My response to the vast amount of sweepers in shoddy...

Hehe, send me your Weaviles, Salamences, And Azelfs. I have a team of slow bulky dudes with enough power to KO. And there will be no going first for your choice scarfed powerhouses because this is a trick room team! It's perfect... I can put the extra EVs into my defenses (Or offense depending on the poke) and most of your speed demons have low defense.
Anywho, heres the team:

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Bronzong @ Leftovers
Levitate; Sassy; 252 hp; 152 def; 98 sdef
Trick Room
Stealth Rock
Gyro Ball
Hypnosis

My lead. Can set up SR and Trick Room. Gyro ball off his 66 speed and STAB is enough to compensate for his low attack most of the time. Hypnosis is just generally useful.

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Slowbro @ Leftovers
Own Tempo; Relaxed; 252 hp/def; 6 sdef.
Calm Mind
Slack Off
Trick Room
Surf

Calm Mind boosts my weaker defense AND makes him a powerful offensive force. (I once 6-0ed a guy using this guy). He's my second TR carrier and also works well on his own. Bulky water aswell.

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Jirachi @ Leftovers (I sure do like leftovers...)
Serene Grace; Quiet; 252 HP/Satk; 6 def
Wish
Charge Beam
HP Ice 70 (I had to give him 2 speed IVs >_< otherwise it's be 64 bp)
U-Turn

Wish support helps out Bronzong, Rhyperior, and (to a lesser extent) Spiritomb. Charge Beam/HP Ice is a modified Bolt Beam. U-Turn allows me to do damage while I switch to the receiver of Jirachi's wish.

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Rhyperior @ Leftovers (Not doing Life Orb/Choice Band because I need him bulky and I can't stand being locked into EQ.)
Solid Rock; Brave; 252 HP/Atk; 6 def
Earthquake
Hammer Arm
Megahorn
Stone Edge

This guy is so fucking awesome with TR in effect... I've swept teams with this guy on multiple occasions. With Jirachi's wish support, solid rock, trick room, and his defense he's a pain to take out. Especially if I've destroyed your special sweepers.

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Spiritomb @ Leftovers (Again!? Yes.)
Quiet; 252 HP/Spatk; 6 def
Nasty Plot
Pain Split
Dark Pulse
Psychic

Comes in on many things, Nasty Plots, then sweeps... He's totally dependent on TR though. Pain Split for healing if Wish isn't an option. Dark Pulse for STAB and Psychic for Heracross who might tear my team apart otherwise.
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Machamp @ Life Orb
No Guard; Brave; 252 HP/Attack; 6 def
Dynamicpunch
Fire Punch
Thunderpunch
Ice Punch

This guy is brilliant.... and I would have never thought of it... Its bulky, its slow, it counters hera well... Perfect. With trick room up it can outspeed things well, and a resistance to SR is welcome on a team that switches as much as mine.

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And theres my team. I came up with most of it myself so some of It might seem odd. It needs improvement which is why I'm posting here.
It does pretty good on shoddy, mostly because no one is prepared for it though.
 
A Mamoswine or a Scarf Gengar could go in the Salamence's slot because you seems to lack a revenge killer to Garchomp. Calm Mind + Charge Beam seems like a waste, and you could use Thunderbolt or just swap the CM for Protect or U-Turn. Also, Jirachi's Nature seems to be wrong. Lonely is +Atk -Def, you was probally thinking about Modest there.
 
A Mamoswine or a Scarf Gengar could go in the Salamence's slot because you seems to lack a revenge killer to Garchomp.

Hmm, Mamoswine has Ice Shard but has low speed otherwise... That sounds pretty good =D

Calm Mind + Charge Beam seems like a waste, and you could use Thunderbolt or just swap the CM for Protect or U-Turn. Also, Jirachi's Nature seems to be wrong. Lonely is +Atk -Def, you was probally thinking about Modest there.
Thunderbolt has a 20% paralysis chance on Jirachi whereas Charge Beam has a 100% chance to raise Sp. Attack. Paralysis can screw me over since this is a trick room team, but higher Sp. Attack is always good (Especially since my moves lack high BP).
The nature should be Quiet... I guess I forgot to change it on the team building page and I was just copying it.
 
All Trick Room teams need something against Gyarados and Heracross. A team with both of them is even worse. The former has Taunt to prevent you from ever using Trick Room. The latter will do a ton of damage since most Trick Roomers are Psychic type, and therefore weak to Bug.

Gyarados is easily taken care of by using HP Electric over Calm Mind on Slowbro. Heracross is a bit trickier. Your best bet is to replace Spiritomb, your current least useful member, with Dusknoir. Dusknoir gives you better type coverage anyways.

You can always replace Explosion with Hypnosis.

Also why does Rhyperior have max Speed?
 
All Trick Room teams need something against Gyarados and Heracross. A team with both of them is even worse. The former has Taunt to prevent you from ever using Trick Room. The latter will do a ton of damage since most Trick Roomers are Psychic type, and therefore weak to Bug.

Jirachi tends to do pretty well against gyarados... I haven't run into a heracross yet but I will definatley look into dealing with that. Peck on mamoswine is a 1hko to hera but I'm not sure how to get mamoswine in. Would spiritomb be able to 1hko with psychic?


Gyarados is easily taken care of by using HP Electric over Calm Mind on Slowbro. Heracross is a bit trickier. Your best bet is to replace Spiritomb, your current least useful member, with Dusknoir. Dusknoir gives you better type coverage anyways.

Dusknoir... my problem with him is that he's physical based and I already have alot of physical attackers... Though he does counter hera very well.. I've got to think about it.

You can always replace Explosion with Hypnosis.

Good Idea.

Also why does Rhyperior have max Speed?

Because I am the king of typos apparently.

Does anyone know a good damage calc that I don't need to download?
 
Does anyone know a good damage calc that I don't need to download?

Here

As far as revenge killing Scarfchomp, Ice Shard will do it, for somewhere around %140 damage, but I don't really see you having a problem with Scarfchomp/Garchomp in general due to your 2 Steel typings/2 Pokes with High Def to shrug off Outrages. Jirachi only takes 26.73% - 31.44% from a +nature Garchomp's Outrage and can OHKO with HP Ice.


I suggest replacing Mamoswine with a Brave Machamp. It has useful Confusion /w BoltBeam punches, but more-importantly it has resistances to 3 of Scarfcross' most-used moves, Pursuit/Night Slash, Megahorn, and Stone Edge.

EDIT: Actually, did a Calc, and most of the time Jirachi's HP Ice won't OHKO a 32 SpcDef Garchomp (87.68% - 103.08%) . If you lead off with a Stealth Rock, you'd be doing %93 Minimum though. I'd take your chances, Machamp will be more beneficial than a 50-50 chance of OHKOing a Scarchomp.
 
Here
Thanks.

As far as revenge killing Scarfchomp, Ice Shard will do it, for somewhere around %140 damage, but I don't really see you having a problem with Scarfchomp/Garchomp in general due to your 2 Steel typings/2 Pokes with High Def to shrug off Outrages. Jirachi only takes 26.73% - 31.44% from a +nature Garchomp's Outrage and can OHKO with HP Ice.

Heh, I just really wanted to get rid of my Salamence...


I suggest replacing Mamoswine with a Brave Machamp. It has useful Confusion /w BoltBeam punches, but more-importantly it has resistances to 3 of Scarfcross' most-used moves, Pursuit/Night Slash, Megahorn, and Stone Edge.

And it resists SR, has low speed, it's bulky, and has great type coverage. Great idea. I love it.


EDIT: Actually, did a Calc, and most of the time Jirachi's HP Ice won't OHKO a 32 SpcDef Garchomp (87.68% - 103.08%) . If you lead off with a Stealth Rock, you'd be doing %93 Minimum though. I'd take your chances, Machamp will be more beneficial than a 50-50 chance of OHKOing a Scarchomp.
 
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