Okay, this is my second RMT, but this time it's an offensive team. I'm not any kind of proffesional player and this isn't any Top Rank Team. This is the team I currently use on Shoddy Battle ladder, and it has shown to be quite successful. The team isn't flawless however, so very piece of advice will be appreciated.
Oh, and I hope that you have heard the word "Constructive Criticism". I really don't want any comments such as "U Suck Dude" or "Noob". Even throught I do apprecite every "real" piece of advice, I think it's a bonus if you clearly mention what that is wrong with my team, how to change that and why.
At a glance:






As you can see, this is an offensive team made for crushing your opponents at all cost, that is basically what they do. These guys can easily break my opponents walls and strike with superior power to OHKO and 2HKO my opponents entrie team.
As you can see, I have no resistance to rock, but only one weakness to it. I have three ground weaknesses to Ground, but also two Immunes, so it isn't really a problem. I have one resistance to water, but otherwise I have at least two Resistances to every type, three to most of the types.
In Depth:
Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/252 Atk/240 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Will-o-wisp
- Hypnosis
This is my lead. Gengar has it's Pros and Cons as a lead. This set in particular doesn't carry Stealth Rock, witch makes it harder for an offensive team like this to OHKO pokemon in general. However, a Pro is that it is offensive and will usually kill one pokémon and put one into sleep before dying. The basic strategy for this Gengar (I beleave it's name is "The Double Status" or something) is to start out by using hypnosis to put your opponent to sleep, and then Burn the Switch in. This is good mainly because it usually prevents an early setup of Stealth Rock, but also because burn is permanent, and usual switch-ins like Tyranitar are really hurted. Against Azelf leads, I usually start by attacking.
The item choice was pretty easy, as Wide Lens increases the hit rate of hypnosis, usually letting me hit the first time.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Brave nature (+Atk, -Spd)
- Substitute
- Dark Pulse
- Focus Punch
- Ice Beam
Normal Tyraniboah. As three of my pokemon are special attackers, a very important thing is to kill opponents Blisseys. That is what this one mainly is for. At first, I thought this guy would suck because of Tyranitars below average SAtk, but this one has been really good so far.
Basically; Switch in on the special wall, like Blissey and take a hit. Then, while he changes Sub. After using a special attack Blissey is very likley to come back, then use Focus Punch to kill it. If Blissey doesn't switch switch out, it is dead anyway because Sub prevents Thunder Wave.
A bad thing about this guy is that if my opponent knows what kind of sweeper it is, it will become practically useless. That's why i usually let it die once I have revealed Focus Punch.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Surf
- Recover
Both a Special Attacker and a Rapid Spinner. If gengar doesn't succed in preventing SR, Starmie is very likley to spin, letting Zapdos Switch in and out freely. That is bascially it's main purpose, but it can also work as some kind of tank, because of it's EV Spread and Recover. As you understand, this is a supporter for my team, and not really an offensive sweeper. Because of that, I have thought a lot about giving it reflect in exchange of thunderbolt.
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Zapdos is one of my Special Attacker witch can deal with most things. I use Hidden Power Grass on this one, switching in on a water type and using it. If the Water type doesn't switch it is likley to take a hard hit. If it however does switch, predicting a Thunderbolt, the Ground Switch in is usually OHKOed. That is really annoying, beleave me. Hidden power Grass is also my only way to deal with Swampert. I switch in on Earthquake tageted on Infernape or Tyranirar, and attack with HP Grass,
And I have to run max speed to get a tie against Celebi, Charizard Flygon, Salamence and other Zapdos. The Flyers doesn't matter as I don't run HP Ice, but I am still going to run max to outspeed Celebi for Heat Wave, as Celebi is very dangerous for my team.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
A purely Special based Infernape. I run this guy because it is so unpredictable, and the opponent doesn't know what to switch to, until I have used Nasty Plot once. Much as Tyranitar, this one becomes worse when your opponent knows the type of this guy. After a Nasty Plot, if he hasn't switched, it is usually to late to act according to your information.
I have though about running this as a mixed sweeper. This is because it will handle walls a lot better. I don't know about that though.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/200 Atk/60 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is my only pokemon holding a Choice item. I used to have SD Scizor but it needs one turn to setup, and it is easily walled but a lot of pokemon populat in the current metagame. I didn't have a good scout either so I gave that slot to Scizor. This is my only scout and my only CB user. It is capable of sweeping, but I prefer scouting stuff with it, as my team is a lot better when I know what I am dealing with. The CB Scizor is pretty normal so I don't think I will need to explain anymore.
Oh, and I hope that you have heard the word "Constructive Criticism". I really don't want any comments such as "U Suck Dude" or "Noob". Even throught I do apprecite every "real" piece of advice, I think it's a bonus if you clearly mention what that is wrong with my team, how to change that and why.
At a glance:






As you can see, this is an offensive team made for crushing your opponents at all cost, that is basically what they do. These guys can easily break my opponents walls and strike with superior power to OHKO and 2HKO my opponents entrie team.
As you can see, I have no resistance to rock, but only one weakness to it. I have three ground weaknesses to Ground, but also two Immunes, so it isn't really a problem. I have one resistance to water, but otherwise I have at least two Resistances to every type, three to most of the types.
In Depth:

Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/252 Atk/240 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Will-o-wisp
- Hypnosis
This is my lead. Gengar has it's Pros and Cons as a lead. This set in particular doesn't carry Stealth Rock, witch makes it harder for an offensive team like this to OHKO pokemon in general. However, a Pro is that it is offensive and will usually kill one pokémon and put one into sleep before dying. The basic strategy for this Gengar (I beleave it's name is "The Double Status" or something) is to start out by using hypnosis to put your opponent to sleep, and then Burn the Switch in. This is good mainly because it usually prevents an early setup of Stealth Rock, but also because burn is permanent, and usual switch-ins like Tyranitar are really hurted. Against Azelf leads, I usually start by attacking.
The item choice was pretty easy, as Wide Lens increases the hit rate of hypnosis, usually letting me hit the first time.

Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Brave nature (+Atk, -Spd)
- Substitute
- Dark Pulse
- Focus Punch
- Ice Beam
Normal Tyraniboah. As three of my pokemon are special attackers, a very important thing is to kill opponents Blisseys. That is what this one mainly is for. At first, I thought this guy would suck because of Tyranitars below average SAtk, but this one has been really good so far.
Basically; Switch in on the special wall, like Blissey and take a hit. Then, while he changes Sub. After using a special attack Blissey is very likley to come back, then use Focus Punch to kill it. If Blissey doesn't switch switch out, it is dead anyway because Sub prevents Thunder Wave.
A bad thing about this guy is that if my opponent knows what kind of sweeper it is, it will become practically useless. That's why i usually let it die once I have revealed Focus Punch.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Surf
- Recover
Both a Special Attacker and a Rapid Spinner. If gengar doesn't succed in preventing SR, Starmie is very likley to spin, letting Zapdos Switch in and out freely. That is bascially it's main purpose, but it can also work as some kind of tank, because of it's EV Spread and Recover. As you understand, this is a supporter for my team, and not really an offensive sweeper. Because of that, I have thought a lot about giving it reflect in exchange of thunderbolt.

Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost
Zapdos is one of my Special Attacker witch can deal with most things. I use Hidden Power Grass on this one, switching in on a water type and using it. If the Water type doesn't switch it is likley to take a hard hit. If it however does switch, predicting a Thunderbolt, the Ground Switch in is usually OHKOed. That is really annoying, beleave me. Hidden power Grass is also my only way to deal with Swampert. I switch in on Earthquake tageted on Infernape or Tyranirar, and attack with HP Grass,
And I have to run max speed to get a tie against Celebi, Charizard Flygon, Salamence and other Zapdos. The Flyers doesn't matter as I don't run HP Ice, but I am still going to run max to outspeed Celebi for Heat Wave, as Celebi is very dangerous for my team.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
A purely Special based Infernape. I run this guy because it is so unpredictable, and the opponent doesn't know what to switch to, until I have used Nasty Plot once. Much as Tyranitar, this one becomes worse when your opponent knows the type of this guy. After a Nasty Plot, if he hasn't switched, it is usually to late to act according to your information.
I have though about running this as a mixed sweeper. This is because it will handle walls a lot better. I don't know about that though.


Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/200 Atk/60 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Scizor is my only pokemon holding a Choice item. I used to have SD Scizor but it needs one turn to setup, and it is easily walled but a lot of pokemon populat in the current metagame. I didn't have a good scout either so I gave that slot to Scizor. This is my only scout and my only CB user. It is capable of sweeping, but I prefer scouting stuff with it, as my team is a lot better when I know what I am dealing with. The CB Scizor is pretty normal so I don't think I will need to explain anymore.