My offensive OU team!!

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Hey guys,
I've been changing my team around and this is the best I cant get it.
Out of 25 games, I've had 21 wins, 4 loss's.
I still want to get better (duh!)
So, please help!


Empoleon @ Focus sash
Ability: Torrent
Modest Nature
EVs: 162 HP/252 SpA/96 Spe
~ Hydro Pump
~ Aqua Jet
~ Stealth Rock
~ Grass Knot
Comments:
This is my (awesome) lead.
I seriously love this guy, he can 2HKO gross's with Hydro Pump,
2HKO Azelf with Hydro Pump then a aqua jet,
and many others. He can almost always get a stealth rock off.
He counters a load of the main leads used. (Azelf, Metagross, Heatran, Infernape. Ect.)
And he really helps as he's the main water type for my team.

Type coverage:
Fire, Ground, Rock, Water.


Scizor @ Choice Band
Ability: Technician
Nature: Adamant
EVs: 4 HP/252 Atk/252 Spe
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit
Comments:
This is my main Physical Attacker.
U-turn helps scout out moves, as well as dealing damage.
Bullet Punch really has some sweeping capability's,
with Technician, a base attack of 130, and choice band.

Type Coverage:
Dark, Grass, Psychic, Ground, Rock, Ice, Normal, Steel.


Infernape @ Life Orb
Ablility: Blaze
Naive Nature
64 Atk / 252 SpA / 192 Spe
~ Fire Blast
~ Close Combat
~ Grass Knot
~ Hidden Power Ice
Comments:
Infernape is my only fire type.
I needed a mixed attacker, so I went for the Specially Based MixApe.
He it's working very well with my team.
This is also the newest edition to my team. (replacing a Heatran)

Type Coverage:
Ground, Rock, Flying, Grass, Ice, Bug, Steel, Fire, Dark, Normal


Salamence @ Choice Scarf
Ability: Intimidate
Naughty Nature
252 Atk/80 SpA/176 Spe
~ Outrage
~ Earthquake
~ Fire Blast
~ Hydro Pump
Comments:
Choice Scarf Salamence is really useful.
His large over all atk and SpA stat's make him a good Mixed Attacker,
add that to a choice scarf, and you have a big threat.
He is my main revenge killer, with great coverage.

Type Coverage:
Dragon, Electric, Fire, Poison, Rock, Steel, Bug, Grass, Ice, Fire, Ground. (Wow that's a lot!)


Latias @ Choice Specs
Ability: Levitate
Timid nature
4 HP/252 SpA/252 Spe
~ Draco Meteor
~ Surf
~ Thunderbolt
~ Trick
Comments:
Just like Scizor, This my main Special attacker.
STAB Draco Meteor is Surprisingly powerful,
And thunderbolt always OHKO's Gyrados.

Type coverage:
Dragon, Fire, Ground, Rock, Flying, Water.


Celebi @ Life Orb
Ability: Natural Cure
Timid Nature
36 Def/252 Spe/220 Spe
~ U-turn
~ Leaf Storm
~ Psychic
~ Earth Power


Type Coverage:
Dark, Grass, Psychic, Ground, Rock, Water, Fighting, Poison, Electric, Fire, Steel. (Whoa!)


Changes in bold

OK, thanks for reading, and, pleease rate!
 
Problems:
DD Gyarados
SD Lucario

Solution:

The team at first glance seems to be very solid. Looking through though, I saw that the above two pokemon after just one boost wreak havoc on your team. DD Gyara with a movest of DD/Waterfall/Ice Fang/EQ can literally 6-0 you after one boost. Your best response to this is a Scarf Salamence, who has to rely on Outrage to have a chance to KO. SD Luke can 6-0 you as well, provided that SR is up (it usually is by late game). Then the standard set of SD/CC/ES/Crunch breezes through your team. Now to remedy both of these weaknesses, I suggest switching Breloom to a Defensive Celebi. You keep the general resists and synergy, while gaining a nice pokemon to take care of some big threats.

Good luck with the team, and I hope you try the suggestion!
 
A serious problem I see is Dragon Dance Gyarados, especially ones with Ice Fang. To solve this problem, I suggest you use Suicune.

Suicune@ Leftovers
Pressure
Bold nature (+Defense, -Attack)
252 HP/252 Defense/4 Sp. Attack

Calm Mind
Surf
HP Electric
Rest

This may look weird, but it is simply a Crocune without Sleep Talk. HP Electric is for Gyarados. Surf is STAB, and Rest cures status

Hope I helped, and Good Luck!
 
Thanks all!
I changed breloom for Celebi, so problem solved, eh, witness?
Will do perspex! Thanks both you!
 
If you want to use an offensive Celebi, why not try out this set:
Celebi @ Life Orb
Modest (+SpAtt/-Att)
Natural Cure
EVs: 110 HP / 220 SpAtk / 180 Spe
-Leaf Storm
-HP [Fire]
-U Turn
-Recover

EVs are for somewhat bulk as well, as a jump point (as HP Fire lowers SpAtk) and enough speed to outrun nuetral base 90s. This means any Adamant Lukes trying to set up are pummelled. The SpAtk EVs were enough to OHKO +1 CroCune after SR, which I find is great. This really deals with all bulky waters. Oh, and also Leafstorm hits a tad harder than MixMences Draco Meteor.
 

haunter

Banned deucer.
Your descriptions are really borderline, and you need to add a description for Celebi. Fix these problems or this thread will be locked under rule 3.
 
Just a quick thing.

If your Empoleon has a Focus Sash then why does it have HP evs? Change the item to Leftovers, Chople berry, or Shuca berry or make it 252/252/6
 

haunter

Banned deucer.
Ok, locking this under rule 3. If you expand your descriptions then send them to me via PM and I'll unlock your thread. If you don't know how a description is supposed to be, then take a look at this thread.
 
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