Hey guys, sorry if my post is a bit sub par, but as the title says, I am quite new to the forum. For example I don't know where to get the little pictures of all the pokemon or how to put them in my post, so I'm sorry about that in advance.
Anyway, on with the Team.
The general gist of the team is to have swampert set up SR, then have my powerhouses like Scizor and Machamp tear things apart, and have Salamence and Gengar come in to revenge kill when necessary.
Swampert @Leftovers
EVs: HP 240/ Atk 58/ Def 212
Impish Nature
Ability: Torrent
-Avalanche
-Earthquake
-Roar
-Stealth Rocks
I've always had problems choosing a lead, I tried Bronzong, Ninjask, Skarmory and none of them worked for me. Swampert just had exactly what I wanted, he's bulky enough to take a few hits, he has SR which is an absolute must for leads IMO, and he has Roar, which tosses the opponent around a bit, either to find someone weak to Ice or Ground, in which case I use Avalanche/Earthquake and then carry on or to reveal some of their pokemon and let me plan ahead, after which I switch out to one of my other pokemon, using Swampert from then on as a switch in wall.
Weakness: Grass, covered by Scizor, Gengar, Salamence
Blissey @Leftovers
EVs: HP 148/ Def 252/ SAtk 108
Bold Nature
Ability: Natural Cure
-Aromatherapy
-Ice Beam
-Seismic Toss
-Softboiled
Blissey is all round awesome for switching in against sweepers, when they think they'll have an easy go of it and suddenly seismic toss is doing more damage than their best offensive move. Aromatherapy takes care of all status effects flying around, Ice Beam is for anything resistant to seismic toss and of course softboiled keeps her healthy.
Weakness: fighting, covered by Gengar
Scizor @Leftovers
EVs: HP 200/ Atk 252/ Spd 56
Adamant Nature
Ability: Technician
-Bullet Punch
-Superpower
-Roost
-Swords Dance
Scizor is a good bulky attacker, but not amazingly fast. Against most opponents this is irrelevent thanks to Bullet punch for letting him go first. I set up with SD to turn him into the kind of sweeper that goes through whole teams. Finally, in case he gets walled by something resistant to steel and I can't switch out effectively, I gave him brick break. Roost keeps him alive after a SD or 2, and after a hit from whichever pokemon is resistant to steel.
Weakness: Fire, covered by Swampert, Salamence
Gengar @Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power (Fire)
My team's Glass Hammer. The ultimate revenge killer. After he has come in a hit something very hard very fast, I either leave him to whatever is next, hoping they don't expect the Life Orb over a Choice item, or switch to Blissey.
Weakness: Ghost, covered by Blissey
Dark, covered by Scizor
Psychic, covered by Scizor
Salamence @Life Orb
EVs: 232 Atk / 26 SAtk / 252 Spd
Naughty Nature
-Outrage
-Earthquake
-Fire Blast
-Dragon Dance
Salamence is another fast killer, but with Outrage he is more general than Gengar, being about toscare anything except steel pretty much. I have chosen Dragon Dance over Aqua Tail, because i am happy Mence's ability to pull it off with this set up (any comments on that would be appreciated)
Weakness: Ice, covered by Scizor
Dragon, covered by Scizor
Rock, covered by Swampert
Rotom-H @Leftovers
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Will-O-Wisp
And finally to round out the lot, Rotom-H. I really think he will be good for the team. His typing rounds the rest off nicely, and he is better as a Gyara counter than Electivire :)
Weakness: Ghost, covered by Blissey
Dark, covered by Scizor
Anywho, thats my team, sorry for being brief, but as I said I'm kinda new to this whole thing. Let me know what you think :)
Anyway, on with the Team.






The general gist of the team is to have swampert set up SR, then have my powerhouses like Scizor and Machamp tear things apart, and have Salamence and Gengar come in to revenge kill when necessary.

Swampert @Leftovers
EVs: HP 240/ Atk 58/ Def 212
Impish Nature
Ability: Torrent
-Avalanche
-Earthquake
-Roar
-Stealth Rocks
I've always had problems choosing a lead, I tried Bronzong, Ninjask, Skarmory and none of them worked for me. Swampert just had exactly what I wanted, he's bulky enough to take a few hits, he has SR which is an absolute must for leads IMO, and he has Roar, which tosses the opponent around a bit, either to find someone weak to Ice or Ground, in which case I use Avalanche/Earthquake and then carry on or to reveal some of their pokemon and let me plan ahead, after which I switch out to one of my other pokemon, using Swampert from then on as a switch in wall.
Weakness: Grass, covered by Scizor, Gengar, Salamence

Blissey @Leftovers
EVs: HP 148/ Def 252/ SAtk 108
Bold Nature
Ability: Natural Cure
-Aromatherapy
-Ice Beam
-Seismic Toss
-Softboiled
Blissey is all round awesome for switching in against sweepers, when they think they'll have an easy go of it and suddenly seismic toss is doing more damage than their best offensive move. Aromatherapy takes care of all status effects flying around, Ice Beam is for anything resistant to seismic toss and of course softboiled keeps her healthy.
Weakness: fighting, covered by Gengar

Scizor @Leftovers
EVs: HP 200/ Atk 252/ Spd 56
Adamant Nature
Ability: Technician
-Bullet Punch
-Superpower
-Roost
-Swords Dance
Scizor is a good bulky attacker, but not amazingly fast. Against most opponents this is irrelevent thanks to Bullet punch for letting him go first. I set up with SD to turn him into the kind of sweeper that goes through whole teams. Finally, in case he gets walled by something resistant to steel and I can't switch out effectively, I gave him brick break. Roost keeps him alive after a SD or 2, and after a hit from whichever pokemon is resistant to steel.
Weakness: Fire, covered by Swampert, Salamence

Gengar @Life Orb
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Focus Blast
-Hidden Power (Fire)
My team's Glass Hammer. The ultimate revenge killer. After he has come in a hit something very hard very fast, I either leave him to whatever is next, hoping they don't expect the Life Orb over a Choice item, or switch to Blissey.
Weakness: Ghost, covered by Blissey
Dark, covered by Scizor
Psychic, covered by Scizor

Salamence @Life Orb
EVs: 232 Atk / 26 SAtk / 252 Spd
Naughty Nature
-Outrage
-Earthquake
-Fire Blast
-Dragon Dance
Salamence is another fast killer, but with Outrage he is more general than Gengar, being about toscare anything except steel pretty much. I have chosen Dragon Dance over Aqua Tail, because i am happy Mence's ability to pull it off with this set up (any comments on that would be appreciated)
Weakness: Ice, covered by Scizor
Dragon, covered by Scizor
Rock, covered by Swampert

Rotom-H @Leftovers
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Will-O-Wisp
And finally to round out the lot, Rotom-H. I really think he will be good for the team. His typing rounds the rest off nicely, and he is better as a Gyara counter than Electivire :)
Weakness: Ghost, covered by Blissey
Dark, covered by Scizor
Anywho, thats my team, sorry for being brief, but as I said I'm kinda new to this whole thing. Let me know what you think :)
Alritey, after taking all your advice into consideration, I've come out with this updated version. It has worked well for me on Shoddy Battle so far.
Firstly, unchanged pokemon:
Swampert @Leftovers
EVs: HP 240/ Atk 58/ Def 212
Impish Nature
Ability: Torrent
-Avalanche
-Earthquake
-Roar
-Stealth Rocks
Swampert has been working great as my lead, as well as getting Rocks up almost without fail, the combination of avalanche and earthquake means he can hurt most common switch ins quite badly, particularly salamence and metagross. I haven't yet seen any need to alter his set up at all.
Salamence @Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Outrage
-Earthquake
-Fire Blast
-Dragon Dance
Salamence has also been a good solid member of my team for quite a while now. I briefly switched him for gyarados, but I found he didn't fulfill the same niche as Salamence did, so I kept him. He hasn't been performing amazingly as of late though, I just can't find a decent replacement. Any ideas would be welcome.
Altered pokemon.
Rotom-H @choice scarf
EVs: 252 hp/ 124 spA / 144 spe
Timid Nature
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Will-O-Wisp
I changed Rotom, as suggested, to a speedy Scarf Attacker. I found it annoying that he was pretty much my only counter to other Rotom, and yet he was too slow to do any damage. Also, I found I generally switched him in and out like a Choice user anyway, wasting the freedom I had.
New Pokemon
Porygon2 @Leftovers
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
Ability: Trace
~ Thunderbolt
~ Ice Beam
~ Recover
~ Toxic
I replaced Blissey here with Porygon2. Trace makes this set what it is. Its a great counter to Gyara, Salamence and many others, and it can stall people out with Toxic and Recover. All around a good Bulky offensive pokemon.
Machamp @Leftovers
EVs: 252 HP / 128 Atk / 128 Spe
Adamant Nature
Ability: No Guard
~ Bulk Up
~ DynamicPunch
~ Stone Edge
~ Payback
Scizor was doing me no favours, and while I may still use CB version, I decided to give this Machamp set a try, and so far its been great, and I mean really great. Payback for ghosts and psychic, Stone Edge for fliers and of course Dynamicpunch for everyone else.
Starmie @Leftovers
EVs: 136 HP / 156 Def / 216 Spe
Timid Nature
-Surf
-Psychic
-Rapid Spin
-Recover
I took your advice on Starmie, but since I have Thunderbolt twice already, and I have no effective counter to enemy Manchamp, I opted for Psychic. Also I prefer Surf over Hydro Pump, the Accuracy makes up for the Power IMO. I also realised I needed a rapid spinner quite badly, so I added some bulk to her and made her a spinner.
Thats all, let me know what you think.
Firstly, unchanged pokemon:

Swampert @Leftovers
EVs: HP 240/ Atk 58/ Def 212
Impish Nature
Ability: Torrent
-Avalanche
-Earthquake
-Roar
-Stealth Rocks
Swampert has been working great as my lead, as well as getting Rocks up almost without fail, the combination of avalanche and earthquake means he can hurt most common switch ins quite badly, particularly salamence and metagross. I haven't yet seen any need to alter his set up at all.

Salamence @Life Orb
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
-Outrage
-Earthquake
-Fire Blast
-Dragon Dance
Salamence has also been a good solid member of my team for quite a while now. I briefly switched him for gyarados, but I found he didn't fulfill the same niche as Salamence did, so I kept him. He hasn't been performing amazingly as of late though, I just can't find a decent replacement. Any ideas would be welcome.
Altered pokemon.

Rotom-H @choice scarf
EVs: 252 hp/ 124 spA / 144 spe
Timid Nature
~ Thunderbolt
~ Shadow Ball
~ Overheat
~ Will-O-Wisp
I changed Rotom, as suggested, to a speedy Scarf Attacker. I found it annoying that he was pretty much my only counter to other Rotom, and yet he was too slow to do any damage. Also, I found I generally switched him in and out like a Choice user anyway, wasting the freedom I had.
New Pokemon

Porygon2 @Leftovers
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
Ability: Trace
~ Thunderbolt
~ Ice Beam
~ Recover
~ Toxic
I replaced Blissey here with Porygon2. Trace makes this set what it is. Its a great counter to Gyara, Salamence and many others, and it can stall people out with Toxic and Recover. All around a good Bulky offensive pokemon.

Machamp @Leftovers
EVs: 252 HP / 128 Atk / 128 Spe
Adamant Nature
Ability: No Guard
~ Bulk Up
~ DynamicPunch
~ Stone Edge
~ Payback
Scizor was doing me no favours, and while I may still use CB version, I decided to give this Machamp set a try, and so far its been great, and I mean really great. Payback for ghosts and psychic, Stone Edge for fliers and of course Dynamicpunch for everyone else.

Starmie @Leftovers
EVs: 136 HP / 156 Def / 216 Spe
Timid Nature
-Surf
-Psychic
-Rapid Spin
-Recover
I took your advice on Starmie, but since I have Thunderbolt twice already, and I have no effective counter to enemy Manchamp, I opted for Psychic. Also I prefer Surf over Hydro Pump, the Accuracy makes up for the Power IMO. I also realised I needed a rapid spinner quite badly, so I added some bulk to her and made her a spinner.
Thats all, let me know what you think.