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Zuzu (Azumarill) @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Double-Edge
just a simple Azumarill i love her powered up priority aqua jet
play rough to deal with dragons
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Gilla (Heliolisk) @ Air Balloon
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Surf
- Thunder
- Hidden Power [Dragon or phycic or poison]
he is the best electric type for rain teams with thunder a powered up surf and a great sp atk i just need help choosing his hidden power dragon can be good only stopped by steel or fairy phycic can be good to get rid of fighting types or poison can be used to stop any fairy types
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Scout (Furret) @ Choice Band
Ability: Frisk
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Double-Edge
- super Fang
- Trick
- U-turn
before you just tell me of the bat to remove her she is permanently part of my team she has some use to trash a wall with trick and hyper fang
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Kermit (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Perish Song
- Scald
- Encore
- Protect
he sets up rain (duh) i use perish song to mess with sweepers
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Dont be cruel (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 252 Def / 4 HP / 252 SDef
Bold Nature
- Scald
- Knock Off
- Rapid Spin
- Sludge Bomb
one of the best walls for a rain team with black sludge and rain dish means major hp recovery scald to cripple physical sweepers knock off and rapid spin for support and sludge bomb for a good stab
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Shellshock (Blastoise) @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Water Pulse
- Aura Sphere
- Dark Pulse
- Toxic
i don't have much experience using his mega evo i'm used for his normal form so i think i did him justice with his current moveset
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