My Offensive Team [OU RMT]

Okay, this is my second RMT, but this time it's an offensive team. I'm not any kind of proffesional player and this isn't any Top Rank Team. This is the team I currently use on Shoddy Battle ladder, and it has shown to be quite successful. The team isn't flawless however, so very piece of advice will be appreciated.

Oh, and I hope that you have heard the word "Constructive Criticism". I really don't want any comments such as "U Suck Dude" or "Noob". Even throught I do apprecite every "real" piece of advice, I think it's a bonus if you clearly mention what that is wrong with my team, how to change that and why.


At a glance:






As you can see, this is an offensive team made for crushing your opponents at all cost, that is basically what they do. These guys can easily break my opponents walls and strike with superior power to OHKO and 2HKO my opponents entrie team.
As you can see, I have no resistance to rock, but only one weakness to it. I have three ground weaknesses to Ground, but also two Immunes, so it isn't really a problem. I have one resistance to water, but otherwise I have at least two Resistances to every type, three to most of the types.

In Depth:




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Gengar (M) @ Wide Lens
Ability: Levitate
EVs: 16 HP/252 Atk/240 Spd
Timid nature (+Spd, -Atk)
- Shadow Ball
- Focus Blast
- Will-o-wisp
- Hypnosis

This is my lead. Gengar has it's Pros and Cons as a lead. This set in particular doesn't carry Stealth Rock, witch makes it harder for an offensive team like this to OHKO pokemon in general. However, a Pro is that it is offensive and will usually kill one pokémon and put one into sleep before dying. The basic strategy for this Gengar (I beleave it's name is "The Double Status" or something) is to start out by using hypnosis to put your opponent to sleep, and then Burn the Switch in. This is good mainly because it usually prevents an early setup of Stealth Rock, but also because burn is permanent, and usual switch-ins like Tyranitar are really hurted. Against Azelf leads, I usually start by attacking.
The item choice was pretty easy, as Wide Lens increases the hit rate of hypnosis, usually letting me hit the first time.



tyranitar.png


Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Brave nature (+Atk, -Spd)
- Substitute
- Dark Pulse
- Focus Punch
- Ice Beam

Normal Tyraniboah. As three of my pokemon are special attackers, a very important thing is to kill opponents Blisseys. That is what this one mainly is for. At first, I thought this guy would suck because of Tyranitars below average SAtk, but this one has been really good so far.
Basically; Switch in on the special wall, like Blissey and take a hit. Then, while he changes Sub. After using a special attack Blissey is very likley to come back, then use Focus Punch to kill it. If Blissey doesn't switch switch out, it is dead anyway because Sub prevents Thunder Wave.
A bad thing about this guy is that if my opponent knows what kind of sweeper it is, it will become practically useless. That's why i usually let it die once I have revealed Focus Punch.




starmie.png


Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Thunderbolt
- Surf
- Recover

Both a Special Attacker and a Rapid Spinner. If gengar doesn't succed in preventing SR, Starmie is very likley to spin, letting Zapdos Switch in and out freely. That is bascially it's main purpose, but it can also work as some kind of tank, because of it's EV Spread and Recover. As you understand, this is a supporter for my team, and not really an offensive sweeper. Because of that, I have thought a lot about giving it reflect in exchange of thunderbolt.


zapdos.png


Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Heat Wave
- Hidden Power [Grass]
- Roost


Zapdos is one of my Special Attacker witch can deal with most things. I use Hidden Power Grass on this one, switching in on a water type and using it. If the Water type doesn't switch it is likley to take a hard hit. If it however does switch, predicting a Thunderbolt, the Ground Switch in is usually OHKOed. That is really annoying, beleave me. Hidden power Grass is also my only way to deal with Swampert. I switch in on Earthquake tageted on Infernape or Tyranirar, and attack with HP Grass,

And I have to run max speed to get a tie against Celebi, Charizard Flygon, Salamence and other Zapdos. The Flyers doesn't matter as I don't run HP Ice, but I am still going to run max to outspeed Celebi for Heat Wave, as Celebi is very dangerous for my team.


infernape.png


Infernape (M) @ Life Orb
Ability: Blaze
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot


A purely Special based Infernape. I run this guy because it is so unpredictable, and the opponent doesn't know what to switch to, until I have used Nasty Plot once. Much as Tyranitar, this one becomes worse when your opponent knows the type of this guy. After a Nasty Plot, if he hasn't switched, it is usually to late to act according to your information.

I have though about running this as a mixed sweeper. This is because it will handle walls a lot better. I don't know about that though.
Scizor.gif

scizor.png


Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/200 Atk/60 Def
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit



Scizor is my only pokemon holding a Choice item. I used to have SD Scizor but it needs one turn to setup, and it is easily walled but a lot of pokemon populat in the current metagame. I didn't have a good scout either so I gave that slot to Scizor. This is my only scout and my only CB user. It is capable of sweeping, but I prefer scouting stuff with it, as my team is a lot better when I know what I am dealing with. The CB Scizor is pretty normal so I don't think I will need to explain anymore.
 
Oh, I have nothing on Tyranitar. Didn't notice. About Brick Break: I forgot to say why I use it over Superpower. It's basically because SD Scizor is usually going to stick around for a while, and losing Attack then will be really bad. It is not a hit and run like the CB, where losing stats won't matter as you will escape. Also, I did a little research about what KO's he loses, and the OHKO's were mostly faster that Scizor, so they would get an attack in anyhow. That means tha only using Superpower, or using Brick Break and Bullet Punch won't matter. The 2HKO's were mostly pokemon that aren't really dangreous on my team.

Oh, and Reflect/Light Screen are dangerous for an offensive team like this.
 
Hey, thanks, that was my EV spread for "Double Status" that I posted in Analysis Workshop!

(It outspeeds Max Speed Endeavor Ape)

Then I figured out it was already on Gengar's analysis and was removed from the update... so I kind of let it die :).

Nice team.

Only "problem" I see is that if Tyranitar gets a Dragon Dance, one of your Pokemon is going down. You need Scizor a whole lot for this, so I recommend this spread:

Scizor @ Choice Band
~Bullet Punch
~U-Turn
~Pursuit
~Superpower
EVs:248 HP / 200 Atk / 60 Defense
Ability: Technician
Adamant Nature

The idea here is that Scizor still hits like a ton of bricks with 200 ATK EVs. But as Scizor is the only Pokemon you've got that can touch DDTar, you need all the Defense you can get. DDTar's Stone Edge 2HKOs you, so the Defense EVs lessen the damage (which could mean life and death if you take some damage beforehand).

I'm recommending you to use 0 Speed because it's a trend to use 4 Speed EVs on Scizor to beat other Scizor. If both Scizor use Superpower, the last one wins because the first one takes a defense drop. If both Scizor use U-Turn, the last one wins because he sees exactly what they switch to and act accordingly. 0 Speed EVs goes after both 4 and 8 Speed EV CB Scizor, and gives you extra EVs to pool into Defense.

You could put some HP EVs into Defense, but that isn't recommended as Scizor switches into alot of Special attackers as well: Gengar, Latias, and Starmie to name a few.

EDIT: Damage Calcs:

(This Scizor is 343 HP / 251 Def. Regular is 343 / 236.)

+1 Jolly Tar vs. 343 / 251 (Stone Edge): 69.10% - 81.34%
+1 Jolly Tar vs. 343 / 236 (Stone Edge): 72.89% - 86.01%

Theres not much of a difference, but believe me, if you take 86% and Stealth Rock you really don't want to have taken any damage beforehand.

+1 Adamant Tar vs. 343 / 251 (Stone Edge): 75.51% - 89.21%
+1 Adamant Tar vs. 343 / 236 (Stone Edge): 79.88% - 94.46%

There's a far greater chance to KO the 0 Defense version than the 60 Defense version. In fact, 60 Def EVs means you are only OHKOd (with SR) 7.69% of the time, whereas the 0 Defense version has a ~41% chance to be OHKOd with Stealth Rock.

If you aren't convinced yet, lets see these Aqua Tail calcs:

+1 Adamant Tar vs. 343 / 251 (Aqua Tail): 45.19% - 53.35% (Avg: 48.98%)
+1 Adamant Tar vs. 343 / 236 (Aqua Tail): 48.10% - 56.85% (Avg: 52. 19%)

+1 Adamant Tar has the same ATK as a Choice Band Tar, so if Gengar successfully takes out a Stealth Rocker, and TTar rolls average damage twice, the 60 Defense version will survive and the regular won't.

(Assuming Avg Damage) If a CBTar is locked into Aqua Tail and you have ~55% left, he'll try to get greedy and smash you with Aqua Tail. After Stealth Rock, 55% lowers to 49% damage, which is just above average damage against the 60 Defense version and lower than average against the 0 Defense Version.

Give this bulky Scizor a whirl, I haven't really tested it. :)
 
Just a small nitpick....

Change Flamethrower to fire blast and hp ice to Grass Knot on Infernape. Fire Blast will Ohko both Salamence and Flygon after an NP and because then there is no need for HP Ice Grass Knot will decimate grounds and waters.
 
Yup, that's your spread alright. Thanks for making it, it has really helped me out!

About Scizor:

What makes me not like this idea so much is that, if Stealth Rock it prevented by Gengar or Starmie, it will bacically be the same results.

If I switch in as soon as I see the Tyanitar, he will Dragon Dance and I will kill him using Bullet Punch. If I switch in one turn later, He will have time to use Stone Edge before I can do anything, then he can use Aqua Jet to fininsh me. No matter what, I wont get OHKOed by Stone Edge, and I will be 2HKOed by Stone Edge and Aqua Jet. Therefore, this only makes a difference if I have taken damage before Switching, or if Stealth Rock isn't prevented.
About only the Aqua Jets, witch changes from a 2HKO to a 3HKO, nobody really uses Aqua Jet on Scizor over Stone Edge. And again, if I would switch in as soon as I saw Tyranitar, he would only been able to use Aqua Jet once before getting Punced, so it wouldn't matter.
I don't really care about teh overall taken damage on Scizor after killing DDTar, as taht means he has served his purpose after killing it. And even if I did, the damage taken is a difference by 70% and 80%.
And if Tyranitar has putten too many points on HPm I'm pretty much dead anyway, aren't I?
 
Okay. First, Aqua TAIL. Aqua Tail is a base 80 power move with no priority. Aqua Jet is a base 40 power move with priority. Tyranitar does not get Aqua Jet.

About Scizor, I see your point. Just a suggestion, but alright :).
 
Oh, lol.

Anyway, I have tried it of a couple of times now and I don't see a disadvantage, and some times Scizor do have some damage before coming up against Tyranitar, so the spread Really paid off. I spoke a bit to soon. Thanks!
 
For your lead; Gengar, I think Focus sash could also work as an item.
This reason being is that Scarfed Jirachi leads could ruin 'Gar. Provided they get the flinch hax.

Also a Metagross lead could hurt him too, if they have Lum Berry equiped. MM first, then BP to kill you.

Just a suggestion. =]
 
Focus Sash is probably the more popular option in this set, but I don't really like it. That because Metagross would kill a Focus Sash Gengar if Hypnosis fails, and I don't see Jirachi so mcuh on Shoddy now for some reason.
 
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