Well, first of all, I think it's better warn you that I'm using the google translator to write this, and I know nothing about Bulky, etc., so do not judge me ..
I tried my best to explain everything about my team here, it was not very clear, sorry!
And re-telling, I'm using google translator, then probably you have grotesque errors in the middle of sentences ..
Donphan
@ Leftovers
Ev's : 252 Hp/ 252 Atk/ 4 Def
Adamant Nature
Sturdy Ablity
Attacks : Rapid Spin/ Stealth Rock / Rock Slide / Earthquake
Iv's : 0 Speed
Well, this Donphan, serves more to attack than to put / remove the Stealth Rock, since it (at least for me) the trainers don't were using this attack. The Ev's I decided put on HP and Attack him endure more damage and give more damage on opponents.
Alakazam
@ Life Orb
Ev's : 252 SpA/ 252 Spe/ 4 SpD
Modest Nature
Magic Guard Ability
Attacks : Shadow Ball / Psyshock / Dazzling Gleam/ Energy Ball
Iv's : 0 Atk
With this Alakazam , I decided to leave the Life Orb instead of Focus Sash because he could be very useful, along with their ability. Attacks that I left him, are to reduce the'' fear'' by some Pokemon that could be a problem for him, for example, Tyranitar.
Azumarill
@ Sitrus Berry
Ev's : 252 HP/ 252 Atk/ 4 Spe
Adamant Nature
Huge Power Ability
Attacks : Aqua Jet / Waterfall / Belly Drum / Play Rough
Iv's : 0 SpA
In this Small Easter Egg, I decided to put the IVs for the attack, and the points to HP, it will serve to not have to use its Sitrus Berry, on Belly Drum turn. the attacks are'' standards'' the Azumarill, then, I did not see what to change.
Gengar
@ Focus Sash
Ev's : 252 SpA / 252 Spe / 4 Spd
Timid Nature
Levitate Ability
Attacks : Destiny Bond / Shadow Ball / Dark Pulse / Sludge Bomb
Iv's : 0 Atk
Now this little Casper, I found very interesting is the combination of Focus Sash + Destiny Bond + the Gengar speed. The attacks once again, are the basic of a Gengar, and I think it can't be Better!
Ferrothron
@ Rocky Helmet
Ev's 252 HP/ 252 Def / 4 SpD
Relaxed Nature
Iron Barbs Ability
Attacks : Leech Seed / Gyro Ball / Power Whip / Protect
Iv's : 0 Spe
In this'' trap'' the IVs were distributed so that it more damage on a Mega Charizard X Flare Blitz, Despite being 1 Hit KO Ferrothorn, the Mega lose much of a good HP. Attacks were made to leave him because he'' invincible'' continue regenerating your HP, and attacking his opponent.
Mega Charizard X
@ Charizardite X
Ev's : 252 Atk / 252 Spe / 4 Def
Jolly Nature
Blaze / Tough Claws Ability
Attacks : Dragon Dance / Dragon Claw / Fire Punch / Earthquake
Iv's : 0 SpA
Finally, the Great Charizard! As he and the Mega Evolution X, I decided to focus on the Evs Status that Affects the Dragon Dance, and the earthquake and focused to Kill the Rock Types, all who come in front of the ground types, I'm sure the Dragon Claw make his job!
See Ya Later!
I tried my best to explain everything about my team here, it was not very clear, sorry!
And re-telling, I'm using google translator, then probably you have grotesque errors in the middle of sentences ..
Donphan
@ Leftovers
Ev's : 252 Hp/ 252 Atk/ 4 Def
Adamant Nature
Sturdy Ablity
Attacks : Rapid Spin/ Stealth Rock / Rock Slide / Earthquake
Iv's : 0 Speed
Well, this Donphan, serves more to attack than to put / remove the Stealth Rock, since it (at least for me) the trainers don't were using this attack. The Ev's I decided put on HP and Attack him endure more damage and give more damage on opponents.
Alakazam
@ Life Orb
Ev's : 252 SpA/ 252 Spe/ 4 SpD
Modest Nature
Magic Guard Ability
Attacks : Shadow Ball / Psyshock / Dazzling Gleam/ Energy Ball
Iv's : 0 Atk
With this Alakazam , I decided to leave the Life Orb instead of Focus Sash because he could be very useful, along with their ability. Attacks that I left him, are to reduce the'' fear'' by some Pokemon that could be a problem for him, for example, Tyranitar.
Azumarill
@ Sitrus Berry
Ev's : 252 HP/ 252 Atk/ 4 Spe
Adamant Nature
Huge Power Ability
Attacks : Aqua Jet / Waterfall / Belly Drum / Play Rough
Iv's : 0 SpA
In this Small Easter Egg, I decided to put the IVs for the attack, and the points to HP, it will serve to not have to use its Sitrus Berry, on Belly Drum turn. the attacks are'' standards'' the Azumarill, then, I did not see what to change.
Gengar
@ Focus Sash
Ev's : 252 SpA / 252 Spe / 4 Spd
Timid Nature
Levitate Ability
Attacks : Destiny Bond / Shadow Ball / Dark Pulse / Sludge Bomb
Iv's : 0 Atk
Now this little Casper, I found very interesting is the combination of Focus Sash + Destiny Bond + the Gengar speed. The attacks once again, are the basic of a Gengar, and I think it can't be Better!
Ferrothron
@ Rocky Helmet
Ev's 252 HP/ 252 Def / 4 SpD
Relaxed Nature
Iron Barbs Ability
Attacks : Leech Seed / Gyro Ball / Power Whip / Protect
Iv's : 0 Spe
In this'' trap'' the IVs were distributed so that it more damage on a Mega Charizard X Flare Blitz, Despite being 1 Hit KO Ferrothorn, the Mega lose much of a good HP. Attacks were made to leave him because he'' invincible'' continue regenerating your HP, and attacking his opponent.
Mega Charizard X
@ Charizardite X
Ev's : 252 Atk / 252 Spe / 4 Def
Jolly Nature
Blaze / Tough Claws Ability
Attacks : Dragon Dance / Dragon Claw / Fire Punch / Earthquake
Iv's : 0 SpA
Finally, the Great Charizard! As he and the Mega Evolution X, I decided to focus on the Evs Status that Affects the Dragon Dance, and the earthquake and focused to Kill the Rock Types, all who come in front of the ground types, I'm sure the Dragon Claw make his job!
See Ya Later!