Same as the last team I posted, this team is pretty consistent as far as winning battles is concerned.
Although it isn't the best team I've made, it's still a fairly good one.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Thunder Wave
I only ever lead with Aggron if my opponent doesn't have any pokemon that could potentially set-up on me and sweep my team or Baton Pass into something that could (Looking at you Ninjask). I don't like to reveal that Aggron is my mega straight away, as I am able to play around anything my opponent might want to do as counters to potential Mega Pokémon, either way this is just a standard Mega Aggron set, so nothing special.
Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Hidden Power [Grass]
- Overheat
- Trick
My optional lead, Rotom-Heat. Again, a standard set. If my opponent has something that set's up, I like to start off with this, I can go for a Specs Volt Switch, do some good damage and get out of there to go into something to finish the job if it hasn't already been finished. Alternatively, I bring this in on a physical attacker and Trick my Specs onto them as they would gain no advantage from them, if anything they would be at a disadvantage if, for example, they were an Expert Belt Arcanine.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Aromatherapy
- Moonblast
- Toxic
- Wish
My Special wall, Florges. I have considered running Protect over Toxic, but by using toxic on a crucial Pokémon on their team, they then have to Heal Bell/Aromatherapy to get rid of it, effectively using up a turn which gives me more momentum in the battle. This is a bit of a recurring theme with this team, but again it's a standard set, also the Dragon/Dark/Fighting coverage is great considering I have no other covers for those types.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spikes
- Spiky Shield
- Hammer Arm
Chesnaught is kind of "just there" to fill up my core. Physically defensive set. I run Bulletproof instead of Overgrow as I have no Grass type moves to take advantage of it (plus I like the Sludge Bomb immunity). If anyone has a better Pokémon or set for this thing then I would be more than happy to change it.
Absol @ Scope Lens
Ability: Super Luck
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Night Slash
- Psycho Cut
- Superpower
- Sucker Punch
Before I say anything, all credit goes to Blame Truth for this set. The combination of Super Luck, Scope Lens and the high Crit Hit ratio of both Night Slash and Psycho Cut, you are Guaranteed to get a crit with them, the others just have a high chance. This is the perfect set against Pokémon that like to set-up their defense. This became apparent to me after I ran into a Snorlax spamming Curse, and because Crit Hits ignore stat changes, Snorlax went down as if it never even had Curse.
Seaking @ Life Orb
Ability: Lightningrod
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Surf
- Blizzard
- Hidden Power [Electric]
- Signal Beam
My "sweeper". With this i am able to bait the T-bolt or Volt Switch from a Jolteon or Rotom and get +1 on my Special Attack. I am fully aware of Seaking's Sub-par Special Attack stat, but I wanted to use a set that took full advantage of Lightningrod. So this is what I came up with, because it's defenses aren't that good either, I run Surf over Hydro Pump because Hydro Pump seems to miss a lot, making it unreliable against strong opponents. The rest of the moves are just for coverage.
That's the team, if you could give me any replacements for Chesnaught then I would be grateful. Other than that, let me know what you think of the team and if there are any improvements that can be made.
Keep in mind that I built this team around Lightningrod Seaking, so I might not be so willing to change that.
Although it isn't the best team I've made, it's still a fairly good one.
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Heavy Slam
- Stealth Rock
- Earthquake
- Thunder Wave
I only ever lead with Aggron if my opponent doesn't have any pokemon that could potentially set-up on me and sweep my team or Baton Pass into something that could (Looking at you Ninjask). I don't like to reveal that Aggron is my mega straight away, as I am able to play around anything my opponent might want to do as counters to potential Mega Pokémon, either way this is just a standard Mega Aggron set, so nothing special.
Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Volt Switch
- Hidden Power [Grass]
- Overheat
- Trick
My optional lead, Rotom-Heat. Again, a standard set. If my opponent has something that set's up, I like to start off with this, I can go for a Specs Volt Switch, do some good damage and get out of there to go into something to finish the job if it hasn't already been finished. Alternatively, I bring this in on a physical attacker and Trick my Specs onto them as they would gain no advantage from them, if anything they would be at a disadvantage if, for example, they were an Expert Belt Arcanine.
Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Aromatherapy
- Moonblast
- Toxic
- Wish
My Special wall, Florges. I have considered running Protect over Toxic, but by using toxic on a crucial Pokémon on their team, they then have to Heal Bell/Aromatherapy to get rid of it, effectively using up a turn which gives me more momentum in the battle. This is a bit of a recurring theme with this team, but again it's a standard set, also the Dragon/Dark/Fighting coverage is great considering I have no other covers for those types.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Leech Seed
- Spikes
- Spiky Shield
- Hammer Arm
Chesnaught is kind of "just there" to fill up my core. Physically defensive set. I run Bulletproof instead of Overgrow as I have no Grass type moves to take advantage of it (plus I like the Sludge Bomb immunity). If anyone has a better Pokémon or set for this thing then I would be more than happy to change it.
Absol @ Scope Lens
Ability: Super Luck
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Night Slash
- Psycho Cut
- Superpower
- Sucker Punch
Before I say anything, all credit goes to Blame Truth for this set. The combination of Super Luck, Scope Lens and the high Crit Hit ratio of both Night Slash and Psycho Cut, you are Guaranteed to get a crit with them, the others just have a high chance. This is the perfect set against Pokémon that like to set-up their defense. This became apparent to me after I ran into a Snorlax spamming Curse, and because Crit Hits ignore stat changes, Snorlax went down as if it never even had Curse.
Seaking @ Life Orb
Ability: Lightningrod
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Surf
- Blizzard
- Hidden Power [Electric]
- Signal Beam
My "sweeper". With this i am able to bait the T-bolt or Volt Switch from a Jolteon or Rotom and get +1 on my Special Attack. I am fully aware of Seaking's Sub-par Special Attack stat, but I wanted to use a set that took full advantage of Lightningrod. So this is what I came up with, because it's defenses aren't that good either, I run Surf over Hydro Pump because Hydro Pump seems to miss a lot, making it unreliable against strong opponents. The rest of the moves are just for coverage.
That's the team, if you could give me any replacements for Chesnaught then I would be grateful. Other than that, let me know what you think of the team and if there are any improvements that can be made.
Keep in mind that I built this team around Lightningrod Seaking, so I might not be so willing to change that.