My main Gen 6 team

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Salamence (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Claw
- Earthquake
- Thunder Fang
- Rock Slide

My physical sweeper. The first two are fairly standard. I added Thunder Fang to get better water coverage, and Rock Slide for better Fire coverage. Does a good job of hitting what Charizard Y cannot.

Crobat (M) @ Focus Sash
Ability: Infiltrator
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Defog
- Hypnosis
- U-turn
- Roost

My dedicated defogger. Hypnosis takes advantage of the evasion drop from Defog, and U-turn brings momentum back to my team.

Charizard (M) @ Charizardite Y
Ability: Blaze
EVs: 252 Spd / 252 SAtk
Timid Nature
- Fire Blast
- SolarBeam
- Focus Blast
- Flame Charge

My Nuke/Special sweeper. Fire Blast/SolarBeam/Focus Blast deal with most sets. Flame Charge doubles as a boosting move and as a more accurate STAB alternative for when Zard Y hits something with a Sash or Sturdy

Espeon (M) @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 208 Def / 48 SDef
Calm Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Morning Sun
- Psyshock

Espeon's main role is to keep status affecting moves away and set up screens. I opted for a slower, more defensive EV spread here because I am using Morning Sun to recover health, which sometimes gets a boost from Drought.

Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Serious Nature
- Hidden Power [Fighting]
- Shadow Ball
- Flash Cannon
- King's Shield

I can't really think of a particular role Aegislash fills for me as much as it acts as a multi-purpose Sp. Tank. HP Fight is for those few things that Flash Cannon and Shadow Ball don't deal with. I went for the more Sp. Atk oriented version because I have Salamence, Crobat, and Ferrothorn who are all more physically based. It's also less expected

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip

Ferrothorn is really meant to wall the things that give Charizard Y trouble, in addition to sucking health away slowly but surely. I've gone with Power Whip for the purpose of Grass coverage, but I'm not really sure if Gyro Ball is abetter option. I tried Thunder Wave, but I wasn't a fan of the unpredictability of the paralysis. The speed drop was nice, but my team didn't really need it.

What gives me a lot of trouble is Talonflame, Goodra, and Mega Kangaskhan. I have around a 1500 in Showdown with this team
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the bad man
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sorry, I'm going to lock this thread because you need to have three lines of descriptions for all of your Pokemon. Explain your Pokemon's roles on the team, their synergy with other Pokemon, etc.. PM me your updated descriptions and I'll unlock your thread.
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