Donphan@Leftovers (Dumbo)
252 Def, 252 HP, 6 Atk, Impish
~Stealth Rock
~Rapid Spin
~Earthquake
~Ice Shard
Leads with Stealth Rock to get random Focus Sash people, who will really mess up Bellyzard otherwise. Also gets rid of enemy Stealth Rocks, which mess up Bellyzard even more. He specifically counters Tyranitar, who will be a HUGE pain for Charizard otherwise. It even acts like physical wall! Kind of.
Exeggutor@Heat Rock (Dr. Eggman)
Modest, 252 SpA, 252 Spd, 6 HP
~Sunny Day
~Solarbeam
~Sleep Powder
~Explosion
With Sunny Day running, Charizard should be unstoppable! This is also my special sweeper, helping to pave the way for Charizard's sweep by taking out the physical walls and waters. If that fat lard Blissey shows its ugly mug, I can sleep it and hammer it over and over with Solarbeam, or even better bring in Charizard and setup!
Charizard@Salac Berry (Cpt. Falcon)
Adamant, 252 Atk, 252 Spd, 6 Def, 30 HP IV
~Substitute
~Belly Drum
~Fire Punch
~Earthquake
Powerful enough on its own, but with Sunny Day and Stealth Rock support, the only thing I can think of that could stop this monstrosity is some kind of priority move, and even then the Substitute might still be up. It has an HP IV of 30 so that Belly Drum + Substitute = Salac activation. And Fire Punch should be renamed Falcon Punch when it has this much power behind it.
Starmie@Leftovers (Supernova)
Timid, 216 Spd, 172 HP, 120 SpA
~Rapid Spin
~Recover
~Surf
~Thunderbolt
Stealth Rock screws Bellyzard so much that two Rapid Spinners are really neccessary. Starmie also helps to get rid of those pesky waters that would otherwise give Charizard so much trouble, particularily Gyarados.
Weezing@Black Sludge (Two Grapes)
Bold, 252 HP, 252 Def, 6 Spd
~Sludge Bomb
~Haze
~Pain Split
~Will-o-Wisp
Counters Hariyama, who counters Charizard quite well, should I ever run into that. Besides that, it's my physical wall. Unlike Skarmory, this thing is actually an immediate threat to physical sweepers thanks to Will-o-Wisp. And unlike Skarmoy, it doesn't hate the sun.
Blissey@Leftovers (Nurse Doom)
252 Def, 152 HP, 104 SpA, Bold
~Thunder Wave
~Softboiled
~Seismic Toss
~Ice Beam
Blissey is like a Blue Shell from Mario Kart; we all hate her with a passion, but we use her every chance we get. Best special wall in the game, 'nuff said.
I think I've covered all the bases, tell me if I missed something.
252 Def, 252 HP, 6 Atk, Impish
~Stealth Rock
~Rapid Spin
~Earthquake
~Ice Shard
Leads with Stealth Rock to get random Focus Sash people, who will really mess up Bellyzard otherwise. Also gets rid of enemy Stealth Rocks, which mess up Bellyzard even more. He specifically counters Tyranitar, who will be a HUGE pain for Charizard otherwise. It even acts like physical wall! Kind of.
Exeggutor@Heat Rock (Dr. Eggman)
Modest, 252 SpA, 252 Spd, 6 HP
~Sunny Day
~Solarbeam
~Sleep Powder
~Explosion
With Sunny Day running, Charizard should be unstoppable! This is also my special sweeper, helping to pave the way for Charizard's sweep by taking out the physical walls and waters. If that fat lard Blissey shows its ugly mug, I can sleep it and hammer it over and over with Solarbeam, or even better bring in Charizard and setup!
Charizard@Salac Berry (Cpt. Falcon)
Adamant, 252 Atk, 252 Spd, 6 Def, 30 HP IV
~Substitute
~Belly Drum
~Fire Punch
~Earthquake
Powerful enough on its own, but with Sunny Day and Stealth Rock support, the only thing I can think of that could stop this monstrosity is some kind of priority move, and even then the Substitute might still be up. It has an HP IV of 30 so that Belly Drum + Substitute = Salac activation. And Fire Punch should be renamed Falcon Punch when it has this much power behind it.
Starmie@Leftovers (Supernova)
Timid, 216 Spd, 172 HP, 120 SpA
~Rapid Spin
~Recover
~Surf
~Thunderbolt
Stealth Rock screws Bellyzard so much that two Rapid Spinners are really neccessary. Starmie also helps to get rid of those pesky waters that would otherwise give Charizard so much trouble, particularily Gyarados.
Weezing@Black Sludge (Two Grapes)
Bold, 252 HP, 252 Def, 6 Spd
~Sludge Bomb
~Haze
~Pain Split
~Will-o-Wisp
Counters Hariyama, who counters Charizard quite well, should I ever run into that. Besides that, it's my physical wall. Unlike Skarmory, this thing is actually an immediate threat to physical sweepers thanks to Will-o-Wisp. And unlike Skarmoy, it doesn't hate the sun.
Blissey@Leftovers (Nurse Doom)
252 Def, 152 HP, 104 SpA, Bold
~Thunder Wave
~Softboiled
~Seismic Toss
~Ice Beam
Blissey is like a Blue Shell from Mario Kart; we all hate her with a passion, but we use her every chance we get. Best special wall in the game, 'nuff said.
I think I've covered all the bases, tell me if I missed something.