Hehe, send me your Weaviles, Salamences, And Azelfs. I have a team of slow bulky dudes with enough power to KO. And there will be no going first for your choice scarfed powerhouses because this is a trick room team! It's perfect... I can put the extra EVs into my defenses (Or offense depending on the poke) and most of your speed demons have low defense.
Anywho, heres the team:
Bronzong @ Leftovers
Levitate; Sassy; 252 hp; 152 def; 98 sdef
Trick Room
Stealth Rock
Gyro Ball
Hypnosis
My lead. Can set up SR and Trick Room. Gyro ball off his 66 speed and STAB is enough to compensate for his low attack most of the time. Hypnosis is just generally useful.
Slowbro @ Leftovers
Own Tempo; Relaxed; 252 hp/def; 6 sdef.
Calm Mind
Slack Off
Trick Room
Surf
Calm Mind boosts my weaker defense AND makes him a powerful offensive force. (I once 6-0ed a guy using this guy). He's my second TR carrier and also works well on his own. Bulky water aswell.
Jirachi @ Leftovers (I sure do like leftovers...)
Serene Grace; Quiet; 252 HP/Satk; 6 def
Wish
Charge Beam
HP Ice 70 (I had to give him 2 speed IVs >_< otherwise it's be 64 bp)
U-Turn
Wish support helps out Bronzong, Rhyperior, and (to a lesser extent) Spiritomb. Charge Beam/HP Ice is a modified Bolt Beam. U-Turn allows me to do damage while I switch to the receiver of Jirachi's wish.
Rhyperior @ Leftovers (Not doing Life Orb/Choice Band because I need him bulky and I can't stand being locked into EQ.)
Solid Rock; Brave; 252 HP/Atk; 6 def
Earthquake
Hammer Arm
Megahorn
Stone Edge
This guy is so fucking awesome with TR in effect... I've swept teams with this guy on multiple occasions. With Jirachi's wish support, solid rock, trick room, and his defense he's a pain to take out. Especially if I've destroyed your special sweepers.
Spiritomb @ Leftovers (Again!? Yes.)
Quiet; 252 HP/Spatk; 6 def
Nasty Plot
Pain Split
Dark Pulse
Psychic
Comes in on many things, Nasty Plots, then sweeps... He's totally dependent on TR though. Pain Split for healing if Wish isn't an option. Dark Pulse for STAB and Psychic for Heracross who might tear my team apart otherwise.
Machamp @ Life Orb
No Guard; Brave; 252 HP/Attack; 6 def
Dynamicpunch
Fire Punch
Thunderpunch
Ice Punch
This guy is brilliant.... and I would have never thought of it... Its bulky, its slow, it counters hera well... Perfect. With trick room up it can outspeed things well, and a resistance to SR is welcome on a team that switches as much as mine.
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And theres my team. I came up with most of it myself so some of It might seem odd. It needs improvement which is why I'm posting here.
It does pretty good on shoddy, mostly because no one is prepared for it though.
Anywho, heres the team:

Bronzong @ Leftovers
Levitate; Sassy; 252 hp; 152 def; 98 sdef
Trick Room
Stealth Rock
Gyro Ball
Hypnosis
My lead. Can set up SR and Trick Room. Gyro ball off his 66 speed and STAB is enough to compensate for his low attack most of the time. Hypnosis is just generally useful.

Slowbro @ Leftovers
Own Tempo; Relaxed; 252 hp/def; 6 sdef.
Calm Mind
Slack Off
Trick Room
Surf
Calm Mind boosts my weaker defense AND makes him a powerful offensive force. (I once 6-0ed a guy using this guy). He's my second TR carrier and also works well on his own. Bulky water aswell.

Jirachi @ Leftovers (I sure do like leftovers...)
Serene Grace; Quiet; 252 HP/Satk; 6 def
Wish
Charge Beam
HP Ice 70 (I had to give him 2 speed IVs >_< otherwise it's be 64 bp)
U-Turn
Wish support helps out Bronzong, Rhyperior, and (to a lesser extent) Spiritomb. Charge Beam/HP Ice is a modified Bolt Beam. U-Turn allows me to do damage while I switch to the receiver of Jirachi's wish.

Rhyperior @ Leftovers (Not doing Life Orb/Choice Band because I need him bulky and I can't stand being locked into EQ.)
Solid Rock; Brave; 252 HP/Atk; 6 def
Earthquake
Hammer Arm
Megahorn
Stone Edge
This guy is so fucking awesome with TR in effect... I've swept teams with this guy on multiple occasions. With Jirachi's wish support, solid rock, trick room, and his defense he's a pain to take out. Especially if I've destroyed your special sweepers.

Spiritomb @ Leftovers (Again!? Yes.)
Quiet; 252 HP/Spatk; 6 def
Nasty Plot
Pain Split
Dark Pulse
Psychic
Comes in on many things, Nasty Plots, then sweeps... He's totally dependent on TR though. Pain Split for healing if Wish isn't an option. Dark Pulse for STAB and Psychic for Heracross who might tear my team apart otherwise.

Machamp @ Life Orb
No Guard; Brave; 252 HP/Attack; 6 def
Dynamicpunch
Fire Punch
Thunderpunch
Ice Punch
This guy is brilliant.... and I would have never thought of it... Its bulky, its slow, it counters hera well... Perfect. With trick room up it can outspeed things well, and a resistance to SR is welcome on a team that switches as much as mine.
---
And theres my team. I came up with most of it myself so some of It might seem odd. It needs improvement which is why I'm posting here.
It does pretty good on shoddy, mostly because no one is prepared for it though.