Hello, i am new here on smogon and i'm about to show you guys my first team i made:
The goal of the team is to use stealth rock and spikes to make the sweeping easier for other pokemon and for others the stalling too.
Lead-Metagross: (M) @ occa berry
Ability: Clear Body
Ev's: 252 HP/216 Atk/34 Def/8 Spd
Nature: Adamant (Atk/SpAtk)
Bullet Punch
Earthquake
Explosion
Stealth Rock
I wanted to get up stalth rock as early an possible and found metagross a good lead. With Occa berry, it will almost always surivive a Earthquake from other leads and with occa berry, it will survive any fire attack to get Stealth Rock up and switch to a counter. Bullet punch is for the focus sash leads and gives STAB, so it can take them out quickly. Earthquake is for stiking ither leads after Stealth Rock is up and Explosion is used when his job is done, or he's almost dead to take the foe with him.
Tyranitar (M) @ Choise Band/Choise scarf/Life Orb (can't decide)
Ability: Sand Stream
Evs: 164 HP/252 Atk/92 Spd
Nature: Adamant (Atk/SpAtk)
Stone Edge
Crunch
Pursuit
Aqua Tail
Tyranitar is just the guy for bringing a dent in the opponents defences. With a forever sandstorm (my team doesn't bother much about it), it can take special hits such as Surf better and along with Stealth Rock and maybe Spikes, it wil weaken the oponent so that Ttar can score a OHKO. With Stone Edge STAB for the flyers, Crunch and Pursuit STAB take care of the Ghost and Psychic types (maybe i can drop crunch for another attack) and Aqua tail is for finishing of other pokemon such as Heatran an Infernape. I chose Aqua Tail over Earthquake because i have another Earthquake user in my team. I can also use Tyranitar to block incoming ghost or dark attacks thrown at Rotom-H.
Heatran @ Choise Scarf/Life Orb
Ability: Flash Fire
Evs 46 HP/212 Spd/252 SpAtk
Nature: Timid (Spd/Atk)
Fire Blast
Earth Power
Dark pulse/Explosion/Taunt
Hidden Power (grass)
Heatran is usefull when someone threatens my Foretress whith a fire attack for a Flash Fire boost when predicted well. It can also block incoming Grass atacks directed to Swampert. Fire Blast give the main power for Heatran with STAB and Earth Power is needed for other Heatran, Fire Types and some pokemon for super effective damage. HP grass is for bulky Water Types bar Gyarados for super effective damage, but I can't chose beetween Dark Pulse, Explosion and Taunt but if i will run a choise set Explosion and Taunt don't seem the right choise because i will be locked into Taunt or Heatran will die.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/54 SpAtk
Nature: Relaxed (Def/Spd)
Earthquake
Surf
Ice Beam
Roar/Stealth Rock/Toxic
Swampert is good for blocking attacks directed to Heatran and Tyranitar (except Grass type attacks and attakcs that do over 50% damage) and then fire some attacks back to them. Earthquake is the main STAB move of this set, and a STAB Surf to give it more coverage. Why I chose Surf instead of Waterfall? The most bulky Ground types have a high defence and then Surf hits theam for more damage and Fire types aren't so defencely. While Ice Beam is for hitting Grass types and Dragons, Roar can shuflle the opponents team to pick up some passive damage. He can also use Stealth Rock, but Metagross is already a Stealth Rocker so Roar is the better option (maybe Toxic, don't know).
Foretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
IV's Spd: 0
Nature: Relaxed (Def/Spd)
Rapid Spin
Spikes
Gyro Ball
Explosion
I searched for a good Rapid Spinner and a Spiker: Foretress. With Rapid Spin and Spikes he can make extra entry hazards and make his own side hazard free (especially if the ghost is KOed). He can also be a bait for Heatran's Flash Fire ability due to his only weakness: Fire. Gyro ball is a nice attack for Foretress because he's slow (see why 0 Spd IV?) and will hit hard with gyro ball. Explosion is used when his job is done, or something attacks and won't KO it so he can take the pokemon with him (bar ghosts). He can also be used to wall some attacks and set up.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/104 Def/ 90 Spd/ 64 SpDef
Nature: Bold (Def/Atk)
Thunderbolt
Shadow Ball
Overheat
Will-O-Wisp
Rotom with his imunnities (bad English) of Normal, Fight and Ground make it a good switch in for Heatran or Tyranitar (bar Water) and is a good defender of itself. Thunderbolt and Shadow Ball are it's main STAB moves. Overheat being his signature move and can score OHKO's on Scizor, Forretress and Metagross (without Occa berry) and Will-O-Wisp is for crippling offensive attackers such as Tyranitar and then to Ko them with a counter. Tyanitar can switch in his dark and ghost weakness and other team members can do it too.
Counters:
Don; know especially but the only thing taht could counter me (not sure of others) is Infernape (only with grass knot) He woukd defeat Ttar with Close Combat and Heatran with Close Combat or Earthquake (only if heatran doesn't have Choise scarf). Swmapert would be destroyed by grass knot or another pokemon, Forretress would be toasted by Fire Blast (or not bepending if Heatran is still alive) and rotom would be outspeed by him/her.
If U know something about countering Infernape (or other counters) I would be very pleased as I can't seem to see the Pokemon that could counter me (it is still my first team)
That's my team!!






The goal of the team is to use stealth rock and spikes to make the sweeping easier for other pokemon and for others the stalling too.
Close Depth:


Lead-Metagross: (M) @ occa berry
Ability: Clear Body
Ev's: 252 HP/216 Atk/34 Def/8 Spd
Nature: Adamant (Atk/SpAtk)
Bullet Punch
Earthquake
Explosion
Stealth Rock
I wanted to get up stalth rock as early an possible and found metagross a good lead. With Occa berry, it will almost always surivive a Earthquake from other leads and with occa berry, it will survive any fire attack to get Stealth Rock up and switch to a counter. Bullet punch is for the focus sash leads and gives STAB, so it can take them out quickly. Earthquake is for stiking ither leads after Stealth Rock is up and Explosion is used when his job is done, or he's almost dead to take the foe with him.


Tyranitar (M) @ Choise Band/Choise scarf/Life Orb (can't decide)
Ability: Sand Stream
Evs: 164 HP/252 Atk/92 Spd
Nature: Adamant (Atk/SpAtk)
Stone Edge
Crunch
Pursuit
Aqua Tail
Tyranitar is just the guy for bringing a dent in the opponents defences. With a forever sandstorm (my team doesn't bother much about it), it can take special hits such as Surf better and along with Stealth Rock and maybe Spikes, it wil weaken the oponent so that Ttar can score a OHKO. With Stone Edge STAB for the flyers, Crunch and Pursuit STAB take care of the Ghost and Psychic types (maybe i can drop crunch for another attack) and Aqua tail is for finishing of other pokemon such as Heatran an Infernape. I chose Aqua Tail over Earthquake because i have another Earthquake user in my team. I can also use Tyranitar to block incoming ghost or dark attacks thrown at Rotom-H.


Heatran @ Choise Scarf/Life Orb
Ability: Flash Fire
Evs 46 HP/212 Spd/252 SpAtk
Nature: Timid (Spd/Atk)
Fire Blast
Earth Power
Dark pulse/Explosion/Taunt
Hidden Power (grass)
Heatran is usefull when someone threatens my Foretress whith a fire attack for a Flash Fire boost when predicted well. It can also block incoming Grass atacks directed to Swampert. Fire Blast give the main power for Heatran with STAB and Earth Power is needed for other Heatran, Fire Types and some pokemon for super effective damage. HP grass is for bulky Water Types bar Gyarados for super effective damage, but I can't chose beetween Dark Pulse, Explosion and Taunt but if i will run a choise set Explosion and Taunt don't seem the right choise because i will be locked into Taunt or Heatran will die.


Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/54 SpAtk
Nature: Relaxed (Def/Spd)
Earthquake
Surf
Ice Beam
Roar/Stealth Rock/Toxic
Swampert is good for blocking attacks directed to Heatran and Tyranitar (except Grass type attacks and attakcs that do over 50% damage) and then fire some attacks back to them. Earthquake is the main STAB move of this set, and a STAB Surf to give it more coverage. Why I chose Surf instead of Waterfall? The most bulky Ground types have a high defence and then Surf hits theam for more damage and Fire types aren't so defencely. While Ice Beam is for hitting Grass types and Dragons, Roar can shuflle the opponents team to pick up some passive damage. He can also use Stealth Rock, but Metagross is already a Stealth Rocker so Roar is the better option (maybe Toxic, don't know).


Foretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
IV's Spd: 0
Nature: Relaxed (Def/Spd)
Rapid Spin
Spikes
Gyro Ball
Explosion
I searched for a good Rapid Spinner and a Spiker: Foretress. With Rapid Spin and Spikes he can make extra entry hazards and make his own side hazard free (especially if the ghost is KOed). He can also be a bait for Heatran's Flash Fire ability due to his only weakness: Fire. Gyro ball is a nice attack for Foretress because he's slow (see why 0 Spd IV?) and will hit hard with gyro ball. Explosion is used when his job is done, or something attacks and won't KO it so he can take the pokemon with him (bar ghosts). He can also be used to wall some attacks and set up.


Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/104 Def/ 90 Spd/ 64 SpDef
Nature: Bold (Def/Atk)
Thunderbolt
Shadow Ball
Overheat
Will-O-Wisp
Rotom with his imunnities (bad English) of Normal, Fight and Ground make it a good switch in for Heatran or Tyranitar (bar Water) and is a good defender of itself. Thunderbolt and Shadow Ball are it's main STAB moves. Overheat being his signature move and can score OHKO's on Scizor, Forretress and Metagross (without Occa berry) and Will-O-Wisp is for crippling offensive attackers such as Tyranitar and then to Ko them with a counter. Tyanitar can switch in his dark and ghost weakness and other team members can do it too.
Counters:
Don; know especially but the only thing taht could counter me (not sure of others) is Infernape (only with grass knot) He woukd defeat Ttar with Close Combat and Heatran with Close Combat or Earthquake (only if heatran doesn't have Choise scarf). Swmapert would be destroyed by grass knot or another pokemon, Forretress would be toasted by Fire Blast (or not bepending if Heatran is still alive) and rotom would be outspeed by him/her.
If U know something about countering Infernape (or other counters) I would be very pleased as I can't seem to see the Pokemon that could counter me (it is still my first team)
That's my team!!





