I decided to make a trick room team, so far it has worked out well for me, so I decided to put it up here.
The team:
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 SAtk / 192 HP / 64 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Reuniclus is usually my lead, because of its good bulk and great movepool. Trick room, obviously, psyshock because we have chancey running around holding evolite, focus blast for coverage, althought I don't like the accuracy, and shadow ball as part of the regular psychic type set.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Shadow Ball
- Nasty Plot
- Trick Room
- Hidden Power [Fighting]
My second Trick room user, Cofagrigus is just great. Bulky as hell, and a nasty plot can sweep whole teams. Shadow ball is primary STAB, HP Fighting for coverage, nasty plot is amazing along with Cofagrigus's bulk.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Aromatherapy
- Wish
- Moonblast
Aromatisse is my last trick room user, with moonblast as primary STAB and Wish to heal my team. Aromatherapy rounds it out nicely, allowing me to heal my team from status. Aromatisse was chosen to take knock offs, mostly, with it's bulk allowing me to wish pass.
Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Punch
- Fire Punch
- Thunder Punch
- Drain Punch
Now we leave the trick room users and move on to the sweepers. Conkeldurr with a life orb for extra power, Drain punch is primary STAB, Thunder Punch and fire punch/ice punch for coverage.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 HP / 4 Def
Brave Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Swords Dance
Crawdaunt is on the team to kill ghost types,especially Aegislash. Knock Off to kill Ghost/Psychic types, Crabhammerto kill other dark types, Swords Dance to set up, Aqua Jet so I can use it outside of Trick Room if I need to.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Eruption
- Earth Power
- Ancient Power
- Stealth Rock
My last pokemon, Heatran is in because I needed more fire coverage, and I needed something that could work outside of trick room. I gave it specs so it can OHKO or 2HKO almost everything, Eruption primary STAB, Flash cannon secondary, earth power for other heatrans, and HP Grass for coverage.
The team:
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 SAtk / 192 HP / 64 Def
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psyshock
- Focus Blast
- Shadow Ball
Reuniclus is usually my lead, because of its good bulk and great movepool. Trick room, obviously, psyshock because we have chancey running around holding evolite, focus blast for coverage, althought I don't like the accuracy, and shadow ball as part of the regular psychic type set.
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
IVs: 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Shadow Ball
- Nasty Plot
- Trick Room
- Hidden Power [Fighting]
My second Trick room user, Cofagrigus is just great. Bulky as hell, and a nasty plot can sweep whole teams. Shadow ball is primary STAB, HP Fighting for coverage, nasty plot is amazing along with Cofagrigus's bulk.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Aromatherapy
- Wish
- Moonblast
Aromatisse is my last trick room user, with moonblast as primary STAB and Wish to heal my team. Aromatherapy rounds it out nicely, allowing me to heal my team from status. Aromatisse was chosen to take knock offs, mostly, with it's bulk allowing me to wish pass.
Conkeldurr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Punch
- Fire Punch
- Thunder Punch
- Drain Punch
Now we leave the trick room users and move on to the sweepers. Conkeldurr with a life orb for extra power, Drain punch is primary STAB, Thunder Punch and fire punch/ice punch for coverage.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 252 HP / 4 Def
Brave Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Swords Dance
Crawdaunt is on the team to kill ghost types,especially Aegislash. Knock Off to kill Ghost/Psychic types, Crabhammerto kill other dark types, Swords Dance to set up, Aqua Jet so I can use it outside of Trick Room if I need to.
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Eruption
- Earth Power
- Ancient Power
- Stealth Rock
My last pokemon, Heatran is in because I needed more fire coverage, and I needed something that could work outside of trick room. I gave it specs so it can OHKO or 2HKO almost everything, Eruption primary STAB, Flash cannon secondary, earth power for other heatrans, and HP Grass for coverage.
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