Hi all, I've been in the competitive scene for about two months and nothing's really worked out so far. So here's my newest team. Tell me how you think it would fare.
Warning: LONG. I go into very specific detail, so continue at your own risk.
Pokemon 1: Skarmory
Item: Shed Shell
Nature: Impish
EVs: 252 HP/ 252 Def/ 4 Sp. Def
Ability: Sturdy
Spikes
Whirlwind
Brave Bird
Roost
This is Skarmory. I chose Skarmory because it has excellent typing and a monstrous defense stat. On top of that, it can set up spikes and phaze, and has access to instant recovery with roost. Roost also serves to rid the big metal bird of it's weakness to electric for one turn. Roost also helps it resist ice and rock attacks. The downside is that someone may predict the Roost and use a fighting or ground type move, both of which are common. Fortunately, most fighting and ground moves are physical, and Skarmory (especially this one) has massive physical defense. Brave Bird is there as an attacking move, in case I: A) Get taunted or B) Have a weakened opponent I might as well finish off. Brave Bird is strong, but won't do a whole lot usually because of Skarmory's extremely modest Attack Stat. Even then, it can 2HKO most fighting types. Shed Shell is there instead of leftovers because of Magnezone, who I don't want setting up (or KO'ing) on Skarmory. Skarmory is weak to special attackers, particularly fire types, so I have what I feel is a good teammate for Skarmory.
Pokemon 2: Conkeldurr
Item: Leftovers
Nature: Adamant
EVs: 120 HP/ 252 Atk/ 136 Sp. Def
Ability: Guts
Bulk Up
Drain Punch
Mach Punch
Payback
Conkeldurr is my absolute favorite Pokemon to use in BW OU. Out of all the Pokemon I've used, this one has never disappointed. The EV spread helps Conkeldurr hit as hard as possible while also serving towards his natural bulk. The EVs also help make up for his somewhat lacking special defense. Conkeldurr is arguably the best user of Bulk Up in the entire game, as it bolsters his already impressive defense and attack stats. So not only does it increase his bulk, it makes him even more deadlier. Drain Punch is the main attacking move and, optimally, the one you want to use consistently. It does great damage to anything that doesn't resist it, and also helps Conk recover lost HP. Mach Punch is great, as it helps mitigate Conkeldurr's poor speed. Mach Punch helps Conkeldurr check some of the many steel types that run rampant in the metagame, most notably Excadrill. With a Bulk Up and/or Guts boost, Excadrill is OHKO'd by Mach Punch, giving Conkeldurr another useful niche as an effective Excadrill counter. I chose Payback over Stone Edge, seeing as Stealth Rock helps with flying types, and Stone Edge has shaky accuracy and just doesn't take care of Reuniclus well enough. Also, since Conkeldurr is slow, Payback will usually hit hard. Leftovers is there to add to Conkeldurr's naturaly bulk. I chose Guts as my ability, as it is invaluable on Conkeldurr. Conkeldurr with a Guts boost and a Bulk Up reaches over 900 attack. Combine this with strong priority and great STAB, you have a very scary Pokemon on your hands.
Pokemon 3: Reuniclus
Item: Life Orb
Nature: Modest
EVs: 252 HP/ 252 Sp. Atk/ 4 Spe
Ability: Magic Guard (duh)
Trick Room
Psychic
Focus Blast
Shadow Ball
Reuniclus is another solid Pokemon to use in 5th gen OU. I have given him 252 EVs in HP, to take advantage of his fantastic bulk. The 252 Sp. Atk. EVs are a no brainer, as with a modest nature, Reuniclus reaches a very threatening 383 Sp. Atk stat. The 4 speed EVs may seem unorthodox, but let me explain. It helps me out speed other Reuniclus (at least, outside of TR). Trick Room makes Reuniclus absurdly deadly, as its pitiful base 30 speed is used to Reuniclus' advantage. Notable Pokemon that outspeed Reuniclus in Trick Room include Ferrothorn and...that's about it. Luckily, Ferrothorn can't do a whole lot to Reuniclus, and is easily countered by two other members of my team. Psychic is for the obligatory STAB, and hits most things that don't resist it for massive damage. Focus Blast decimates Tyranitar and other various dark types seen throughout the metagame. Shadow Ball is for ghost types and of course, other Psychic types. Magic Guard is really what makes Reuniclus the powerhouse it is today. No entry hazard damage, no status/leech seed damage, no getting toxic stalled. To compliment this, I've given Reuniclus a Life Orb. Magic Guard protects the cute jelly blob from Life Orb recoil, which would be very detrimental to his bulk. In essence, it acts as a free 30% boost to damage output, which, for me at least, is just too good to pass up.
Pokemon 4: Heatran
Item: Leftovers
Nature: Modest
EVs: 252 HP/ 4 Sp. Atk/ 252 Sp. Def
Stealth Rock
Lava Plume
Toxic
Earth Power
On this team, Heatran serves a role as a specially defensive tank, one which he performs quite well. With 2 immunities and a slew of resistances, Heatran makes for a good tank. The nature helps it deal very good damage, but without detracting from Heatran's bulk. The EVs are very straightforward, make Heatran take as much Special damage as possible, while giving him a little bit of power. Stealth Rock helps him support his team very well. He helps Conkeldurr with flying types and helps Skarmory by complimenting Spikes with Stealth Rock. I chose Lava Plume over Fire Blast, as the 30% burn rate can help Heatran ruin physical attackers that would ruin his teammates, and himself. Toxic helps to deal more residual damage, and puts my opponent on a very straining timer. Earth Power is for opposing rock types and opposing Heatran. Air Balloon Heatran is the bane of this set, as it absorbs Lava Plume, is immune to Toxic, and avoids Earth Power. Luckily, Conkeldurr can cause opposing Heatran a lot of trouble with his super effective STAB Mach Punch. Also, other Heatran might burn Conkeldurr, which will lead to more chaos thanks to Guts. Leftovers simply adds to Heatran's bulk.
Pokemon 5: Dragonite
Item: Lum Berry
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
Ability: Multiscale
Dragon Dance
Outrage
Earthquake
Extreme Speed
I feel I should always have a dragon type on my team. Maybe it's because they have an undeniable cool factor, or maybe it's because their STAB is only resisted by one type. Whatever the case, Dragonite is great. He has great bulk, massive attack, and a nice typing. The only problem is the Stealth Rock weakness, but he makes for a great offensive lead. The combination of Multiscale, Lum Berry, and good bulk can effectively give Dragonite a free turn of set up. After a Dragon Dance and the given moveset, there aren't a lot of Pokemon that can really stand up to a +1 Outrage, other than steel types. Ferrothorn is taken care of by Heatran, Conkeldurr, and Reuniclus (AKA Half of my team). Skarmory is also taken care of by Heatran, as is Bronzong. Earthquake is for the many steel types that run rampant in OU, such as Heatran. Extreme Speed is a very powerful priority move and helps Dragonite revenge kill weakened opponents, and is also an acceptable option I don't feel like locking him into Outrage just yet. Ice Shard completely trucks Dragonite, even with multiscale. Although Mamoswine is UU, I have seen it before in OU, and it stops Dragonite cold. Luckily, Conkeldurr has enough bulk to take Mamoswine's onslaught of Ice and Earthquake and can hit back with a super effective Drain Punch.
Pokemon 6: Vaporeon
Item: Leftovers
Nature: Modest
EVs: 252 HP/ 4 Def/ 252 Sp. Atk
Ability: Water Absorb
Wish
Protect
Surf
Ice Beam
Vaporeon supports the rest of my team with Wish. Protect is there so it can scout and so it can heal itself with Wish. Surf is a great STAB move that hits well over 130 base power after STAB. It hits quite hard after max investment into Sp. Atk. The 252 EVs in HP are so it can wall more. Ice Beam is for grass and dragon types, the latter of which is extremely common. The rest of my team greatly appreciates the wish support, as my Conkeldurr, Reuniclus, Heatran, and Dragonite all lack instant recovery. Grass types that try to wall Vaporeon are scared away by Skarmory and Heatran, while Reuniclus doesn't care about Leech Seed or Toxic stalling thanks to Magic Guard. Water Absorb helps it tank the water attacks commonly aimed at Heatran, and the rest of my team for that matter, as none of them resist water type attacks.
That's about it. I apologize if this was too long. I'll shorten it if requested to by mods and/or admins.
The reason I posted this is for feedback. So give me some. I really want to improve this team to be the best that it can be. Thanks for reading!
Warning: LONG. I go into very specific detail, so continue at your own risk.
Pokemon 1: Skarmory
Item: Shed Shell
Nature: Impish
EVs: 252 HP/ 252 Def/ 4 Sp. Def
Ability: Sturdy
Spikes
Whirlwind
Brave Bird
Roost
This is Skarmory. I chose Skarmory because it has excellent typing and a monstrous defense stat. On top of that, it can set up spikes and phaze, and has access to instant recovery with roost. Roost also serves to rid the big metal bird of it's weakness to electric for one turn. Roost also helps it resist ice and rock attacks. The downside is that someone may predict the Roost and use a fighting or ground type move, both of which are common. Fortunately, most fighting and ground moves are physical, and Skarmory (especially this one) has massive physical defense. Brave Bird is there as an attacking move, in case I: A) Get taunted or B) Have a weakened opponent I might as well finish off. Brave Bird is strong, but won't do a whole lot usually because of Skarmory's extremely modest Attack Stat. Even then, it can 2HKO most fighting types. Shed Shell is there instead of leftovers because of Magnezone, who I don't want setting up (or KO'ing) on Skarmory. Skarmory is weak to special attackers, particularly fire types, so I have what I feel is a good teammate for Skarmory.
Pokemon 2: Conkeldurr
Item: Leftovers
Nature: Adamant
EVs: 120 HP/ 252 Atk/ 136 Sp. Def
Ability: Guts
Bulk Up
Drain Punch
Mach Punch
Payback
Conkeldurr is my absolute favorite Pokemon to use in BW OU. Out of all the Pokemon I've used, this one has never disappointed. The EV spread helps Conkeldurr hit as hard as possible while also serving towards his natural bulk. The EVs also help make up for his somewhat lacking special defense. Conkeldurr is arguably the best user of Bulk Up in the entire game, as it bolsters his already impressive defense and attack stats. So not only does it increase his bulk, it makes him even more deadlier. Drain Punch is the main attacking move and, optimally, the one you want to use consistently. It does great damage to anything that doesn't resist it, and also helps Conk recover lost HP. Mach Punch is great, as it helps mitigate Conkeldurr's poor speed. Mach Punch helps Conkeldurr check some of the many steel types that run rampant in the metagame, most notably Excadrill. With a Bulk Up and/or Guts boost, Excadrill is OHKO'd by Mach Punch, giving Conkeldurr another useful niche as an effective Excadrill counter. I chose Payback over Stone Edge, seeing as Stealth Rock helps with flying types, and Stone Edge has shaky accuracy and just doesn't take care of Reuniclus well enough. Also, since Conkeldurr is slow, Payback will usually hit hard. Leftovers is there to add to Conkeldurr's naturaly bulk. I chose Guts as my ability, as it is invaluable on Conkeldurr. Conkeldurr with a Guts boost and a Bulk Up reaches over 900 attack. Combine this with strong priority and great STAB, you have a very scary Pokemon on your hands.
Pokemon 3: Reuniclus
Item: Life Orb
Nature: Modest
EVs: 252 HP/ 252 Sp. Atk/ 4 Spe
Ability: Magic Guard (duh)
Trick Room
Psychic
Focus Blast
Shadow Ball
Reuniclus is another solid Pokemon to use in 5th gen OU. I have given him 252 EVs in HP, to take advantage of his fantastic bulk. The 252 Sp. Atk. EVs are a no brainer, as with a modest nature, Reuniclus reaches a very threatening 383 Sp. Atk stat. The 4 speed EVs may seem unorthodox, but let me explain. It helps me out speed other Reuniclus (at least, outside of TR). Trick Room makes Reuniclus absurdly deadly, as its pitiful base 30 speed is used to Reuniclus' advantage. Notable Pokemon that outspeed Reuniclus in Trick Room include Ferrothorn and...that's about it. Luckily, Ferrothorn can't do a whole lot to Reuniclus, and is easily countered by two other members of my team. Psychic is for the obligatory STAB, and hits most things that don't resist it for massive damage. Focus Blast decimates Tyranitar and other various dark types seen throughout the metagame. Shadow Ball is for ghost types and of course, other Psychic types. Magic Guard is really what makes Reuniclus the powerhouse it is today. No entry hazard damage, no status/leech seed damage, no getting toxic stalled. To compliment this, I've given Reuniclus a Life Orb. Magic Guard protects the cute jelly blob from Life Orb recoil, which would be very detrimental to his bulk. In essence, it acts as a free 30% boost to damage output, which, for me at least, is just too good to pass up.
Pokemon 4: Heatran
Item: Leftovers
Nature: Modest
EVs: 252 HP/ 4 Sp. Atk/ 252 Sp. Def
Stealth Rock
Lava Plume
Toxic
Earth Power
On this team, Heatran serves a role as a specially defensive tank, one which he performs quite well. With 2 immunities and a slew of resistances, Heatran makes for a good tank. The nature helps it deal very good damage, but without detracting from Heatran's bulk. The EVs are very straightforward, make Heatran take as much Special damage as possible, while giving him a little bit of power. Stealth Rock helps him support his team very well. He helps Conkeldurr with flying types and helps Skarmory by complimenting Spikes with Stealth Rock. I chose Lava Plume over Fire Blast, as the 30% burn rate can help Heatran ruin physical attackers that would ruin his teammates, and himself. Toxic helps to deal more residual damage, and puts my opponent on a very straining timer. Earth Power is for opposing rock types and opposing Heatran. Air Balloon Heatran is the bane of this set, as it absorbs Lava Plume, is immune to Toxic, and avoids Earth Power. Luckily, Conkeldurr can cause opposing Heatran a lot of trouble with his super effective STAB Mach Punch. Also, other Heatran might burn Conkeldurr, which will lead to more chaos thanks to Guts. Leftovers simply adds to Heatran's bulk.
Pokemon 5: Dragonite
Item: Lum Berry
Nature: Adamant
EVs: 4 HP/ 252 Atk/ 252 Spe
Ability: Multiscale
Dragon Dance
Outrage
Earthquake
Extreme Speed
I feel I should always have a dragon type on my team. Maybe it's because they have an undeniable cool factor, or maybe it's because their STAB is only resisted by one type. Whatever the case, Dragonite is great. He has great bulk, massive attack, and a nice typing. The only problem is the Stealth Rock weakness, but he makes for a great offensive lead. The combination of Multiscale, Lum Berry, and good bulk can effectively give Dragonite a free turn of set up. After a Dragon Dance and the given moveset, there aren't a lot of Pokemon that can really stand up to a +1 Outrage, other than steel types. Ferrothorn is taken care of by Heatran, Conkeldurr, and Reuniclus (AKA Half of my team). Skarmory is also taken care of by Heatran, as is Bronzong. Earthquake is for the many steel types that run rampant in OU, such as Heatran. Extreme Speed is a very powerful priority move and helps Dragonite revenge kill weakened opponents, and is also an acceptable option I don't feel like locking him into Outrage just yet. Ice Shard completely trucks Dragonite, even with multiscale. Although Mamoswine is UU, I have seen it before in OU, and it stops Dragonite cold. Luckily, Conkeldurr has enough bulk to take Mamoswine's onslaught of Ice and Earthquake and can hit back with a super effective Drain Punch.
Pokemon 6: Vaporeon
Item: Leftovers
Nature: Modest
EVs: 252 HP/ 4 Def/ 252 Sp. Atk
Ability: Water Absorb
Wish
Protect
Surf
Ice Beam
Vaporeon supports the rest of my team with Wish. Protect is there so it can scout and so it can heal itself with Wish. Surf is a great STAB move that hits well over 130 base power after STAB. It hits quite hard after max investment into Sp. Atk. The 252 EVs in HP are so it can wall more. Ice Beam is for grass and dragon types, the latter of which is extremely common. The rest of my team greatly appreciates the wish support, as my Conkeldurr, Reuniclus, Heatran, and Dragonite all lack instant recovery. Grass types that try to wall Vaporeon are scared away by Skarmory and Heatran, while Reuniclus doesn't care about Leech Seed or Toxic stalling thanks to Magic Guard. Water Absorb helps it tank the water attacks commonly aimed at Heatran, and the rest of my team for that matter, as none of them resist water type attacks.
That's about it. I apologize if this was too long. I'll shorten it if requested to by mods and/or admins.
The reason I posted this is for feedback. So give me some. I really want to improve this team to be the best that it can be. Thanks for reading!