SiceXV
Banned deucer.
Yeoooo, I haven't really been active since gen 6 when I ran a mega sabyleye team and have just recently started playing showdown again. This is my attempt at an OU team I've been running recently and I'm honestly just looking for suggestions to improve it as I'm currently in the 1400 range on the ladder.
We HAWT @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Will-O-Wisp
- Reflect
- Volt Switch
Lizzo @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Scald
- Toxic/Baneful Bunker
Toxapex might be the most annoying pokemon to deal with in OU right now. Even if my screens aren't up, this absolute unit tanks a lot of mons as it takes a lot to kill as its main role is to slowly wither pokemon down with toxic and scald. Its easy access to healing (recover, black sludge, and regenerator) helps in keeping this thing alive, and to scout for banded or specs mons. Haze keeps my team safe from setup pokemon and usually forces switches. Keeping Toxapex alive is essential to this team as it's the main wall and key in winning a stall battle.
Walmart Skarmory @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 200 Spe
Careful Nature
- Iron Head
- Roost
- Defog
- Taunt
shawty @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Calm Mind
- Substiute
Kurapika @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Yawn
- Protect
- Wish
SLATT @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Thunderbolt
- Shadow Ball
Potential Threats- Conkledoor, Clefable, Dugtrio, Excudrill
The Team
We HAWT @ Light Clay
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Light Screen
- Will-O-Wisp
- Reflect
- Volt Switch
Rotom-Heat is usually my lead when using this team as you can see, its primary job is to set up screens. I thought it'd be interesting to build a very bulky support Rotom that usually catches people off guard thinking it has overheat/nastyplot. Will-O can make scary physical threats to this team useless and unless the opponent runs Aromatherapy which I don't see too often. Volt Switch is obviously there just to keep momentum in my favor.
Lizzo @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Haze
- Scald
- Toxic/Baneful Bunker
Toxapex might be the most annoying pokemon to deal with in OU right now. Even if my screens aren't up, this absolute unit tanks a lot of mons as it takes a lot to kill as its main role is to slowly wither pokemon down with toxic and scald. Its easy access to healing (recover, black sludge, and regenerator) helps in keeping this thing alive, and to scout for banded or specs mons. Haze keeps my team safe from setup pokemon and usually forces switches. Keeping Toxapex alive is essential to this team as it's the main wall and key in winning a stall battle.
Walmart Skarmory @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 200 Spe
Careful Nature
- Iron Head
- Roost
- Defog
- Taunt
Corvi is another wall this team has thanks to it's typing and it's immunity to spikes and poison (Rip Skarmoy). Being a reliable defogger, it clears the hazards that can potentially hurt the other members of the squad. The 200 Speed EV spread allows it to be faster than 252 Spe Clefable and 2 Hit KO it with Iron head as Clefable is a huge threat to this team. Taunt is there to deal with annoying corsolas, topas, and ferros since it out speeds and Corvi's ability pressure helps with stalling my opponents out faster. It's another mon that essential to be kept alive because if it goes down my team's weakness to fairies becomes more exposed.
shawty @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Calm Mind
- Substiute
Another SpD wall, Sylveon is both a wall and a sweeper. Pixilate on top of Calm Mind is a deadly combo, alongside that screens that are usually set up makes it pretty hard to kill. This is one of the two main offensive weapons on the team as it can check Hydreigon and Dragapult with ease. Wish can keep Sylveon alive or I can wish pass into another mon. However, from my experience, this would be one of the mons I'd sacrifice if put in a saccing situation.
Kurapika @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Foul Play
- Yawn
- Protect
- Wish
Umbreon serves as another SpD wall but also has good enough defensive to withstand physical attackers, unlike Sylveon. Mostly used a wish passer to heal the members of the team that can't heal themselves or to ensure a safe switch in. Synchronize is great against T-Wave users as I switch into this if my Rotom isn't alive. Yawn is used to force switches and I opted to use Foul Play instead of snarl to do modest damage to most physical sweepers that usually come in when my opponent sees Umbreon is on the field.
SLATT @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Thunderbolt
- Shadow Ball
Finally, Dragapult is the revenge killer of this squad. It's diverse move set and its speed is the main reason why I use it as nothing can outspeed unless they're running a scarfed mon. With specs this Draga can OSKO all the dragons, Bisharp, Ferrothorn, Excuadrill, and 2 shot Tox. Infiltrator is also great just in case my opponent runs screens or has a sub up as well. I switch into Draga sparely when I can predict what mon my opponent is going to switch into because if it goes down, my team can crumble pretty fast as Draga serves as the primary offensive weapon.
Potential Threats- Conkledoor, Clefable, Dugtrio, Excudrill