I'm still pretty new to Competitive Battling, so I don't know all there is too know, and I'm still trying to figure out how to make good synergy within my team(s). I'd love any advice you guys have.
Tyranitar
Leftovers
Jolly
Sand Stream
-Crunch
-Superpower
-Thunder Punch
-Ice Punch
4 HP/252 Atk/252 Spe
Crunch for a good STAB, Superpower to hit something hard, and the two punches for coverage moves. Mainly this Tyranitar is used to set up sand (this is a sand team)
Scizor
Choice Band
Adamant
Technician
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
4 HP/252 Atk/252 Spe
I was thinin about switching the Choice Band for either a Scarf or Life Orb. I find myself predicting a switch and going for the Pursuit-trap and then they don't switch, and I'm forced to hard switch.
Gastrodon
Leftovers
Calm
Storm Drain
-Earthquake
-Surf
-Recover
-Clear Smog
252 HP/4 Def/252 SpD/
My special wall. I bring him in on the obvious water/ice move, recover up, and try and get rid of any sat boosts (stupid Baton Pass teams).
Heatran
Life Orb
Timid
Flash Fire
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Stealth Rock
252 SpA/4 SpD/252 Spe
My main special attacker. He comes into hit something hard. I used to have the Air Balloon on it, but it kept getting popped right away, so I flat out removed it.
Landorus
Leftovers
Adamant
Sand Force
-Earthquake
-U-Turn
-Stone Edge
-Rock Polish
252 HP/252 Atk/4 Def
I love this set up. I can bring it in on a predicted electric or resisted hit and set up a Rock Polish on the enemy switch. Even with no EVs in Speed 1 Rock Polish lets it outspeed everything (barring Choice Scarf and Speed Boosts).
Tentacruel
Bold
Leftovers
Liquid Ooze
-Toxic Spikes
-Rapid Spin
-Surf
-Ice Beam
252 HP/240 Def/16 Spe
My main Physical wall, but this is my biggest question mark. It always seems to do the least in battle.
Tyranitar
Leftovers
Jolly
Sand Stream
-Crunch
-Superpower
-Thunder Punch
-Ice Punch
4 HP/252 Atk/252 Spe
Crunch for a good STAB, Superpower to hit something hard, and the two punches for coverage moves. Mainly this Tyranitar is used to set up sand (this is a sand team)
Scizor
Choice Band
Adamant
Technician
-U-Turn
-Bullet Punch
-Superpower
-Pursuit
4 HP/252 Atk/252 Spe
I was thinin about switching the Choice Band for either a Scarf or Life Orb. I find myself predicting a switch and going for the Pursuit-trap and then they don't switch, and I'm forced to hard switch.
Gastrodon
Leftovers
Calm
Storm Drain
-Earthquake
-Surf
-Recover
-Clear Smog
252 HP/4 Def/252 SpD/
My special wall. I bring him in on the obvious water/ice move, recover up, and try and get rid of any sat boosts (stupid Baton Pass teams).
Heatran
Life Orb
Timid
Flash Fire
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Stealth Rock
252 SpA/4 SpD/252 Spe
My main special attacker. He comes into hit something hard. I used to have the Air Balloon on it, but it kept getting popped right away, so I flat out removed it.
Landorus
Leftovers
Adamant
Sand Force
-Earthquake
-U-Turn
-Stone Edge
-Rock Polish
252 HP/252 Atk/4 Def
I love this set up. I can bring it in on a predicted electric or resisted hit and set up a Rock Polish on the enemy switch. Even with no EVs in Speed 1 Rock Polish lets it outspeed everything (barring Choice Scarf and Speed Boosts).
Tentacruel
Bold
Leftovers
Liquid Ooze
-Toxic Spikes
-Rapid Spin
-Surf
-Ice Beam
252 HP/240 Def/16 Spe
My main Physical wall, but this is my biggest question mark. It always seems to do the least in battle.