My other OTHER attempt at a Bellyzard team

Donphan@Leftovers (Dumbo)
252 Def, 252 HP, 6 Atk, Impish
~Stealth Rock
~Rapid Spin
~Earthquake
~Ice Shard

Leads with Stealth Rock to get random Focus Sash people, who will really mess up Bellyzard otherwise. Also gets rid of enemy Stealth Rocks, which mess up Bellyzard even more. He specifically counters Tyranitar, who will be a HUGE pain for Charizard otherwise. It even acts like physical wall! Kind of.

Exeggutor@Heat Rock (Dr. Eggman)
Modest, 252 SpA, 252 Spd, 6 HP
~Sunny Day
~Solarbeam
~Sleep Powder
~Explosion

With Sunny Day running, Charizard should be unstoppable! This is also my special sweeper, helping to pave the way for Charizard's sweep by taking out the physical walls and waters. If that fat lard Blissey shows its ugly mug, I can sleep it and hammer it over and over with Solarbeam, or even better bring in Charizard and setup!

Charizard@Salac Berry (Cpt. Falcon)
Adamant, 252 Atk, 252 Spd, 6 Def, 30 HP IV
~Substitute
~Belly Drum
~Fire Punch
~Earthquake

Powerful enough on its own, but with Sunny Day and Stealth Rock support, the only thing I can think of that could stop this monstrosity is some kind of priority move, and even then the Substitute might still be up. It has an HP IV of 30 so that Belly Drum + Substitute = Salac activation. And Fire Punch should be renamed Falcon Punch when it has this much power behind it.

Starmie@Leftovers (Supernova)
Timid, 216 Spd, 172 HP, 120 SpA
~Rapid Spin
~Recover
~Surf
~Thunderbolt

Stealth Rock screws Bellyzard so much that two Rapid Spinners are really neccessary. Starmie also helps to get rid of those pesky waters that would otherwise give Charizard so much trouble, particularily Gyarados.

Weezing@Black Sludge (Two Grapes)
Bold, 252 HP, 252 Def, 6 Spd
~Sludge Bomb
~Haze
~Pain Split
~Will-o-Wisp

Counters Hariyama, who counters Charizard quite well, should I ever run into that. Besides that, it's my physical wall. Unlike Skarmory, this thing is actually an immediate threat to physical sweepers thanks to Will-o-Wisp. And unlike Skarmoy, it doesn't hate the sun.

Blissey@Leftovers (Nurse Doom)
252 Def, 152 HP, 104 SpA, Bold
~Thunder Wave
~Softboiled
~Seismic Toss
~Ice Beam

Blissey is like a Blue Shell from Mario Kart; we all hate her with a passion, but we use her every chance we get. Best special wall in the game, 'nuff said.

I think I've covered all the bases, tell me if I missed something.
 
I wouldn't even attempt a BellyZard sweep with all the ScarfChomps and ScarfGars out there (not to mention everyone and their mother uses Extreme Speed Lucario), but first off give Starmie Ice Beam > Surf. I don't think you'd like to switch in Starmie and try to Surf a Donphan when the Sun is out. Plus Ice has better coverage. I always prepare for the worst. I would also use a WishBliss to support Donphan and Weezing (who lack reliable recovery) and of course Charizard, should something go terribly wrong.
 
A cool strategy with Bellyzard is to use memento on a pokemon, bring out the zard, then start setting up. Since their attack stages are reduced to 25% of what they were originally, its unlikely for them to break your sub in one hit and you can proceed to Belly Drum and sweep.

Haze is unnecessary on Weezing anyway since Will-o-wisp will cripple any physical sweepers trying to setup for the rest of the match (barring Aromatherapy) so Memento could go over it. Sludge bomb is a shitty STAB and assuming Sunny Day is up, Flamethrower is stronger. Even without the sun, Flamethrower will give much better coverage than Sludge bomb.
 
Yeah I think the Jumpluff strategy of using Sleep Powder, Sunny Day,a nd then Memento is better then the Exeggutor one. Because the jumpluff one can actually hurt a scarfchomp that tries to come in and gets sleep powder or even better mementoed. Just a thought.
 
SolarBeam isn't that good on Exeggutor considering Grass Knot is available. If Tyranitar or Abomasnow switch into SolarBeam, Exeggutor is as good as dead, and Hippowdon would be a huge inconvenience. Grass Knot does everything Exeggutor's Grass move should do; it even OHKOs Starmie. It doesn't do much to Azelf, but I wouldn't worry about it too much since you have Blissey. In fact, your team has substantial problems with Tyranitar, which Donphan does not reliably counter; it can only switch in once at best, because Choice Banded Crunch usually 3HKOs Donphan, while Donphan can't OHKO Tyranitar with Earthquake. Skarmory is fine over Weezing, even in the sun, because most special Fire attacks will OHKO it either way, and it probably isn't switching into physical/mixed Fires like Infernape anyways. In fact, you might be able to go as far as to say Skarmory benefits from the sun, because it lets it set up against Water-types like Surf Swampert.
 
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