okay, my last thread got locked because i wasnt specific enough, i think it was RMT rule 3 i broke, so i hope this one is detailed enough!
i spent a lot of time chosing my lead, at one point i had a smeargle, then i had my swampert as a lead, and after that i think i had a lopunny, but i concluded i liked forretress best as it can set up spikes and stealth rock plus rapid spin
Forretress (M) @nothing (I really need a suggestion for an item, not sure about lefties)
Ability: sturdy
EVs: 252 HP/252 SDef/4 SDef
timid nature (don’t know which nature to use)
-spikes
-stealth rock
-toxic spikes
-rapid spin
it's really simple, but seems to be countered quite easily. I don’t find it an effective lead as it keeps just fainting after one or two hits and I cant seem to set anything up. I considered a shuckle but im not sure about a shuckle. i'd actually be quite willing to change my lead, so any suggestions would be much appreciated.
next i use Gliscor, it's really the old Britscor set
Gliscor (M) @leftovers
Ability: sand veil
EVs: 252 HP/4 Def/252 Spd
jolly nature
-taunt
-earthquake
-toxic
-roost
honestly, i find this quite hard to use, this is another one im quite willing to change. I get quite stuck when I find a flying type pokemon, I try and use toxic and taunt but gliscor Is usually down and out by then, maybe my ev’s should be spread differently? Or maybe it should be scrapped all together?
next is an interesting choice for me, it's the traditional stalrein, except i stuck hail on it, not sure if it was such a great idea
Walrein (M) @leftovers
Ability: ice body
EVs: 220 HP/252 Def/36 Spd
Bold nature
-hail
-substitute
-super fang
-toxic
to be honest I think this would be the one I’d like to get rid of all together, it’s just I don’t know what to change it to. I try and use hail and toxic but often find im stopped in my tracks by the time I get hail set up. Am I simply using stalrein wrong or should I completely scrap it?
now, another one i'm completely flexible on, im starting to realise how willing i am to change my whole team
Gyarados (M) @leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
jolly nature
-waterfall
-stone edge
-earthquake
-thunderbolt
i really just picked this gyarados for it's movepool and decent stats, in retrospect it doesn’t seem like a great pokemon now. Every time I use it I might get one KO or at least decent damage. There’s a lot wrong with it though, I often think my EVs aren’t spread right
the next is a swampert i usually put in after forretress has been out and set up the spikes and stealth rock
Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-substitute
-waterfall
-roar
i use roar repetedly until everyone is poisoned and hurt decently, but a lot of the time this gets countered and doesnt work. Maybe I should replace substitute with a different move? I think that’s probably the reason but im just not sure which move to give it, or maybe I should start it again and make it a tank?
finally is my blissey, and to be honest, this probably isnt the perfect set for blissey, i'd really like to keep a blissey on my team, even if i have to heavily alter it, so suggestions please?
Blissey (F) @leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4Spd
Bold nature
-ice beam
-seismic toss
-softboiled
-toxic
usually i just use toxic then alternate between ice beam or seismic toss, and use softboiled when hp is low, this does usually work okay. I would like to change it though, I feel like im not using blissey to it’s full potential. Sometimes I think ice beam isn’t a reasonable move, maybe I should replace it with a nice stab?
that's my team, any suggestions feel free to make them! thanks! - Athenus
Okay, after some helpful comments from HistoryOfStone and Cynth on my last post I spent a while carefully considering how to change my team, I did a bit of tweaking, tested my team a little, did a lot more tweaking, tested some more, then put the final touches to my team. Thanks to the help I received I now have a team which works much more efficiently, but there are still a few kinks to work out before I get my team down to a T.
My team now:
I took the advice I got and changed my lead from forretress to roserade, but I just couldn’t get rid of forretress, so I kept it and changed it quite a lot. I removed walrein as it seemed like the least effective member of the team and replaced it with a nice bulky heatran. And what comes hand in hand with heatran? Celebi, of course. I decided to keep gyarados and swampert aswell, but they’ve undergone complete changes.
Here it is in depth;
Roserade (M) @leftovers
Ability: natural cure
EVs: 252 HP/120 Def/136 Spd
Calm nature
-toxic spikes
-grass knot
-rest
-hidden power (ice)
Setting up toxic spikes is pretty much roserade’s forte, a lot of the time it gets hit by a scarfer, but that usually doesn’t matter, I use toxic spikes for the second time and then switch out, often to swampert or whichever member has a type advantage.
Forretress (M) @shed shell
Ability: sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature
-toxic spikes
-rapid spin
-payback
-earthquake
Im not sure about having toxic spikes on forretress, I was thinking about replacing it with stealth rock or spikes but I just wasn’t sure about it. I think the ev’s are spread quite decently. A lot of the time forretress doesn’t even go into battle for more than one turn, usually just for rapid spin.
Heatran (M) @leftovers
Ability: flash fire
Evs: 224 HP/220 Spd/32 SAtk/12 SDef
Calm nature
-torment
-substitute
-protect
-lava plume
Heatran is probably the best working member of the team. I usually switch in against a bug type attack directed at celebi and then use torment, then my opponent has no choice but to switch or continue to use a not very effective attack, then I’ll either make a substitute or hit straight out with lava plume, depending on how weak the other pokemon is to fire.
Gyarados (M) @Leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
-waterfall
-stone edge
-earthquake
-dragon dance
My little gyarados, I really like this guy, I remember how cool you were when red and blue and yellow were out if you had a gyarados. My favourite little trick with this guy is to switch him in on a pokemon trying to use a fire type move on celebi, use dragon dance and then use waterfall or earthquake, depending on which will function better.
Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-waterfall
-roar
-ice beam
Swampert, I usually use him after roserade and forretress to start using roar until everyone is damaged and has poison, also for a bit of scouting, it’s a sad thing but I usually continue to use roar until swampert faints, I know it’s not the best way to use him but it really works.
Celebi @leftovers
Ability: natural cure
EVs: 252 HP/220 Def/36 Spd
Bold nature
-grass knot
-recover
-hidden power (ice)
-stealth rock
Celebi, as you know pretty much always used in conjunction with heatran, usually using stealth rock then whichever move works best against the opponent or switching out. I used to have thunder wave instead of stealth rock but I found since most of my opponents were already poisoned and I couldn’t use thunder wave, stealth rock seemed the only thing lacking from the team.
And that’s my team, any suggestions feel free to voice them! Athenus
i spent a lot of time chosing my lead, at one point i had a smeargle, then i had my swampert as a lead, and after that i think i had a lopunny, but i concluded i liked forretress best as it can set up spikes and stealth rock plus rapid spin
Forretress (M) @nothing (I really need a suggestion for an item, not sure about lefties)
Ability: sturdy
EVs: 252 HP/252 SDef/4 SDef
timid nature (don’t know which nature to use)
-spikes
-stealth rock
-toxic spikes
-rapid spin
it's really simple, but seems to be countered quite easily. I don’t find it an effective lead as it keeps just fainting after one or two hits and I cant seem to set anything up. I considered a shuckle but im not sure about a shuckle. i'd actually be quite willing to change my lead, so any suggestions would be much appreciated.
next i use Gliscor, it's really the old Britscor set
Gliscor (M) @leftovers
Ability: sand veil
EVs: 252 HP/4 Def/252 Spd
jolly nature
-taunt
-earthquake
-toxic
-roost
honestly, i find this quite hard to use, this is another one im quite willing to change. I get quite stuck when I find a flying type pokemon, I try and use toxic and taunt but gliscor Is usually down and out by then, maybe my ev’s should be spread differently? Or maybe it should be scrapped all together?
next is an interesting choice for me, it's the traditional stalrein, except i stuck hail on it, not sure if it was such a great idea
Walrein (M) @leftovers
Ability: ice body
EVs: 220 HP/252 Def/36 Spd
Bold nature
-hail
-substitute
-super fang
-toxic
to be honest I think this would be the one I’d like to get rid of all together, it’s just I don’t know what to change it to. I try and use hail and toxic but often find im stopped in my tracks by the time I get hail set up. Am I simply using stalrein wrong or should I completely scrap it?
now, another one i'm completely flexible on, im starting to realise how willing i am to change my whole team
Gyarados (M) @leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
jolly nature
-waterfall
-stone edge
-earthquake
-thunderbolt
i really just picked this gyarados for it's movepool and decent stats, in retrospect it doesn’t seem like a great pokemon now. Every time I use it I might get one KO or at least decent damage. There’s a lot wrong with it though, I often think my EVs aren’t spread right
the next is a swampert i usually put in after forretress has been out and set up the spikes and stealth rock
Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-substitute
-waterfall
-roar
i use roar repetedly until everyone is poisoned and hurt decently, but a lot of the time this gets countered and doesnt work. Maybe I should replace substitute with a different move? I think that’s probably the reason but im just not sure which move to give it, or maybe I should start it again and make it a tank?
finally is my blissey, and to be honest, this probably isnt the perfect set for blissey, i'd really like to keep a blissey on my team, even if i have to heavily alter it, so suggestions please?
Blissey (F) @leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4Spd
Bold nature
-ice beam
-seismic toss
-softboiled
-toxic
usually i just use toxic then alternate between ice beam or seismic toss, and use softboiled when hp is low, this does usually work okay. I would like to change it though, I feel like im not using blissey to it’s full potential. Sometimes I think ice beam isn’t a reasonable move, maybe I should replace it with a nice stab?
that's my team, any suggestions feel free to make them! thanks! - Athenus
Okay, after some helpful comments from HistoryOfStone and Cynth on my last post I spent a while carefully considering how to change my team, I did a bit of tweaking, tested my team a little, did a lot more tweaking, tested some more, then put the final touches to my team. Thanks to the help I received I now have a team which works much more efficiently, but there are still a few kinks to work out before I get my team down to a T.
My team now:






I took the advice I got and changed my lead from forretress to roserade, but I just couldn’t get rid of forretress, so I kept it and changed it quite a lot. I removed walrein as it seemed like the least effective member of the team and replaced it with a nice bulky heatran. And what comes hand in hand with heatran? Celebi, of course. I decided to keep gyarados and swampert aswell, but they’ve undergone complete changes.
Here it is in depth;
Roserade (M) @leftovers
Ability: natural cure
EVs: 252 HP/120 Def/136 Spd
Calm nature
-toxic spikes
-grass knot
-rest
-hidden power (ice)
Setting up toxic spikes is pretty much roserade’s forte, a lot of the time it gets hit by a scarfer, but that usually doesn’t matter, I use toxic spikes for the second time and then switch out, often to swampert or whichever member has a type advantage.
Forretress (M) @shed shell
Ability: sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature
-toxic spikes
-rapid spin
-payback
-earthquake
Im not sure about having toxic spikes on forretress, I was thinking about replacing it with stealth rock or spikes but I just wasn’t sure about it. I think the ev’s are spread quite decently. A lot of the time forretress doesn’t even go into battle for more than one turn, usually just for rapid spin.
Heatran (M) @leftovers
Ability: flash fire
Evs: 224 HP/220 Spd/32 SAtk/12 SDef
Calm nature
-torment
-substitute
-protect
-lava plume
Heatran is probably the best working member of the team. I usually switch in against a bug type attack directed at celebi and then use torment, then my opponent has no choice but to switch or continue to use a not very effective attack, then I’ll either make a substitute or hit straight out with lava plume, depending on how weak the other pokemon is to fire.
Gyarados (M) @Leftovers
Ability: intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature
-waterfall
-stone edge
-earthquake
-dragon dance
My little gyarados, I really like this guy, I remember how cool you were when red and blue and yellow were out if you had a gyarados. My favourite little trick with this guy is to switch him in on a pokemon trying to use a fire type move on celebi, use dragon dance and then use waterfall or earthquake, depending on which will function better.
Swampert (M) @leftovers
Ability: torrent
EVs: 240 HP/52 Def/216 Spd
Relaxed nature
-earthquake
-waterfall
-roar
-ice beam
Swampert, I usually use him after roserade and forretress to start using roar until everyone is damaged and has poison, also for a bit of scouting, it’s a sad thing but I usually continue to use roar until swampert faints, I know it’s not the best way to use him but it really works.
Celebi @leftovers
Ability: natural cure
EVs: 252 HP/220 Def/36 Spd
Bold nature
-grass knot
-recover
-hidden power (ice)
-stealth rock
Celebi, as you know pretty much always used in conjunction with heatran, usually using stealth rock then whichever move works best against the opponent or switching out. I used to have thunder wave instead of stealth rock but I found since most of my opponents were already poisoned and I couldn’t use thunder wave, stealth rock seemed the only thing lacking from the team.
And that’s my team, any suggestions feel free to voice them! Athenus
