....

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Galvantula @ Choice Specs
Ability: Compoundeyes
EVs: 252 Sp.A, 252 Speed, 4 HP
Nature: Timid
- Bug Buzz
- Thunder
- Energy Ball
- HP Ice

Needed a flying/fire weakness type, but wanted to keep my bug type, so this guy seemed perfect. With Compoundeyes, Thunder has a much higher change of hitting, which is why I use that over thunderbolt. HP Ice can be used against dragon types and also flying types, and energy ball for rocks.


This is good. However, I THINK it gets destroyed by most fire types....

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Conkeldurr @ Leftovers
Ability: Guts
EVs: 252 Atk, 136 Sp. Def, 120 HP
Nature: Adamant
- Bulk Up
- Payback
- Drain Punch
- Mach Punch


I took the advice of Shinyweavile and Kemmi and decided to change bisharp to conkeldurr. This is a friend of mines(logitech on this forum) build which I thought worked well. He said bulk up for a couple of turns while taking damage, and then Drain Punch to gain it back. Payback is super effective against ghost types.
Ok, Much better. After maybe 2 bulk ups, your good. However, I definitely recommend flame orb, as that is what this set was really made for.


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Chandelure @ Zoom Lens
Ability: Flash Fire
EVs: 252 Sp.A, 252 Speed, 4 HP
Nature: Timid
- Calm Mind
- Shadow Ball
- Fire Blast
- Energy Ball

My Main Sp. Atk Sweeper. He works a lot like Conkeldurr. I use calm mind a couple of times to get my Sp Atk and Defense up, then It's time for some sweeping. Shadow Ball is to be used against Ghost types, and energy ball for water types. I gave him a Zoom Lens for Fire Blast, which adds to the accuracy and makes it hit most times, like galvantula with thunder.

Zoom Lens boosts the crit. ratio, its WIDE lens that boosts accuracy. Change nature to timid so you atleast have a chance against some things....

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Haxorus @ Shell Bell
Ability: Mold Breaker
EVs:252 Attack, 252 Speed, 4 Def
Nature: Adamant
- Dragon Dance
- Earthquake
- Dragon Claw
- Brick Break


My Main Phys. Sweeper. Mold Breaker can get rid of certain abilities such as levitate, so enemies with those abilities will be out of luck. Use Dragon Dance a few times to increase attack and speed, then Dragon Claw is my STAB. Brick break is to be used against Ice types, while earthquake is there in case I need it.

Mold Breaker only gets rid of abilities that may hinder his attacks, such as sturdy or levitate. This means it won't get rid of things like prankster, so don't attempt to switch it in as a whimsicott counter. Just saying, cuz I saw some guy on PO attempt that.....

Threat List: Coming Soon
 
erial Ace??? That's a physical attack..... I hope to god that you meant air slash
my bad, i meant air slash x-x


WIDE lens that boosts accuracy.

lol, my bad again x-x


OH, and bisharp literally destroys this set.



rly o-O? i like bisharp, i wouldve brought him back in, but i dont want to have too many fighting weaknesses again.
 
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