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My Little Bodom

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"Break, kill, destroy, murder, bodom. Caress and Slay with a razor of blood." and "Friendship is magic". The soothing words of Bodom and the motivational words of ponies that inspired this team. I wanted to base a team around Starmie + Volcarona. First I tried sun, but in order to win the weather wars and defend against threats, most of the team was just defensive pivots and things like dugtrio. Neither Volcarona nor Starmie likes the sand. Then I ran until a hurricane Volcarona on PO and it clicked. Rain by nature is powerful but very weak to certain threats. Some rain teams get by just by being so powerful that it's ok to be weak to them. With some interesting mons to fill the gaps it can be very powerful even against things that usually checkmate it.

The Team

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Rainbow Slash!! (Politoed) (M) @ Choice Specs
Trait: Drizzle
EVs: 252 HP / 224 SAtk / 32 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song

Like Tyranitar but unlike Ninetales, Politoed can be pretty useful with the right set. Defensive team? Use scald protect toxic to piss everything off. Offense? Scarf and specs aren't deadweight at all. Mediocre scarfer imo, so it can put enough pressure to not be setup fodder by 2hkoing things like Venusaur and Latios(!) Water / ice for mandatory coverage on offensive toed, focus blast nails ferro, perish song should be on most politoed to limit baton ass and weak setup sweepers. In short, get rain up and provide enough offensive pressure to not be setup fodder all of the time.

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Every Time I Die :(! (Volcarona) (M) @ Leftovers
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Hidden Power [Water]

LOL it's fire, why on a rain team? so unviable. Yea, ok. Basically it beats most threats to rain like grass types and in turn uses rain to bypass its counters. It still loses to scarfers and Bliss but that's really it. The hurricane coverage obliterates Dragonite and Gyarados after SR and also serves nicely for checking CM Virizion. Modest 252 beats scarf Rotom by a point, which is really important since they can still damage me after a QD because of rain. I had fire blast for the longest time as it dispatches ferrothorn, but people never leave it in since it's important to conserve it against rain teams (or die to Starmie), so hp water makes it easier to break Latias / Heatran cores and does more damage to Terrakion and Gliscor. Looks really out of place, but it's funny that one of the moth's best habitat is the in rain. Not just sun!

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Bodom After Midnight! (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 16 Atk / 200 SDef / 56 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Seed Bomb
- Drain Punch

Breloom has always been so good on rain teams. It beats Ferrocent, and can check Rotom decently. The problem I had was that it wasn't bulky enough to consistently counter them, which made this team a lot less effective. After I found out about careful Breloom, it has been a much better anti-anti rain mon. Spore makes it so something is usually neutered, and bulk up lets me ease my way past Gliscor and other generic fighting counters. Spore stops a lot of slower checks. Toxic orb is excellent for the status immunity and stall / bliss breaking ability, while the careful nature and rain make it so lava plume Heatran is setup fodder. Drain punch + poison heal means I can regenerate health like a lizard regenerates its tails. Also breaks the fabled volt switch teams in conjunction with Volcarona. Mauled by special attackers but fortunately that is relatively easy to cover. Most of them are frail and can't switch in, meaning Breloom will outlast them.

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20% Violenter (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam / Recover
- Thunder
- Rapid Spin

A team with Volcarona needs a spinner. And it's an offensive rain team. … Starmie is a top notch sweeper, and even supporter. With 115 base speed it revenges key threats and sweeps lategame. The other team's water resists will be hard pressed to deal with specs toed and Starmie. Rapid spin lets me clear the field, hydro pump and thunder are complimented nicely by the rain. Steels like Jirachi and Scizor aren't counters and checks anymore. The only slash on the team is ice beam vs. recover. If stall is thriving, recover is the better option as Starmie can switch into Jellicent (without certain coverage moves of course), and make up for its bad bulk. Against offensive teams, recover is near useless and ice beam stops Nite after SR. Depends on what's popular. Ice beam is my overall choice if both are prevalent. 4 gens later and still OU.

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Hate Me :) (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder Wave
- Wish
- Stealth Rock

No steel type. No SR. No way of covering Breloom against special attackers. Well, Jirachi can do all of that. CM rachi would be cool, but it can't counter the stuff this thing does. Lati@s, Reuniclus, Mix dragons, ect. In the rain, Jirachi can even take on Dragonite that run extremespeed over EQ. SR is molti necessary for enemy Dragonite and Volcarona especially. This set has been around since the beginning of BW, so it's tried and tested. (It also stopped Deoxys from getting up more than 1 hazards most of the time!!!) Now thunder wave is more consistent with it gone. Probably the most generic mon on the team, but it does what it needs to do.

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R U Dead Yet?? (Dragonite) (M) @ Choice Scarf
Trait: Multiscale
EVs: 6 Atk / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hurricane
- Thunder
- Surf

The most unusual member. I needed a revenge killer and something to resist water so I could switch into Starmie and surprise KO it. Bonus points from benefitting from rain. I wanted Salamence here, but until moxie is usuable I'm staying with nite. Not going to lie, it leaves me very weak to DD haxorus and mence. Lum haxorus is probably the biggest threat to my team. Mence will help deal with that. With that said, I love this set. The surprise KOs it gets are incredibly, and most of the time I just lead with Nite and get free KOs. Thunder revenges Gyarados and Starmie, Hurricane takes care of Scrafty and Volcarona. Surf is filler but it can revenge CB Terrakion and Landorus, who are menacing if they get enough momentum going. Nite can really do it all.

Thanks for reading - Eggbert
 
Nice team. You may put a little too much faith in breloom that outside of his various substitute sets, he cannot take that much abuse. Other than Jirachi's excellent typing, you are also a tad weak on the Defensive side. In the rain, Breloom loses his most common weakness but his speed is still under par leaving him forced to switch out on a possible OHKO. once your oppenent realizes hes not a substitute set, they are no longer intimidated leaving a possible Vaporeon switch in. With Jirachi down, it would be very difficult to switch into flying attacks. Dragonite is good, very little can OHKO him outside of a stab blizzard (won't see much in OU anyways). I would definately go with a scarf on the toad rather than specs. I have found that the scarf-toad is excellent at late game sweeping and can OHKO most unresisters with H-pump even without the scarf.

On another note, you may want to try a BOLD quiver set on Volcarona as he is very hard to kill in one hit.
 
Hey,

Physical attackers like Terrakion and CS Landorus are really threatening to your team because you don't hold any good physical walls, and they have coverage that can OHKO a majority of your team, particularly RP LO variants of Terrakion. In addition, Rotom-w with Electric/Water coverage really hurts your team, since under rain, Hydro Pump does a lot of damage to even your resists, especially Breloom - who, I would presume, is particularly underwhelming as a wall when it comes to Rain v Rain. Something I have to fix the Terrak/Lando problem is using a CB Azumarill over Breloom. Coming off a Huge Power boosted Atk, Priority Aqua Jet can revenge Terrak and Lando in Rain, as well as serve as a makeshift counter to Blissey and Chansey, who are very annoying to non Rest or recovery Volc, as yours is. The 248 HP / 252 Atk /8 Spe variant should give you some bulk, with an Adamant nature and Aqua Jet | Superpower | Waterfall | Return. It forms a very good offensive combination with your Starmie with its primary slashes, and can help you win endgames when Volcorana is taken out. What you lose from this primarily is something to switch into Rotom-w, but I don’t see any opportunity for Rotom-w to come in bar Politoed locked in Ice Beam, which is an uncommon lock move. In general though, Scarf Dragonite should be enough of a surprise that a DM will KO it after some previous hazards damage. No recovery isn’t bad either, because Jirachi can Wish pass easily to Azumarill.

The main goal of the Azumarill > Breloom change is to help you deal with the same mons Breloom did, but from a more offensive and supportive standpoint, to help your Volcarona thrive in an environment without its counters. If you feel that the loss of an Electric-resist is too much, try running that same Breloom with more Atk EVs, probably taken out of speed, and replace Bulk Up with Mach Punch, which should give you some safety against Terrakion; and use Body Slam > Thunder Wave so you are insured against Landorus. Note that Azumarill is the better option here imo.

Jirachi should use a standard 252 hp / 252 spdef / 4 spe spread, since it doesn’t really need to reach any speed standards in rain. Put the 4 EVs you have on Dragonite in atk, and move them to spdef, since your nite doesn’t have any physical moves on it.

Overall cool team, gl mate
 
Hey dude cool team, that careful Breloom is awesome, I've used it to shut down plenty of Scrotom cores haha; though I have to ask, what are the 16 Atk EVs for?

So your team seems pretty weak to Double Dance Terrakion. Dragonite and Starmie can't revenge kill if he Rock Polishes and everyone else is falling if he Sword Dances. The best thing I can suggest is a standard CB Scizor, probably over Volcarona(or Dragonite). The set I would suggest:

Scizor @ Choice Band
Trait: Technician
EVs: 244 HP / 224 Atk / 12 Spe(Speed creepin')
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-Turn
- Superpower
- Quick Attack

Pretty standard set; can scout well(as Scizor does) and revenges Terrakion, Salamence and Volcarona easily. Quick Attack over Pursuit is so Scizor can revenge Gyarados and Volcarona easier. It also checks CM Virizion and Starmie.

Next I would suggest a different set for Dragonite, the unfortunate thing is a Choice Scarfer weak to SR(even with Rapid Spinner) usually doesn't end well. Dragonite's standard rain abuse tank set could fit really well on this team. The set I would suggest is:

Dragonite (F) @ Leftovers
Trait: Multiscale
EVs: 224 Hp / 252 SAtk / 32 Spe
Quiet Nature (+SAtk, -Spe)
- Hurricane
- Thunder
- Brick Break
- Roost

Makes a great tank and mixed attacker in the rain, taking out even Tyranitar.

Lastly as you've lost your Choice Scarf Revenger I would also suggest running Choice Scarf over Choice Specs on Politoed. I think this would help even more against Terrakions and Landorus'. Plus CS toed can straight pull off late game sweeps(which is awesome).

Hope you try some of these out, Good Luck!
 
This is unusual suggestion, but since you are using a scarf Politoed as a revenge killer and have a Starmie, I am going to suggest Choice Specs Magnezone over Choice Scarf D-Nite (for now).

http://www.smogon.com/forums/showthread.php?t=3458744

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

The steel types that would otherwise give your Volcarona and Starmie troble will be no more! The power of specs zone with Thunder is awesome. To put it in perpective, it has a good chance to 2HKO and can 3HKO specially defensive Jirachi. Ferrothornis 2HKO'ed even in the rain by Hidden Power Fire.

Magnezone gives at least a decent switch in to Dragon type attacks. Flash Cannon can wreck all dragons and volt switch will give you a chance to bring in stuff for free while still doing a great deal of damage.

It doesn't give you a water resist, but it definitely let's you hit really hard.
 
First off, thanks for the rates everyone, solid suggestions!

Nice team. You may put a little too much faith in breloom that outside of his various substitute sets, he cannot take that much abuse. Other than Jirachi's excellent typing, you are also a tad weak on the Defensive side. In the rain, Breloom loses his most common weakness but his speed is still under par leaving him forced to switch out on a possible OHKO. once your oppenent realizes hes not a substitute set, they are no longer intimidated leaving a possible Vaporeon switch in. With Jirachi down, it would be very difficult to switch into flying attacks. Dragonite is good, very little can OHKO him outside of a stab blizzard (won't see much in OU anyways). I would definately go with a scarf on the toad rather than specs. I have found that the scarf-toad is excellent at late game sweeping and can OHKO most unresisters with H-pump even without the scarf.

On another note, you may want to try a BOLD quiver set on Volcarona as he is very hard to kill in one hit.

Even without sub, Breloom still pressures my opponent with spore. It's unlikely that they would leave something like Jellicent or Vaporeon in because if they fall then Volcarona will beat their team. Since I already have scarf nite, running scarf on Politoed won't do much that nite can't. Maybe if I ran something else on nite? Politoed is a decent revenge killer, but falls to things like Volcarona, Gyarados, and Scrafty that nite can revenge. Bold Volcarona works best in the sun due to morning sun. I have run chesto rest but I prefer the extra coverage.

Hey,

Physical attackers like Terrakion and CS Landorus are really threatening to your team because you don't hold any good physical walls, and they have coverage that can OHKO a majority of your team, particularly RP LO variants of Terrakion. In addition, Rotom-w with Electric/Water coverage really hurts your team, since under rain, Hydro Pump does a lot of damage to even your resists, especially Breloom - who, I would presume, is particularly underwhelming as a wall when it comes to Rain v Rain. Something I have to fix the Terrak/Lando problem is using a CB Azumarill over Breloom. Coming off a Huge Power boosted Atk, Priority Aqua Jet can revenge Terrak and Lando in Rain, as well as serve as a makeshift counter to Blissey and Chansey, who are very annoying to non Rest or recovery Volc, as yours is. The 248 HP / 252 Atk /8 Spe variant should give you some bulk, with an Adamant nature and Aqua Jet | Superpower | Waterfall | Return. It forms a very good offensive combination with your Starmie with its primary slashes, and can help you win endgames when Volcorana is taken out. What you lose from this primarily is something to switch into Rotom-w, but I don’t see any opportunity for Rotom-w to come in bar Politoed locked in Ice Beam, which is an uncommon lock move. In general though, Scarf Dragonite should be enough of a surprise that a DM will KO it after some previous hazards damage. No recovery isn’t bad either, because Jirachi can Wish pass easily to Azumarill.

Jirachi should use a standard 252 hp / 252 spdef / 4 spe spread, since it doesn’t really need to reach any speed standards in rain. Put the 4 EVs you have on Dragonite in atk, and move them to spdef, since your nite doesn’t have any physical moves on it.

CB Terrakion can be deadly if it is brought in on Politoed or Volcarona, as then it will force me to risk a switch or sacrifice them. Landorus is alot less threatening as Breloom walls it all day. Specs Rotom is the worst to face as it can 2hko Breloom if it isn't too healthy, but with Dragonite and Breloom can usually handle it if I don't give it too many opportunities. Scarf rotom is too weak to break Breloom.

Azumarill would be nice for checking these threats, but it doesn't help me switch into them. My best bet against them is keeping up the pressure so they don't have time to pummel my team. I'll test Azumarill, probably be over Starmie. Breloom is too important regarding typing and that would give me 3 water types and keeps me from being killed by Jellicent and Rotom. Starmie checks the sand mons the same way except against RP Terrakion. The speed EVs are to beat NP celebi but I run a bit more than in than shown. I guess the spD would be more useful because they probably speed creep too and I have volc for that. I'll fix nite's too.

Hey dude cool team, that careful Breloom is awesome haha; though I have to ask, what are the 16 Atk EVs for?

So your team seems pretty weak to Double Dance Terrakion. Dragonite and Starmie can't revenge kill if he Rock Polishs and everyone else is falling if he Sword Dances. The best thing I can suggest is a standard CB Scizor, probably over Volcarona(or Dragonite). The set I would suggest:

Pretty standard set; can scout well(as Scizor does) and revenges Terrakion, Salamence and Volcarona easily. Quick Attack over Pursuit is so Scizor can revenge Gyarados and Volcarona easier. It also checks CM Virizion and Starmie.

Next I would suggest a different set for Dragonite, the unfortunate thing is a Choice Scarfer weak to SR(even with Rapid Spinner) usually doesn't end well. Dragonite's standard rain abuse tank set could fit really well on this team. The set I would suggest is:

Makes a great tank and mixed attacker in the rain, taking out even Tyranitar.

I would also suggest running Choice Scarf over Choice Specs on Politoed. I think this would help even more against Terrakion's and Landorus'. After losing Choice Scarf Dnite, CS Politoed might prove more useful. Plus CS toed can straight pull off late game sweeps(which is awesome).

Hope you try some of these out, Good Luck!

Hmm, I forget exact what they were. I ran alot of calcs for it, it might have done something against Rotom or Ferrothorn. RP terrakion can crush this team, but it doesn't set up easily at all. Worst case Jirachi or Breloom can check it if it has air balloon. SD is alot easier to handle since I can revenge it. Scizor would probably go over Jirachi since they cover similar threats. The only problem with Scizor is that it leaves me without a flying resist so Tornadus can OHKO everything with hurricane. I guess it might work over Volcarona since they both check grass types in the rain. I am a fan of rain mixnite, I'll see if the team is more effective with toed as a scarfer. Nite can handle volc and I might have to run hp electric or something for gyara though. Stuff to test!

This is unusual suggestion, but since you are using a scarf Politoed as a revenge killer and have a Starmie, I am going to suggest Choice Specs Magnezone over Choice Scarf D-Nite (for now).

http://www.smogon.com/forums/showthread.php?t=3458744

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch

The steel types that would otherwise give your Volcarona and Starmie troble will be no more! The power of specs zone with Thunder is awesome. To put it in perpective, it has a good chance to 2HKO and can 3HKO specially defensive Jirachi. Ferrothornis 2HKO'ed even in the rain by Hidden Power Fire.

Magnezone gives at least a decent switch in to Dragon type attacks. Flash Cannon can wreck all dragons and volt switch will give you a chance to bring in stuff for free while still doing a great deal of damage.

It doesn't give you a water resist, but it definitely let's you hit really hard.

Magnezone looks promising for eliminating Ferrothorn so Starmie can sweep, but I'll have to see what else it can do. I'll probably have to run it over Jirachi and then run Scizor over Volcarona. It's difficult to see what the team will be like in theory from these changes, so another thing to test.
 
Why run ScarfNite when Scarf Latios has every move on Dragonite's set, save for Hurricane, which you can replace with Trick or Psyshock? Scarf Latios beats DD Haxorus at +1, Adamant DDNite at +2, outspeeds and OHKOes Scarf Terrakion and Landorus, and can screw over Chansey, Volcarona, and Scrafty with Trick. All of this, with a base Special Attack stat that's 30 points higher. It trades away Multiscale and an SR weakness for a Pursuit weakness and an arguably better defensive typing.

Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Draco Meteor
- Trick/Psyshock
- Thunder
- Surf

Also, love the theme.
 
If I calculated it right, Latios ohkos 252 HP volc after SR with psyshock, but falls short against the bold ones. It's worth a shot though since I will be swept by haxorus alot more than Volcarona. Trick is a plus (probably try DM / psyshock / surf / trick) and no SR weak helps. Thanks for the rate!
 
@Hawkstar: those are all very valid points but if he were to run Latios, CB Haxorus would really mess him up badly with Earthquake (thanks to Mold Breaker). Breloom, his only resist, can really not feasibly endure those assaults for long, especially if his toxic orb hasn't activated.

Alright in any case the biggest threat to this team, in my opinion, is Double Dance Terrakion (really just rock polish terrakion @ life orb). Starmie can't revenge it and neither can Dragonite (or Latios!) after rocks. Obviously he's a hard pokemon to stop for everybody, but for an offensive team like this he can very easily get out of control very quickly.

Without messing up your synergy too much, I think you could change some sets around to patch up these threats. Even if you can't use Moxie on sim play, it seems that good ol' Sally could do Dragonite's job just fine with Outrage / Aqua Tail / Earthquake / Dragon Claw. You get the speed jump on Haxorus and tie with opposing Salamence, while Intimidate can cushion the blows for the rest of your team (especially if you switch into an EQ). It can revenge all of the same threats that Dragonite could, and tbh I always thought that rain dragonite and rain volcarona were a little redundant together. The decrease in special bulk is considerable, but I think Jirachi and Toed afford you plenty in that department.

This is also something of a weaker option, but you could consider running Mach Punch and some more attack EVs on your Breloom. I'm personally a fan of the SD set, but you lose considerable bulk and I think thats unwise. Mach Punch is potentially useful, however, for nabbing runaway Terrakion and breaking sashes against Alakazam or things like that. At the same time, if Breloom plays an important part in team synergy for you, I wouldn't recommend lessening his bulk any.

Just some food for thought, solid squad, I hope this helps!
 
why is no one nicknamed HATEBREEDER

This team is really cool, the synergy is excellent, and it's good to see SpD Breloom getting some love. However, there are two offensive threats that are pretty much instant death: the first is SD Lucario, who sets up against Politoed locked into Ice Beam and if Dragonite's Multiscale isn't intact, you'll be swept by +2 Close Combats / ExtremeSpeeds. Also, Haxorus shrugs off Jirachi's paralysis attempts with Lum Berry as it sets up a DD and then cleaves through your team, since it outruns your revenge killer.

For this reason, I suggest using Scarf Salamence over Dragonite. They're practically identical, but Mence has a few advantages that help your team out alot. You gain Intimidate, which will let you check Luke; if you're not healthy enough to do so, you'll cut his attack so one of your other mons can take a hit. Another advantage Mence has over D-nite is his base 100 speed stat; this lets him outrun and check even the fastest +1 Haxorus.

Salamence @ Choice Scarf | Jolly | Intimidate | 128 HP / 252 Atk / 128 Spe
Dragon Claw | Earthquake | Aqua Tail | Outrage


The speed EVs outrun boosted Haxorus and the HP investment gives you some extra bulk which is always appreciated. You can bump the speed EVs up to 232 if you're worried about Jolly Hax lol. Anyways nice team, hope I helped and gl!
 
Creative team, Eggbert! I particularly love the Volcarona and Bulk Up Breloom duo :d. Specially-defensive Jirachi is a nice choice that usually doesn't make it on Rain teams, because people opt for SubCM Jirachi or Ferrothorn.

I really like BKC's suggestion of Scarf Salamence. For one, it provides some really nice offense against Sun teams, which can really cripple your weather-dependent team if you lose the weather war. Plus, it provides some nice defensive utility via Intimidate.

I have to argue that you would be better off with max Speed on Salamence, though, because Volcarona under the Sun can devastate this team otherwise.

I may also suggest making your Politoed a non-choiced variant, because being stuck into a wrong move can result in dangerous mons like Gyarados, Cloyster, Gorebyss, and CMSubJirachi (w/ Psyshock) to set up on you, and a team like yours that sacrificed defensive coverage over offensive pressure cannot afford that. Personally, I'll go specially-defensive so that you have better coverage against Jirachi, who can easily come in on your Jirachi and start setting up.

Politoed @ Leftovers | Drizzle
Scald | Toxic | Perish Song | Protect / Ice Beam
Calm | 252 HP / 4 SpA / 252 SDef


It has enough bulk to have a chance in surviving 2 +1 Thunder from 4 SpA Jirachi, and takes an opposing Starmie's Thunder for 62% max. Combined with Jirachi's Wish it should stay around for awhile to take Rain-boosted Water hits that are too strong for Jirachi or Breloom (ie Specs Rotom-W)

Another thing you may want to try is Thunder over Thunder Wave so that Jirachi can actually dispatch Starmie that plagues your team, and it prevents Steel and Water Types, notably Skarmory, Rotom-W, Jellicent, Politoed, and Tentacruel from hard-walling your Jirachi. It makes Jirachi more weather-dependent, which may affect its performance when facing a Sun team, but otherwise, it's pretty much superior to T-Wave, making Jirachi an actual offensive threat to the opponent. Even with a Careful Nature, Thunder still packs a punch.

Thanks for sharing, Eggbert!
 
Alright in any case the biggest threat to this team, in my opinion, is Double Dance Terrakion (really just rock polish terrakion @ life orb). Starmie can't revenge it and neither can Dragonite (or Latios!) after rocks. Obviously he's a hard pokemon to stop for everybody, but for an offensive team like this he can very easily get out of control very quickly.

Without messing up your synergy too much, I think you could change some sets around to patch up these threats. Even if you can't use Moxie on sim play, it seems that good ol' Sally could do Dragonite's job just fine with Outrage / Aqua Tail / Earthquake / Dragon Claw. You get the speed jump on Haxorus and tie with opposing Salamence, while Intimidate can cushion the blows for the rest of your team (especially if you switch into an EQ). It can revenge all of the same threats that Dragonite could, and tbh I always thought that rain dragonite and rain volcarona were a little redundant together. The decrease in special bulk is considerable, but I think Jirachi and Toed afford you plenty in that department.

This is also something of a weaker option, but you could consider running Mach Punch and some more attack EVs on your Breloom. I'm personally a fan of the SD set, but you lose considerable bulk and I think thats unwise. Mach Punch is potentially useful, however, for nabbing runaway Terrakion and breaking sashes against Alakazam or things like that. At the same time, if Breloom plays an important part in team synergy for you, I wouldn't recommend lessening his bulk any.

Just some food for thought, solid squad, I hope this helps!

RP Terrakion is deadly for this team if it has LO. Most of the time I just keep it from setting up and since it can't get 2 turns rachi can check it if it just has a speed boost. It is really bad news, luckily most are choiced. I did consider using SD breloom at one point, but as you pointed out if I lose the bulk I lose my best way of beating Rotom. Careful doesn't work with SD since SD needs adamant otherwise mach punch is just really weak.

I will definitely be giving mence a go for its base speed advantage-haxorus makes games a little to scary then I'd like. Thanks for the rate!

Like the team but it really needs a good defensive pokemon. (Cant get over that politoad pic haha)

Yup it's a pretty cool politoed. Rachi and breloom are pretty defensive. With team's like this you need to make sure that nothing can set up that you can't handle reliably, only haxorus and terrakion can do this.

why is no one nicknamed HATEBREEDER

This team is really cool, the synergy is excellent, and it's good to see SpD Breloom getting some love. However, there are two offensive threats that are pretty much instant death: the first is SD Lucario, who sets up against Politoed locked into Ice Beam and if Dragonite's Multiscale isn't intact, you'll be swept by +2 Close Combats / ExtremeSpeeds. Also, Haxorus shrugs off Jirachi's paralysis attempts with Lum Berry as it sets up a DD and then cleaves through your team, since it outruns your revenge killer.

For this reason, I suggest using Scarf Salamence over Dragonite. They're practically identical, but Mence has a few advantages that help your team out alot. You gain Intimidate, which will let you check Luke; if you're not healthy enough to do so, you'll cut his attack so one of your other mons can take a hit. Another advantage Mence has over D-nite is his base 100 speed stat; this lets him outrun and check even the fastest +1 Haxorus.

Salamence @ Choice Scarf | Jolly | Intimidate | 128 HP / 252 Atk / 128 Spe
Dragon Claw | Earthquake | Aqua Tail | Outrage

The speed EVs outrun boosted Haxorus and the HP investment gives you some extra bulk which is always appreciated. You can bump the speed EVs up to 232 if you're worried about Jolly Hax lol. Anyways nice team, hope I helped and gl!

Some of the songs are sung in english (the one's i've listed, beach terror, no commands, ect) but I can't make heads or tails of hatebreeda.

I can see how luke is a problem, but it doesn't set up easily. Worst case I usually just surprise KO them with nite since they will usually go for the ice punch. Yea mence is a good scarfer to test since it beats Haxorus and most Volcarona. I'll probably look into the EV spread a bit more regarding bench marks or just max the thing. thanks for the rate hatebreeder!

Creative team, Eggbert! I particularly love the Volcarona and Bulk Up Breloom duo :d. Specially-defensive Jirachi is a nice choice that usually doesn't make it on Rain teams, because people opt for SubCM Jirachi or Ferrothorn.

I really like BKC's suggestion of Scarf Salamence. For one, it provides some really nice offense against Sun teams, which can really cripple your weather-dependent team if you lose the weather war. Plus, it provides some nice defensive utility via Intimidate.

I have to argue that you would be better off with max Speed on Salamence, though, because Volcarona under the Sun can devastate this team otherwise.

I may also suggest making your Politoed a non-choiced variant, because being stuck into a wrong move can result in dangerous mons like Gyarados, Cloyster, Gorebyss, and CMSubJirachi (w/ Psyshock) to set up on you, and a team like yours that sacrificed defensive coverage over offensive pressure cannot afford that. Personally, I'll go specially-defensive so that you have better coverage against Jirachi, who can easily come in on your Jirachi and start setting up.

Politoed @ Leftovers | Drizzle
Scald | Toxic | Perish Song | Protect / Ice Beam
Calm | 252 HP / 4 SpA / 252 SDef

It has enough bulk to have a chance in surviving 2 +1 Thunder from 4 SpA Jirachi, and takes an opposing Starmie's Thunder for 62% max. Combined with Jirachi's Wish it should stay around for awhile to take Rain-boosted Water hits that are too strong for Jirachi or Breloom (ie Specs Rotom-W)

Another thing you may want to try is Thunder over Thunder Wave so that Jirachi can actually dispatch Starmie that plagues your team, and it prevents Steel and Water Types, notably Skarmory, Rotom-W, Jellicent, Politoed, and Tentacruel from hard-walling your Jirachi. It makes Jirachi more weather-dependent, which may affect its performance when facing a Sun team, but otherwise, it's pretty much superior to T-Wave, making Jirachi an actual offensive threat to the opponent. Even with a Careful Nature, Thunder still packs a punch.

I will be trying Scarf mence for sure. Most volcarona on sun are bold but I will see if mence's extra bulk will help it (mainly against things like Luke and volt switches). Politoed seems interesting. Not sure about calm vs. bold, but bold might let me check RP terrakion. It is still set up on by few few things due to perish protect and gives me some insurance against cloyster. The main reason I run thunderwave on Jirachi is reliability. I don't like risking the 60% against things like latios and dragonite that can murder me. However I have not been using t-wave at all lately because it is just so expected and also because of Breloom. Thunder does sound cool for checking Starmie. Thanks for the rate!

Drain punch works with poison heal on PO so I'm ok with it.
 
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