My first team!! (RMT OU)

Hello, i am new here on smogon and i'm about to show you guys my first team i made:

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The goal of the team is to use stealth rock and spikes to make the sweeping easier for other pokemon and for others the stalling too.

Close Depth:

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376.png

Lead-Metagross: (M) @ occa berry
Ability: Clear Body
Ev's: 252 HP/216 Atk/34 Def/8 Spd
Nature: Adamant (Atk/SpAtk)
Bullet Punch
Earthquake
Explosion
Stealth Rock
I wanted to get up stalth rock as early an possible and found metagross a good lead. With Occa berry, it will almost always surivive a Earthquake from other leads and with occa berry, it will survive any fire attack to get Stealth Rock up and switch to a counter. Bullet punch is for the focus sash leads and gives STAB, so it can take them out quickly. Earthquake is for stiking ither leads after Stealth Rock is up and Explosion is used when his job is done, or he's almost dead to take the foe with him.

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Tyranitar (M) @ Choise Band/Choise scarf/Life Orb (can't decide)
Ability: Sand Stream
Evs: 164 HP/252 Atk/92 Spd
Nature: Adamant (Atk/SpAtk)
Stone Edge
Crunch
Pursuit
Aqua Tail
Tyranitar is just the guy for bringing a dent in the opponents defences. With a forever sandstorm (my team doesn't bother much about it), it can take special hits such as Surf better and along with Stealth Rock and maybe Spikes, it wil weaken the oponent so that Ttar can score a OHKO. With Stone Edge STAB for the flyers, Crunch and Pursuit STAB take care of the Ghost and Psychic types (maybe i can drop crunch for another attack) and Aqua tail is for finishing of other pokemon such as Heatran an Infernape. I chose Aqua Tail over Earthquake because i have another Earthquake user in my team. I can also use Tyranitar to block incoming ghost or dark attacks thrown at Rotom-H.
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Heatran @ Choise Scarf/Life Orb
Ability: Flash Fire
Evs 46 HP/212 Spd/252 SpAtk
Nature: Timid (Spd/Atk)
Fire Blast
Earth Power
Dark pulse/Explosion/Taunt
Hidden Power (grass)
Heatran is usefull when someone threatens my Foretress whith a fire attack for a Flash Fire boost when predicted well. It can also block incoming Grass atacks directed to Swampert. Fire Blast give the main power for Heatran with STAB and Earth Power is needed for other Heatran, Fire Types and some pokemon for super effective damage. HP grass is for bulky Water Types bar Gyarados for super effective damage, but I can't chose beetween Dark Pulse, Explosion and Taunt but if i will run a choise set Explosion and Taunt don't seem the right choise because i will be locked into Taunt or Heatran will die.
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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/54 SpAtk
Nature: Relaxed (Def/Spd)
Earthquake
Surf
Ice Beam
Roar/Stealth Rock/Toxic
Swampert is good for blocking attacks directed to Heatran and Tyranitar (except Grass type attacks and attakcs that do over 50% damage) and then fire some attacks back to them. Earthquake is the main STAB move of this set, and a STAB Surf to give it more coverage. Why I chose Surf instead of Waterfall? The most bulky Ground types have a high defence and then Surf hits theam for more damage and Fire types aren't so defencely. While Ice Beam is for hitting Grass types and Dragons, Roar can shuflle the opponents team to pick up some passive damage. He can also use Stealth Rock, but Metagross is already a Stealth Rocker so Roar is the better option (maybe Toxic, don't know).
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Foretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
IV's Spd: 0
Nature: Relaxed (Def/Spd)
Rapid Spin
Spikes
Gyro Ball
Explosion
I searched for a good Rapid Spinner and a Spiker: Foretress. With Rapid Spin and Spikes he can make extra entry hazards and make his own side hazard free (especially if the ghost is KOed). He can also be a bait for Heatran's Flash Fire ability due to his only weakness: Fire. Gyro ball is a nice attack for Foretress because he's slow (see why 0 Spd IV?) and will hit hard with gyro ball. Explosion is used when his job is done, or something attacks and won't KO it so he can take the pokemon with him (bar ghosts). He can also be used to wall some attacks and set up.
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Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/104 Def/ 90 Spd/ 64 SpDef
Nature: Bold (Def/Atk)
Thunderbolt
Shadow Ball
Overheat
Will-O-Wisp
Rotom with his imunnities (bad English) of Normal, Fight and Ground make it a good switch in for Heatran or Tyranitar (bar Water) and is a good defender of itself. Thunderbolt and Shadow Ball are it's main STAB moves. Overheat being his signature move and can score OHKO's on Scizor, Forretress and Metagross (without Occa berry) and Will-O-Wisp is for crippling offensive attackers such as Tyranitar and then to Ko them with a counter. Tyanitar can switch in his dark and ghost weakness and other team members can do it too.

Counters:

Don; know especially but the only thing taht could counter me (not sure of others) is Infernape (only with grass knot) He woukd defeat Ttar with Close Combat and Heatran with Close Combat or Earthquake (only if heatran doesn't have Choise scarf). Swmapert would be destroyed by grass knot or another pokemon, Forretress would be toasted by Fire Blast (or not bepending if Heatran is still alive) and rotom would be outspeed by him/her.

If U know something about countering Infernape (or other counters) I would be very pleased as I can't seem to see the Pokemon that could counter me (it is still my first team)

That's my team!!

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well This is a pretty solid team..as for your infernape problem you could use a starmie to revenge kill it or a vaporeon to eat it's attacks and then kill it. Vaporeon can also provide your team with wish support. Vaporeon can also have protect for scouting, healing, or burning up time from the likes of trick room or weather. You could replace swampert with vaporeon or starmie. If you really like swampert you could make him your leader and drop metagross. Swampert leads get stealth rock up very well if thats what your concerned with. you also already have 2 other steals and another exploder so it isn't that terrible of a loss.
 
Ok i'm trying it with Vaporeon
Vaporeon @ Leftovers
Ability: Water absorb
Evs: 188 HP/252 Def/68 Spd
Wish
Protect
Surf
Hidden Power Electric/Ice Beam/Toxic
Which attack for last slot is hard and I could also give some EVs to SpDef but thanks for the comments
 
Hi.

This team looks pretty solid but there's a lot of changes i can suggest that can make it even better as well as the team's synergy really isn't that great and needs some work. This team has problems with infernape being able to single handledly OHKO or 2HKO your whole team. Fire blast 2HKOs rotom, fire blast OHKOs forry, fire blast OHKOs metagross as the occa berry will most likely be gone if metagross survives lategame, close combat OHKOs tyranitar, close combat OHKOs heatran, and a grass knot OHKOs swampert. This team also has problems with DDgyara and DDmence being able to set up on most of your team and OHKO/2HKO almost every member.

One way you can fix this is running a rockless metagross which is a really underrated lead but manages to beat so many other common leads. The spread is 252 HP / 228 Attack / 28 Speed Adamant @ Lum Berry. 252 HP gives metagross some decent bulk as well as being able to survive a fire blast from azelf without the occa berry. 28 spe helps to outspeed other metagross that are running 20 or less. 228 atk is filler and just gives a nice overall attack stat. Moveset is Iron head / Earthquake / Bullet punch / Explosion. Iron head is nice for the small flinch chance as well as having the 100% accuracy which is something really important on leads; you should always be able to make sure you beat a lead you normally can without having to worry about missing. Bullet punch for priority, EQ for things like other metagross. Lum berry helps beat Roserade.

Now that you have no stealth rock on metagross you can run Stealth rock on swampert. Ice beam has better overall coverage on pert in alliance with Earthquake. Ice still hits ground types for SE damage as well as dragons/flying types. Ev spread is fine.

Your team doesn't really need entry hazard support which means you can get rid of forry to make the team more offensive and get a check for your massive infernape/mence/gyara weakness. Best thing to run would be a scarf latias as it checks all three. EV spread is 252 Sp atk / 252 Spe / 6 HP Timid @ Choice scarf. Beats +1 DDmence, +1 gyara, as well as still has decent bulk in order to come in on any attack from infernape and OHKO back with surf. Moveset would be Surf / Dragon pulse / Thunderbolt / Trick. Trick cripples things like blissey/hippowdon. Surf for infernape, dragon pulse for mence/dragonite/etc, thunderbolt for gyarados.

Now since i skipped heatran ill work on that one. Heatran looks good but i suggest running this set to beat stall which your team has a bit of trouble with. 252 Sp atk / 252 Spe / 6 Atk Naive @ Life orb. LO heatran beats stall with taunt and being able to explode on things like blissey when they try to switch in to absorb a fire blast. Moveset would be Fire blast / Taunt / Earth power / Explosion.

I also skipped tyranitar but there's not much to change there. Run a choice band with earthquake over aqua tail for better coverage. Hitting more things for neutral is better then hitting less things for neutral and a few things Super effectively.

Since you don't need a spin blocker anymore and gyara is checked by latias you can replace rotom with something. I suggest using a lucario for a nice late game sweeper which your team currently is missing. EV spread would be 252 Atk / 252 spe / 6 HP Adamant @ Life orb. Moveset would be Close combat / Crunch / Swords dance / Extremespeed. Most gliscor run evs to outspeed jolly lucario so there's not much need to run jolly with ice punch anymore. Crunch 2HKOs the bulkiest rotom/dusknoir after an SD, close combat gives you a nice STAB hard hitting move, and extremespeed gives you a nice priority move to abuse.

Well that's a lot of changes but i hope they work and gl with your team.
 
I'm goinna try the team (shoddy battle, keep old team too) and maybe going to make it on the DS

Thanks for your comment and it will help me in the future with other teams too

Twannes

I tested and if Latias is taken out then Infernape would sweep the team EXEPT! if Heatran pakcs choise scarf *sigh* (don;t know what to do) and 4 poke/s have a earyhwuake weakness now and my spinner is gone
 
if you have a problem with infernapes scarfed Azelf can kill infernapes easily and can counter stuff like gyarados,salamences,jirachis and scizors without a sd up. heres the set
Azelf @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Hidden Power [Ice]
- Thunderbolt
- Psychic
- Fire Blast
 
I can run Azelf, but for with pokemon?

If i keep Latias then would life orb be nice (it is already fast) but hen DDance Gyara woukd crush me or vaporeon runs HP electric and could i use Mild nature on Heatran (have one now but he needs to have ggood ev's for Hp grass....)
 
A rapid spinner here isn't necessary. None are weak to SR and only one is really bothered by Toxic (Tyranitar is not trying to survive after all). You could also give Forretress Toxic Spikes instead. So while they send out a Ghost, you get another turn to set up your stuff.

Nice pics though, always like Rotom-h sticking its "tongue" out, ha ha.
 
Well, seen the your Infernape problem, I would replace your T-Tar for this Latias:

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick

This set is very common and for good reasons. It not only handles your Infernape problem, but so much more. Have a problem with walls? Trick them the Choice Scarf. Afraid of faster Pokemon? Choice Scarf make them like snails. It's a very flexibel set, so try and maybe you will like it
 
Well, seen the your Infernape problem, I would replace your T-Tar for this Latias:

Latias @ Choice Scarf
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick

This set is very common and for good reasons. It not only handles your Infernape problem, but so much more. Have a problem with walls? Trick them the Choice Scarf. Afraid of faster Pokemon? Choice Scarf make them like snails. It's a very flexibel set, so try and maybe you will like it
Already have it (see other posts)

This is my team so far after teh comments and changes:
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Metagross @ lum berry
Clear Body
252 Hp/228 Atk/30 Spd Adamant
Bullet punch
Earthquake
Iron head/Stealth rock
Explosion​

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Tyranitar @ choise band
Sand stream
164 Hp/252 Atk/92 Spd Adamant
Stone edge
Crunch
Pursuit
Earthquake​

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Heatran @ Life orb
Flash Fire
6 Hp/252 SpAtk/252 Spd Naive/Mild
Fire blast
Earth power
Hp grass
Taunt​

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Swampert @ Leftovers
Torrent
240 HP/216 Def/54 Spd Bold
Earthquake
surf
Ice beam
Stealth Rock
OR
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Vaporen @ Leftovers
Water Absorb
252 Hp/190 Def/68 SpAtk Bold
Surf
HP Electrick
Wish
Protect

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Latias @ choise scarf
Levitate
6 HP/252 Sp Atk/252 Spd Timid
Surf
Dragon pulse
Thunderbolt
Trick​

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Lucario @ life orb
Inner Focus
6 Hp/252 Atk/252 Spd Jolly
Swords Dance
Close Combat
Crunch
Extremespeed​

I could make Ttar a Dragon Dancer to limit the Coise Items on my team AND i could remove Lucario due to fighting and Earth weaknesses but I don't have a replacement then (breloom?)​
 
Very solid team, except for the 4 earth weaks on your team. With latias being a tenuous check because of scizor/ttar, scarfgon, gliscor, and gyarados have chances to really hurt the team. A gyarados of your own would alleviate some of those problems, as would vaporeon.
 
So change who for Vaporeon? Swampert?

And maybe Lucario switch for another pokemon too or a change of lead???

i'm open for suggestions
 
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