My OU Team as a UU Team with a bit more "Stall"

Following my success (coughonereplysofarcough) with my standard team (check it out if you haven't already) I decided to have a crack at a UU team. Should be fun. I have not tested it yet, so it should be fun to see what you think of it.

Uxie
@ Choice Scarf
Impish: 4 HP/252 Def/252 Sp Df
-Trick
-Stealth Rock
-U-Turn
-Toxic/Thunder Wave
After the fun I had with my Trick Scarf lead Azelf, I decided that it would be a good idea to do the same here. The decision was simply between Uxie and Mesprit, and I went with Uxie for its superior bulk. In fact, its bulk passes off a pro over Azelf: Uxie can beat Scarfed attacking leads. It just sets up Stealth Rock, survives a hit, then switches for an appropriate counter. And it still retains the necessary speed required to beat most other popular leads by Trick Scarfing them into Stealth Rock, or Taunt. U-Turn helps to scout out your opponent's team and Toxic/Thunder Wave is for crippling a pokemon at any time. The choice between them is something I can't decide, though, although Toxic is more appealing due to the team's structure.

Nidoking
@ Black Sludge
Modest: 4 HP/252 Def/252 Sp At
-Toxic Spikes
-Earth Power
-Thunderbolt
-Ice Beam
Nidoking is a tank in UU. It has reasonable offenses and defenses and a great movepool to work with. Toxic Spikes is the move I've based my team around, so expect to see plenty of stallers (hence the name of my thread). The attacking side is pretty cut-and-dry: BoltBeam, throw on Earth Power. Earth Power allows Nidoking to hit 2 of the 3 pokemon that resist BoltBeam - Lanturn and Magneton - for a lot of damage. But yeah, Toxic Spikes is the most important thing here, so, moving on.

Rotom
@ Light Clay/Leftovers
Timid: 4 Def/252 Sp Df/252 Spd
-Reflect
-Light Screen
-Substitute
-Will-O-Wisp
Rotom is my undeniable support pokemon. It provides dual screens and Will-O-Wisp, and can even toxic stall using Substitute. It is even a spinblocker as a bonus. 'Nuff said. However, I don't think Substitute is the best move in the third slot, as Rotom is pretty powerless outside of support/toxic stall. What do you think? Also, I'm wondering if Light Clay really is the best item for it, or if it would be better off with Leftovers.

Chansey
@ Leftovers
Calm: 252 HP/4 Def/252 Sp Df
-Wish
-Aromatherapy
-Softboiled
-Seismic Toss
It might seem like a very bland cliche, but... Chansey is the UU king of special defense! Mine has completely maxed out HP and special defense, so it's not likely to fall to any special fighters anytime soon. Beside Rotom, it provides a lot of team support. Wish and Aromatherapy keep the team active, and Softboiled and Seismic Toss keep it fighting fit in a good number of scrapes. Physical sweepers are a big problem, though: with a lot of special bulk, Chansey has practically no physical bulk, so it relies on the minute investment in defense along with Rotom's Reflect and Will-O-Wisp attacks to survive a pursuit or two from something big, dark, and ugly. Still, unmatched special bulk combined with Rotom's Light Screen means it can easily wall any special sweepers.

Blastoise
@ Leftovers
Impish: 4 HP/252 Def/252 Sp Df
-Rapid Spin
-Brick Break
-Roar
-Protect
Blastoise is my spinner, phazer and toxic staller on the team. His defenses are good enough to fulfill a good number of roles that a good number of other pokemon on my team can't. The idea is this: Nidoking comes in to eradicate Toxic Spikes on my side. Blastoise comes in and sucks up a water/ice/fire/steel move. Blastoise clears Spikes/Stealth Rock with Rapid Spin. Blastoise destroys dual screens with Brick Break. Blastoise phazes a pokemon trying to set up with Roar and, at the same time, poisons the next entry with Toxic Spikes. Blastoise toxic stalls using Protect. And that's pretty much how Blastoise works on the team. Find an opening, wreck the opponent's current strategy.

Blaziken
@ Life Orb
Jolly: 4 HP/252 Atk/252 Spd
-Swords Dance
-Flare Blitz
-Sky Uppercut
-Stone Edge
Blaziken is simply the late-game sweeper. Come in on something, scare it off, set up Swords Dance and sweep through the shattered remains of your opponent's team. Flare Blitz really hurts, and when powered by Blaze, it hurts even more. Sky Uppercut hits bulky water types and rock types that resist Flare Blitz - plus it's a more dependable STAB move. Stone Edge covers anything that the other two moves don't, including Altaria, Slowbro, and a few others.

Any tips are greatly appreciated, and I can battle people, but only using PBR.

(P.S. I would still like to know how to post pictures on my threads, just to liven them up a bit.)
 
For Rotom, the item you use would really greatly depend on the 3rd move. If you want to keep Sub, then it's Leftovers so that you have that steady recovery. But it leaves Rotom suceptible to Taunt. You can use either Thunderbolt or Shadow Ball for STAB. That was Taunt wouldnt render it completely useless.
 
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