Ok, so I started playing Pokemon again after about a 10 year rest. I've always been a fan of Underestimated Pokes and Underused Moves. I started playing competitively, around campus, in May. My friend told me about Trick Room and I was instantly intrigued and began testing on Shoddy. Through all of my testing I bring you this:
Bronzong: AKA MichaelBay
Brave
Levitate
Lum Berry
252 HP / 252 Attack / 4 Defense
Moveset:
Trick Room
Gyro Ball
Stealth Rock
Explosion
In my opinion Bronzong is one of the best leads, and with his garbage speed, decent attack, and access to Explosion and Trick Room he was an obvious choice. I chose Levitate over Heatproof, just for an immunity. I chose Stealth Rocks over Earthquake for Bronzong, Why? So my sweepers will have a little help. Gyro Ball hits like a truck with 0 Speed IVs and is great for countering a Taunt lead. My first turns with Bronzong depend to go like this: 1. Stealth Rock, 2. Trick Room, 3. Explosion(Depending if they Switched Out to a Poke that has a Super Effective move)/Or I simply Switch Out to a sweeper.
Rhyperior: AKA Janitor
Brave
Solid Rock
Life Orb
252 HP / 252 Attack / 4 Defense
Moveset:
Earthquake
Stone Edge
Megahorn
Swords Dance
This was an amazing choice for a Trick Room. He's slow He does have two 4x weaknesses, which are pretty fun to play around and requires some prediction. With Trick Room your Sweepers have to do more work than regular Pokes. They have to have amazing coverage and monstrous Attack. With Rhyperior you get both of those. Rhyperior also has a pretty high Base Defense so he can take his 2x weaknesses like a Champ. Earthquake for a Great STAB, Stone Edge for Great STAB and High Crit Chance, Megahorn for those annoying Grass Switch-ins. Swords Dance is there if I since a Switch-Out, +2 Attack Combined with his already insane attack is stupid, no Pokemon wants to switch in on that.
Slowbro: AKA Bertha
Relaxed
Own Tempo
Leftovers
252 HP / 252 Defense / 4 Special Attack
Moveset:
Surf
Trick Room
Grass Knot
Slack Off
All of my Trick Room'ers are pretty bulky. Slowbro has a great base Defense, decent Special Attack and of course dirt slow. I chose Surf for Neutral Damage combined with STAB. Slack Off is for Stalling. I know some of you are thinking, But Why Grass Knot? Well, like most people my team kept running into a problem, Swampert. Unless the Swampert has high Special Defense, it's usually a 3HKO.
Machamp: AKA Conina
Brave
No Guard
Life Orb
252 HP / 252 Attack / 4 Defense
Moveset:
Dynamic Punch
Fire Punch
Ice Punch
Stone Edge
I had tried many Sweepers for this spot, Machamp came out on top. Machamp Has a ridiculously large Movepool. His base Speed is kind of garbage, especially combined with a negative speed nature. I was kind of disheartened when I saw there was no Trick Room build for Machamp. So, this Build has been tested thoroughly and is completely custom. Ice Punch for Neutral Damage and to take care of some of his Weaknesses. Fire Punch for those Annoying Bug/Steels and anything else with a Fire Weakness. Dynamic Punch for just about anything that is Neutral to Everything else and for a promised confusion.
Dusknoir: AKA Jeffrey
Relaxed
Pressure
Leftovers
252 HP / 252 Defense / 4 Attack
Moveset:
Will-o-wisp
Earthquake
Trick Room
Pain Split
Like I stated before, ALL of my Trick Room'ers are Bulky, this guy is no exception. He has RIDICULOUS base defense and only 2 Weaknesses and has 2 Immunities. Will-o-wisp Cripples their Sweepers. Earthquake helps take care of Infernape and other annoying Pokes. Pain Split is another stall option.
Porygon2: AKA Space Duck
Quiet
Trace
Leftovers
252 HP / 120 Defense / 136 Special Attack
Moveset:
Thunderbolt
Ice Beam
Trick Room
Recover
I love this Pokemon. He has decent base Defenses, a Great Special Attack, and a Great Ability, Trace. I love swapping into Gyarados Intimidating him and then Thunderbolt'ing, is really fun. It's also great to nab other abilities. Thunderbolt for Gyarados and other Water Pokes that can be annoying. Ice Beam for Neutrality and Super Effective on some annoying Pokes (ie. Gliscor.) Recover is for stalling.
Let me know what you think and thank you for stopping by.
~Carpe
Bronzong: AKA MichaelBay
Brave
Levitate
Lum Berry
252 HP / 252 Attack / 4 Defense
Moveset:
Trick Room
Gyro Ball
Stealth Rock
Explosion

In my opinion Bronzong is one of the best leads, and with his garbage speed, decent attack, and access to Explosion and Trick Room he was an obvious choice. I chose Levitate over Heatproof, just for an immunity. I chose Stealth Rocks over Earthquake for Bronzong, Why? So my sweepers will have a little help. Gyro Ball hits like a truck with 0 Speed IVs and is great for countering a Taunt lead. My first turns with Bronzong depend to go like this: 1. Stealth Rock, 2. Trick Room, 3. Explosion(Depending if they Switched Out to a Poke that has a Super Effective move)/Or I simply Switch Out to a sweeper.
Rhyperior: AKA Janitor
Brave
Solid Rock
Life Orb
252 HP / 252 Attack / 4 Defense
Moveset:
Earthquake
Stone Edge
Megahorn
Swords Dance

This was an amazing choice for a Trick Room. He's slow He does have two 4x weaknesses, which are pretty fun to play around and requires some prediction. With Trick Room your Sweepers have to do more work than regular Pokes. They have to have amazing coverage and monstrous Attack. With Rhyperior you get both of those. Rhyperior also has a pretty high Base Defense so he can take his 2x weaknesses like a Champ. Earthquake for a Great STAB, Stone Edge for Great STAB and High Crit Chance, Megahorn for those annoying Grass Switch-ins. Swords Dance is there if I since a Switch-Out, +2 Attack Combined with his already insane attack is stupid, no Pokemon wants to switch in on that.
Slowbro: AKA Bertha
Relaxed
Own Tempo
Leftovers
252 HP / 252 Defense / 4 Special Attack
Moveset:
Surf
Trick Room
Grass Knot
Slack Off

All of my Trick Room'ers are pretty bulky. Slowbro has a great base Defense, decent Special Attack and of course dirt slow. I chose Surf for Neutral Damage combined with STAB. Slack Off is for Stalling. I know some of you are thinking, But Why Grass Knot? Well, like most people my team kept running into a problem, Swampert. Unless the Swampert has high Special Defense, it's usually a 3HKO.
Machamp: AKA Conina
Brave
No Guard
Life Orb
252 HP / 252 Attack / 4 Defense
Moveset:
Dynamic Punch
Fire Punch
Ice Punch
Stone Edge

I had tried many Sweepers for this spot, Machamp came out on top. Machamp Has a ridiculously large Movepool. His base Speed is kind of garbage, especially combined with a negative speed nature. I was kind of disheartened when I saw there was no Trick Room build for Machamp. So, this Build has been tested thoroughly and is completely custom. Ice Punch for Neutral Damage and to take care of some of his Weaknesses. Fire Punch for those Annoying Bug/Steels and anything else with a Fire Weakness. Dynamic Punch for just about anything that is Neutral to Everything else and for a promised confusion.
Dusknoir: AKA Jeffrey
Relaxed
Pressure
Leftovers
252 HP / 252 Defense / 4 Attack
Moveset:
Will-o-wisp
Earthquake
Trick Room
Pain Split

Like I stated before, ALL of my Trick Room'ers are Bulky, this guy is no exception. He has RIDICULOUS base defense and only 2 Weaknesses and has 2 Immunities. Will-o-wisp Cripples their Sweepers. Earthquake helps take care of Infernape and other annoying Pokes. Pain Split is another stall option.
Porygon2: AKA Space Duck
Quiet
Trace
Leftovers
252 HP / 120 Defense / 136 Special Attack
Moveset:
Thunderbolt
Ice Beam
Trick Room
Recover

I love this Pokemon. He has decent base Defenses, a Great Special Attack, and a Great Ability, Trace. I love swapping into Gyarados Intimidating him and then Thunderbolt'ing, is really fun. It's also great to nab other abilities. Thunderbolt for Gyarados and other Water Pokes that can be annoying. Ice Beam for Neutrality and Super Effective on some annoying Pokes (ie. Gliscor.) Recover is for stalling.
Let me know what you think and thank you for stopping by.
~Carpe