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Malamar @ Assault Vest

Ability: Contrary

EVs: 236 HP / 252 Atk / 20 SDef

Careful Nature

- Night Slash

- Superpower

- Psycho Cut

- Rock Slide


This is a good Pokemon, but I don't know which tier he will be in. His EV spread is so he can take a boosted hit. Night Slash and Psycho Cut are STAB, and have decent coverage together. Superpower rounds out his coverage, and makes good use of his ability, Contrary, by boosting his Attack and Defence. Seems like a good idea, what do you think?

Azumarill @ Sitrus Berry

Ability: Huge Power

EVs: 252 Atk / 252 HP / 4 SDef

Adamant Nature

- Aqua Jet

- Play Rough

- Belly Drum

- Protect


I am not kidding. Azumarill is ridiculously powerful right now. I Feel That it is one of the most buffed Pokemon this Generation. Just switch on to something That You can force out or can not threaten you set up with Belly Drum, and then proceed to utterly destroy your opponent. After a Belly Drum, your health will hit 50%, and activates Sitrus Berry to heal 25% HP. Proceed to spam Aqua Jet There you go. The wrath of BellyJet Azumarill. The other EVs are put into Azumarill Both Defences to give the bulk to get off to Belly Drum.


Manectric @ Manectite

Ability: Static

EVs: 252 Spd / 252 SAtk / 4 HP

Timid Nature

- Snarl

- Flamethrower

- Energy Ball

- Protect


Megaevo anti-Special Sweeper, with Snarl debilitates them, flamethrower is doing damage, Electro is the STAB to take advantage of the speed.The Last slot is for whatever the heck you want. I put my Flamethrower as Main Manectric Has pretty good sp.attack. But if you wnt toxic or charge, though I do not like them, you can add them in here.


Heracross @ Heracronite

Ability: Moxie

EVs: 252 Atk / 156 Def / 100 SDef

Adamant Nature

- Close Combat

- Pin Missile

- Rock Blast

- Protect


Rock Blast is for Flying and Fire Types, your main weaknesses. Pin Missile / Arm Thrust is for STAB (Pin Missile is Also to cover Psychic weakness) Last slot is up to you to decide. Close Combat High-Power, STAB, Accuracy, can be deadly, plus a flying physical attack will OHKO him anyway I lowered the defense is not too much of an issue, as for His special, you can always switch out.


Talonflame @ Life Orb

Ability: Gale Wings

EVs: 252 Spd / 252 Atk / 4 HP

Jolly Nature

- Brave Bird

- Flare Blitz

- Tailwind

- Quick Guard


I see there are plenty of Talonflame That sets are either boosting sweepers or support sets. This is the set I use and it is very effective in the repute it not only can deal significant damage With its STAB moves alone but it is Also Able to Burn Anything that loves switching dual STAB. Dual STAB's are pretty obvious choices and since This set does pack in boosting move then Jolly is the preferred nature.


Meowstic (M) @ Light Clay

Ability: Prankster

EVs: 252 Spd / 252 HP / 4 Def

Jolly Nature

- Reflect

- Light Screen

- Safeguard

- Sucker Punch


I think you might have seen this coming. Using Trick with the Prankster Ability Allows you to move first with Trick. I personally recommend Sucker Punch for Meowstic, but you may go for Reflect. (The moveset is based on a bad Espurr with the Trick move the egg into a raised Meowstic). He is the Prankster defensive barriers sect, savaguardia Sucker Punch for the team and a priority even offensive.


What do you think? What should I fix?
 
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Hey there, you might want to add a little more description on your pokemon before the mods come and lock this thread. Also if you what to pretty up the post you can add gifs of pokemon by inserting this link to the image option http://play.pokemonshowdown.com/sprites/xyani/x.gif. Replace x.gif with anypokemonsname.gif. Also, it seems that you have multiple megas, this isn't very smart as it is a waste of an item slot/pokemon. Also I've never seen energy ball snarl or protect on a mega manectric but idk it might be a strat I've never heard of.
 
The description is good, do not worry. The gif pokemon not consider myself so important, thank you. Some good advice?
 
First of all, I have to ask, is this really a standard singles OU-team? This seems to be more like a VGC or a double battle team. If it is so, then please ask a mod to place this thread in the XY Other Teams-subforum.
 
First off, if you are going to use Malamar, use its signature move: Topsy Turvy. I can also tell you copied its description off this... http://pokemondb.net/pokebase/169780/what-is-a-good-moveset-for-malamar
Malamar @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 SpD / 4 Def
Careful
Nature
- Topsy Turvy
- Swagger
- Psycho Cut
- Superpower

Leftovers gives it healing since AV is no longer usable. The Special Defense over Defense is because Superpower boosts defense so less is needed. Topsy Turvy prevents sweepers from setting up. Swagger not only confuses the opponent but decreases their attack making Special Defense EVs even more important. Psycho Cut is STAB and Superpower to raise stats. Careful nature also keeps Malamar's Special Defense high.
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Manetric gets the ability Intimidate when it evolves so...
Manetric @ Manectite
Ability: Static / Intimidate
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Thunderbolt
- Flamethrower
- Charge Beam
- Volt Switch

The Special Defense is because of Intimidate and will better benefit you than HP. Thunderbolt is STAB, Charge Beam to boost Special Attack, Volt Switch to keep the momentum when you switch, and Return is offensive coverage.
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Actually, Adamant is the preferred nature on Talonflame because Gale Wings gives flying type moves +1 priority so speed is not needed...
 
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