Lead: Infernape @Focus Sash Nature:Hasty
EVs: 64 Atk / 252 Sp. Atk / 192 Spe
~Fake Out
~Stealth Rock
~Fire Blast
~Close Combat
This I find very useful in setting up Stealth Rock and taking out the opponents lead before they can do the same. Only problem is Weavile as a lead, and that is addressed in other members.
Physical: Metagross @Life Orb Nature:Adamant
EVs: 4 HP / 252 Atk / 252 Spe
~Meteor Mash
~Earthquake
~ThunderPunch
~Pursuit
I enjoy fairly bulky offensive threats, and Metagross instantly came to mind. Gengar and Weavile are taken out by Pursuit and Meteor Mash and ThunderPunch deals with waters and dents Skarmory. Earthquake OHKOs Heatran and discourages trapping Magnezones.
Mixed: Dragonite @Choice Scarf Nature:Rash
EVs: 129 Atk / 252 Sp. Atk / 129 Spe
~Draco Meteor
~Superpower
~Outrage
~Fire Blast
Dragonite is perfect paired with Metagross as they resist each other perfectly. The Choice Scarf adds to the one flaw stat-wise, and unsuspecting Skarmory will perish if they take a chance. Vaporeon would not enjoy Outrage one bit, and Scizor is now checked.
Special: Starmie @Choice Specs Nature:Timid
EVs: 4 HP / 252 Sp. Atk / 252 Spe
~Psychic
~Surf
~Thunderbolt
~Ice Beam
Great coverage and Speed work well together in a Choice Specs set. Starmie has Speed where my previous attackers lack, and Gyarados doesn't stand a chance.
Physical Wall: Forretress @Macho Brace Nature:Relaxed
EVs: 252 HP / 58 Atk / 200 Def
~Rapid Spin
~Spikes
~Gyro Ball
~Earthquake
Basic set. Spins away Stealth Rock, which Dragonite hates, and Spikes, that Metagross hates combined with Life Orb. Murders fast opponents and Earthquake gives it resistance vs. Magnezone (though death is inevitable).
Trapper: Umbreon @Leftovers Nature:Calm
EVs: 252 Sp.Atk / 58 Def / 200 Sp. Def
~Mean Look
~Baton Pass
~Wish
~Protect
This wraps it all up. Traps Blissey, who is the elimenated by Dragonite. Traps others too, such as Scizor and Rotom-A. Provides Wish support, and is great at Baton Passing the Wish with low Speed. Can't attack, but a serious team player.
EVs: 64 Atk / 252 Sp. Atk / 192 Spe
~Fake Out
~Stealth Rock
~Fire Blast
~Close Combat
This I find very useful in setting up Stealth Rock and taking out the opponents lead before they can do the same. Only problem is Weavile as a lead, and that is addressed in other members.
Physical: Metagross @Life Orb Nature:Adamant
EVs: 4 HP / 252 Atk / 252 Spe
~Meteor Mash
~Earthquake
~ThunderPunch
~Pursuit
I enjoy fairly bulky offensive threats, and Metagross instantly came to mind. Gengar and Weavile are taken out by Pursuit and Meteor Mash and ThunderPunch deals with waters and dents Skarmory. Earthquake OHKOs Heatran and discourages trapping Magnezones.
Mixed: Dragonite @Choice Scarf Nature:Rash
EVs: 129 Atk / 252 Sp. Atk / 129 Spe
~Draco Meteor
~Superpower
~Outrage
~Fire Blast
Dragonite is perfect paired with Metagross as they resist each other perfectly. The Choice Scarf adds to the one flaw stat-wise, and unsuspecting Skarmory will perish if they take a chance. Vaporeon would not enjoy Outrage one bit, and Scizor is now checked.
Special: Starmie @Choice Specs Nature:Timid
EVs: 4 HP / 252 Sp. Atk / 252 Spe
~Psychic
~Surf
~Thunderbolt
~Ice Beam
Great coverage and Speed work well together in a Choice Specs set. Starmie has Speed where my previous attackers lack, and Gyarados doesn't stand a chance.
Physical Wall: Forretress @Macho Brace Nature:Relaxed
EVs: 252 HP / 58 Atk / 200 Def
~Rapid Spin
~Spikes
~Gyro Ball
~Earthquake
Basic set. Spins away Stealth Rock, which Dragonite hates, and Spikes, that Metagross hates combined with Life Orb. Murders fast opponents and Earthquake gives it resistance vs. Magnezone (though death is inevitable).
Trapper: Umbreon @Leftovers Nature:Calm
EVs: 252 Sp.Atk / 58 Def / 200 Sp. Def
~Mean Look
~Baton Pass
~Wish
~Protect
This wraps it all up. Traps Blissey, who is the elimenated by Dragonite. Traps others too, such as Scizor and Rotom-A. Provides Wish support, and is great at Baton Passing the Wish with low Speed. Can't attack, but a serious team player.