Gengar (F) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psychic
- Shadow Ball
- Focus Blast
- Haze
Gengar is my sacrificial lamb. It comes in to scout for moves or if I am unsure of what my opponent will do. The focus sash allows it to survive a hit and then either deal damage or remove buffs from opposing pokemon with haze. It allows comes in to take the fighting or ground type moves magnezone, hydreigon, or infernape do not want to take.
Hydreigon (F) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Fire Blast
- Hidden Power [Grass]
- Dark Pulse
Hydreigon is my Special Attacking pokemon and cover for Infernape from psychic type attacks. Also being reasonably bulky normally it comes into take hits no other pokemon may want to take and then counter with a draco meteor which will usually ohko. As well it protects Infernape and magnezone from any ground type attack.
Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Spikes
- Stealth Rock
- Roost
- Whirlwind
Skarmory is my designated lead. It sets up Rocks and spikes while using roost to stay alive and whirlwind to switch an opponents pokemon in and out causing damage from the entry hazards. The custap berry allows skarmory to atleast set up rocks and a layer of spikes against electric and fire leads. As well as a roost on less effective leads.
Infernape (F) @ Expert Belt
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fire Punch
- ThunderPunch
- Close Combat
- U-turn
Infernape's diverse move set makes it very effective on multiple pokemon and it's speed allows it to get in those hits. Not only does it serve as a revenge killer, but because of it's diverse move set and great attack power it works as a late game sweeper too.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Starmie is my teams spinner. It removes any entry hazard allowing gengar to come in with it's focus sash still active. It deals with dragon types and flying with ice beam and clears the field of fighting type for magnezone and hydreigon to come in.
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Signal Beam
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
Magnezone is my wall. It comes in to take hits and to scout. It's diverse move set allows it to deal with pokemon my other pokemon may have trouble with.
I am sitting around 1100 with this team right now. I am still a new player so I still do not quite know many of the move sets used with a lot of the pokemon i face and because of this i make terrible plays sometimes. My biggest problem though is weather teams. I can not easily handle ninetales or politoed leads. Any help and tips will be greatly appreciated.
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Psychic
- Shadow Ball
- Focus Blast
- Haze
Gengar is my sacrificial lamb. It comes in to scout for moves or if I am unsure of what my opponent will do. The focus sash allows it to survive a hit and then either deal damage or remove buffs from opposing pokemon with haze. It allows comes in to take the fighting or ground type moves magnezone, hydreigon, or infernape do not want to take.
Hydreigon (F) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Fire Blast
- Hidden Power [Grass]
- Dark Pulse
Hydreigon is my Special Attacking pokemon and cover for Infernape from psychic type attacks. Also being reasonably bulky normally it comes into take hits no other pokemon may want to take and then counter with a draco meteor which will usually ohko. As well it protects Infernape and magnezone from any ground type attack.
Skarmory @ Custap Berry
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
- Spikes
- Stealth Rock
- Roost
- Whirlwind
Skarmory is my designated lead. It sets up Rocks and spikes while using roost to stay alive and whirlwind to switch an opponents pokemon in and out causing damage from the entry hazards. The custap berry allows skarmory to atleast set up rocks and a layer of spikes against electric and fire leads. As well as a roost on less effective leads.
Infernape (F) @ Expert Belt
Trait: Iron Fist
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fire Punch
- ThunderPunch
- Close Combat
- U-turn
Infernape's diverse move set makes it very effective on multiple pokemon and it's speed allows it to get in those hits. Not only does it serve as a revenge killer, but because of it's diverse move set and great attack power it works as a late game sweeper too.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Starmie is my teams spinner. It removes any entry hazard allowing gengar to come in with it's focus sash still active. It deals with dragon types and flying with ice beam and clears the field of fighting type for magnezone and hydreigon to come in.
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spd
Modest Nature
- Signal Beam
- Thunderbolt
- Hidden Power [Ice]
- Flash Cannon
Magnezone is my wall. It comes in to take hits and to scout. It's diverse move set allows it to deal with pokemon my other pokemon may have trouble with.
I am sitting around 1100 with this team right now. I am still a new player so I still do not quite know many of the move sets used with a lot of the pokemon i face and because of this i make terrible plays sometimes. My biggest problem though is weather teams. I can not easily handle ninetales or politoed leads. Any help and tips will be greatly appreciated.
