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My OU trick room team

I decided to make a trick room team, so far it has worked out well for me, so I decided to put it up here.

The team:
cofagrigus.gif
heatran.gif
conkeldurr.gif

aromatisse.gif
reuniclus.gif
crawdaunt.gif




reuniclus.gif


Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 SAtk / 192 HP / 64 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball

Reuniclus is usually my lead, because of its good bulk and great movepool. Trick room, obviously, psyshock because we have chancey running around holding evolite, focus blast for coverage, althought I don't like the accuracy, and shadow ball as part of the regular psychic type set.

cofagrigus.gif


Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Shadow Ball
- Nasty Plot
- Trick Room
- Hidden Power [Fighting]

My second Trick room user, Cofagrigus is just great. Bulky as hell, and a nasty plot can sweep whole teams. Shadow ball is primary STAB, HP Fighting for coverage, nasty plot is amazing along with Cofagrigus's bulk.

aromatisse.gif


Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Aromatherapy
- Wish
- Moonblast

Aromatisse is my last trick room user, with moonblast as primary STAB and Wish to heal my team. Aromatherapy rounds it out nicely, allowing me to heal my team from status. Aromatisse was chosen to take knock offs, mostly, with it's bulk allowing me to wish pass.

conkeldurr.gif


Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Punch
- Fire Punch
- Thunder Punch
- Drain Punch

Now we leave the trick room users and move on to the sweepers. Conkeldurr with a life orb for extra power, Drain punch is primary STAB, Thunder Punch and fire punch/ice punch for coverage.

crawdaunt.gif


Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 HP / 4 Def
Brave Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Swords Dance

Crawdaunt is on the team to kill ghost types,especially Aegislash. Knock Off to kill Ghost/Psychic types, Crabhammerto kill other dark types, Swords Dance to set up, Aqua Jet so I can use it outside of Trick Room if I need to.

heatran.gif


Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Eruption
- Earth Power
- Ancient Power
- Stealth Rock

My last pokemon, Heatran is in because I needed more fire coverage, and I needed something that could work outside of trick room. I gave it specs so it can OHKO or 2HKO almost everything, Eruption primary STAB, Flash cannon secondary, earth power for other heatrans, and HP Grass for coverage.
 
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This is a pretty good team, I haven't seen many Trick room teams recently. There's only a few things. For one, you should put 0 attack ivs on your Heatran and Reuniculus, to stop Foul Play users from messing you up. Also on your Heatran, I'd recommend that you switch Hidden Power Grass out for Ancient Power to take out Talonflame out of the trick room. I'd also recommend that you switch out Flash Cannon for Stealth Rock, because rocks can be incredibly helpful, and you don't really need the steel type coverage. On Exeggutor, switch Energy Ball for Giga Drain, because that extra HP back will be extremely helpful, making you rely less on your sitrus berry. On Machamp, switch out Fire punch for Knock off, because knock off is amazing right now, and you don't really need a fire type move, as you have no grass or ice weakness. I think that's all, but I'll let you know if I see anything else.

EDIT: If you're planning on using Trick Room to get your speed up, I suggest Eruption instead of Fire Blast on Heatran, because of the absurd base power, especially when you can outspeed the opponent.
 
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Hey! So, I love Trick Room, first off, and am so glad to see somebody else using it! From the looks of your team, you have many flaws. The first obvious flaw is no Knock Off absorber, the second being that Ghost-types walk all over you, especially Aegislash. Instead of Exeggutor, which has very little place in OU, I'd recommend Aromatisse. Aromatisse brings along a fantastic Fairy-typing and can absorb Taunts and Knock Offs. Rampardos has a neat idea, but if you really want to make this team work, you've gotta ditch it for a better wallbreaker. Rampardos cannot take any hits and absolutely sucks outside of Trick Room, thus, I'd recommend either Exploud or Crawdaunt over it, Exploud is a very powerful nuke under Trick Room with its insanely powerful Boomburst, and is immune to Ghost-type attacks, which really will help you. Crawdaunt on the other hand can take on Knock Off, and has insane power, while also having Aqua Jet when outside of Trick Room. Finally, Machamp has nothing over Conkeldurr except DynamicPunch, which is definitely not worth it. Conkeldurr also functions very well outside of Trick Room, thus I'd change Machamp to Conkeldurr.

Nice time :)
 
Okay, I will take that into consideration. Do you have any Aromatisse/Crawdaunt movesets you might share?
here :)
Code:
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crabhammer
- Knock Off
- Swords Dance
- Aqua Jet

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Spd
- Trick Room
- Wish
- Moonblast
- Aromatherapy
 
Hey! So, I love Trick Room, first off, and am so glad to see somebody else using it! From the looks of your team, you have many flaws. The first obvious flaw is no Knock Off absorber, the second being that Ghost-types walk all over you, especially Aegislash. Instead of Exeggutor, which has very little place in OU, I'd recommend Aromatisse. Aromatisse brings along a fantastic Fairy-typing and can absorb Taunts and Knock Offs. Rampardos has a neat idea, but if you really want to make this team work, you've gotta ditch it for a better wallbreaker. Rampardos cannot take any hits and absolutely sucks outside of Trick Room, thus, I'd recommend either Exploud or Crawdaunt over it, Exploud is a very powerful nuke under Trick Room with its insanely powerful Boomburst, and is immune to Ghost-type attacks, which really will help you. Crawdaunt on the other hand can take on Knock Off, and has insane power, while also having Aqua Jet when outside of Trick Room. Finally, Machamp has nothing over Conkeldurr except DynamicPunch, which is definitely not worth it. Conkeldurr also functions very well outside of Trick Room, thus I'd change Machamp to Conkeldurr.

Nice time :)

first of all, thank you so much for your help! I really appreciate the suggestions, especially about Aegislash. Do you have any movesets for Aromatisse/Crawdaunt/Conkeldurr? As you can see, I have made up my own sets, but I don't know how good they are.
 
l'd recommend that ypu use guts on your conk, to feign an Iron Fist set, and then destroy everything when they go for a burn. This way, you can also take burns for crawdunt, and give your opponent a nasty suprise. But if you are going to stick with sheer force,you should get rid of power up punch for thunder punch.
 
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